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I think the rules below hold up...
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From Ssalarn:
1) I see no reason a person can't jump into the air with the appropriate acrobatics check and attack a target.
2) If you do not have Spring Attack, you cannot attack and continue your movement, so, if you don't have Spring Attack, your jump must terminate in the air in a space adjacent to your opponent (this can be 3D adjacent, so it could be the square directly below them, diagonally below them, etc.) make your attack, and then commence falling forcing you to make the appropriate acrobatics check for the distance fallen to avoid taking damage and landing prone.
3) If you do have Spring Attack, you may make a single Acrobatics check to jump as part of a move, strike your enemy in the middle of said move, and then continue your arc to safely land in a square of your choice within your available movement range without having to make a second Acrobatics check.
4) Falling from an adjacent square does not cost you movement, as you are not expending any particular effort to propel yourself, but it does count as deliberately falling since you chose to end your movement in an illegal square (i.e. in the air)
5) Since you are leaving a threatened square when you fall, if you do not have Spring Attack, which specifically prevents the attack of opportunity you might provoke from your target, you may provoke an AoO from your target when you leave the threatened square you attacked from.
From stjstone:
I would only add to 5) that when you provoke an AoO from falling that you would at that time be flat-footed.
Also a note on falling:
"If you want to jump up into the air to stab a flying creature or someone on a ledge or whatever... you take a move action to jump up, a standard action to stab, and then falling back down is free. You take the falling damage on your turn after you move and attack." James Jacobs