I used Alain, Lem and a Giant Enemy Crab in another thread, so that is what I will use here. Say Alain is mounted and Lem stands between himself and the Crab. Normally, the charge rules state you can't declare a charge, because Lem is in the way.
However, as we all know, in Pathfinder, specific > general. The specific rules of overrun would allow Alain to charge the Crab, making an overrun attempt during the charge, which Lem would simply avoid, and continue on to the Crab to show off how BadA*s he is.
Ok... from my understanding, this is how it works:
Overrun as a standard action during movement = move your speed, any direction, make overrun during the move. This allows you to move to a different position before you move for the overrun, like if you want to overrun a guy around a corner or you are moving through difficult terrain.
Overrun as part of a charge: you move up to 2x your movement, in a straight line, follow normal charge rules (no difficult terrain, no hindered movement, 10' minimum move, closest square, etc),and you get +2 hit, which adds to your CMB, and -2 AC as you try and move through the guy in the way. The target of the 'charge' is the guy you use the Overrun on, but you don't make an attack roll (just the Overrun CMB). Basically, it lets you do the overrun in place of the attack (like a charging Trip/Sunder/Disarm).
Overrun with Charge Through: This is what you're doing with your example above. Alain will overrun Lem as you move towards the crab; Alain follows normal charge rules, except he can overrun 1 guy in his way (Lem). Technically Lem can't avoid the overrun (since you need Improved Overrun to take Charge Through), but an easy House rule if you want Overrun to do this (Normally, you would want Dragon Style to charge through allies). If Alain succeeds on his Overrun, then he continues to move towards the crab and makes his attack against the Crab (+2 hit, -2 AC, and I'm assuming Lance and/or Spirited Charge bonus).
Problem with Charge Through: both rider and mount may need to take it, but I'm not completely sure here. Many of the mounted feats are an ugly gray area.
Can a monk weilding a Kama, double-chanined make his flurry with reach two handed?
Absolutely. Do note that FoB has been errataed so that you can strike every blow with the same, single weapon. In the case of a Double chained Kama, you keep it with reach, and make each attack with the same end.
A double-chained kama is a monk weapon, however, because it is exotic, you don't automatically get proficiency with it. For PFS, you would be required to take an exotic weapon proficiency for it, or have something else that gave you proficiency, like being a Half-elf or Tengu taking appropriate alternate racial traits.
Prusik...
As long as the weapon has the 'monk' descriptor, it can be used with Flurry of Blows - you just need to find a way to get proficiency or you have an extra -4 hit. Reach weapons work - they're really awesome because you STILL threaten with your unarmed strike. Just remember that you do NOT do 1.5x strength damage with your 2-handed weapons when you Flurry.
Nothing in the FoB description says you cannot use reach weapons, just 'monk' weapons
I've tried to find an answer to this on the forums, but can't see to. I have several questions. I understand that if you have a reach weapon while mounted, you can't attack anything adjacent to the mount.
While the mount moves forward, can you make a reach attack during it's move while it moves from 10 ft away to adjacent and then have the mount get it's attack?
If not, what is the purpose of having a lance if your mount can't attack?
herein lies the main problem with mounted combat: lack of specific definition.
Under Mounted Combat, the prd states that "For simplicity, assume that you share your mount's space during combat."
The problem is that "shared" space isn't exactly defined anywhere. Tiny and smaller creatures have to move into your square to attack, but aren't sharing your square. Some medium and smaller creaturs (Morlocks) can share a single square; the only creatures larger then Medium I've found that shares squares is one with the Swarm type (there may be others, I haven't found them).
A Swarm attacks by moving into another creature's square and sharing it. "A swarm can occupy the same space as a creature of any size." I have yet to find a DM that declares either the Swarm only occupying one square or the PCs it attacks occupying all 4 squares of the swarm's space.
As such, it creates a rules disconnect when a DM says you occupy all squares while "sharing space." Nothing in the rules backs up this interpretation. The rider of a mount maintains its size and occupies 1 square that the mount also occupies, thus sharing its space.
A rider must be at least one size category larger then the mount riden; by the basis of this rule, a medium (or smaller) rider cannot be 'large' and occupy all 4 squares the mount occupies.
Nothing prevents you from stipulating which square you occupy (like a rear one), with your reach extending to the square in front of your mount.
For the question on price, Ghost salt is 200 gp, BUT since you can cover 10 arrows per blanche, it comes out to 20 gp each. Always worth it.
On the full damage with ghost touch... it doesn't work. Here's the wording on the Ghost Salt (copied from SRD since its not in PRD):
"The blanching gives the weapon the ability to do full damage to incorporeal creatures, even if the weapon itself is non-magical" Emphasis mine.
Incorporeal condition and incorporeal subtype have two different entries. Condition has this bit:
Incorporeal subtype lists this:
"Incorporeal Subtype: An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality."
The "special quality" links to the incorporeal condition:
"Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects." Once again, emphasis mine.
These are 2 different things. Having the Incorporeal subtype gives you the Incorporeal quality/condition, but having the quality/condition does not necessarily give you the subtype.
On the same token, bypassing one does not mean you bypass the other. The Ghost Salt makes no mention of bypassing critical hits or sneak attack as if it were ghost touch.
If a monk/rogue (or Tengu/animal companion, etc) had an Amulet of Mighty Fists (ghost touch) and a non-magical unarmed strike/natural attack, it could crit or sneak, but damage would still be halved due to being non-magical.
Plus, lets be honest. a +1 arrow is 20 gp. a +1 GT arrow is 80 gp. a non-magic ghost salt arrow is 20 gp (plus cost of arrow, in all cases). RAI, its hard to argue that a 20 gp mundane item is just as effective as an 80 gp magic one; ghost salt gets a slide on the +1 since the +1 is usually more useful (against more opponents) then the GS
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These questions are geared primarily towards Pathfinder Society.
To start with, I know that most classes that gain animal companions and mounts are limited in their selection. For example, baring a change via archetype, Paladin/Cavalier/Nature Oracle/Mounted Fury Barbarian are limited to a Horse, Camel, dog, or wolf; Ranger is limited to badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), and wolf. Lunar Oracle gets bear, boar, crocadile, tiger, shark, or wolf.
Some archetypes change these lists and are clear about what they now have access to.
I'm also pretty clear on general stacking rules: levels only stack if on same list.
What I'm looking to establish is what counts as additional access. So far, I've found the following:
1) a certain Boon gives you access to the Axe Beak. For those that don't know which one it is, I won't spoil it. This one is pretty clear that it gives additional access.
"Benefit: Select one of the following creature types: elephant, pteranodon, rhinoceros, stegosaurus, or triceratops. Add this creature type to your list of possible animal companions or mounts. When summoning a creature of the selected type to serve as a mount or companion, treat your effective druid level as if it were two levels higher (to a maximum of your character level). If the creature is large enough for you to ride, it gains the combat training general purpose (see Handle Animal) at no cost."
This one also looks pretty clear. Pick one of these animals and add it to your list. If you have multiple lists, does it add to all of them
"A mammoth rider can choose from among the following animal companions to serve as her loyal steed:
Arsinoitherium, aurochs, baluchitherium, camel, cat (big), elk, horse, mastodon (elephant), megaloceros, rhinoceros, triceratops, wolf, or woolly mammoth (use stats for a mastodon).
A GM might expand this list to include other possible steeds. This steed functions as a druid's animal companion, replacing any animal companion or mount gained from another class. The mammoth rider's class levels stack with other classes that grant an animal companion to determine her effective druid level." (emphasis mine)
ok, this one may have some issues. Everything I've read suggests it counts as additional access (and full stacking) since it REPLACES your existing AC; I've recently been told this may not completely work as such. Two other interpretations I've been given:
a) It does not count as additional access and it only stacks if mount type chosen is on same list. AKA, in most cases, you give up your (druid) level 6+ AC for a (druid) level 1. I don't quite get this, especially considering it is a PrC that can only be taken after level 10.
b) The replacement would loose any class specific bonuses (like Cavalier Mount or Paladin Divine Bond extras).
Does it count as additional access and do you loose other class bonuses?
"Benefit: You may select the creature summoned by your figurine of wondrous power as an animal companion or familiar, or as appropriate. The figurine has the standard abilities of a familiar or animal companion of its type, plus additional abilities related to its figurine type (see below)." (rest of feat text omitted, as it isn't relevant).
Does this count as additional access (aka, can a Paladin buy an elephant or Lion figurine and gain full benefits of its Divine Bond) or can you only select a figurine that you already have access to via "counts as" animal type?
5) Animal Ally Feat. This is mostly a stacking question
Benefit: You gain an animal companion as if you were a druid of your character level –3 from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper), or wolf. If you later gain an animal companion through another source (such as the Animal domain, divine bond, hunter's bond, mount, or nature bond class features), the effective druid level granted by this feat stacks with that granted by other sources. (emphasis mine)
c) For the purposes of the feat, it grants the same list as the Ranger. By the last sentence, does it stack with all other sources, or only sources on the same list?
d) do the levels granting the AC effectively count double? For example, a multiclass paladin takes the feat at level 5 and at level 6, takes a 5th paladin level and gains a Divine Bond. Would the druid level = 5 (paladin) + 3 (feat gives 6-3=3) = 9 for a Horse?
6) If you have both Animal Ally, a class granted AC/mount, and the levels stack, how would the bonus from feats like Boon Companion or Beast Rider add in? Using above example, at level 7, character takes a multiclass level and takes Half-Orc Beast Rider feat. Would they stack like:
e) Paladin (5) + 2 (beast rider +2, max = character level) = 7 + 4 (Animal Ally = character level -3 = 4) = level 11
or
f) Paladin (5) + 4 (animal ally, as above) = 9; beast rider does not add as we've exceeded character level
I am aware that in any case, the ACs effective HD cannot exceed the character's level +1 per:
7) are there other sources that I missed, feats or otherwise, not counting archetypes? I'm not including the Boon that gives access to an "Owlbear," as that boon only modifies the Bear AC and does not give you access to a bear.
Thanks for the help. If this has already been answered, please direct me to the appropriate pages; I've done a lot of searching, by my search-fu is weak.