Drows Light blindness and how to prevent it.


Advice

Sovereign Court

If i cast Darkness or Deeper Darkness does the light blindness still take affect?


If you're in the area of either if those spells, the light level would be lower, so you would be okay as long the spell lasted and you stayed in the affected area.


I believe this Cantrip is what you want. Alternatively, the Level 2 version will even protect creatures vulnerable to sunlight (a Vampire for instance) from the effects of Sunlight.

Dependant on the situation, you could be reasonably capable of obtaining a Wand of one of these two spells, or even a Wondrous Item with them as a constant effect.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

It's pretty much a zero in the subtlety department though.

Sovereign Court

Thanks For All Of Advice Now it will make the game a lot easier!!

Scarab Sages

Get some Lenses of Darkness, or a much cheaper Brown Veemod if you have access to technology.


There is a level 1 Ranger Spell called Cloak of Shade. I recommend that if you are playing PFS or if you have a martial build. With even 1 level in Ranger, you could use a Wand of Cloak of Shade. It's also a level 1 Druid Spell

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Scott Wilhelm wrote:

There is a level 1 Ranger Spell called Cloak of Shade. I recommend that if you are playing PFS or if you have a martial build. With even 1 level in Ranger, you could use a Wand of Cloak of Shade. It's also a level 1 Druid Spell

Can't play drow or dusk elves in PFS, so that's not an issue.


LazarX wrote:
Scott Wilhelm wrote:

There is a level 1 Ranger Spell called Cloak of Shade. I recommend that if you are playing PFS or if you have a martial build. With even 1 level in Ranger, you could use a Wand of Cloak of Shade. It's also a level 1 Druid Spell

Can't play drow or dusk elves in PFS, so that's not an issue.

Good point, but are there any race options in PFS that can have Light Sensitivity?

Meanwhile, since Penumbra is a "rare" Cantrip, a lot of DMs might disallow it, at least initially. Since it is a Sorcerer/Wizard Cantrip, it comes with Armor Arcane Spell Failure. So I stand behind Cloak of Shade as a viable alternative. Able to get it as either a Druid or a Ranger, you might incorporate it into a martial build with no concern of Armor Arcane Failure. As a mundane level 1 spell as opposed to a Rare Level 0 spell, some DMs might allow 1 and not the other in either regular spell or Wand form, so any of the readers might benefit from having both choices and maybe even others.

It is also a good alternative to Darkness, since Darkness is a level 2 spell, and Cloak of Shade is only Level 1.

Furthermore, as you pointed out, Penumbra, Darkness, and Deeper Darkness create real shadows around the target, and

LazarX wrote:
It's pretty much a zero in the subtlety department though.

whereas Cloak of Shade is just a protection spell that does not manifest itself as magical veil of darkness. So it speaks directly to your subtlety problem.

A Lens of Darkness also addresses that problem, and it is a permanent dweomer, but it costs 12,00gp, whereas a Wand of Cloak of Shade only costs 750. The Brown Veemrod costs only 200gp (My compliments Imbicatus, you were the better shopper today.), but it is a Technology item, and also might be disallowed where other things aren't.

I iterate that Cloak of Shade is a good choice for players with Light Sensitivity.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Here's the 2 dollar quesiton. Why do you want to play a light sensitive race, if your main intent is to eliminate the flaw?


LazarX wrote:
Here's the 2 dollar quesiton. Why do you want to play a light sensitive race, if your main intent is to eliminate the flaw?

Good question. I can think of reasons for doing that, myself, but I'd love to hear what the OP has to say.


LazarX wrote:
Here's the 2 dollar quesiton. Why do you want to play a light sensitive race, if your main intent is to eliminate the flaw?

Maybe they like certain things about the race, but not the light sensitive trait.


Invent some smoked glass shades.

Shadow Lodge

LoneKnave wrote:
Invent some smoked glass shades.

Just don't lose your shades in combat like Cyclops lost his in the X-Men movie!


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Avatar-1 wrote:
LoneKnave wrote:
Invent some smoked glass shades.
Just don't lose your shades in combat like Cyclops lost his in the X-Men movie!

I'd imagine Drow would be even more popular to play if they had eye beams.


Scott Wilhelm wrote:
LazarX wrote:
Here's the 2 dollar quesiton. Why do you want to play a light sensitive race, if your main intent is to eliminate the flaw?
Good question. I can think of reasons for doing that, myself, but I'd love to hear what the OP has to say.

I'm not the OP, but here's mine. My (not very satisfactory) solution was to just take the Low-Light Vision alternate racial trait, which replaces both Darkvision and Light Blindness. I had earlier considered putting the Clouded Vision Oracle's Curse on top of this to get back Darkvision, but the radius of any type of vision with this curse is SO SMALL that you can barely even be a melee combatant, and due to D&D/Pathfinder inflexibility about learning languages(*), I really needed the Tongues Curse to get the list of languages to match the character background without needing to pump Intelligence with more points than were left over. No eye beams, either (although that would be a thematically fitting Revelation for the Oracle Solar Mystery, which is rather sparse on good Revelations).

(*)What, do they think that everybody who isn't Human is some kind of American? I would have thought it would be the other way around . . . .


UnArcaneElection wrote:

What, do they think that everybody who isn't Human is some kind of American? I would have thought it would be the other way around . . . .

I think they're favouring the medieval side of the fantasy medieval setting.

You know, aside from having assumed universal literacy and a nearly universal shared language, that is.


Just grab an Alternative Racial Trait for him, more precisely this one:

"Surface Infiltrator: Some drow dwell close to the surface lands, either because they serve drow causes or they were exiled. Drow with this racial trait gain low-light vision, allowing them to see twice as far as humans in conditions of dim light. This racial trait replaces the darkvision and light blindness racial traits."


wear sunglasses?

Scarab Sages

AndIMustMask wrote:
wear sunglasses?

It's too bad sunglasses cost 12,000 GP in pathfinder.


Ancestral Regression (spell). Lasts 24 hrs. Perfect for a Drow mucking around in the upperworld...

http://www.d20pfsrd.com/magic/all-spells/a/ancestral-regression


^Ancestral Regression is good for an actual infiltrator, but bad for my character, who is a Drow born on the surface from parents that escaped. I mistyped above with respect to name, but not mechanics: Took the Surface Infiltrator alternate racial trait, but it does what I said above. Unfortunately will be terrible for intended mission (reverse-infiltrate the Darklands), but fits thematically, and will create interesting RP potential if she can survive . . . (And if I can get her into a Second Darkness PbP).

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