thewamp's page

Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


RSS


As far as I know, this was never done. There was someone who converted all of Savage Tide and Age of Worms and Legacy of Fire - but to my knowledge, there isn't a complete conversion of Shackled City.

I worked on a conversion through chapter 2 - but once PF2e came out, I switched to that (and I'm only through Demonskar Legacy in that conversion anyway).

Of course, the internet is endless and I could have missed someone doing this project.


1 person marked this as a favorite.
Aotrscommander wrote:
the Pcs have to follow the path of the lantern of Guidence. It is an 80-mile journey, (so that would be about 4-5 day's typical travel), but the lantern-holding PC has to move at least 15 per round or they get teleported back.

It's not an 80 mile journey. Or rather, it's an 80 mile journey from the Cathedral of Feathers to the Plain of Cysts where the Test starts. And then the test is like 1500 feet long or something. I'm guesstimating that total distance - but there's a map of the test, with each square equaling 15 feet.


There's no set rules, but for best results the answer is "a little less than once per level".

During circus weeks it's important to advance your NPC subplots and provide general RP time, which breaks up the dungeon-delving nature of the locations the PCs are investigating. That A plot Xulgath/B plot circus interplay works really well.


There's no set rules and it's really up to your players, but for best results the answer is "a little less than once per level".

During circus weeks it's important to advance your NPC subplots and provide general RP time, which breaks up the dungeon-delving nature of the locations the PCs are investigating. That A plot Xulgath/B plot circus interplay works really well.


Quote:
Now I'm curious if I could come up with a way to integrate Shattered Star and Return of the Runelords, if I indeed ended RotR as early as he suggests.

I've been considering running what I'm dubbing "the shattered skip" as part of a runelords campaign at some point in the future.

Basically, you'd stick the sihedron star in the Runeforge instead of the dominant weapons (and just entirely remove the concept of dominant weapons). The sihedron would be set up as the macguffin that would let you defeat Karzoug, but when the PCs reforge it, that triggers book 6 of shattered star. Then you conclude with book 6 of rise, raised so that it's appropriate for 18-20th level.

The goal is to let someone run the plot of the "runelords trilogy" without having to go through the dungeon-slog that is shattered star. That said, you may also find something along those lines useful for your PbP project.


I'm interested in posting on a free blog a 2e conversion of one of the old dungeon magazine APs. This would contain conversion material only (eg: not enough for someone to run the AP off of). If that isn't possible, I'm interested in doing that for a pathfinder AP.

So I understand that the APs are not covered under the Community Use Policy. But I've also noticed some AP conversions in the Community Use registry, which use proper names and location names (such as "Blog Under a Wanderin' Star", a conversion of Legacy of Fire).

What are the allowances and limitations in doing this for APs in general?

Are those limitations different for the dungeon magazine APs? I understand that the IP gets a bit complicated in the case of those properties and would likely strive to convert all wizards IP into similarly themed paizo IP, if this is possible.

(And lastly, is this the right place to put this question? I couldn't tell if this forum or the licensing email was the better bet).


Paradozen wrote:

The Kracken description text, on AoN, says they are like a squid. Squids have 2 arms and 8 tentacles, so one could extrapolate that the squidlike monster has 2 arms and 8 tentacles.

The veiled master picture is on AoN, you can see two claws and four tentacles. It also lacks the actions to get more than 3 creatures grabbed, because it has no ability to grab more.

Squids have 8 arms and 2 tentacles - exactly the opposite (and it's not just semantics. Squid arms are the shorter reach appendages and tentacles are the longer ones, just like a kraken). Krakens are exactly the opposite of them.

But that seems a little in the weeds. Are you suggesting we ought to research cephalopods to be able to run our games?

This seems clearly like a mistake: one rule tells us that the number of limbs is important, and then that information is left up to the contracted artist or not provided at all.

My mistake on the pictures on AON. Had a weird page load or something. Regardless, for the pictures where the artist didn't pose them clearly and it isn't "common sense", there's no way to know.


Mellored wrote:

I don't think there is any RAW rule that says people have 2 arms, but I think most take that as a given.

As for the kraken, my answer is "enough" limbs to grab everyone in the party and still strike.

Well, so at least according to PF1e, Kraken don't have "enough" arms, though they have "enough" tentacles. Rather, in PF1e, they have only 2 arms (and 8 tentacles). Since arms are their more damaging attack, it's somewhat important to know that when both arms are grappling a PC, they can't use that attack anymore. But if that's accurate, the rules for it are not anywhere in any PF2 product, the only way to know how to run the Kraken accurate in PF2 is to refer to the PF1 product, because you can't tell from the picture.

Tender Tendrils wrote:
The rules don't generally spell out how many limbs (or heads/legs/tails) a creature has, as it is generally assumed that the GM has enough common sense to figure out the obvious in this case

For humanoids this is indeed pretty obvious, but knowing how many limbs an aberration has is not obvious or common sense. For example, how many tentacles does a veiled master have? Not "plenty", they're going to run out if they start grabbing PCs. But the only way to tell is the picture. Obviously first, that means that you can't properly run a Veiled Master with archives of nethys and you must buy the book. But (and I haven't gone through every monster in the bestiary), if the monster is posed in its picture in such away that you can't tell how many tentacles it has, there's no way to know at all


Hi all,

So I'm trying to get my head around the grab rules with regards to creature body parts. The section at the end of the bestiary says

"The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended."

That's pretty straightforward, but when you look through the monster entries, it doesn't list the number of limbs a creature has that could do a given strike attack. Let's look at Krakens as an example, which have 8 tentacles, 2 arms and a bite, per pf1e lore. However, from the 2e statblock, there's no way to know how many tentacles the Kraken has (right??). So if a Kraken grabs a PC with its tentacle strike, does this mean it can't use any tentacles to make strikes until the grab is ended (it shouldn't, the rule states that only the "body part" is unavailable, not the group of related body parts)? Furthermore, the Kraken has a double strike ability that lets it attack with two tentacles and then grab anyone hit with both of those, which implies each tentacle is holding an individual PC.

Or we meant to intuit - perhaps from the picture - how many of each type of limb it has? It's pretty easy to count the Veiled Master's tentacles from the image, but that's a silly way to go about things (what if the image is vague about the number of limbs like it is with the Kraken).

Help me Paizo Forums, you're my only hope.

TL;DR: I'm hoping for a RAW answer to the question of if a monster that has, say, multiple tentacles loses access to all its tentacles when grabbing one creature or just loses access to one of them. And if it's the latter, I'm hoping for a RAW way to figure out how many tentacles that monster has.