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![]() Mark Moreland wrote:
It's not the 1970s any more. A character sheet isn't just some boxes on a piece of paper. People use a whole variety of tools and apps at their game table. Even those made primarily for print, like mine, have a strong digital component and plenty of specific rules references. Where does this leave accessibility tools? I have a nearly-blind player at my table, who's constantly looking for audio-based tools to help. Do these license changes make that less likely? ![]()
![]() umopapisdnupsidedown wrote:
So a tool like Pathbuilder or Dyslexic Character Sheets uses more than one license at once. We use the OGL / ORC for rules, the CUP for logos and stuff, and various other licenses for software, fonts, and everything else. With this change, we'll still have access to the rules part with ORC, but everything else is gone. No logos, no iconic artwork, no class symbols, no Golarion setting IP, etc. This becomes a problem when the boundary between rules and setting IP gets blurry. For example, the Red Mantis Assassin archetype clearly references the organisation from Golarion, right alongside the mechanical rules that the ORC grants. This is where I'm most unclear. Do I need to throw out every Lost Omens sourcebook from my product, because every background and ancestry in them is potentially tainted by setting IP? ![]()
![]() Mark Moreland wrote:
By that description, I'm certain that my character sheets, and many other tools like them, require ORC/OGL + Compatibility License. Only the most basic of tools would have no rules reference in them at all. Something as simple as "Select your ancestry from this list" would be enough to cross that very low threshold. The gap between the old CUP and the new Compatibility License is what's jarring here. The FCP doesn't apply to any character sheet, builder, tool, wiki or app that uses game rules, even if they're non-commercial. That means all the logos, artwork etc that used to be granted that way aren't. The Compatibility License grants almost nothing in comparison - a single "compatible with" logo and a few words. Would a compromise would be for the Compatibility License to grant a subset of what the CUP used to? Nothing specific to the Golarion setting, but a selection of iconics, logos, class symbols etc? Enough to make a useful tool. ![]()
![]() MrVauxs wrote:
There does seem to be a massive gap in the licenses for web-based tools, since the Fan Content Policy excludes them and the Compatibility License doesn't grant any of the rights the Community Use Policy used to. I'm trying to work out exactly where this change leaves me. ![]()
![]() I'm sure this was done for what seemed like solid legal reasons, but I see it as a serious mis-step. The promise of the ORC License was the create a big, open landscape of gaming content where nobody would get sued because everything you might use is ORC somewhere. A mutual pact between every ORC publisher large and small that game mechanics lawsuits are off the table. Forbidding Infinite products from also being ORC creates a rift in that open landscape. An ORC publisher could sue an Infinite publisher, or visa versa, because there's no such protection between the two. ![]()
![]() Dyslexic Character Sheets now has character sheets for the Pathfinder 2e version of Kingmaker, with pages for kingdoms, settlements and armies. https://www.dyslexic-charactersheets.com/ This release also has some bug fixes and additions, such as the Pine Leshy heritage from the Quest for the Frozen Flame adventure path. ![]()
![]() Character sheets for the two new classes from Secrets of Magic -- the Summoner and the Magus -- are now available. https://www.dyslexic-charactersheets.com/build/pathfinder2 Includes all the Magus's Hybrid Studies and the Summoner's Eidolons, on top of the many options available from Dyslexic Character Sheets. ![]()
![]() While there are lots of things I'd like them to improve in a 5.5, I don't expect them to do any of them. The classes in 5e feel quite bare, and subclasses alone aren't enough to stop them feeling identical. Every barbarian the same, every bard the same, etc. You can roleplay very different characters, but the game rules doesn't support you in it. A 5.5 player's handbook could come with new, rebalanced versions of the core classes, that have more customisation and are still fully compatible with the 5e engine. Races could also be improved. They could stop using the word "race", they could use heritages the way Pathfinder 2 does, and they could incorporate the flexible stat rules from Tasha's Cauldron into the core rules. But they won't. I expect the anniversary edition will mostly just be a shiny repackaging. It might incorporate a couple of subclasses from other books, and fix the odd little mistake, but it won't change much of anything. ![]()
![]() The list of firearms in the playtest is pretty short, and they all fit an era where guns were clunky, unique, and unreliable. Something I'm hoping to see in the final book is guidance on firearms from different eras. Paizo's primary focus is, of course, the Lost Omens setting. That's entirely understandable, but it's not the only setting people play. Adventure Paths and homebrew settings often involve eras of firearms that are quite distinct from the culture of Golarion. For example... Spoilers for Reign of Winter:
The Reign of Winter adventure path book 5, Rasputin Must Die, takes the party to Russia in the winter of 1918, with era-specific weaponry including rifles and grenades. In my own games, I'd like to be able to run adventures in something like a musketeers era, or a Napoleonic era. I understand that there need to be barriers to stop players taking an AK-47 into a medieval setting. But I hope that doesn't mean uncommon firearms are left out of the book entirely. ![]()
![]() APG is live! The Advanced Players Guide content is now live on dyslexic-charactersheets.com. You can now play the dhampir tengu swashbuckler you've been dreaming of. ![]()
![]() I don't expect this to appear for quite some time, but... Lost Omens Inner Worlds
Ancestries:
Archetypes:
...to be followed a year later by Lost Omens Outer Worlds, detailing the Diaspora, Eox, Triaxus, Liavara, Bretheda, Apostae and Arcturn. ![]()
![]() The Community Use Package still has very little for 2nd edition in it. One of the most definitive logos for PF2e is the one in the top-right corner of every book cover that says "Second Edition". It's important to avoid confusion between editions and clearly state what system a given book or product is compatible with. So are we allowed to use that logo, or something like it, as part of a product under the community use policy? ![]()
![]() Staffan Johansson wrote: Adventurers (or at least my characters) are pack rats. They have a tendency to pick up everything that isn't nailed down, and if I can pry it loose they weren't really serious about nailing...
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![]() Dyslexic Character Sheets for Pathfinder Second edition are here: Features: - Different pages for each class (I was doing it before it was cool)
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![]() It's finally time for the public beta of my custom character sheets for Pathfinder 2nd Edition. Build your character here: This is a public beta, meaning it's not patrons-only any more: anyone can get to the dev site now. I want your feedback on the beta, so go and make some character sheets, and tell me what needs to be fixed. Features:
There are some things on my list to add in the future:
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![]() Alpha After 18 months of work, Dyslexic Character Sheets for Pathfinder Second Edition have reached a state I'm happy to call Alpha! I now want your help finding things to fix. As a preview, here are character sheets for Paizo's 12 pregenerated characters.
Patrons get to build any character they like, but this is the final patrons-only release. The next release will be a public beta, which everyone gets to try. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Interesting. It gives me ideas for how to add something like this as part of my character sheets project. Saedar is correct, check out Paizo's Community Use Policy and make sure you're using it legally. You're probably fine, Paizo are pretty generous and tolerant, but it's best to make sure. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() The next preview: Alchemist
The design of these is getting better and better. It's taking a long time, but I really think they're going to be amazing. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Karpomatic wrote: The Starfinder Psionics kickstarter has been over for more than a year and no updates in months. Others have posted that the founder is not responding to any messages thru social media. I've asked for my pledge back. I feel for him if he ran into issues but he can't just keep our money. Kickstarter isn't a purchase. It's an investment in something you'd like to see happen, but which isn't yet certain. Sometimes this means they fail. But even when they do, the money has often been spent on real things, in an effort to try and achieve it. Refunding that money would mean a sudden, punishing debt to the creators. It would be a different situation if a bad guy took your money and ran away with it, but that's not what happened here. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() The next preview: I realise it's been three months since I last posted an update here. That's because I've been hard at work putting in ALL the data. Patrons now have access to all the classes, all the subclasses, all the ancestries and heritages, everything from the core rulebook. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() John Lynch 106 wrote: Are these actually for people with dyslexia? Or is that just the name? It's just a name, but I have looked into what people with dyslexia need, and I continue to try and improve. For example, I've looked at both the practice and the evidence for dyslexic fonts, and found both lacking. Experiments find that, even when users stated a preference for dyslexic fonts, they didn't show a notable improved reading ability. The most important thing you can do to make life easier for dyslexic readers is simply to reduce the amount they have to read. This lines up with the approach I've taken all along. Long sections of text are broken down into punchy statements using the minimum number of words. That's good for everyone, not just for dyslexic users. The new version of the character sheets is planned to offer two accessible modes: High Contrast, which uses strong black on white rather than subtler colours; and Large Print, which makes everything bigger (adjusting layouts and skipping elements if necessary). I may also add a Dyslexic version that turn off the all-caps styles and inverts the header colours to make them easier to read. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Charon Onozuka wrote:
Good point. I've made some of these changes, and I'll do more later. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Somebody else had the same idea, and has been compiling a list of resources here: Resources Guide on r/Pathfinder2e. I'll incorporate those into this list either tonight, or soon. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() I've started compiling a list of all the different character sheets that are out there. It's not complete yet, but it's a good start. It divides the character sheets into three styles: Original ones with their own layout, Classic with a retro D&D 3e / Pathfinder 1e style layout, and Variant based on the official Paizo character sheet. It notes whether the character sheet is fillable, what format it uses, and whether it's actually ready. I've also tried to include a discussion link where possible. If you spot an error or would like to suggest an addition, either comment directly on the spreadsheet directly, post below, or PM me. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Okay, I'm going to start putting together a list of all the custom character sheets. I'll try to find all the ones I can, on this forum and elsewhere, but it would help if you drop me a PM letting me know about any I may miss. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() I always felt, in PF1 and D&D3.5, that the first couple of levels were sacrificial. Not just in power level, but character. Any reasonable backstory for somebody who's voluntarily setting out on an adventure inevitably describes somebody who's at least level 3, in order for their skills, feats etc to line up with what the character should have. The new heritage and background setup does a lot to fix that. It seems like PF2 characters just start at a more sensible level. ![]()
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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Here's the second public preview: Silver Tooth Flynn, Human Monk Pirate In this case, we have a pirate monk with the dragon stance. The Pirate archetype isn't in the final book, so this is based off the playtest version combined with the official monk. Q: When will this be available?
Q: Will it cost anything?
Q: Where can I follow progress on the project?
Q: Are you still supporting Pathfinder First Edition?
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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Albatoonoe wrote:
I'm flattered. It'll be a while, though - I only just got the book, so there's a lot of work still to do before my character sheets are ready.
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