Grim Reaper

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Organized Play Member. 94 posts. 1 review. No lists. No wishlists. 9 Organized Play characters.



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Good, but could be a must have item

4/5

Please please please listen. Make the fields editable.

I so rarely use just a plain zombie, wolf, derro, etc. instead I, the AP or module adds to the creature in some way (Advanced, elite, large, small, disease, young, old, class levels, etc and etc). If I could edit your creature cards I could save myself so much time and these would be must have items.

Let's says I want to add a sorcerer levels to a derro. Currently I have to recreate that from scratch with your 3.5 or Pathfinder free initiative cards. However, if I could edit your derro card I could do it in 1/2 or 1/3 the time.

Even if I'm just adding treasure like a stat boost item that I want to remember and track on the monster having the fields editable would be a huge time saver.

Again the way they are is good, for when I want an out of the book creature... But if you read your mods and AP these guys like to add character to their monsters.

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If you worry about people stepping on the original you don't need to as they can always re-download the original.


Word wrap issue in text boxes.

3/5

Your text boxes in "HP" and "Special/Notes" do not word wrap so I get only a single line of visible writing in each box. WITHOUT the word wrap ability I'll continuing using your old 3.5 version of initiative cards since I need to put so much information in those boxes.

In essence I grab info from my PDF's (AP, Bestiary, etc) and dump that info into the text box, so I don't have to write it out by hand - Big time saver = value to me. Your 3.5 GM Init cards work, but the text dose not auto shrink like your new pathfinder init cards, but they do have the word wrap capability. Your Pathfinder init cards do not word wrap (a much bigger issue - so I will continue to use the 3.5 versions until that is resolved), but the auto shrinking letters is great. If you had both word wrap and auto shrinking letters - WOW!

It's strange… Your old 3.5 cards word wrap and the directions on the Pathfinder cards indicate they do, but they clearly don't. Let me know when you fix that and I'll re-download.

Then they will be awesome. And I'll update to 5 stars!
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Note: If you fill these in with pen or pencil there is nothing wrong with these cards and they would get 5 Stars.


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Why this system in better in their own words.

5/5

A friend pointed out this paragraph to me and I think in a nutshell this is what makes Pathfinder such an excellent RPG system.

"Reward Creative Solutions: (pg26-27)

Sometimes during the course of a scenario, your players might surprise you with a creative solution to an encounter (or the entire scenario) that you didn’t see coming and that isn’t expressly covered in the scenario. If, for example, your players manage to roleplay their way through a combat and successfully accomplish the goal of that encounter without killing the antagonist, do not punish the PCs for their creativity. If that scene specifically calls for the PCs to receive gold piece rewards based on the gear collected from the combatants, instead allow the PCs to find a chest of gold (or something similar) that gives them the same rewards. Additionally, if they roleplayed past a bad guy who carries a specific potion or scroll they might be able to later purchase off their chronicle sheet, don’t cross that item off the sheet— instead, allow them to find it elsewhere as a reward for creatively solving the encounter without resorting to combat. Pathfinder Society Organized Play never wants to give the impression that the only way to solve a problem is to kill it—rewarding the creative use of skills and roleplay not only makes Society games that much more fun for the players, but it gives you, the GM, a level of flexibility in ensuring your players receive the rewards they are due."