Name: Guarm
From what I see in the PRD they are all similar but slightly different things. The alchemist kit is light and cheap and has all the material components needed for his extracts, mutagens, and bombs but doesn't give any bonuses, the portable alchemist lab is heavier and more expensive and does just alchemy checks but gives you a +1 tool bonus, and the alchemist lab is heavier still, even more expensive, just does alchemy checks but provides a +2 tool bonus.
remoh wrote:
Well I guess that would work but it would be uncomfortable. I think Hommelstaub will cast an endure cold on him anyway. Thanks though
If I just look at his stat block, I don't see anyway that Teb Knotten could stand the cold; Moss trolls don't have any immunity or resistance to cold and Teb doesn't have any gear that gives him any immunity or resistance. I am going to assume that Hommelstaub will use one of his five endure elements a day to make sure Teb doesn't freeze but that certainly isn't in Teb stat block. Am I missing something? I searched this thread for answers and didn't see anything.
Drakli wrote:
My party is doing the same thing; skirting the outside of town and heading for the tower. I'm really worried I'm gonna end up with a tpk.
How are my PC's suppose to survive the boss fight in this book?! Circle of Death with the big baddie is 11d4 HD of creatures (a poor role will get most of them) and then it's save or die with a dc21 save. Given their make up they have about a 50-50 shot of living. If that's not bad enough Cloud kill plus some undead grapple monsters means there is a good chance that two players will slowly get con drained to death while pinned. Eyebite has a good chance of eventually driving off their alchemist/artillery. And ranged attacks against a flying greater invisible target is daunting. I get this is a horror game but this has the wiff of tpk about it. I'm a novice GM. I want to challenge my players not end the campaign. any suggestions? |