Dice

reallybigtuna's page

Organized Play Member. 48 posts (51 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.



Dark Archive

All, I'm just kicking around making a Summoner for a PFS game. It's a little different in the fact I'm going with a Halfling Stealth build. I've built him out fully at 1st level with the rest of the feats down the line. Eidolon wise I think I'm going to start him out as a quadruped but give him arms and go with a greatsword so something like a combo-build if you follow the summoner guide. I'm going to take the alt. favoured class of the Halfling and give my Eidolon an extra skill point so he is fairly skilled.

Pathfinder Summoner
Race: Halfling (Swift as Shadows APG)
Trait: Highlander (APG 332), World Traveler

Attributes
Str : 8
Dex: 16 (5)
Con: 14 (5)
Int: 12 (2)
Wis: 11 (1)
Cha : 17 (7)

HP: 12 AC: 17 Init: +3
Saves: Fort +3, Ref +4, Will +3
Attack: +0 Boar Spear(1d6-1, x2), +4 Light xbow (19x2), +4 touch Acid Flask (1d6, 1 5ft splash), +4 touch Holy Water (2d4, 5ft splash)

Feats
1st SF: Stealth 3rd SpF: Conjuration 5th Augment Summoning 7th Hellcat Stealth9th Expanded Arcana 11th Expanded Arcana

Skills
Stealth +13 (14-1 AC Penalty)
UMD +7
Diplomacy +7

Spells Per Day
Summon Monster I – 6xday
1st – 2xday DC 14

Spells Known
0th– Detect Magic, Guidance, Message, Read Magic
1st – Grease, Mage Armor

Equipment
Melee: Boar Spear (Brace)(5GP)
Ranged: Light Xbow (35 GP)
Armor: Studded Leather (-1 AC Penalty) (25GP)
Misc. Equipment: 10 Bolts (1 GP), Backpack (2 GP), Explorers Outfit (10 GP), Bedroll (1 SP), Waterskin (1 GP), Caltrops x 3 (3 GP), Lantern (7 GP), Holy Water (25 GP), Acid x 3 (30 GP)

Eidolon
Form: Quadruped
Attack: Bite +3 (1d6 +3), 2 claws +3 (1d6+2)
Size: Medium; Speed: 40 ft.; AC: 14 (FF: 12 Touch: 12); Saves: Fort +3, Ref +4, Will +0 HP: 11
Stats: Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Skills: Perception +4, Sense Motive +4, Acrobatics +6, Fly +6, Disable Device +6, Sleight of Hand +6
Evolutions (extra): Claws (1), Pounce (1), Improved Damage (Claws, 1) Free: bite, Limbs (legs) (2)

Dark Archive

Well I'm going to be starting a PFS game next week and think I'd like to try out a Sorcerer and from what I've actually seen something that will require some creativity and breaks the typical mold.

So the concept behind this guy is he is going to be a Gnome enchanter that is also going to focus in on illusion. In terms of Ability Scores I'm going to try to keep him rather balanced, though I'm not too enthused about it from a straight optimization standpoint, and have given him a pretty nice intelligence just since PFS play stresses skill checks in some situations.

Race: Gnome
Class: Sorcerer, Fey
Ability Scores:
Strength:9 (11-2race) (1pts)
Dexterity:12 (2 pts)
Constitution:16 (14+2 race)(5 pts)
Intelligence:12 (2 pts)
Wisdom:10 (0 pts)
Charisma:18 (16+2pts) (10 pts)

Feats:
1 Spell Focus: Enchantment, Eschew Materials (B)
3 Spell Focus: Illusion
5 Silent Spell
7 Improved Initiative, Still Spell
9 Spell Penetration
11 ??

Spells (I've planned this out to 6th level and didn't add cantrips):

1st: Sleep(1st level will replace at 4th with protection from evil), Grease (1st level), Silent Image (3rd level), Entangle (Bonus Spell 3rd level)

2nd: Scorching Ray (4th level), Hideous Laughter (Bonus Spell 5th level), Mirror Image (5th level)

3rd: Haste(6th level)

Strategy:
I plan on having him take craft alchemy and with the Gnomes obsessive trait and crafting some acid to toss around. Even at 1st level he has a pretty solid sleep DC of 18 (10+1+1SF+4cha+2bloodline). Entangle will give him some nice battlefield control at 3rd level with Silent Image beginning to kick off the second theme of the character illusions.

Scorching Ray is on there just for diversity sake and being small with a nice dex I'll have a nice range touch attack. Hideous laughter continues on with the enhcantment theme and it's a bloodline spell anyway so no complaints. Mirror image will give me some additional defense and I figure with illusions going could create some nice misdirection on what's going on. Haste I cap out at 6th and will see how the character is going from there, but with deep slumber as a bonus spell at 7 this seems like a really solid character.

Advice: I could really use some advice on feats since I feel that this is where I'm lacking. I'm scared of an opposing spellcaster just identifying an illusion so that's the key driver behind the still and silent spell. Also, I figure with those feats if I could find a way of tossing down silence it would be pretty amazing. Improved Initiative is just the bonus feat from the bloodline and Spell penetration at 9th I think would just be beneficial because by that level SR is a very real roadblock.

Dark Archive

Alright well I'll be joining a PFS game at a local gaming store and wanted to get some advice on a build that I want to play. I'd like to play a ranged paladin and planned on taking a brief dip into fighter.

First piece of advice I'd like is whether to go fighter at 1st level or fighter at 3rd? I can see some benefits either way by getting good saves nice and early on or being really functional with a bow nice and early. My gut is saying go with the bow (aka fighter at 1) in case i've got to fire into combat, which would be horrid with a -4 penalty especially at first level. The downside is my will save is going to be horrid until I get divine grace.

Second piece of advice is on the feat selection and attributes I suppose. I guess I could drop charisma down to 16 and bump con up to 14 and get my dex to 19, but I'm not really certain. So some feedback in attributes and feats would be much appreciated.

Race: Halfling

Fighter 1/Paladin 11 or Paladin 2 Fighter 1 Paladin 9
Str: 12 (5)
Dex: 18 (10)
Con: 12 (2)
Int: 7 (-4)
Wis: 7 (-4)
Cha 18 (10)

Feats:
1: Point Blank Shot, Precise Shot 3: Rapid Shot 5: Deadly Aim 7: Many Shot 9: Weapon Focus 11: Improved Precise Shot

The main difference would be sliding Precise Shot into level 3 I guess if I moved fighter to the 3rd level and lump it in with Rapid Shot. Thanks for the advice in advance.

Dark Archive

Hello everyone, just looking for a PFS game around the Cincinnati area. Any help would be much appreciated.