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So my players have been using a strike and flee tactic for their assaults on the temple of Asmodeus. On their most recent assault and largely in part due to a magic jar spell and a diversionary assault they have slain the High Priest, a number of clerics, and then fled with the body to Songbird Hall. The vampire cleric remains, so instead of waiting for them to return I was going to have Barzili Thrune lead an assault on the temple. This is going to be my first effort with Rd20, the Cornovirus has hit the area and I want my friends to stay safe, so that adds a new wrinkle into things. So before I return to the joy of map making I need some input. What magic buffs should the temple have? I was toying with the idea of the disruption of the summoning ritual blasting out across the district disabling or weakening any magical defenses the temple may have. Best way to protect a vampire from sunlight, they did kill her beloved so there is not a chance that she will be staying behind. To occupy the inhabitants of the temple there will be enemies that crash through the oh so beautiful stain glassed windows and engage them. The main threat will be Barzili, the vampire, and the Gardner...or some devils. Any thoughts and criticisms would be greatly appreciated. This is what the temple of Shelyn shall look like...if i can master d20 map manipulation. :) Wish me luck. http://blackmarches.wikidot.com/desecrated-temple-of-shelyn ![]()
I am currently running Hells Rebels (A song of Silver) and have been having fun with some side quests for my players, currently one of the pc is assisting with tracking down the lair of a grave knight (working on a barbarian/fighter build for a cr 11) imprisoned beneath the city but the wards that held him check have been weakening and are almost broken. I thought about making a more elaborate backstory where people in the past have been lead to their doom by discovering a book that compelled them to seek out the Grave knight (working name is "The Hollow Hearted Man") So was thinking of the book having some type of compulsion that aside from encouraging them to seek them out it also would trigger a contingency that would have them turn traitor and aid the grave knight, provided they failed the will save during the final confrontation. Backstory to the GK was going to be revealed through flashback choices as the pc read through the journal.Any thoughts as to how to craft this treacherous book? ![]()
I have been trying to purchase a dm screen from my LGS and it has been on back order for the the last month and after i stopped by today he mentioned that it was not even available from his supplier. I checked online and it is available at the paizo store but I was wondering if anyone had heard anything about it? ![]()
Kennypngn wrote:
Thanks, I am hopeful that they will be tactical, I talked ot another gm for advice and he suggested adding some clw and a cmw potion in the room prior to it before the final fight. I really think it will cause at least one pc death maybe two. ![]()
Mysterious Stranger wrote:
Thank you for the advice, since the group does not want to rest and press on I wanted to t least let those that would level up get something. ![]()
I am currently running a group of 5 through the Hell's Rebels campaign. Due to some bad luck during encounters an incident that my players refer to as "The Longest Night" the pc are paranoid about resting in any structure other than their base. They have cleared out the first layer of the Fantasmagorium and decided to push on through most of the lower level. They were unable to deal with the encounter with the bound elemental before it alerted the other residents of the level before expiring. So I have a level 3 inquisitor, level 3 fighter, level 3 urban ranger, level 1/2 paladin wizard, and a level 2 bard. They have exhausted most of their abilities and have been using a wand of CLW for healing purpose that is down to around 10 charges left. For those that leveled during the crawl I et them have only hte hit die for leveling without resting a full 8 hours. I looked for any other guidelines and came up short. Should they also gain their saves and bab? Any input would be greatly appreciated. Thank you. ![]()
I am currently running Hell's Rebels and one of my players is an Urban Ranger modeled after a bounty hunter. Not everyone can make sessions so I try to run things outside of our regular gaming sessions to provide opportunities to earn some exp. Our group just crossed over into level two. I was toying with the idea of using knowledge local to find individuals than perception vs stealth to close in. I was going to use stat from the npc codex, since this is Hells Rebels I was toying with the idea of having her track down various Throne Loyalists...but keeping them as lackys. Probably the dottori or some other type of thugs Any advice as to how to flesh this out further? as for exp rewards I could use some advice. Has anyone ever tried creating/using something like this? ![]()
Apologies, I just started dming again and I am shaking off the rust. We just wrapped up our second session of Hekk's Rebels and my group has cleared out the Wasp's Nest and they started planning out the rebellions. There is an experience reward listed for recruiting Lairia & Rexus, do they receive that bonus after the official formation of the Silver Ravens or after they first encounter them? Does it require an official recruit team to acquire the Fushi sisters and gain the exp reward? The recruit team action, does that require the rebellion to have that number of followers before they attempt it? Thank you very much for the assistance and I will do more prep work for the next adventure :) ![]()
I recently ran my group through a chase scene, it was hilarious and while it was brutal for a few checks it was a great time and the party enjoyed it. I have no idea how to award exp though for. It was the one encounter and it was heavy on role play. I am running Dragon's Demand and the party just finished up the Kobold Lair and as they were returning late at night to town for healing and disease removal, As they arrived at the temple of Adabar, they found a lowly adapt tied up and the altar flipped over. I told them relics are usually kept under altars and had the adapt blurt out once ungagged that the thief had gone up the stairs. Part 1 acrobabitcs of 15 to race up stairs while dodging toppled debris, or perception 15 to avoid the debris. 2 Roof dash, acrobatics 10 or perception 10 3 Jump the gap acrobatics 15 4 Rapelling, Climb 10 5 Crowd, perception 20, or diplomacy 15 to find out who does not belong 6 Gain entrance to a building, Diplomacy 20, Escape artist 15, or bull rush door 7 Ford the stream, swim 15, climb 10 8 Cemetery Wall Climb 20, escape artist 15 9 Find the trail Survival 15 10 Perception 10 what is missing 11. Back over the cemetery wall 12. Tense negotiations Dipomacy/bluff/intimidate I wrapped things up with thief having been hired to retrieve an item buried by the Adabarians from during the reign off Baron Savos, the item taken from the altar was a tome confessing to various crimes during the reign of the baron...kinda like a book for the dead where the good and bad was written down. The thief gave them the tome but kept the item he retrieved from the graves, the party cleaned up the crime scene and returned to the temple where the cleric was very excited to see them and the party dropped hints that they knew what had been done, not so much blackmail but that they were trustworthy. The cleric eagerly healed them and promised to be be of future aid. So any suggestions as to how much exp to award? They are all 3rd level, I only had 3 players last night so I though it would be nice to not have a combat encounter, though the fighter did take a slogging from failing the climb checks. The party rolled horribly during the night, two d20s were retired and my friend wanted to roll two d10s after some fantastically bad rolls. |