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27 posts. Alias of freakachu.


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Ori Segel wrote:
thefreakachu wrote:
Waitasecond... "a penultimate Adventure Path volume"?? Are you ending the Adventure Paths?? Or is it a case of penultimate volume in AN Adventure Path??? Do tell... :(
Penultimate for Blood Lords, the next adventure path has already been announced.

Phew! Was confused :(

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Waitasecond... "a penultimate Adventure Path volume"?? Are you ending the Adventure Paths?? Or is it a case of penultimate volume in AN Adventure Path??? Do tell... :(

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WWHsmackdown wrote:
As a sheet metal worker, the idea of running with an open tool bag is the most horrifying part of this tale. Good story!

Looks like Droven's next round of downtime will be focused on "create sealable tool-bag for Whirp (oh, yes - and self, just in case)"...

And Whirp is so CUTE!

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thefreakachu wrote:
Mark Norfolk wrote:
The 'desperadoes make off with a super starship' is giving me a 'Blake's Seven' vibe.

Aaaand now I'm hearing Dudley Simpson's wonderful theme...

Which can be found here

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Love it! Even in the whatever-it-is-th century (alright, 3rd century AG), coffee is not a drug, but an essential vitamin! And great to see a story from the point of view of a non-adventurer.

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Apart from Anne McCaffrey - who is more "soft" SF - I don't read SF, but I grew up with Doctor Who.

The Doctor always thought his way around the problem, did his absolute best to avoid violence, and was not happy when others used violence to solve problems. He never used guns and was a master of improvisation when needed. He also ignored appearances in favour of intentions by other beings.

The revival series has more or less continued in this vein, also adding acceptance of personal preferences (hello, Captain Jack Harkness and Bill Potts!).

Yes, Doctor Who may not have promoted STEM, but it promotes thinking around problems, not using weapons, and acceptance.

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A lovely story!
Where are the ijtikri racial stats please?

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Mark Moreland wrote:
Michael Sayre wrote:
Fumbus is one of the smartest iconics, up there with Ezren, Feiya, Quinn, and Droven
Who's Droven? I haven't met yet.

Droven is a half-orc who mentored Fumbus as an alchemist, then disappeared. I believe he’ll be showing up as a new iconic soon…

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Mark Norfolk wrote:
The 'desperadoes make off with a super starship' is giving me a 'Blake's Seven' vibe.

Aaaand now I'm hearing Dudley Simpson's wonderful theme...

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The Fifth Wanderer wrote:
Fumbus is my favorite of the iconics. Though I think Paizo missed a trick when the didn't give us a goblin champion.

Maybe not yet...? Anyone?

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Polite translation: "Whoops... basically, RUN. (and double-check your life insurance while doing so)"

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James Jacobs wrote:
I was wondering how long it'd take before someone noticed that there's a thematic link between Norgorber and Shivaska. Excellent.

Wowzers! Many thanks, O Great Wise One!

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Now THAT is going to be a party...

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Eltanin24 wrote:

Is 13 the number of victims needed to summon forth a Leukodaemon and bring upon the world a plague of massive proportion. One that will require social distancing of not 1 but 2 5 foot squares.

Is 12 the number of current sacrifices?
Inquiring minds want to know.

Please do a follow up,
also cudos to the artist.. I love how the blood is redder and thicker at the bottom of the clock and washed out at the top.

Isn't there a demon lord who keeps a 13-number clock running with abducted children from across the planes in her realm?

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Had to go to Wikipedia to find out about Bill Nye - doubt anyone here in Australia’s seen him unless they’ve got pay-tv (“cable” in the States) - but after reading the entry the references make sense...

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Is it just me or is Barsala coming across as a kind of alchemist? Mix reagents together and shoot vs mix reagents together and throw or drink...

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Starfinder meets Mythbusters!!!

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Wayne Reynolds wrote:
Great backstory Michael.

Great art Wayne! Is that a pickle barrel the little dude is lugging, or an overcomplicated bit of alchemical gear?

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So that means that even though the Stances describe the attacks as Nonlethal, the Powerful Fist class feature means they are Lethal for a monk?

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Helaman wrote:
We don't see enough of him as a character so the homage could be to Van Helsing as played by Cushing.

Well, give both his will and diary - see "Harrowing of Harrowstone" part 1 - both state he studied evil in order to fight it, that sounds just like Cushing as Van Helsing...

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...a very sweet homage to the wonderful Peter Cushing? "Lorrimor" could come from his character in those two modern-day (early 70s) Dracula films, Lorrimer Van Helsing, descendant of the original Professor. Makes sense given his portrayal of the original character in Hammer's first two vampire films.
Anyone?

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Have just been checking the list of Pathfinder Battles Iconic Heroes, and for some strange reason, the core iconic bard Lem is missing. Who'd he piss off? Or is his miniature not up to scratch? Confused!!

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<delurks>

Folks

Several hours of fiddling later, here's my conversion of Ileosa; please be nice, it's my first one...

</delurks>

Warning - LONG:

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Queen Ileosa Arabasti CR 18
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XP 307,200
Female devil-bound human aristocrat 2/bard 16
NE Medium humanoid (evil)
Init +9; Senses true seeing; Perception +22
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DEFENSE
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AC 43, touch 30, flat-footed 34 (+8 armor, +5 deflection, +9 Dex, +4 dodge, +5 natural, +2 profane)
hp 230 (2d8+16d6+162); regeneration 20
Fort +23, Ref +28, Will +23; +4 vs bardic performance, sonic, and language-dependent effects
DR 10/adamantine; Immune fire, paralysis and other movement-impairing effects, poison; Resist acid 10, cold 10; SR 22
Weaknesses susceptible to Serethtial
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OFFENSE
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Speed 30 ft., fly 60 ft. (perfect)
Melee +4 dancing icy burst adamantine rapier +26/+21+16 (1d6+8/18-20 plus 1d6 cold)
Special Attacks bardic performance 43 rounds/day (countersong, dirge of doom, distraction, fascinate, frightening tune, inspire competence +5, inspire courage +3, inspire greatness 3, inspire heroics, soothing performance, suggestion)
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 18th):
At will – minor image
3/day – quickened charm monster
1/day – greater teleport (self plus 50 pounds of objects only), unholy blight
Spells Known (CL 16th):
6th (3/day) – geas/quest, irresistible dance
5th (6/day) – greater dispel magic, mind fog, song of discord, shadow walk
4th (7/day) – cure critical wounds, dimension door, freedom of movement, hold monster, summon monster IV
3rd (8/day) – confusion, deep slumber, displacement, gaseous form, slow
2nd (8/day) – cure moderate wounds, detect thoughts, mirror image, misdirection, sound burst, suggestion
1st (9 day; 3 used) – cause fear, cure light wounds, feather fall, grease, hideous laughter, silent image
0 (at will) – light, mage hand, mending, open/close, prestidigitation, resistance
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TACTICS
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Before Combat When Ileosa notices the PCs entering the Sunken Queen, she casts freedom of movement on herself. As the PCs draw near, she casts stoneskin from her ring of spell storing and uses inspire heroics on herself, gaining a +4 dodge bonus to AC and a +4 morale bonus on saving throws.
During Combat Ileosa’s first act in combat after she emerges is to activate inspire courage; she uses Harmonic Spell to weave a greater dispel magic into the activation as well. On this and the two rounds to follow, she hits the PCs with quickened charm monsters as well. On the second round, she uses inspire greatness on herself and two remaining allies, combining it with a mind fog on the PCs. On the following rounds, she uses a bardic suggestion combined with attack spells (common suggestions include, “Lay down your arms and bow before me”, or “Return to Korvosa and hide, you coward!” or (to the appropriate PC) “Return to the floor below to find and take the largest purple gem you see.” She releases her dancing rapier to attack foes as soon as any good targets are within her reach – as she does, the illusion that makes it appear to be a fan collapses, revealing her weapon for what it truly is.
Morale Although vain and egotistical, Ileosa knows when she’s been beaten. If reduced to 30 hit points or less, she decides to abandon her goals and flees. Unfortunately for her, the Sunken Queen’s qualities slow her flight somewhat. She flees via dimension door to area B7, physically exits the structure, and then uses greater teleport to flee to Cheliax. If Ileosa escapes in this manner, see “Continuing the Campaign” for some notes on what she might do next.
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STATISTICS
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Str 18, Dex 28, Con 28, Int 15, Wis 13, Cha 36
Base Atk +13; CMB +17; [b]CMD 36
[b]Feats
Craft Wondrous Item, Extend Spell, Forge Ring, Greater Spell Focus (enchantment), Harmonic Spell*, Persuasive, Quicken Spell-Like Ability (charm monster), Spell Focus (enchantment), Weapon Finesse(B) *See below for description.
Skills Bluff +34, Diplomacy +21, Intimidate +21, Knowledge (history) +18, Knowledge (nobility and royalty) +12, Linguistics +5, Perception +22, Perform (oratory) +24, Perform (string) +20, Sense Motive +20, Spellcraft +21, Use Magic Device +34
Languages Common, Draconic, Elven, Infernal, Thassilonian, Varisian
SQ bardic knowledge +8, contingency, contract bound, jack-of-all-trades, lore master, versatile performance (oratory, string), well-versed
Combat Gear wand of magic missile[i] (CL 9th, 34 charges); Other Gear [i]+4 dancing icy burst adamantine rapier (disguised as a fan), Crown of Fangs*, amulet of natural armor +5, bracers of armor +8, cloak of flight (as wings of flying, save that the cloak does not appear as wings when in use), gloves of Dexterity +6, ring of major spell storing (contains heal, stoneskin), ring of splendid security*
*See below for descriptions
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SPECIAL ABILITIES
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Contingency Ileosa used a scroll of contingency to set up this effect – if she’s ever brought below 10 hit points, cure critical wounds (CL 16th) is cast on her.
Contract Bound (Ex) Ileosa has forged a contract with an erinyes devil, granting her the benefits of the devil-bound template. Although she enlisted the aid of a contract devil to get more out of the contract than the erinyes bargained for, Ileosa’s immortal soul remains just as forfeit if she is slain. If this occurs, she cannot be brought back to life without the permission of Sermignatto; if that devil is slain, the contract itself reverts to Sermignatto’s hidden master, the Duke of Hell known as Lorthact.
Exceptional Stats (Ex) Ileosa was destined from birth to achieve greatness and glory – it is to Korvosa’s great misfortune that her path took her along one of cruelty and arrogance. Her ability scores were generated using 32 points, rather than the standard 25-point elite array. Additionally, she possesses a potent artifact and her gear was determined as if she were a PC rather than an NPC to account for her vast wealth. These advantages increase her total CR by 1.
Harmonic Spell This feat allows Ileosa to weave bardic performance effects into her spellcasting. By casting a harmonic spell, she can activate one of her bardic performance effects as a free action. The bardic performance is incorporated into the spell’s casting time, and its effect lasts for as long as the spell’s casting time plus 5 rounds thereafter. Activating a bardic performance ability with Harmonic Spell consumes 2 rounds of her total bardic performance allotment for the day, but does not affect the effective spell level of the spell being cast.
Inherent Bonuses Strength +3, Dexterity +4, Constitution +4, Intelligence +3, Wisdom +3, Charisma +5; all gained at 14th level.
Jack-of-All-Trades Ileosa can use any skill, and considers all skills to be class skills.
Lore Master Ileosa can take 10 on any Knowledge skill check she has ranks in. Twice per day, she can take 20 on any Knowledge skill check as a standard action.
Susceptible to Serethtial (Su) The infusion of Kazavon into Ileosa’s soul has given her an unexpected weakness. Against the weapon Serethtial, her regeneration does not function. In addition, each time she takes damage from Serethtial she must make a DC 25 Fortitude save to avoid gaining a negative level, as the sacred blade carves away portions of the power granted her over the past several months by the draconic relics.
True Seeing (Su) Ileosa continually benefits from true seeing, as the spell.
Versatile Performance (Ex) Ileosa can choose to substitute her Perform (oratory) or Perform (string) skill bonuses for their associated skills (Oratory – Diplomacy, Sense Motive; String – Bluff, Diplomacy).

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RING OF SPLENDID SECURITY
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Aura strong abjuration; CL 16th
Slot ring; Price 180,000 gp; Weight -.
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DESCRIPTION
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This extravagant ring is heavy with precious jewels. Even were the ring itself not magical, it would be worth thousands.
As fashions go in and out of style (or as your fancy shifts), you can alter the appearance of your armor, clothing, and even weaponry as you see fit at will with a standard action; this change is illusory and does not affect the actual abilities of gear or weapons (although drastic changes in size are beyond the scope of this ability.
A ring of splendid security’s primary purpose, though, is to grant you protection from harm. As long as it is worn, the ring grants you a +5 deflection bonus to AC, a +5 resistance bonus on saving throws, and spell resistance 22.
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CONSTRUCTION
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Requirements Forge Ring, minor image, resistance, shield or shield of faith, spell resistance; Cost 90,000 gp, 7,200 XP

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CROWN OF FANGS
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Aura strong enchantment; CL 20th
Slot head; Price – ; Weight 4 lbs.
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STATISTICS
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Alignment LE; Ego 10
Senses 30 ft. vision and hearing
Int 10, Wis 10, Cha 10
Communications empathy
Spell-Like Powers alter self[i] at will, [i]dominate person 3/day, major image 3/day, mirror image 3/day, mislead 3/day
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DESCRIPTION
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Donning the Crown of Fangs – fashioned by Ileosa out of the Fangs of Kazavon – grants the wearer a +6 enhancement bonus to Constitution and Charisma, as well as regeneration 20. Only the blade Serethtial can inflict lethal damage on the wearer.
In addition, the wearer gains the personal benefits of the spell foresight. This spell grants the wearer a powerful sixth sense, instantly warning her of impending danger. The Crown’s wearer is thus never surprised or flat-footed, and gains a +2 insight bonus to AC and Reflex saves. This insight bonus is lost whenever the wearer would lose her Dexterity bonus to AC.
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DESTRUCTION
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The Crown of Fangs is destroyed if struck by a holy sword forged by a once-mortal god.

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EXPLANATIONS
Well, just like the woman herself, Queen Ileosa’s stat sheet was a tricky little bugger. So – what changed?

  • Bardic music became bardic performance, and increased in usage from 16/day to 43 rounds/day
  • The types of bardic performance changed a little – the distraction, dirge of doom, soothing performance and frightening tune bardic performances were added
  • Added the versatile performance class feature; I decided not to add any more Performance types because I just couldn’t see Ileosa using them. (I mean, Ileosa using Perform (comedy)? Please!)
  • Added the well-versed class feature, and updated the Saves section
  • Added the lore master and jack-of-all-trades (Jill-of-all-trades?) class features
  • One more feat was needed as a 16th-level character as per Table 3-1 (PFRPG 30) (I’m ignoring her aristocrat levels as useless, so her CR 18 is for a bard 16 +2 CR for the devil-bound template and her ridiculous wealth and owning the Crown of Fangs), so I picked Persuasive (so she has even more of a chance to verbally whip you into shape). As her racial bonus feat, I decided on Weapon Finesse (a big, butch greatsword just doesn’t say “Ileosa” like a rapier does).
  • The Bard’s spell progression had changed a tad:
  • She can cast spells more often – Ileosa’s spells/day changed from 4/8/7/6/6/5/2 to At Will/9/8/8/7/6/3
  • She knows more spells – instead of 6/5/4/4/4/4/2, it’s now 6/6/6/5/5/4/2. I added the following spells:
  • 4th level – summon monster IV (to bring in cannon-fodder whilst preparing another onslaught on our heroes – a hellhound or fiendish lion sound good)
  • 3rd level – deep slumber (just another way to show off her “Bow down before me!” schtick)
  • 2nd level – mirror image (“Missed me! Amateurs!”) and sound burst (being such a petulant little @#@%$#%, shrieking her disdain at these peasants interfering in her apotheosis makes perfect sense)
  • 1st level cause fear (“Run from me you fools!”)
  • Her skills changed a fair bit:
  • Concentration no longer exists – that became Spellcraft instead
  • Speak Language became Linguistics
  • Listen and Spot points went into a pool, and came out as Perception +22
  • Diplomacy and Intimidate went up by +2 due to her new Persuasive Feat

Phew!! Obviously, GMs out there can fiddle with this as they wish…

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Just spotted this while going thru this chapter for one reason or another - according to this chart, rolling 15–19 as a Major Treasure gets you a Rod of the Python (13,000 gp), and 19–21 in the same column a Rod of Flame Extinguishing (15,000 gp).

Should that be 20-21 for the latter? Puzzled...

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Pneumonia - yeeccchhh! Claimed one of our old acting warhorses last week here in Oz - Michael Pate. (worked nearly 20 years in Hollywood, kept being cast as Native Americans in films, about 300+ TV appearances, also scriptwriter, director, producer etc - busy! And yes, he was an Aussie!)

Get better soon!!

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And when it comes to bloodlines and familiars - has anybody been able to translate the rubbish in those tables? (pages 45-46 and 50-51) Sorry, but I've just downloaded the full beta book and those sections might as well be singing like a chipmunk backwards - makes no sense at all. Gah.