Imeckus Stroon

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Name: Khair
Race: Human (Keleshite)
Classes/levels: Skald 5
Adventure: Empty Graves
Location: The Shiny Bauble (underground)
Catalyst:

Spoiler:
2 rounds of full attacks from the dragon versus his low ac after charging and raging


We are finishing the first book before Christmas. We decided that all the players make characters form Advanced Class Guide. The party composition is as follows:

Dahren: Garundi Arcanist
Khair: Keleshite Skald (with greatsword)
Izora: Female Keleshite Investigator
Raad: Keleshite Warpriest of Sarenrae


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We started the campaign tonight with great expectations!

The characters are:

Fulgora - Female Dwarf Druid of Gozreh
Andezi - Male Varisian Archaeologist (bard)
Grachius - Male Chelaxian Druid of the Green Faith (with a female bear companion named Bella)
Gaius - Male Chelaxian Rogue (an atheist who believes he is destined for great things)


Name: Bogdan
Race: Human (Varisian)
Class/Level: Wizard 8
Adventure: Broken Moon
Location: Tower of Feldgrau
Catalyst:

Spoiler:
Auren Vrood rolled a natural 20 on his vampiric touch and critically hit Bogdan to his death (Bogdan was already fatigued, nauseated and grappled at the time).


Name: Prince Darhrehn
Race: Human (Qadirian)
Class/Level: Fighter 8
Adventure: Broken Moon
Location: Tower of Feldgrau
Catalyst:

Spoiler:
After having 4 negative levels from Acrietia the dread wight monk, he failed his fortitude saving throw against Auren Vrood's Circle of Death in the 1st round of combat.


Name: Sir Tiberius Kane
Race: Human (Varisian)
Class/Level: Paladin of Iomedae 7
Adventure: Broken Moon
Location: Stairs of the Moon
Catalyst:

Spoiler:
The werewolves bullrushed him from the top of the ancient Desnan temple and he fell to the ground taking 100hp damage (aka braking his neck). Also the wizard did not prepare a feather fall spell.


LazarX wrote:
Captain Zoom wrote:

PRD:

Moving: Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action.

Performing a Distracting Act: Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle. Table: Actions in Combat notes many of the actions that provoke attacks of opportunity.

Each time an opponent in your threatened area performs an action that grants an AOO, you get an AOO (if you have any AOOs left).

On your question about firing arrows - If the opponent makes two ranged attacks in your threatened area, one for each arrow, you get two AOOs.

No you get one, because it's a single full attack action, and each opponent only gets one AOO per opportunity.

So, in your opinion, the "given opportunity" is the full attack action?


We're just rebooting the campaing after almost 3 years, at the start of Broken Moon. Of the original party composition only two characters survived the battle at Schloss Caromarc.

LG Human Paladin of Iomedae
CG Human Evoker

The new members are:
LN Human Fighter
NG Human Ranger
NG Human Inquisitor of Pharasma

Let's hope they have a better chance than the original party (although I don't think so..)


Having returned to the game after 3 years (give or take) I have to remember a lot of stuff!

The question is regarding attacks of opportunity and the feat Combat Reflexes. The rules clearly state "If you have the Combat Reflexes feat, you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity)."

So what exactly constitutes a "given opportunity"? Does a character with combat reflexes makes two attacks of opportunity in the same round, against the same opponent who fires two arrows?


Great job Steev42! I've already ran Curse of the Crimson Throne in 3.5, but I'm now thinking of running it for a new group using pathfinder rules. So your conversions are invaluable! Thanks!!


I've ran this module in 3.5 about a year ago. It was great, although a bit tough. Now for your questions:

1) We didn't level up during the adventure since it all happens during one night.

2) I used the NPCs to help my players during battles. I think it makes sense for everyone to contribute, since they are all in a dire situtation together.


Just a few thoughts on the modules I've ran or played:

Tomb of the Iron Medusa: An excellent module featuring interesting combats and a rich backstory. Well done!

No Response From Deepmar: Couldn't find anything interesting in this module. Especially the story seemed bland..

Crypt of the Everflame: A tough dungeon-crawl, not ideal for inexperienced players.

Masks of the Living God: A great module not for combat-oriented players. Really enjoyed it!

Fangwood Keep: Played it recently, and had fun with it.


Name: Lorenzo Feodor
Race: Human (Varisian)
Class/Level: Inquisitor of Pharasma 6
Adventure: Trial of the Beast
Location: Schloss Caromarc
Catalyst:

Spoiler:
Crashed to death by the Aberrant Promethean. Had a chance to run away, but didn't take it...


Name: Lucian
Race: Human
Class/Level: Cleric of Pharasma 6
Adventure: Trial of the Beast
Location: Schloss Caromarc
Catalyst:

Spoiler:
Crashed to death by the Aberrant Promethean. Never stood a chance..


Name: Alezandaru
Race: Human
Class/Level: Fighter 6
Adventure: Trial of the Beast
Location: Schloss Caromarc
Catalyst:

Spoiler:
The party decided to open all three doors leading to a certain black pudding at the same time (aka splitting). The poor fighter failed to close his door when everyone else did, and got devoured by the ooze. They didn't even find his bones...


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Name: Alezandaru
Race: Human (Varisian)
Class/Level: Fighter 4
Adventure: Trial of the Beast
Location: Karb's Isle Sanatorium (basement)
Catalyst:

Spoiler:

Alezandaru was the first to descend and was ambushed by 4 ghasts. He failed his second paralyzation saving throw, and two of the ghasts kept biting him until he died.


Name: Father Lucian
Race: Human (Varisian)
Class/Level: Cleric of Pharasma 3
Adventure: Haunting of Harrowstone
Location: Nevermore ward
Catalyst:

Spoiler:
Getting bitten by dire rats summoned from the Splatterman (and an empowered magic missile).


Name: Sir Tiberius Kane
Race: Human
Class/Level: Paladin of Iomedae 3
Adventure: Haunting of Harrowstone
Location: Nevermore ward
Catalyst:

Spoiler:
Getting hit by 2 maximized magic missiles from the Splatterman.


Gluttony wrote:
paredrus wrote:

Just started running Haunting of Harrowstone for my group of players (all male):

LG Human Paladin of Iomedae
NG Human Cleric of Pharasma
NG Human Inquisitor of Pharasma
NG Human Fighter
CG Human Evoker

An entirely good-aligned party, nice.

I've yet to get a group who'll do that of their own free will. I look forward to the day it finally happens.

Well it's not entirely free will.. I strictly forbid evil alignments, and I strongly discourage even neutral ones. I like my players to be heroes! As Pendagast says used to be the norm back then.


Just started running Haunting of Harrowstone for my group of players (all male):

LG Human Paladin of Iomedae
NG Human Cleric of Pharasma
NG Human Inquisitor of Pharasma
NG Human Fighter
CG Human Evoker


Max hp for first level, and then roll two die and keep the better result.


Back in the days, when I ran this, I created cards with 3 different checks with different DCs. Each card had an easy, a moderate and a hard DC, with different rewards depending on the check. My players had a blast and still remember the chase as one of the memorable moments in our gaming table.


What dartnet ment, from my point of view, is the idea of running only Shattered Star, but in game at the same time as the other three campaigns.

I would wait to read the entire Shattered Star AP before trying something like that, but for now, I think the intention of ths AP is to revisit old locations, meet old friends etc, so your idea kind of ruins this intention.


As a DM: The group is somewhere in the Storval Plataeu (RotR)
As a DM: The group is somewhere in Andoran, helping the new goverment establish control.
As a Player: Somewhere near the Mwangi Expanse, searching for an ancient city.


...because every fight should be played hand to hand. The honorable way!


When we played this final fight, the players won with relative ease. The main reason is she cannot do enough damage to present a serious threat. By the time the players reached the final fight, they all had some way to fly (as expected in these levels).


Ninja would be a good choice. In our game, years ago, we had a female elf rogue who took the mantle of Blackjack.


Depends on party composition. If there is a healer (or two??) you should all concentrate on killing the monsters faster. But when no healers exist and surviving becomes more difficult, you should focus on defending and holding out.


As a DM I forbid conflicting alignments for the PCs. I rarely allow Neutral PCs and never Evil ones. So no PvP ever happens on my table.


Posting only about the APs I've ran as a DM, played as a PC or read:

Shackled City (PC): Flood Season
Rise of the Runelords (DM): Hook Mountain Massacre
Curse of the Crimson Throne (DM): Seven Days to the Grave
Second Darkness (read): Children of the Void
Legace of Fire (read): Howl of the Carrion King
Carrion Crown (read): Trial of the Beast / Haunting of Harrowstone (can't decide between them)


Every wizard/sorcerer/cleric in my campaigns use read magic to identify the scroll. To be exact, they try reading it with Spellcraft, and use read magic when the check fails.

Magic is written in a different notation and no commoner should be able to read it.


There is nothing that prohibits you from ending your movement with a diagonal, as long as you still have "feet of movement" to spend.


We are now at the start of book 4:

Human Wizard
Human Fighter (disarm build)
Dwarf Ranger (archer)
Human Paladin of Iomedae
Half-Elf Mystic Theurge of Desna


Name of PC: Gerald Arrowswift
Race/Class/Level: Dwarven Ranger 10
Adventure: Fortress of the Stone Giants
Catalyst: A bunch of stones from a giant
Story:

Spoiler:
Trying to defend Sandpoint against the giants, the dwarven ranger Gerald spotted Teractinus searching the Old Light. He quickly moved in to investigate along with Dienekes, the human fighter. Unfortunately for them the stone giant found the time to bury Gerald under a heap of rocks (favored enemy: dwarves helped a lot).


Considering the Academae, I'm more inclined towards an alternative explanation. Perhaps they were discovered by some high level wizard of the Academae, one who struck a deal with them never to reveal their true existence in exchange for power.

Just food for thought..


Name: Alinica
Class/Level: Wizard 2
Adventure: Burnt Offerings
Catalyst: fool me twice, shame on you...

Story:

Spoiler:
After selling everything they had, and calling favors here and there, the PCs managed to cast a raise dead spell on their fallen comrade, the wizard Alinica. The moved once more for Thistletop. This time they didn't fall from the bridge. But when they arrived onto the island, the goblins unleashed an attack on them. In the aftermath of the battle, 3 character's laid down unconscious, and the dwarf ranger tried to heal them. He started with the paladin, then the cleric. When he arrived at Alinica's body, he found her dead...


Name: Alinica
Class/Level: Wizard 3
Adventure: Burnt Offerings
Catalyst: falling from bridges..

Story:

Spoiler:
During the initial investigation of Thistletop, the party tried to cross the bridge disregarding its state. Three PCs fell to the water, but only the wizard Alinica drowned, since she was not healed after the encounter with the druid.


I've just started playing Rise of the Runelords and this font would be great for some props I'm preparing.

If possible please send to

Spoiler:

p (dot) salteas (at) gmail (dot) com

Thanx a lot


Indeed, favored enemy: humanoid(giant) is a must. I want to make it a prestige class, despite the fact that it is not prestigious - due to the nature of who signs up - because this certain player loves the idea of joining a Golarion-specific prestige class.

Spoiler:
I'll just wait and see the outcome of their visit to HM, and give my players the choice to possibly rebuild the Order.


I was wondering, is there a prestige class for the Order of Black Arrows somewhere? I can't seem to find one.

One of my players is a dwarven ranger eager to join the Black Arrows


Sczarni

Tiefling: Oni-Spawn (Hungerseed)

STR 16 (+2)
DEX 12
CON 14
INT 12
WIS 14 (+2)
CHA 7 (-2)

Languages: Common, Abyssal, Aklo, Skald

Race: Swap Fiendish Sorcery for Prehensile tail. Switch Skilled for Beguiling Liar.

Traits:
Restless Wayfarer: Knowledge Local as class skill. Skald for language
???

Feats: Monstrous Mask
Inquisitor: Gorrum
Inquistion: Conversion

Skills: Intimidate, Bluff, Knowledge:Nature, Knowledge Local, Linguistics (Aklo), Perception, Survival.

Spells:
0: Detect Magic, Detect Poison, Guidance, Resistance.
1: Cure Light Wounds, ???

--------------

The idea is being useful in combat, hitting things with the Greatsword and calling down Judgments in the bigger fights. On top of that, I'd like to flesh out his knowledge as he levels, which are always useful for in and out of combat.

Out of combat, thanks to the Conversion Inquisition, he'd be a competent face. Lying and threatening people as needed, which is what you want to see with a Tiefling. (a chunky +12 Intimidate and +11 to Lie at level 1)

I really just need to know if I'm missing anything obvious here.

Sczarni

PFS build rules, looking to build a bad ass demon slayer.

I really like the flavour that Hellknights offer and I'm considering Paladin onto Hellknight. How would you build a Hellknight? If there are other options out there, I'm open to them!

I have a boon that opens up Nagaji, Wayang and Kitsune, if that affects anything.

Sczarni

Take Skill Focus: Knowledge:Arcana from the Half Elf at creation.

At level 3 take Eldritch Heritage: Arcane. (Bonded Item for a floating extra spell slot)

With this, at level 6 I can cast Paragon Surge, and select the feat "Expanded Arcana" and open up a choice of any of the Cleric/Oracle on the fly.

At level 11 when I cast Paragon Surge again and instead of Expanded Arcana, I opt for Improved Eldritch Heritage. Which lets me choose one spell from the Sorcerer / Wizard spell list and put it on mine.

Have I found a back door into Arcane & Divine casting or does it not work?

Sczarni

Finally playing through Rise of the Runelords for the first time (no spoilers please!) and finally playing a full caster. I *think* I'm doing something clever here. But if history has taught me anything, it's when I think I'm being clever I should probably consult advice.

CN Half Elf

STR 10
DEX 14
CON 12
INT 10
WIS 10
CHA 17(+2)

Dual Cursed: Haunted and Consumed(doesn't improve).
Dark Tapestry

Revelation: Misfortune
Spell Focus: Enchantment
Skill Focus: Knowledge Arcana

Longspear as my weapon of choice, using Aid Another a lot to help out melee.

Is there a better first level feat for me?

First level Spells: Murderous Command, Bless, Haze of Dreams

Here's the plan:

Progress as usual (probably doing the healing) in the lower levels.
Take Skill Focus: Knowledge:Arcana from the Half Elf at creation.
At level 3 take Eldritch Heritage: Arcane. (Bonded Item for a floating extra spell slot)

With this, at level 6 I can cast Paragon Surge, and select the feat "Expanded Arcana" and open up a choice of any of the Cleric/Oracle on the fly.

It gets even more interesting at level 11 when I cast Paragon Surge again and instead of Expanded Arcana, I opt for Improved Eldritch Heritage. Which lets me choose one spell from the Sorcerer / Wizard spell list and put it on mine.

What I hope this does is make my character more useful by being able to pull those incredibly situational spells out of the bag when needs arise. Reduce the "oh, I would sell our bard for a scroll of X" moments.

Thoughts? Advice?

Sczarni

Going to be playing the Shattered Star AP soon and want to build play as a a Dragon Disciple. I'm not looking to be the big hitter but I wouldn't mind playing a versatile character.

After the first 5 levels, I'm going to go straight Dragon Disciple, up to 15. I don't know what level the AP goes up to but that should be enough, right?

Anyway here he is. 20pt buy, 2 traits.

Aasimar, Angelkin.

Magical Knack (+2 Spellcaster level)
Underlying Principles (+1 UMD, class skill)

STR 18 (+2 Racial, +1 Level 4)
DEX 7
CON 14
INT 12
WIS 14
CHA 16 (+2 Racial)

1. Oracle (Lore; Sidestep secret, Lame)
2. Barbarian
3. Sorcerer (Draconic, Golden)
4. Sorcerer
5. Sorcerer

Attack:
+6 to hit +4 damage. Not sure about what weapon to take yet.

Defense:
AC: 20 (10 +6 from Armor, +3 from Charisma, +1 Natural)
Saves: Fort 5, Reflex 5, Will 7
Resistances: acid, cold, electricity, fire resistance; 5

Feats: Really drawing a blank here. I'm not going to be useless in a fight but is Power Attack going to be worth it? I'll have a very limited +2 BAB until level 7. Maybe Skill Focus: Knowledge Planes and get the Abyssal Powers as I level?

So is this going to be okay? The group I'm going to be playing with optimise quite a bit so I don't want to be left behind.

Sczarni

I'm trying to build a PFS character that's brilliant with blade and book. The fluff being he's a the son of a noble Elven family that finally let the guy out of the library and adventure off on his own. He's not sheltered, he's just the kid who's parents were a bit too overprotective.

What I've come up with so far:

Elf, Lore Warden.

STR 10
DEX 16
CON 12
INT 16
WIS 12
CHA 13

Traits: Scholar of The Great Beyond, Anatomist

Feats
1. Weapon Finesse, Noble Scion (of Lore)
2. Combat Expertise, Improved Trip
3. Breadth of Knowledge
4.
5. Improved Unarmed Strike
6. Kirin Style
7. Greater Trip
8.
9. Kirin Strike
10.
11.
12. Kirin Path

The idea being a secondary combat guy, identifying the weaknesses of enemies and (in later levels) exploiting them.. all the time wielding a traditional Elven Curve Blade, of course.

As you can probably guess, I'm going for a more rounded character than optimised.

I'm just reluctant to use Feat slots that could be used for something under 'General' that could help identifying creatures. I know there's Scholar but can you take that more than once?

Anyway, any help would be much appreciated!

Sczarni

I want to run The Haunting of Harrowstone for our weekly group and thought that I might treat myself to some accessories while I'm ordering the book.

Does anyone have any recommendations for certain products that give the campaign that extra bit of oomph?

Any help is much appreciated!

Sczarni

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So I rolled up a new 1st level character for PFS to play a Thornkeep module (it was awesome). I rolled up a Gunslinger (Musket Master) and had a huge amount of fun with it and I think I want to make this my primary PFS character.

Stats:
Str 10
Dex 19
Con 10
Int 12
Wis 14
Cha 10

Human
Feats: Point Blank Shot, Precise Shot.
Traits: Reactionary and Vagabond Child

My thinking was to bring it up to level 3 This would mean by then I'd have reloading as a free action and rapid shot.

Then at level 4 take a dip into Wizard, specifically Foresight school. This grants a +1 on initiative, always being able to act in a surprise round and that neat Prescience ability (for important, 'lord, please don't let my gun jam now' shots). That would bring my initiative up to a monstrous +14 (+5 dex, +1 forewarned, +4 familiar, +2 trait +2 Gunslinger Initiative) I would also get true strike as a spell (which also conveniently has no somatic components).

What I'm hoping with this build is that at the start of the round, I'll always be able to get two shots off which are essentially always just need to hit 10+size+deflection.

First question: Is it really worth losing the +1 BAB and being a level behind? Secondly, does the crunch all add up?