5 - The Reaper's Right Hand (GM Reference)


War for the Crown


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 5 of the War for the Crown Adventure Path. Links for the individual threads for each part are as follows:


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So it says that martella the fabulous was touerd for info about the circle s plan but i was under the impression that they didn't start planning till after crownfall so how did she know there plan also was she even a member? Mihgt of missed it but Thouhgt she was just a assassin taking the inarive


I love, love, love Taldaris (and by extension the Impariut). I will be using him as an opponent in some campaign even if my WftC campaign doesn't get that far.

My only complaint is that his attack is slightly off. His attack is listed as a +1 mithral halberd, but his gear has listed a +3 axiomatic mithral halberd. His attack rolls as presented use the former, but by his gear he should have an additional +2 attack and damage on all rolls.

Liberty's Edge

Pathfinder Adventure Path Subscriber
ratcatbo wrote:
So it says that martella the fabulous was touerd for info about the circle s plan but i was under the impression that they didn't start planning till after crownfall so how did she know there plan also was she even a member? Mihgt of missed it but Thouhgt she was just a assassin taking the inarive

I think mostly shes being tortured for information, because of what she knows... I guess. It is a little strange.

I could see her having a crap afterlife beacuse Evil deities are fickle and could just say "whatever you get tortured".
Why she wouldn't just tell them what they wanted to know in the first place to where torture is required is weird.

Maybe the torture helps get memories that were lost after death, back? Since you usually forget everything when you are "reborn". Kind of like extracting the data from her soul because the person can't remember it.

Also maybe she takes the blame for not stopping the events of War for the Crown 2, 3 ,4, etc by not just killing Martella. It's true she could not have known the grand scheme of everything, but bad guys like to take it out on somebody when plans start to fall apart.

Grand Lodge

Pathfinder Adventure Path Subscriber

Er, what do the inhabitants of Sayashto feel about somebody getting elected to the Council, and then buggering off back to the material?


Pathfinder Adventure Path Subscriber
Darrell Impey UK wrote:
Er, what do the inhabitants of Sayashto feel about somebody getting elected to the Council, and then buggering off back to the material?

My guess is that given the evidence mounted and the threat largely handled, Eopal would be willing to retake his position once the party left, treating the elected PC as a sort of interim Councillor. That or another election would follow right after. After all, since most of them are there for what will effectively be an eternity, it's not like one little bump in the road like that is going to be that big of a hassle for them. They did literally just have an early election just now, so what's another?

That said, I definitely would also be curious to know if there's an actual answer for this.


Pathfinder Adventure Path Subscriber

So, how does Tsemani, as a medusa, exactly run for office? According to the rules I've read so far, she needs to wear a blindfold to not automatically turn people to stone who each round havea chance to fail their saves. That doesn't exactly make for good PR (nor does it jive with her depiction in the debate illustration).


A lot of the citizens are remade petitioners, and immune to hostile transmutations, which probably includes being turned to stone. That helps. It also probably helps her public image that a medusa wouldn't be as much of a threat to people on Axis as on the Material.

I don't know about the rules as written, but after two medusae in this AP (one of which actively tries to manipulate you into position before turning anyone to stone), it seems they're probably intended to be able to control when they activate their stone-gaze, and when they keep it turned off.


Pathfinder Adventure Path Subscriber

Yeah, it's definitely a bit strange, because according to RAW, you can't turn off your gaze attack except by covering your eyes (or closing them, I presume).


About the noble families in the back matter. How do they differ from the ones available from the Noble Scion feat? I like the story feats but I was unaware of these families when we started and didnt give my players those options. What do?


Would it be safe to assume that Axis would be strongly-lawful dominant? I'm assuming yes but am surprised that this isn't mentioned in the book itself.


GM of Blinding Light wrote:
Would it be safe to assume that Axis would be strongly-lawful dominant? I'm assuming yes but am surprised that this isn't mentioned in the book itself.

According to Planar Adventures, Axis is:

Gravity: normal
Time: normal
Realm: finite
Structural: lasting
Essence: mixed
Alignment: strongly law-aligned
Magic: enhanced (spells and spell-like abilities with the lawful
descriptor) or impeded (spells and spell-like abilities with
the chaotic descriptor)

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