Rando's Mummy's Mask (Completed) (Inactive)

Game Master rando1000


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Bump. Since the site seems more reliable now, let's try to get rolling again.

Dark Archive

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Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

*shakes out cobwebs* * tries to remember how this whole "pbp" thing is done*

Anton looks like a duck struck on the head and leans in closer to Alanna. "Did I not mention the preistess? I just know I did. She totally wanted me. Quite handsome for a woman of her age."
"You wouldn't know what to do with her. Well, he is very old. Maybe he's hard of hearing."
"He...he only hears...when it's hard??"
"No, oaf. He doesn't hear anything unless its very loud, or directed at him. You just didn't pronounce enough."

Anton solemly nods in understanding and approaches The Gnome.

He smiles friendishly and says,
"Can ya hear me, sir! I sez the preistess! The woman who's a priest who runs the thing, sir! There's this lottery and the lots are drawn and the people go to where the lots that are drawn sez they should go, this lottery thing that is a lottery that is run by a preistess sir! It's run by her and she runs it, can ya hear me sir? She runs the thing with the drawing of the lots and the lottery and her name is Sebti and she's very attractive for a priest, sir! I asks her where to be goin' for I'm being here and not there and I'm havin' no lots drawn, sir! And I asks her and she sez to me she sez that these people they no be havin' enough of me and I should go to them for they are in the lottery and I'm in the lottery and we should all be together in the lottery, can ya hear me sir? And now we're all together now and we should be here and go forward from here now that we are here and we can be doin' the things and y'all finally be having enough and be full and not be empty no more sir!"

Anton pants heavily and retreats to Alanna. "Whew. There. Do you think that was enough? Or should explain more?"
"Oh, I think that'll be quite enough,"
Alanna giggles.


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Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Hickle, the once perfectly fine of hearing, grumbles frastratedly as he attempts to stop his ear drums from bleeding. "Quiet yourself down, would you? All manner of monsters are attracted to loud sounds in these parts. I'm old, not deaf. The preistess put you up to this then now did she? Eh, well... Let's see how it works out then, what? Come along now, theres still the other courtyard to explore."

With that he turns around, snapping his fingers to call Shmick to attention. Both of them start off towards the unexplored yard.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Zelda smirks and follows the others toward the yard.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The western side of the estate forms an L-shaped yard mostly given to sand, sun-dried earth, and the ancient husks of dead trees. Stone benches line the walls of the yard, and a large tiled pool sits in the southwest corner, dried and partially filled with sand. A short flight of steps leads between a pair of pillars to a set of stone doors in the west side of the house. At the north end of the yard stands a squat stone building with columns at every corner.


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

Malavine glanced at the trees. Were zombie trees a thing? It was a waste, in a place with so little wood, to see the things. Still...maybe Zelda could charcoal them later. She headed to the building in the North, since it looked the most likely to hold problems.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

As Malavine gets to the tiled pool, she sees movement. A large centipede of some sort rises up from the dry pool and prepares to engage the party.

Because of Malavine's perception check before the creature appeared, I'm giving her a surprise action before initiative. She stands maybe 10' from the creature.


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

Malavine raised an eyebrow, but since giant bugs seemed to be a thing around these parts...she drew a starknife and hurled the weapon.

To Hit: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Destruction: 1d6 ⇒ 3


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Initiative:
Centipede: 1d20 + 0 ⇒ (18) + 0 = 18
Malavine: 1d20 + 2 ⇒ (18) + 2 = 20
Zelda: 1d20 + 1 ⇒ (17) + 1 = 18
Hickle: 1d20 + 2 ⇒ (6) + 2 = 8
Anton: 1d20 + 8 ⇒ (15) + 8 = 23
Kephry: 1d20 + 1 ⇒ (16) + 1 = 17

Anton and Malavine, then Centipede, then everyone else.

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

Since this is the first day of a halfway-stable (and I do mean "halfway," I've almost lost three posts today!) I'm invoking the "I totally meant to post this a while ago" rule of computing. That's really a thing, no need to look it up. =)

Anton and Alanna follow the party, one-half of his hands holding one-quarter of hers.

As Malvine senses danger and goes to scout, the two look at each other. "Looks like we're not SoftWater anymore. Time to get dressed, Tootes."

The Eidolon nods. Her two top arms go back, and her two lowers arms cross her body. Each hand comes back holding a fine-edged blade. Anton unshrugs the crossbow and brings it up. He checks the clip, making sure its full. Then the two advance, Alanna leading the way....

*********
As the centipede shows up, Anton sends a bolt it's way1
Attack!: 1d20 + 3 ⇒ (12) + 3 = 15
Damage!: 1d10 ⇒ 7
It arrives first, quickly followed by the Eidolon who twists her curvaceous body, sending the longsword at the creature in a powerful arc!
Attack!: 1d20 + 5 ⇒ (13) + 5 = 18
Damage!: 1d8 + 3 ⇒ (6) + 3 = 9


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

Quickly, Malavine managed to draw a second Starknife and toss it at the creature. It hadn't exploded yet, but it would...eventually.

To Hit: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Destruction: 1d6 ⇒ 1


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Damn, you guys are on point.

Anton and Malavines attacks rip into the creature, causing it catastrophic damage, but not quite enough to kill it.

The creature responds in kind.

Bite (Malavine)
1d20 + 8 ⇒ (8) + 8 = 16
2d6 + 7 ⇒ (2, 1) + 7 = 10

Tail Slap (Eidolon)
1d20 + 3 ⇒ (18) + 3 = 21
1d3 ⇒ 3

Free Trip:
1d20 + 12 ⇒ (6) + 12 = 18

The creature's powerful jaws miss Malavine by a margin. Alana is hit for 3 and (I believe) is now prone.

Rest of the party.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Zelda charges at the centipede and slashes with her claws.

Claw Attack: 1d20 ⇒ 15
Claw Damage: 1d4 ⇒ 1


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

"They really do grow big around here, now don't they? Though I'm still much more fascinated by the sand worm. A truly marvelous creature that was!"

Hickle Attack!: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d10 ⇒ 10

Shmick Attack!: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d10 ⇒ 6

Erm, well then...

Hickle Confirm?: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d10 ⇒ 2

Shmick Confirm?: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d10 ⇒ 7


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Zelda's attack comes very close to finishing the creature off, but not quite. Hickle and Shmick finish the job. The remains of the centipede crash to the ground and the floor of the pool in a pile of goo.

Sparkling in the guts is a rather large diamond. It seems quite valuable.


Female Catfolk Bloodrager/2 |HP: 52/52 |AC 18, T 12, FF 17 |Saves; Fort: +9, Ref: +3, Will: +1 |Init: +1| Perception: +9 (Low-Light Vision)

Well. That was... oddly efficient, Kephry remarks as she lets go of her weapon before seeing the shiny and pouncing on it. Well this is pretty! Wonder why our beastie ate it...


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

"Is it actually a diamond? And not some weird centipede pearl thing?" Malavine shrugged. "I dunno much about giant bugs..."

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

Alanna pokes the corpse with her sword, making sure that it's dead, before smiling and taking up Malavine's question. "The bree'tak of the Earth plane lay eggs that shine like emeralds, but they don't come to the Material much, and they're considerably...larger."

Anton walks up, changing the clip in his crossbow and looking to salvage his spent bolt, and frowning as he finds one half of it. "Are ye telling stories again? Sometimes I don't know if half what she says is true, or she's just trying to stamp home that I like my girls sexy AND smart! Haha!

Shall we ascend the steps to the door, or go north to the be-columned building?"


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Alanna has 7 Int... Clearly the height of intelligence. ;p

Hickle pays the diamond smallnmind, before looking back around the yard. "Hmm hmm... We may as well continue our trend and investigate the outlying structure first and foremost."

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

Atlas Twenty One Twelve Incorporated is not responsible for the accuracy of statements made by their characters. And I never said Anton wasn't easy to please.(double-negative intended) ;-D

Anton and Alanna nod, almost in unison, and start walking north to the outlying building.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Malavine had indicated an interest in the double-doors at the end of the courtyard.

The rectangular stone building in the northwest corner of the estate has columns at each corner carved to resemble men and women with their arms crossed over their chests. A set of stone doors stands in the southern face of the building, carved with bas-relief faces of two men. Hieroglyphs are carved into the doors just beneath the faces.

As Hickle reads the ancient Osirian, it says:
“Crypt of the House of Pentheru - May defilers be cursed by the gods until their day of judgment.”

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

At the mention of curses, both Anton and Alanna break into laughter. "Ha! Lliira would sooner become a teetotalling sage in a lonely bibliotheca than curse a happy follower for investigating some dusty bones," Alanna pipes up as she sheathes two swords and tries to open the door.

"Ooo!" pipes up Anton. "Does that mean that I get to d--"

"Do not dance on the graves."

"Awwww."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The crypt’s stone doors are heavy, but open easily enough. Inside, a wide stairway descends 15 feet to darkness below.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

"Hrmm..." Hickle muses, rubbing his beard. "If this tomb is anythibg like the last, perhaps we should instead save it for the end of our investigation? And do believe me young lady, curses do not discriminate between or amongst followers."


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

"Agreed," Malavine replied. "Let's do the house first. Might find some clues before we go tomb raiding."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Moving back past the pool and the dead centipede to the front steps of the mansion. A small flight of steps leads up to a pair of ornate doors in the south wall of the house between another set of columns.

The doors swing open easily enough, revealing brightly colored columns in the four corners of the foyer. Hieroglyphs cover the walls and tiled floors, obscured in places by piles of dust and sand. Open archways lead to the north, east, and west, while a set of stone double doors exit to the south.

Four skeletons, seemingly members of the household’s guard who died and later rose from the dead, stand at attention in this room. They guard this chamber as they did in life, and are prepared to attack any living creatures that enter the room.

Initiative:
Skeletons: 1d20 + 5 ⇒ (5) + 5 = 10
Malavine: 1d20 + 2 ⇒ (4) + 2 = 6
Zelda: 1d20 + 1 ⇒ (11) + 1 = 12
Hickle: 1d20 + 2 ⇒ (15) + 2 = 17
Anton: 1d20 + 8 ⇒ (18) + 8 = 26
Kephry: 1d20 + 1 ⇒ (16) + 1 = 17

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

"Details!" spouts Anton. "They say we'll be 'cursed by their gods'. It can hardly be helped if I adhere to a deity that doesn't believe in cursing.
But as for these doors, I would not be surprised if there were a full lance of monsters behind this just waiting to oop here we go."

Anton sends a heavy bolt into the melee as Alanna meets the undead charge!

Crossbow Attack!: 1d20 + 3 ⇒ (8) + 3 = 11
Damage!: 1d10 ⇒ 1

Longsword Attack!: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Longsword Damage!: 1d8 + 3 ⇒ (4) + 3 = 7
Shortsword Attack!: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Shortsword Damage!: 1d8 + 3 ⇒ (5) + 3 = 8


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Oh, right, I should probably chip in. Sorry! I'll try to remind Kephry's player on discord too.

Hickle snorts, "It only takes you offending one god to truly do yourself in Laddie. Shoulda seen my great grand-pappy! Defiled a relic of Gorrum in a drunken stupor, and the next day he was being carried off by a horde of orcs who solely targeted him." He sighs wistfully, as he aims his crossbow. "Poor 'ol pappy... Mother was never the same after that."

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
1d8 ⇒ 3

"ᎾᏁᏟᎬ ᎪᎶᎪᎥᏁ, ᏁᎾbᎾᎠᎽ ᏟᎪᏒᎬs." Shmick deadpans, releasing his own bolt at an approaching skeleton.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
1d8 ⇒ 2

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Going ahead and posting my action while we wait for Kephry.

Zelda casts Burning Hands, trying to catch as many skeletons as possible without hitting any party members.

Burning Hands Damage (Reflex DC 13): 1d4 ⇒ 4


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Kephry can act at any point, I'm moving on in the round...

Alanna hits with one sword but does limited damage.

Shmick hits with a bolt but it bounces off, doing no damage.

Zelda can catch two of the four without hitting Alanna.

1d20 + 1 ⇒ (20) + 1 = 21 - 1 HP damage after save.
1d20 + 1 ⇒ (2) + 1 = 3 - 3 HP damage after save.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The skeletons advance. Two attack Alanna, since she's at hand.

khopesh: 1d20 + 7 ⇒ (6) + 7 = 13 MISS
1d8 + 3 ⇒ (2) + 3 = 5

khopesh: 1d20 + 7 ⇒ (6) + 7 = 13 MISS
1d8 + 3 ⇒ (6) + 3 = 9

The other two move out the door, one attacking Kephry, the other moving up to Shmick.

khopesh: 1d20 + 7 ⇒ (5) + 7 = 12 MISS on Kephry
1d8 + 3 ⇒ (6) + 3 = 9

khopesh: 1d20 + 7 ⇒ (13) + 7 = 20 HIT on Shmick
1d8 + 3 ⇒ (4) + 3 = 7

Malavine and Kephry may now act in round 1.

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

Hee. I have her stats on my stat line, after her name. I cast Mage Armor on her in my introductory post, which is why it has her AC as 13(17) to reflect the boost. Both attacks clang against ephemeral aether-stuff. XD Let me know if you want me to change how that is listed. ^_^


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

No, it's fine, just missed it when I was juggling all the moving pieces. Glad those missed, that would have been a pretty nasty round for her. And I edited the post to reflect the change.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Why one less damage on each? Isn't it save for half, so they'd take 2 and 4 respectively?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Zelda Marie Lupescu wrote:
Why one less damage on each? Isn't it save for half, so they'd take 2 and 4 respectively?

Man, I'm 0 and 2 today. I could have sworn I saw a 3 instead of a 4! Sorry. Too late to update the post, but I'll update my documents.


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

Malavine looked, and threw a Starknife at the one that attacked Schmick, on the general principle that it had actually been effective and therefore needed to die. Again.

To Hit: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Destruction (Bludgeoning): 1d6 ⇒ 2


Female Catfolk Bloodrager/2 |HP: 52/52 |AC 18, T 12, FF 17 |Saves; Fort: +9, Ref: +3, Will: +1 |Init: +1| Perception: +9 (Low-Light Vision)

Kephry retaliates against the skeleton that struck at her, swinging her weapon in a broad arc before her and hopinh for the best.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d10 + 5 ⇒ (3) + 5 = 8

He's right though, she shouts after the swing, you don't need to anger very many gods or spirits to be done in!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Okay, that's everyone. Top of round 2.

All skeletons are damaged, but none destroyed yet.

Party actions (except Malavine)


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
"Get back!" Hickle calls out, giving the construct some minor cover fire that fails to hit anythibg useful. "Tumble yourself away! I'll try to offer you some emergency repairs in just a momment or two."

Acro: 1d20 + 3 ⇒ (19) + 3 = 22
"As if I hadn't already thought to move away, master." The robot drones, tumbling away and then reloading his bow. "And I remain functional yet. Save it for the right's end."

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

"Ha!" Alanna cries triumphantly as the twin blades from the two skeletons CLANG across her arcane armor, leaving her soft, supple skin unblemished. "Look Anton, your actions managed to prevent destruction this time!" she calls out as her two blades LANCE forward!

Longsword Attack!: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Longsword damage!: 1d8 + 3 ⇒ (7) + 3 = 10
Shortword Attack!: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Shortsword damage!: 1d6 + 3 ⇒ (4) + 3 = 7

"Does that make up for that innkeeper's barn?" Anton asks, firing his heavy crossbow at the oncoming undead horde.

Crossbow Attack!: 1d20 + 3 ⇒ (18) + 3 = 21
Crossbow Damage!: 1d10 ⇒ 6

"No. No it does not," Alanna answers above the din of battle.

"But we owed them money! It all worked out."

"Not! The point!"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Alanna's longsword clashes against the armor, the shortsword misses entirely. Anton's crossbow bolt hits, doing minimal damage.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Holding on Zelda and Kephry's actions for round 2.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Zelda will hold her action for now, waiting for a skeleton to approach her. Kind out of offensive spells and being the 4th I'm only partially here to post, so I am not sure what else to do right now... kind wish I'd given her knowledge religion but I specifically didn't for concept... she can learn next level though maybe lol


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

no worries, I was thinking you probably wouldn't even read this until tomorrow. I'm just old and did all my 4th stuff on the 3rd and this afternoon, so I've got time to kill.


Female Catfolk Bloodrager/2 |HP: 52/52 |AC 18, T 12, FF 17 |Saves; Fort: +9, Ref: +3, Will: +1 |Init: +1| Perception: +9 (Low-Light Vision)

Kephry merely chuckles at the antics of the rest of the party while she swings again at the skeleton. How did she end up with such an odd bunch of people? She is momentarily confused when she doesn't feel her weapon connect, then curses her distractability wyen she turns to see the skeleton moved slightly to the left to avoid her blow.

Power Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Power Damage: 1d10 + 8 ⇒ (5) + 8 = 13


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Two skeletons attack Alanna:
khopesh: 1d20 + 7 ⇒ (6) + 7 = 13 MISS
1d8 + 3 ⇒ (6) + 3 = 9

khopesh: 1d20 + 7 ⇒ (14) + 7 = 21 HIT
1d8 + 3 ⇒ (1) + 3 = 4

One attacks Kephry
khopesh: 1d20 + 7 ⇒ (4) + 7 = 11 MISS
1d8 + 3 ⇒ (1) + 3 = 4

The final one approaches Zelda and takes a swing...
khopesh: 1d20 + 7 ⇒ (14) + 7 = 21 HIT
1d8 + 3 ⇒ (8) + 3 = 11

Malavine's action, still Round 2.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

ouch...

Zelda goes down bleeding as her black blood sprays on the skeleton...

Black Blood Spray Counter-Attack (Touch, includes +4 circumstance bonus for targeting her attacker): 1d20 + 4 ⇒ (9) + 4 = 13

Black Blood (Cold) Damage: 1d8 ⇒ 6


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

"Oh, damn." Malavine couldn't help Zelda directly - the thick, black blood would not go well with her own powers - so blowing up the monster attacking her was the best she could do to help. She hurled another Starknife.

To Hit: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Destruction: 1d6 ⇒ 2


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Top of Round 3. Everyone except Malavine. All foes are still up.

Dark Archive

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Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

"Ooof. These are tough trees to chop down. Gonna have to step it up," Alanna says, trying to swing a sword in one hand while drawing one of the two swords she had sheathed to open the door.

Attack!: 1d20 + 5 ⇒ (7) + 5 = 12
Damage!: 1d8 + 3 ⇒ (2) + 3 = 5

"But if these were trees, then my arrows wouldn't do much damage!" retorts Anton as his attacks don't do much damage.
Attack!: 1d20 + 5 ⇒ (11) + 5 = 16
Damage!: 1d10 ⇒ 1

"Bolts, dear," Alanna corrects.

"Sorry. Then my arrows wouldn't do much bolts!"

Even in the din of combat Alanna's sigh is audible.

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