Orc Ranger

shadram's page

Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber. Organized Play Member. 479 posts. 2 reviews. No lists. 1 wishlist. 2 Organized Play characters.




Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

My group and I can't work out if you apply the multiple attack penalty (MAP) to Athletics checks for maneuvers like shove and trip.

On page 446, it says "The second time you use an attack action during your turn, you take a -5 penalty on your attack roll." However, while the Shove and Trip actions have the attack trait, you're making an Athletics check, not an attack roll.

Also on page 446, it says there are "three main types" of attack roll: melee attack rolls, ranged attack rolls and spell attack rolls, but it does not mention any of the Athletics actions.

It's completely clear that making one of these skill checks contributes to MAP, so a Shove then a Strike would incur a -5 penalty on the Strike, but if you Strike and then Shove, do you get -5 on the Athletics check?

I'm sorry if there's a thread on this already - I looked through the first few pages and didn't see anything obvious on it.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi all,

Next session my party will be starting History of Ashes. The first part of this will be the journey to the Cinderlands - nobody in the party can cast overland flight or teleport, so they'll be walking there.

Of course, a major part of this journey is climbing to the Storval Plateau and passing through Kaer Maga. After reading The Redemption Engine and the City of Monsters sourcebook, I really want to do something in the city as they pass through. The party is also a little behind in XP (they bypassed pretty much all of the Arkona mansion and smuggle caves by getting themselves TPKed and waking up in the torture chamber outside the Vivified Labyrinth), so this seems a good way to make up for that.

Did anybody else do something in Kaer Maga at this point in the story? Or does anyone have some ideas of fun things for a level 10 party to do here? I don't really want to spend more than a single session here, but don't want to miss the opportunity.


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Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I've been running a playtest > 2e campaign since January. One of the big problems that I'm starting to run into, now that the PCs are hitting 5th level, is that the options for humanoid enemies run out around 6th level, and beyond that it's just bigger and bigger monsters.

I know the rules for NPCs and monsters will be in the Game Mastery Guide, but that's now pushed back to January, and maybe even later. They mentioned during the playtest that they thought about releasing the monster creation rules then, but it didn't happen.

So, as the title says, any chance of throwing us GMs a bone and releasing the creation rules a bit early? Or even just some advice on how to do it in the meantime, without having to go through the full PC creation/leveling process? We can call it a playtest if you like, given that players get their new class rules early in October. ;)

(I know this is wishful thinking, but a man can dream...)


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Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey everyone,

After listening to part 2 of the GCP game from PaizoCon, where Jason hands out random curses to the players, I want to do something similar in my game. Does anyone have any fun ideas for this kind of mechanic, where the player draws a random curse from a metaphorical (or possibly real) hat?

I'm running it with Playtest rules at the moment, converting to 2E when it's released, but I guess ideas don't need to be system specific and can be made to work for any game. The party are currently exploring the abandoned, haunted headquarters of an ancient death cult, if that helps, although don't limit your ideas to this.

(Not 100% sure this is the correct forum, apologies if it's not!)


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi all,
I'm running House on Hook Street as part of my Curse of the Crimson Throne campaign, and the party is close to the end. I've started looking at Nahum and how to play him in combat, but am a bit overwhelmed. I've no experience of the Occultist class before, and this guy has a ton of options for each round.

Does anyone have any suggestions on how to play Nahum in the final battle? The tactics say to keep Shadow Beasts between him and the PCs, making use of fear auras and spamming energy bolts, but I can't help but feel there's other interesting things he should be able to do with the very long list of abilities that he has...

Thanks for any advice!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi,
I've got a copy of "Dungeon of the Mad Mage" in my sidecart. I was gifted a copy for Christmas so no longer need to buy it. Could you remove the book from my sidecart, please?
Thank you!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

The Goblin's Burn It feat says "Your spells and alchemical items that deal fire damage gain a conditional bonus to damage equal to half the spell’s level or the item’s level"

Does this mean
"(half the spell's level) or (the item's level)"
or
"half (the spell's level or the item's level)" ?

In other words, for items, do you use the item's level, or half the item level?

To my mind, it's fairly obviously supposed to be the latter, but I think without clarification or clearer wording, this could result in some RAW arguments...


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey,
I'm starting House on Hook Street tomorrow, integrated into my Curse of the Crimson Throne campaign, but am having trouble figuring out how the first encounter, with the Dreamspawn Hungry Fog, should play out.

The flavour text describes the creature throwing guards around, but the monster abilities say that the creature has no strength rating and therefore cannot move objects... how is this happening? Is it the host body throwing the guards? I like the idea of tendrils of fog picking characters up, or failing that, blasting them away with shocks of negative energy.

How are the players intended to fight the fog? Other than the damage reduction, does flailing weapons around inside the fog do damage to the creature as normal?

Hitting the host body does half damage to the fog, is this affected by the fog's damage reduction? And if so, before or after the damage is halved?

I really want to do this book justice, it's one of the most interesting and exciting modules I've ever read. I'm worried this fight could bog down into tedium if nobody can do anything to it. Fire appears to be one of the few damage sources that has full effect, I'll likely make it obvious that that hurts it, which runs the risk of my party burning half the city down to kill it. I'm totally fine with this course of action. :)


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey,
I'm looking for some help with how to handle a tricky situation I got myself into with my group...

The party have been carrying around the Raktavarna from All the World's Meat for quite a while now. We're just starting book 2, and the PCs are level 5. I've been messing with them: they keep getting rid of the dagger, and it keeps coming back to them, replacing the rogue's dagger when he draws it at the most inopportune moments.

They finally decided to do something about the dagger, and had a grumpy wizard look at it. He told them that it wasn't cursed, and that it wasn't a dagger, then kicked them out. They eventually discovered the raktavarna, and it attacked them. But then they managed to grapple it, and intimidated it into telling them who its master was.

I tried to think fast and figure out how to not give them that info, but RAW says that an intimidated creature will tell them what they want to know, so I told them the master was Meliya Arkona. This shouldn't have been much of a surprise, since they knew her name since the butchers shop. We ended the session with the PCs heading to the Arkona mansion to confront Meliya... And their usual approach is breaking-and-entering under cover of darkness.

Now I don't know what to do. Meliya (or whatever her real name is) obviously knows she's discovered, so she has time to act before the party descends on the manor. What might she do? Would she speak to the PCs? Have Balor (forget his fake name) talk to them? Recruit them or buy them off somehow? They absolutely would not want to reveal their true identities or intent at this time.

I guess I just need a way to distract or defer the PCs investigation into the Arkonas until the appropriate time. Any ideas are appreciated.

Thank you!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey,
Can you cancel the Starfinder Core Rulebook from my sidecart, please? I just ordered the limited edition one instead.


2 people marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey,

I've just started running the AP, and when looting Gaedren's cache, the party latched on to the key shaped blade, which one of them recognised as being like the one used by the Key-Lock Killer. Obviously, that will turn out to be Gaedren's son, Rolth, sometime during book 2.

Given their interest in this, I want to do a bit more foreshadowing of Rolth's appearance, and seed some clues as to his relationship to Gaedren. My hope is that it gives the party more of a reason to stay together than just getting a job with the guard.

Has anyone else done this, or have any ideas on what I could do? Maybe Rolth could begin taunting the party, or leaving messages for them, somehow? I'm a bit unsure of what I can do that will build up the PCs for the eventual encounter with Rolth, without sending them on a complete tangent, away from the main plot.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I'm starting a new campaign soon for a group of players new to Pathfinder. As an introduction to the game, I want to put together a quick slideshow of images that represent the Inner Sea setting, which I'll show while briefly summarising some of its key features.

Anyone got any suggestions of images that scream "Golarion"? I'll be explaining the history of Aroden's death, and some of the disasters that ensued. I'll then go over a few of the key regions to help them with character ideas, so anything that defines particular regions are good too.

Thanks in advance for any suggestions you have!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi,

The postage on my subscription order this month (Order 4216618) looks really high. It's over $50, compared to last month's, which was around $20 and had more books...

Can you double check it, please?

Thanks!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hello,

I created a new subscription to the Player Companion books a couple of days ago, and chose to start with the Heroes of the High Court book. I thought that this would mean I got the Psychic Anthology book too, but looking at my subs list, it wasn't listed.

I went ahead and added Psychic Anthology to my sidecart, and it's now showing as "shipping with a later subscription".

I just wanted to ensure that I'd done the right thing, and that I won't be getting two copies of the book, or no copies at all? Is there anyway I could get the PDF of the Psychic Anthology, since I would have liked to include both of this month's books in my subscription?

Thanks for your help!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey,

I know shipping costs are out of your control, but the $60 shipping fee for my order, 4077624, seems a bit excessive. I just wanted to make sure that your system calculated the correct value?

Horror Adventures had a $22 shipping fee, so a jump to $60 for Curse of the Crimson Throne seems a bit much.

Thanks for your help


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi,
Can you cancel my maps subscription please? Can't afford to keep all my subscriptions going right now, and this is the easiest to give up.
Thanks!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I want my PCs to meet and talk with my BBEG in our next session, but my PCs pretty much already want to kill him. I'd like him to survive a bit longer, and while numbers say that's likely (he's CR11, they're currently level 5), what's the best method of escape from such a situation?

The BBEG is a rogue, so no spell casting. The meeting will be pre-arranged, and he'll insist that they'll be disarmed. That's not really going to stop them though, they've already discussed multiple ways of concealing weapons and sneaking them in.

The best I can come up with is a potion of invisibility and/or a potion of gaseous form. Is there anything better that could help him secure his escape?


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi,

My subscription order has not yet shipped, and the shipping thread said it was expected to ship by 13th.

The same happened last month, due to Retribution in my side cart. If this is causing the delay again, could I please cancel it from my order completely? I'll buy the PDF instead if the book is not available.

Hopefully it's not just me being impatient, it's just that it takes a really long time for my order to get to New Zealand anyway, so the less delays the better!

Cheers,
Dan


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi,
As requested in the October shipping thread... My subscriptions for this month have not yet been shipped. The order has been Pending since 3rd October.
Please let me know if I need to do anything to get it on its way.
Thanks!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi,

I placed an order last week (#3741102) that included a non-mint copy of City of Strangers, which I added to my sidecart.

I realised yesterday that I already have that book - I'd confused it with the Magnimar book with a similar name.

Can I remove City of Strangers from my sidecart, please? Thanks!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey,

I'm a new-ish GM running a group of new players through a Falcon's Hollow campaign. I'm prepping to run Carnival of Tears in a few weeks, and wondered if anyone had any advice?

I'm planning to run the whole thing in one all-day session, to keep up the tension and momentum. It's the centrepiece of my Falcon's Hollow campaign, so I want it to be epic and memorable. I've not run a full-on horror adventure before, so tips on creating the right atmosphere would also be appreciated.

Any tips on converting from 3.5? Particularly for the NPCs Kabran Bloodeye and Namdrin Quinn.

General tips for running this module? Suggestions for changes or improvements?

I also think it's a bit odd that the Menagerie of Freaks is not addressed in the post-fey invasion section. Anyone got ideas for what can be done with this to make it part of the event?

Thanks in advance for any help you can provide!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi all,
I'm a new-ish GM, and am running my group of new players through the Falcon's Hollow modules. We're soon to reach the infamous Carnival of Tears, and I want to make it as lavish an affair as possible.

As part of the carnival, I want to perform a Harrow reading for the PCs, but am having a lot of difficulty in preparing to doing so. I've read the instructions, and understand how to do the reading, but I just can't figure out interpreting the cards. When practicing, I lay the cards out in the spread, flip them over a column at a time... and my mind goes blank.

Is my only option to memorise the meanings of all 54 cards? That seems rather a lot of work. Does anyone have any tips/cheats on how to easily get up to speed in performing Harrow readings? Or how to more easily memorise and interpret the cards?

Thanks in advance for your help!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hello!

I made an order using the summer sale discount code, but I don't think it applied my PF Advantage discount (unless I failed my Maths skill check). The order number was 3689164.

Thanks for your help!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hello!

I'm running a campaign in Darkmoon Vale in Andoran. My PCs just cleared out a bandit camp, and amongst the loot they found a map with a spot marked "Treasure" in the Wolfrun Hills. Just that one word, with an X marking the spot. They plan to head there in our next session... but I have no idea what to put there.

Any ideas?


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey,

I'm building some encounters for a low level quest using kobolds from the Monster Codex, but am a bit confused about the CRs in the examples given in that book.

The Bestiary states that kobolds' CRs when they have class levels is 2 less than their number of hit dice (so a Kobold Fighter 4 would be CR2). This isn't the case for the kobolds in the Monster Codex, though: they have the usual HD-1 challenge rating.

Is there something special about the Monster Codex kobolds that increase their CR? I'm pretty new to the game, so I may well be missing something obvious to others.

Hero Labs seems to agree with the Bestiary on this, assigning CRs 2 less than the HD of the kobold when I try to enter the Codex stat blocks into it (which is how I noticed the issue).

I mostly just want to ensure that the encounters I build are appropriate for my party. This includes both using the stat blocks from the Codex, and creating my own kobold characters, so it would be good to ensure that I've interpreted the rules correctly.

Thanks!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey,

I started a new subscription for the Roleplaying Game line with Pathfinder Unchained. This added the book to my sidecart to be shipped with my next subscription order.

Looking at the My Subscriptions page, it says my May subscriptions will be in 2 packages, and past experience tells me that Unchained, being a hardback, will be shipped by itself. Assuming I'm right in that assumption, is there any way I can get Unchained shipped now (or as soon as possible)? No worries if not, I'm just a bit impatient since I really want this book!

Thanks!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey,
I'm relatively new to GMing, a few sessions in to running my first campaign. I've got a party of 6 PCs, and half of them are at the extreme end of the chaotic scale. They make a whole bunch of actions that I could never have anticipated, that I have to make up rules for on the fly. In today's session, though, there's two things that I've no idea how to handle. This is all done in a good way, not being disruptive. They're playing their (possibly unhinged) PCs very well, and are all new players too, so they're really keeping me on my toes.

Firstly... after an encounter with a pair of dire bats, one of the PCs wanted to skin them for bat leather. She believes they will probably have some value, or if not, she wants to try making some kind of glider out of the wings... I said it would take an hour or two to skin them, knowing that they were on a time limit at that time, but she fully intends to go back and try to skin them on the way out. Are there rules for this? Will the skin/leather have any value? The glider idea is relatively amusing, and suitable to her character (she's a gnome... nuff said) so I'm tempted to let her try.

The other thing they did was, upon encountering a spider nest and dispatching the mother spider, the gnome and two others decided they wanted to keep some of the spider eggs. A knowledge (nature) check told them that the eggs were a few days away from hatching. So they took a few each before the paladin got tired of their shenanigans and burned the nest. So now I have 3 PCs each wandering around with a 2-3 live spider eggs in their packs. Any ideas what I can do with this?

Thanks in advance with any advice you can give. I'm really enjoying the challenge of DMing, and a challenge it definitely is. I just want to be able to mess with them as much as they're messing with me!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi all,

I'm thinking about converting the 3.5 module Conquest of Bloodsworn Vale to Pathfinder for use in my campaign, and was thinking of using the "hexploration" rules from Ultimate Campaign to make it a bit more interesting. It will need some tweaking (reducing the size of the hexes, and therefore the time it takes to explore one) but I think it would work well.

Has anyone done anything like this? Any tips or suggestions? I'm happy to do the conversion myself, and making up some more encounters to fill the hexes will be fun, but always like to get ideas from other people.

Thanks!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi all,

I'm running a campaign using a bunch of the Falcon's Hollow modules for a group of new players.

Possibly superfluous details:

We started with Into the Haunted Forest, followed by a mashup of Hollow's Last Hope and The Pallid Plague PFS scenario (I didn't want to follow a 'get the 5 things!' adventure with a 'get the three things!' adventure), and are now starting Crown of the Kobold King.

Before starting the campaign, I gave my players access to some of the information in the Guide to Darkmoon Vale book, and a couple of them latched onto the werewolf threat in the region: one made a werewolf hunter gunslinger, and the other a ranger who wants to join the Fangwatch. So I really want to increase the presence of werewolves in my campaign, but am struggling to find a suitable adventure.

My plan is to run Broken Moon, from the Carrion Crown AP, as the final adventure in the series (I'm going to have the Whispering Way involved in Hungry are the Dead, breaking Tar Baphon's seal, with the party pursuing them to stop them breaking any more), but I really want to do something with werewolves before that, ideally after Crown of the Kobold King.

I've got an idea about a mystery where someone in Falcon's Hollow has been infected with lycanthropy, and the party is racing to discover who it is before someone falsely accused is executed. Are there any modules about with this kind of story?

The module itself doesn't have to be about a werewolf, I guess any adventure where the party tries to prove the innocence of someone falsely accused, while trying to find the real culprit, should be enough of a starting point for me.

It's the running of the mystery part that I'm struggling with: I've not been GMing for too long, and I don't really know how to structure such an adventure. I'm happy to replace/rebuild encounters and NPCs, I've been doing it since we started (since I'm using 3.5 adventures for a party of 6).

That said, if anyone knows of any other good werewolf adventures that could work for a 6 character party at around level 3, I'd definitely be interested to know.

Thanks in advance for your help!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I'm a relatively new GM, and need some ideas on how to create and run an encounter I had an idea for.

I have a party of 6 PCs, they'll all be level 1, and most of them are new players, although they're seasoned board gamers so are good at thinking strategically. They're on a fairly standard intro quest, and need to collect 5 McGuffins of Power from the Forest of Scary Stuff, which basically translates to 5 encounters in which I want to demonstrate the kind of things you can do in a Pathfinder game.

Here's the description of an encounter I want to run:

Quote:

One of the McGuffins is tied up and hanging from the branches of a large tree in a particularly dark part of the forest (low-light). The ground around the tree is thick with mud, making the 50ft walk to the base of the tree a slog (difficult terrain). The party will need to traverse the clearing, and climb a short way up the tree (Climb DC10) to retrieve the McGuffin.

However, the clearing is not empty. It's crawling with dozens of massive insects: cockroaches and centipedes, crawling over one another, completely blocking any route to the tree.

A single, small patch of sunlight penetrates the forest canopy, and appears to be the only area that's bug-free; it seems they don't like the light.

There's a few ways I can see the party approaching this. Using torches or an item with Light cast on it will keep most of the cockroaches away, but the Giant Centipedes will still attack; this will allow them to cross the clearing, fighting off centipedes as they go, while one of them climbs the tree to recover the item. Or they might try climbing through the forest canopy, and while there's less bugs up there, it's certainly not free of infestation, and the light has less effect.

So, my questions...

  • Is it even a good idea to throw an "endless horde" type encounter at a bunch of novice level 1s? I don't want to kill them, but I want to encourage creative solutions to the problem. I'll pull punches to prevent party deaths, although I want them to feel overwhelmed and desperate as they move towards the tree (think of that bit in King Kong).
  • Giant Cockroaches and Giant Centipedes are both CR1/2. I'll probably aim to make this a CR3 encounter (with 6 PCs, that makes it a APL+1 encounter), assuming they use a light source to keep most of the bugs away. The guidelines state that I can throw 4 bugs at them (800XP encounter, monsters are 200XP each).
    If I throw bugs at them in waves (2 centipedes in round 1, another in round 3, a centipede and a cockroach in round 4, etc), how does that affect the challenge rating? Is it a good idea to plan out waves like this? How many bugs can I realistically throw at them while still expecting them to be constantly moving towards their goal?
  • If they take the canopy route, how would I handle fighting in the treetops? I thought something along the lines of a Climb check to keep their balance if they get hit, but how would I handle movement and positioning of the party while in the tree?

Beyond that, does anyone have any other suggestions for this encounter?

Thanks in advance for any help!


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hey all,
I posted this as a reply to the 'Improvements are a-coming' post on the Paizo Blog, but it probably wasn't the right place, and got lost in the arguments about tech in your fantasy game, or peanut butter in your chocolate, or something.

So, in the hope that it's more appropriate to ask here...

The blog post had this little snippet:

Quote:

From our feedback about the success of the Silverhex Chronicles quest line, we are aware we need more Quests and Quest-like events. Since we already have nine different Beginner Box quests broken up into parts one and two, this was topic was a no brainer.

We have added two Chronicle sheets to the development schedule for the Beginner Box Demos. One will be for the four demos in part one and the other will be for the five demos in part two. These should allow for you to draw more interest from players wanting to try the system out, as well as give you another two sets of quest-style adventures to run, bringing the immediate total of quests to three sets with the inclusion of the Silverhex Chronicles quests. Look for these two Chronicle sheets by the end of 2014.

(Emphasis mine)

Where can I find this 'part two' of the beginner box quests? I've got the four 'Beginner Box Bash' quests, and the Silverhex Chronicles, but I wasn't aware that there were others... I've got some new players that are enjoying the beginner box at the moment, so some new quests would be excellent.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi all,
Me and my game group are all new to Pathfinder (and role-playing in general) and have had an awesome time with the Beginner Box. As the GM, I've started looking at other sources of adventures that I can use until I get an idea of how an adventure should be structured and I can start writing my own.

I'm aware that there's plenty of other threads asking "what next?" on this forum, and I've found much of the advice very useful, but have a more specific question.

Many of the 3.5 modules on this site currently have their print versions available for $2 each. I'm assuming these are aimed at D&D 3.5; am I right in assuming that they're compatible with Pathfinder too? I'm happy to do some conversion myself (and will probably need to anyway, if we play only with the beginner box rules), swapping out monsters for those I have available or tweaking the challenge rating, etc. Is there anything else that I should pay attention to when adapting adventures from the 3.5 system?

Are there any on the list that you'd particularly recommend? Since they're such a bargain I'll probably buy a whole bunch of them anyway, but an idea of which are particularly worth running would be useful. The rest will serve as good material if/when I start creating my own adventures!

Thanks for your help!