kestral287 wrote:
Yeap I see your point and it's right, regarding lore master. Regarding shocking grasp, I really find it cheesy, I like the feel of the magus, the action economy, Dervish Dance is good, what about crossblooded orc/draconic combined with intensified fireball certainly the damage coming out there s good and helps with crowd control.
Xexyz wrote:
Well incorrect or not, I think this should be clarified by a developer as the word "Any" can cause confusion to "any feat you can qualify for" much in the same way the "instant mastery" for loremaster is quite clear. -"1 Instant mastery 4 ranks of a skill in which the character has no ranks"- I am from the school of thought that unless articulated it is permitted.
Xexyz wrote:
From what I can tell the intent seems that you qualify for "Any one feat", "Any one feat" for purpose of requirements is "Any One Feat". with the narrow reading of the class feature overwriting the general, however feel free to disagree as it does not seem so clear cut, the word "Any" does not say "Any one you qualify for" nor should it be implied to say so. Any is Any and in this case in my opinion many.
As it is I do not think the class stalls at all there. Shocking Grasp seems a little weak in savings throws in the latter levels so Frostbite might work better.I would always go Frostbite/Enforcer/Rime Spell the numbers don't spike as high as Shocking Grasp but the damage is more consistent and less random and the control elements can save your bacon and resource management are easier.
Xexyz wrote:
Secret 8 is Applicable knowledge Any one feat This would require a high Int modifier, but possible, and yes your right spell blending was used once.
Cap. Darling wrote:
Yeap, your spot on.
Precise strike, you can loremaster to get spell perfection earlier then 15th but sacrifice capstone. So you quicken an extra attack, boots of haste for free action attack, otherworldly kimono if your gm is nice, bladebound helps with black blade strike. Power attack for a magus I think is a trap. Bladed dash and greater bladed dash to cloud strife it up, forceful strike if your gm let's you. You can go trip build hexcrafter with stone spirit hex since mountain witch gets this in acg only costs one arcana. So in short you can create a trip build/dervish dance build with minimum feat selection, magic missile with tooling spell elf/otherworldly kimono for more control. Go into crafting for more options, you can do a bit of everything, damage for a magus since ACG should not be a prob.
Warning Rant Ahead, This looks to be a dead chain, but people hate the magus because it can do almost everything faster then other classes, Action economy is a big thing in pathfinder and anyone that can cast and attack in the same round has a bit of an edge. They get arcana that can potentially cherry pick the best spells up to lvl 6 and with arcane points cast as a spontaneous caster while having few of the disadvantages associated with that. Also with Advanced class guide and precise strike being a thing, with Dervish Dance or Slashing Grace combined with precise strike the magus are magic swashbucklers now one handed combat damage is quite good without heavy resource expenditures. AC can be pumped quite easily depending on archetype (I'm not going to say more 32 AC is easily attainable). Classes in my opinion that can do awesome stuff fast are Arcanist, Summoner, Druid, Magus, Warpriest, Bard(Support but must be heaavily optimized with right archetypes and right spells), Zen Archer/Quigong, Clerics with clever domains choices and to a much lesser extent (Inquisitor). Of the top of my head. In my experience these guys can always maximize action economy through the good use of multiple npc's or move action, swift action, and standard action abilities. (all this is just my opinion feel free to chime in as I am sure there are more classes but these have been my personal experiences). So in short don't get mad get optimized, Cause if the DM won't allow option 1 you can always go option 2 - 7 and still get a similar result.
Mind you I would never play a fighter but between nimble, evasive, precise strike and swashbuckler weapon training what more does one need. I can reliably hit as hard as a fighter, have good(not great) AC and I can cast spells, what's not to love. But fighter was always boring anyways not a huge loss.
I think we should address the magus class as a whole since the release of advanced class guide the Magus class has been revamped and made much more desireable thanks to the ability to pick up swashbuckler deeds for GM's that do not use it yet it will be at your table soon. A lot of the damage issues with the magus have been mitigated and somewhat fixed as a result I'm referering to precise strike deed. As per pre advanced class guide. The magus is incredibly versatile class has access to some decent spells and through arcana can get even more. By mixing and matching archetypes it is possible to create monstrous creations of magic and steel. But when playing the magus you can derive just as much pleasure for battlefield control. The fabulous wall of force and stone are in this spell list and with improved / Spell recall the magus breaches the spontaneous / prepared caster divide (something that is similarly done with arcanist in ACG). The magus excels in combat if properly optimized and with a dex/int build is min max friendly. Is it on the same level of paizo introduced brokeness as say the summoner. No, But it has stellar action economy if resources are a problem it fuel attacks with quicken cantrip spellstrikes and with ACG gets comparable damage to a fighter. Because of hit points a high con is recommended, the magus gets good press because he can do a bit of everything but unlike everyone else he can do it all in the same round and is usually up and running while everyone is still buffing etc... Resources are a problem but there are ways to mitigate these true the dungeon crawl will be difficult but seems to be the only situation and even then whats to stop someone from casting a well hidden rope trick and staying the night. Unless the GM just happens to have a wizard to dispel(unlikely) and because of extradimensional space we are harder to scry. Im just saying I played a magus. Summoner. Sorceror, Ranger, zen archer. And as a magus I feel like batman all the time. I love the class and can see how some people find it overpowered but its oozes with flavor, style, and class.
Bard's can be a tier 2 class if the magician archetype is used combine with sound striker archetype and you have a bard that potentially does not need weapons. If at level 11 with Virtuoso performance and Paragon Surge as a half elf and you have a bard that has ton of choices and a quicken rod and you have blaster/controller/ Ranged striker through Archery or Weird words monster. In the bard you have the face/ the saves/ most importantly the role playing/ the healing ability and control and damage aspects to dominate (literally) the field of play. But I wouldn't have it any other way cause it has to be built that way to pull it off.
Are you referring to munchkin like behaviour with spell combat and magus switching weapon grips as a free action that seems legit raw wise but I Don't know if that was intended that way. My question is directed in a different vein can you not use the ROD as the weapon itself. It would be weapon which you can then enchant with spell storing and then using arcana's spell strike through the rod with high SR and DC because of rod mastery and rod wielder. You give up spell crit but at least your spells will hit. |