A "Who's the werewolf?" adventure?


Adventures


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi all,

I'm running a campaign using a bunch of the Falcon's Hollow modules for a group of new players.

Possibly superfluous details:

We started with Into the Haunted Forest, followed by a mashup of Hollow's Last Hope and The Pallid Plague PFS scenario (I didn't want to follow a 'get the 5 things!' adventure with a 'get the three things!' adventure), and are now starting Crown of the Kobold King.

Before starting the campaign, I gave my players access to some of the information in the Guide to Darkmoon Vale book, and a couple of them latched onto the werewolf threat in the region: one made a werewolf hunter gunslinger, and the other a ranger who wants to join the Fangwatch. So I really want to increase the presence of werewolves in my campaign, but am struggling to find a suitable adventure.

My plan is to run Broken Moon, from the Carrion Crown AP, as the final adventure in the series (I'm going to have the Whispering Way involved in Hungry are the Dead, breaking Tar Baphon's seal, with the party pursuing them to stop them breaking any more), but I really want to do something with werewolves before that, ideally after Crown of the Kobold King.

I've got an idea about a mystery where someone in Falcon's Hollow has been infected with lycanthropy, and the party is racing to discover who it is before someone falsely accused is executed. Are there any modules about with this kind of story?

The module itself doesn't have to be about a werewolf, I guess any adventure where the party tries to prove the innocence of someone falsely accused, while trying to find the real culprit, should be enough of a starting point for me.

It's the running of the mystery part that I'm struggling with: I've not been GMing for too long, and I don't really know how to structure such an adventure. I'm happy to replace/rebuild encounters and NPCs, I've been doing it since we started (since I'm using 3.5 adventures for a party of 6).

That said, if anyone knows of any other good werewolf adventures that could work for a 6 character party at around level 3, I'd definitely be interested to know.

Thanks in advance for your help!


Pathfinder Adventure Path, Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Find-the-werewolf mystery modules tend to be pretty thin on the vine, actually. Even Ravenloft back in the 2nd edition D&D era really only went to that well twice, with mixed results.

However, Broken Moon (Pathfinder Adventure Path #45, from the Carrion Crown AP) does include an minor element of this, however.


Pathfinder Adventure Path Subscriber

My closest suggestion would be to elaborate on that orphanage at the beginning of the Crown of the Kobold King module with the transformed kid there. There was some great imagery.

More generally, you could try switching up Trial of the Beast (also part of Carrion Crown AP) to be about werewolves, I guess. Might have to altered quite a bit though.


1 person marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
John Mangrum wrote:
However, Broken Moon (Pathfinder Adventure Path #45, from the Carrion Crown AP) does include an minor element of this, however.

Oh really? I should probably get round to re-reading it, I only skimmed it before. I don't want to repeat myself! Thanks for the heads up.

Dreaming Psion wrote:
My closest suggestion would be to elaborate on that orphanage at the beginning of the Crown of the Kobold King module with the transformed kid there. There was some great imagery.

Good idea about the orphanage. I actually had an idea based around that on the train home from work tonight, where the PC's clash with Jeva upsets the wolf who sired her, causing him to seek revenge on them and the town. Not sure what form that could take yet, but it could be an alternative to a mystery plot, particularly if that's a feature of Broken Moon.

I'm actually really tempted to just steal "Wolves of the Calla" from Stephen King's Dark Tower series, but with less robots... Might be a bit of a stretch for a level 3 party, though! :P


Pathfinder Adventure Path Subscriber

Derp, can't believe I forgot it, but another good "Who dun it" module would be Shut In (Dungeon 128), you would need to change up a few things, but with it done for a werewolf would have the potential for greatness. That module is really fun and creepy.

Also, here's a popular link on advice for mysteries and such: http://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Dreaming Psion wrote:

Derp, can't believe I forgot it, but another good "Who dun it" module would be Shut In (Dungeon 128), you would need to change up a few things, but with it done for a werewolf would have the potential for greatness. That module is really fun and creepy.

Also, here's a popular link on advice for mysteries and such: http://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule

Excellent, thank you so much for your help! I'll have a look at Shut In, from the description on the product page, it sounds like it could be perfect. The article on running mysteries looks like it could be extremely useful too.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

That kind of mystery would probably easily be foiled by this spell.


Pathfinder Adventure Path, Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Zaister wrote:
That kind of mystery would probably easily be foiled by this spell.

Personally, I've always considered lycanthropy a curse that simply mimics a disease, so that spell wouldn't apply. (There are others that could, though; divination is precisely why mystery adventures can be tough to pull off.)

But then, back in 2E, a find-the-werewolf adventure I was running got blasted completely off the rails by a continual light spell, so you never know what's going to do it.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
John Mangrum wrote:
Personally, I've always considered lycanthropy a curse that simply mimics a disease, so that spell wouldn't apply. (There are others that could, though; divination is precisely why mystery adventures can be tough to pull off.)

It's named a curse in the special ability that infects others, but:

Bestiary wrote:
A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack.

Not remove curse, you need remove disease. That tells me it's actually a disease.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Yeah, I'm used to those kind of shenanigans: upon arrival in Falcon's Hollow, the gnome inquisitor wandered around town spamming Detect Magic in the hope of finding magic items to steal, and my Paladin tries to Detect Evil on literally everyone they meet. My group are the very definition of murderhobos.

I tried to put a lid on it by having the town guard apprehend the gnome to find out why she was wandering around chanting and waving her arms, accusing her of enchanting or cursing the town. And the Paladin's Detect Alignment results in eyebrow waggling that can get him into trouble on occasion.

Of course, Diagnose Disease is also a level 1 spell, and only the Ranger and Paladin will have access to it, so they could only use it a couple of times per day, which isn't much of a game breaker. They certainly can't use it on everyone in town.

I definitely appreciate the advice, though, and will bear it in mind with whatever scenario I decide to go with. Thanks!


There is a 2nd Edition Ravenloft Adventure with this exact storyline. It must have been really good since I can still remember it, and most of the major points, from some 20+ years ago from your simple mention of "who's the werewolf".

I can't remember the adventure's name (just that it came in a book with a collection of unrelated adventures inside it), but I can probably dig it up from my library if you are interested. And, obviously, it would take a lot of rework to make PF compliant, but I think it would be worth it.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Definitely interested, if it's not too much trouble. From my googling, the only official D&D adventures I've found are Bad Moon Waning and Dark of the Moon, if that helps. Both look cool, but not quite what I'm looking for in this instance. I'm probably just being far too picky. :)

I did purchase the PDF of Dungeon 128, and Shut In looks great. I need to read it more thoroughly, but I can certainly see potential there.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

There is a 2e Ravenloft adventure called "Blood in Moondale", which can be found in the Book of Crypts anthology. That looks like it will fit the bill.

There is also "Family Feud" in Chilling Tales anthology (also 2e Ravenloft), but there's only a two-page spread, so it barely qualifies as a whole adventure.


Bellona wrote:

There is a 2e Ravenloft adventure called "Blood in Moondale", which can be found in the Book of Crypts anthology. That looks like it will fit the bill.

I am pretty sure this is the one I was thinking of shadram. From what I recall, all (or nearly anyway) of the adventures in the book were pretty good from a storyline point of view. So, it may be worth tracking it down if you like gothic (suspenseful) horror. If you can't track it down, and I can actually find my copy, I could lay out the overall architecture for you. That will still leave a lot of details for you to fill in, but it would be a good start.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I just looked up Blood in Moondale, and I think it could be perfect! I love the winter aspect (getting snowed in is a great excuse to keep the PCs in town), and I can definitely see the potential for involving most of the characters they've met so far.

Thanks everyone so much for your help. Now to get converting!


Pathfinder Adventure Path, Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I've run Blood in Moondale (it was the adventure derailed by continual light, in fact), and be wary of the fact that it is, essentially, a murder mystery with only one suspect. You'll need to flesh it out quite a bit to make it work. (Same can be said for the rest of the adventures in Book of Crypts, really.)


Pathfinder Adventure Path Subscriber

One could probably mix and match characters/features/encounters from the various adventures as needed. It's a handy technique I've used when jigsawing adventures together.


Zaister wrote:
John Mangrum wrote:
Personally, I've always considered lycanthropy a curse that simply mimics a disease, so that spell wouldn't apply. (There are others that could, though; divination is precisely why mystery adventures can be tough to pull off.)

It's named a curse in the special ability that infects others, but:

Bestiary wrote:
A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack.
Not remove curse, you need remove disease. That tells me it's actually a disease.

That's within the 3 days mark, after that it becomes a curse that require Remove Curse .

Silver Crusade

Pathfinder Adventure Path, Starfinder Maps Subscriber

What about the PFS scenario: The Midnight Mauler?


Is it me? Am I the werewolf? >.>


Lilith wrote:
Is it me? Am I the werewolf? >.>

You are too graceful to be one.

Silver Crusade System Administrator

This is how she gets you.


"Who is the Werewolf?" isn't that complicated, "Who is the Werewolf that did K?" when there are a bunch of Werewolves around is...


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Korolan wrote:
What about the PFS scenario: The Midnight Mauler?

I just read through this, and combined with all the other suggestions people have given me, I think I now have the perfect adventure for my campaign. Again, thanks everyone!

Alex G St-Amand wrote:
"Who is the Werewolf?" isn't that complicated, "Who is the Werewolf that did K?" when there are a bunch of Werewolves around is...

I really like this, too. I'll probably build on that when I run Broken Moon later in the campaign.


shadram wrote:
Alex G St-Amand wrote:
"Who is the Werewolf?" isn't that complicated, "Who is the Werewolf that did K?" when there are a bunch of Werewolves around is...
I really like this, too. I'll probably build on that when I run Broken Moon later in the campaign.

Spoilers for Broken Moon:
It kinda happen, but it isn't really a problem for/aimed at the PCs.

Alex G St-Amand wrote:
Lilith wrote:
Is it me? Am I the werewolf? >.>
You are too graceful to be one.

I've been called a lot of things, but "graceful" has never been one of them. :D

Lissa Guillet wrote:
This is how she gets you.

>.>

<.<
Spoiler:
Aroooooooooo!

Community / Forums / Pathfinder / Pathfinder Adventures / A "Who's the werewolf?" adventure? All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Adventures