We are finishing the first book before Christmas. We decided that all the players make characters form Advanced Class Guide. The party composition is as follows: Dahren: Garundi Arcanist
We started the campaign tonight with great expectations! The characters are: Fulgora - Female Dwarf Druid of Gozreh
Name: Prince Darhrehn
Spoiler: After having 4 negative levels from Acrietia the dread wight monk, he failed his fortitude saving throw against Auren Vrood's Circle of Death in the 1st round of combat.
Name: Sir Tiberius Kane
Spoiler: The werewolves bullrushed him from the top of the ancient Desnan temple and he fell to the ground taking 100hp damage (aka braking his neck). Also the wizard did not prepare a feather fall spell.
LazarX wrote:
So, in your opinion, the "given opportunity" is the full attack action?
We're just rebooting the campaing after almost 3 years, at the start of Broken Moon. Of the original party composition only two characters survived the battle at Schloss Caromarc. LG Human Paladin of Iomedae
The new members are:
Let's hope they have a better chance than the original party (although I don't think so..)
Having returned to the game after 3 years (give or take) I have to remember a lot of stuff! The question is regarding attacks of opportunity and the feat Combat Reflexes. The rules clearly state "If you have the Combat Reflexes feat, you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity)." So what exactly constitutes a "given opportunity"? Does a character with combat reflexes makes two attacks of opportunity in the same round, against the same opponent who fires two arrows?
I've ran this module in 3.5 about a year ago. It was great, although a bit tough. Now for your questions: 1) We didn't level up during the adventure since it all happens during one night. 2) I used the NPCs to help my players during battles. I think it makes sense for everyone to contribute, since they are all in a dire situtation together.
Just a few thoughts on the modules I've ran or played: Tomb of the Iron Medusa: An excellent module featuring interesting combats and a rich backstory. Well done! No Response From Deepmar: Couldn't find anything interesting in this module. Especially the story seemed bland.. Crypt of the Everflame: A tough dungeon-crawl, not ideal for inexperienced players. Masks of the Living God: A great module not for combat-oriented players. Really enjoyed it! Fangwood Keep: Played it recently, and had fun with it.
Name: Alezandaru
Spoiler: The party decided to open all three doors leading to a certain black pudding at the same time (aka splitting). The poor fighter failed to close his door when everyone else did, and got devoured by the ooze. They didn't even find his bones...
Name: Alezandaru
Spoiler: Alezandaru was the first to descend and was ambushed by 4 ghasts. He failed his second paralyzation saving throw, and two of the ghasts kept biting him until he died.
Gluttony wrote:
Well it's not entirely free will.. I strictly forbid evil alignments, and I strongly discourage even neutral ones. I like my players to be heroes! As Pendagast says used to be the norm back then.
What dartnet ment, from my point of view, is the idea of running only Shattered Star, but in game at the same time as the other three campaigns. I would wait to read the entire Shattered Star AP before trying something like that, but for now, I think the intention of ths AP is to revisit old locations, meet old friends etc, so your idea kind of ruins this intention.
Posting only about the APs I've ran as a DM, played as a PC or read: Shackled City (PC): Flood Season
Name of PC: Gerald Arrowswift
Spoiler: Trying to defend Sandpoint against the giants, the dwarven ranger Gerald spotted Teractinus searching the Old Light. He quickly moved in to investigate along with Dienekes, the human fighter. Unfortunately for them the stone giant found the time to bury Gerald under a heap of rocks (favored enemy: dwarves helped a lot).
Name: Alinica
Story:
Spoiler: After selling everything they had, and calling favors here and there, the PCs managed to cast a raise dead spell on their fallen comrade, the wizard Alinica. The moved once more for Thistletop. This time they didn't fall from the bridge. But when they arrived onto the island, the goblins unleashed an attack on them. In the aftermath of the battle, 3 character's laid down unconscious, and the dwarf ranger tried to heal them. He started with the paladin, then the cleric. When he arrived at Alinica's body, he found her dead...
Name: Alinica
Story:
Spoiler: During the initial investigation of Thistletop, the party tried to cross the bridge disregarding its state. Three PCs fell to the water, but only the wizard Alinica drowned, since she was not healed after the encounter with the druid.
Indeed, favored enemy: humanoid(giant) is a must. I want to make it a prestige class, despite the fact that it is not prestigious - due to the nature of who signs up - because this certain player loves the idea of joining a Golarion-specific prestige class. Spoiler: I'll just wait and see the outcome of their visit to HM, and give my players the choice to possibly rebuild the Order.
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Tiefling: Oni-Spawn (Hungerseed) STR 16 (+2)
Languages: Common, Abyssal, Aklo, Skald Race: Swap Fiendish Sorcery for Prehensile tail. Switch Skilled for Beguiling Liar. Traits:
Feats: Monstrous Mask
Skills: Intimidate, Bluff, Knowledge:Nature, Knowledge Local, Linguistics (Aklo), Perception, Survival. Spells:
-------------- The idea is being useful in combat, hitting things with the Greatsword and calling down Judgments in the bigger fights. On top of that, I'd like to flesh out his knowledge as he levels, which are always useful for in and out of combat. Out of combat, thanks to the Conversion Inquisition, he'd be a competent face. Lying and threatening people as needed, which is what you want to see with a Tiefling. (a chunky +12 Intimidate and +11 to Lie at level 1) I really just need to know if I'm missing anything obvious here.
PFS build rules, looking to build a bad ass demon slayer. I really like the flavour that Hellknights offer and I'm considering Paladin onto Hellknight. How would you build a Hellknight? If there are other options out there, I'm open to them! I have a boon that opens up Nagaji, Wayang and Kitsune, if that affects anything.
Take Skill Focus: Knowledge:Arcana from the Half Elf at creation. At level 3 take Eldritch Heritage: Arcane. (Bonded Item for a floating extra spell slot) With this, at level 6 I can cast Paragon Surge, and select the feat "Expanded Arcana" and open up a choice of any of the Cleric/Oracle on the fly. At level 11 when I cast Paragon Surge again and instead of Expanded Arcana, I opt for Improved Eldritch Heritage. Which lets me choose one spell from the Sorcerer / Wizard spell list and put it on mine. Have I found a back door into Arcane & Divine casting or does it not work?
Finally playing through Rise of the Runelords for the first time (no spoilers please!) and finally playing a full caster. I *think* I'm doing something clever here. But if history has taught me anything, it's when I think I'm being clever I should probably consult advice. CN Half Elf STR 10
Dual Cursed: Haunted and Consumed(doesn't improve).
Revelation: Misfortune
Longspear as my weapon of choice, using Aid Another a lot to help out melee. Is there a better first level feat for me? First level Spells: Murderous Command, Bless, Haze of Dreams Here's the plan: Progress as usual (probably doing the healing) in the lower levels.
With this, at level 6 I can cast Paragon Surge, and select the feat "Expanded Arcana" and open up a choice of any of the Cleric/Oracle on the fly. It gets even more interesting at level 11 when I cast Paragon Surge again and instead of Expanded Arcana, I opt for Improved Eldritch Heritage. Which lets me choose one spell from the Sorcerer / Wizard spell list and put it on mine. What I hope this does is make my character more useful by being able to pull those incredibly situational spells out of the bag when needs arise. Reduce the "oh, I would sell our bard for a scroll of X" moments. Thoughts? Advice?
Going to be playing the Shattered Star AP soon and want to build play as a a Dragon Disciple. I'm not looking to be the big hitter but I wouldn't mind playing a versatile character. After the first 5 levels, I'm going to go straight Dragon Disciple, up to 15. I don't know what level the AP goes up to but that should be enough, right? Anyway here he is. 20pt buy, 2 traits. Aasimar, Angelkin. Magical Knack (+2 Spellcaster level)
STR 18 (+2 Racial, +1 Level 4)
1. Oracle (Lore; Sidestep secret, Lame)
Attack:
Defense:
Feats: Really drawing a blank here. I'm not going to be useless in a fight but is Power Attack going to be worth it? I'll have a very limited +2 BAB until level 7. Maybe Skill Focus: Knowledge Planes and get the Abyssal Powers as I level? So is this going to be okay? The group I'm going to be playing with optimise quite a bit so I don't want to be left behind.
I'm trying to build a PFS character that's brilliant with blade and book. The fluff being he's a the son of a noble Elven family that finally let the guy out of the library and adventure off on his own. He's not sheltered, he's just the kid who's parents were a bit too overprotective. What I've come up with so far:
Elf, Lore Warden. STR 10
Traits: Scholar of The Great Beyond, Anatomist Feats
The idea being a secondary combat guy, identifying the weaknesses of enemies and (in later levels) exploiting them.. all the time wielding a traditional Elven Curve Blade, of course. As you can probably guess, I'm going for a more rounded character than optimised. I'm just reluctant to use Feat slots that could be used for something under 'General' that could help identifying creatures. I know there's Scholar but can you take that more than once? Anyway, any help would be much appreciated!
So I rolled up a new 1st level character for PFS to play a Thornkeep module (it was awesome). I rolled up a Gunslinger (Musket Master) and had a huge amount of fun with it and I think I want to make this my primary PFS character. Stats:
Human
My thinking was to bring it up to level 3 This would mean by then I'd have reloading as a free action and rapid shot. Then at level 4 take a dip into Wizard, specifically Foresight school. This grants a +1 on initiative, always being able to act in a surprise round and that neat Prescience ability (for important, 'lord, please don't let my gun jam now' shots). That would bring my initiative up to a monstrous +14 (+5 dex, +1 forewarned, +4 familiar, +2 trait +2 Gunslinger Initiative) I would also get true strike as a spell (which also conveniently has no somatic components). What I'm hoping with this build is that at the start of the round, I'll always be able to get two shots off which are essentially always just need to hit 10+size+deflection. First question: Is it really worth losing the +1 BAB and being a level behind? Secondly, does the crunch all add up? |