Chelish Flesh Golem

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Organized Play Member. 105 posts (9,451 including aliases). 1 review. 1 list. No wishlists. 20 Organized Play characters. 77 aliases.


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So what do we have so far? Then I can choose what might most suit this game. :)


dot


okey that didn't work.


this will definantly be interesting...


Dark Sasha wrote:
overfiend_87 wrote:
Will it be available on Paizo website like other FrogGod Games stuff in the store?

I am not sure on that. I doubt the print version will be as there is a limited print run and lots of persons have spoken up about preordering. If you want to be certain of getting a copy, I would hit up Frog God's website and do it there.

Link

I live in the UK so it would be much easier (and cheaper) if I could buy it in PDF. Asked bill questions via email but he gave me the minimum of answers like a cleric's divination.


Will it be available on Paizo website like other FrogGod Games stuff in the store?


past few times I've lost my tabs and lost this thread, so dotting. DM Aron this is btw.


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James Jacobs wrote:

My general assumption is that PCs won't be Azlantis, because of the fact that they're more or less extinct. The reason we put them in the book at all is because there ARE some Azlantis still out there... mostly in the form of ancient undead remnants from Azlant or Thassilon, but they still count!

The possibility of modern Azlantis still surviving into this day is certainly out there, but such an event would likely be played up as a key event or surprise in an adventure in print rather than us ever saying "go ahead and play Azlanti humans as PCs with Paizo's blessing."

or as the book says: "Ancient Azlanti could be introduced into a game via a number of different methods, such as by released from a temporal stasis effect, restored to freedom from an imprisonment, or even resurrected by powerful artifacts or ancient magic capable of restoring life to someone thousands of years dead. There could even be pockets of pureblooded Azlanti dwelling still in remote and well-hidden locations."

Also Rise of the Runelords had Thessalonians still alive and kicking after all those years (admittedly only skimmed over the pages of the AP whilst posting up conversions online.) so there could indeed be some secret city hidden inside a mountain of somekind, using powerful illusion magic to block any and all entrances or even might have fled to another dimension like the Elves did during the age of darkness.


Dempthal wrote:
It says that all stats gain a +2 bonus to scores. It does not change the rest of the human race, just add. This can be confirmed in Hero Lab as well, as you will still have to choose to add the +2 to your stats.

Actually herolab has the +2 paled out meaning they don't gain it.


1 person marked this as a favorite.
Dempthal wrote:
overfiend_87 wrote:

Atlanti, pureblood are a powerful race where they add +2 to all ability scores.

What I'm curious about is would you allow one if you allowed all core and other slightly powerful races like Tiefling, Aasimar, Tengu and ect?

I'm just asking about a balance issue not if you'd allow it due to them all supposidly being dead when Aroden fell.

Personally, I have no problem at all with the PC playing that race. As it stands they are above average race than most humans. The average human being a 10 stat, so I have told those in my group that they must keep a 10 in all the stats leaving them all at 12 with the race bonus. It would not make sense to me to let them lower any score in order to get more points for other stats since they are an older human race. I also do not let them put the additional +2 stat of humans in a stat that would let it go over level 20. All in all, they never end up overpowered because most classes only use 2 main stats. The rest of the stats only help with save and skills which don't help tons.

I'm pretty sure +2 on every stat removes the normal human's +2 to any stat. Also that's a very good point as the other stats don't help a ton. Probably could mage a mystic thurger if allowed to lower scored but as you said, you don't let your players lower any scores.


sunbeam wrote:

?

Is that a proposed house race? Or has that been published somewhere? I don't see how people get all these books.

iy's in the inner world sea guide under azlanti, page 12.


Atlanti, pureblood are a powerful race where they add +2 to all ability scores.

What I'm curious about is would you allow one if you allowed all core and other slightly powerful races like Tiefling, Aasimar, Tengu and ect?

I'm just asking about a balance issue not if you'd allow it due to them all supposidly being dead when Aroden fell.


Dot

Don't mind me, just having a look in as I'm currently on the second part. I love the intro you've done for everyone, very nice and I did the same things with my players.

Here is something of a suggestion:

DM only, no peeking:

I found with Gaedren Lamm's hide out it's not mentioned where the entrance to his little lower ground area is, yet it states that the half-orc and other friends do sit with him. No where does it say how they get down there so I assume you could add description of a trap door that leads down with a ladder, or they climb down the rope that's tied to the bucket, usually filled with items from his Lamms. Just trying to help as it seems to be a oversight of the AP.


DM Wellard wrote:
Chances are if you refuse to explain something or restrict her she'll Google it and that could result in a traumatised child.

Yeah reason when I got older and started to believe if I had kids I wouldn't censor them is because of that and with the stuff you can get under a google search.

I agree with DM Wellard that you should tell her or atleast explain it only very slightly explain it as he suggested: Tell her Necrophilia is doing evil things with dead people and she'll probably accept it.


I'd certainly make one. Long science fiction and could always link it to something to do with the Numeria and the space ship that crashed there.


mdt wrote:


Frankly, Viktyr's posts remind me almost exactly of the 'Anti Mutant League' diatribes in Marvel comics. Mutants is dangerous, must kill all mutants because mutants could hurt us. THey are not human, they are monsters.

Yeah I agree, sounds a lot more like that than my origonal comparison.


Viktyr Korimir wrote:
Mikaze wrote:
The party murdered a traumatized victim of rape. Right after she gave birth.

They killed a monster. What happened to her was horrible, but it doesn't make her any less of a monster. It doesn't change the fact that any reasonable person would have felt an obligation to put her down, and the party should be lauded for having done so.

overfiend_87 wrote:
I agree with you. From the sounds of this he's just beating the crap out of a defenceless woman who hasn't harmed him...

Except for having turned him to stone the first time, and still being fully capable of turning him to stone again. Not to mention the head full of poisonous snakes.

You people are making a real big deal out of what happened to her, but you're forgetting what she was.

the whole highlighting of monster makes this senario sounds like one from Dr Frankenstein and about his monster. Where as with Frankenstein's monsters it was a unintelligent construct, this was a intelligent creature who was indeed begging for mercy and as Viktyr missed, the guy said it was her child that she was forced to bear which petrified the monk.

Now I'm not saying it was a incredibly evil act, it was slightly evil since the creature was surrendering and had nothing to do with the combat, but I'm not taking into account her background. It's still evil to kill someone who is surrendering, but not enterily unpresidented as she may decide to turn on them being a inheritantly evil creature, but also it might decide to attack innocent civilians at a later date so evil...yes, but not alignment changing evil. Like I said before, would only change alignment if he has done many other morally questionable things.


I can see the thinking behind this and commend it. Touch AC it total b~!!!#!+, especially with how innaccurate the type of weapons they use are historically and only magical weapons with brilliant energy can hit touch AC.

I'm sure everyone has heard this argument 50 times before. Id be all for a much nasier crit and flatfooted as bullets should be far harder to dodge, though so are crossbows so I'd instead say they hit normal AC, but get a far nastier crit.

This is a big problem because of Numerian technology. As the picture shows in the inner world sea guide you see a large robot, both firing two machine guns and a laser weapon on it's scorpion-like tail.

If these old fashioned weapons hit touch AC, then what advantage above the old guns would these alien and futuristic weapons have? I can assume energy weapons would have the effect of brilliant energy as the picture of the Technic League Captain has a glowing green energy sword. I also suggest that only energy weapons, both mellee and ranged should hit touch AV like the Druid's flame blade spell.

That's one of the big issues that I'd just realised is that how do you make the futuristic weapons more powerful if these old fashioned and quite weak weapons aim for tough AC already?


Abraham spalding wrote:

I would go with evil -- but not alignment changing evil.

IF this medusa really didn't attack them, and has simply curled up while begging for mercy that is.

IF the medusa has been fighting them, and stops then proceeds to beg for mercy like this, I'm still thinking evil... but at such a low end that I wouldn't drop someone's alignment for it.

******

Part of my thought on this is the fact that the monk is doing this out of spite. He's hitting her because he was hurt by her baby. It isn't a rationed out, "we can't take a chance" it's "Her baby hurt me, and I don't care I'm going to hurt her too."

That is clearly not good to me, and well within evil -- he doesn't have law on his side, he doesn't have rational on his side, it's simply a chance to "get even" and "hurt her".

I agree with you. From the sounds of this he's just beating the crap out of a defenceless woman who hasn't harmed him and has been harmed from being forced to bare a mutant child and burned horribly, now she bows down, begging for mercy and gets a angry monk beating the crap out of her.

If it were a Coup de Grace I'd be fine with it as it would end her suffering and put her into a better place, but as the poster said, he jus started pummelling her making this a slow and painful death.

Evil, but not so evil as to be an alignment change, unless he's done other questionable acts that would stack with this.


"Suny" wrote:

OOoopsie! Misseded it by that much!

*Holds finger and thumb just apart.* (^_^)

same here, lol. Well hope your replacements go well :)


What races are allowed? Just the core or more?


Arbot Wulfiron wrote:
overfiend_87 wrote:
Arbot Wulfiron wrote:
Roll for wealth just so I can plan equipment properly 5d6 x 10 = 220 gp.
roll? I was assuming the average...
My apologies for assuming. I saw that there were no instructions about starting wealth, so I went with the instructions in the character creation section in the CRB.

Will have to wait for the DM as he hasn't specified.


Arbot Wulfiron wrote:
Roll for wealth just so I can plan equipment properly 5d6 x 10 = 220 gp.

roll? I was assuming the average...


Give me a sec and I'll throw my hat into the ring. Just have to do some changes on a character I already premade. What's the point-buy or roll for attributes or something?


I'd say gnomes simply because:

A: Gnomes are known to be a lot more open in any sexual situation where as Dwarfs are often always inside and very private.

B: Gnomes are less muscular physically and have a much more slender body where Dwarfs appear to be built rock hard like the very stone they carve.

C: Gnomes gain +2 to Charisma whilst Dwarfs have a -2.

D: Gnomes are far more outgoing and Dwarfs often guarded about saying anything to anyone unless they get to know that person.

Those are my arguments :D.

Gnomes FTW!


markofbane wrote:
So... more of a taunt, then? Okay, I can see that. :)

lol, nah I just love talking about new stuff I get, plus I have one of those fancy titles too.

Mostly just working on posting up monsters for d20pfsrd. Posted loads in the conversion queue, but of course they're AP related so shhh..can't talk about those.


Just thought I'd say, wahoo, pathfinder adventure path subscriber :D

Starting with this: Pathfinder Adventure Path #43: Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG)


DM Wellard wrote:

Still waiting for one more player.. Overfiend are you still with us?

Anyone else interested in case he isn't an Arcane caster of any type or a dex based fighting type would be most suitable

yeah I've already replied as William. I'm on the discussing thread but not given a link to the main game if there is a existing thread.


dotting


dotting


I've been waiting for one of these to start for weeks!

I'm going for it. I assume by 7 core races you mean just the ones in the core rulebook no Tiefling, Asimar or Tengu.

I'll just take a look through my characters, think I'll go for a fighter in the group.

Also, dotting


I'm the player for Jan Whetstone.


Would definantly love ot give this a try, but I think one kingmaker is enough at a time otherwise I'll get my wires crossed over what the group did and ect.

Dotting


Forgot to do this "Dotting"


For the life of me I can't remember why I didn't dot this fourm. Loved what you said there, though I'm sure the monk won't, lol. Dotting.


Can't speak for Xealot since he has dissappeared but I'll have to decline. The game had us overpowered and the encounters hadn't been altered and there were far too many people in the group to have any fun and it made waiting for my turn and when I woke the next day there were several people waiting for my turn. Not to mention the single ability point every 2 levels and feat every level made us all too powerful. Sorry if I sound like I'm being rough, but you also need to spend more time with the roleplaying so I became instantly bored with no real conversation with Oleg and Svetlana. I knew nothing about why we were even there and had very little to motivate my character for even being here. I suggest looking at DM Alex K's kingmaker and you'll see what I mean.


Smerg wrote:
I go where the story goes, Ven. That is why I like ttrpgs (table top role playing games) instead of computer ones. The freedom to change the story and make it your own.

Agreed! I have actually heard from someone who made his own top 10 list online that there was this old PC game where you had total freedom. You could if you wanted go into a dungeon and spend your life grinding or go with the story. You had unlimited options from the sound of it and with Fallout 2 you could do whatever the hell you wanted after the game was completed and even though there was a main story, you could go about it any way. There's no mission I found for freeing the slaves in it, however I saved them anyway because I like being a good guy and saving them.

Seems that video games have been taking steps back, but Bioware have been trying to take them back forward with great story lines and gameplay. Been recently playing a old PC game, Planescape:Torment. Certainly pretty powerful in this game, more so than in Baldur's gate.


Kiptera Stiresong wrote:

I want to be clear, there is no animosity here. I'll agree with Venedictos, and continue to monitor thread for another week. Like I said before, Life Happens. Not looking for excuses/reasons just status.

Kiptera

Yeah I agree. I'll keep watching it and perhaps use Denis later for something else.


we're getting somewhere!


heh, I'm the DM and forgot to Dot. Dotting


dotting


Mercy Ülricsdottir wrote:

Back and forth, back and forth... At this rate, we'll talk so much we never level up. :P

Considering running my own PBP for Serpent's Skull... wondering if any of you would like to cross-pollinate, perhaps.

No thanks, soon to start running a second campaign that's a published adventure and I'm in a few already including this one. Personally I'm happy as long as we get exp for "defeating" the enemy which doesn't nessacerily mean killing them.


Me'mori wrote:
It's a bit meta for the choice, but I'm writing it off as Edan trying to anticipate what Godelina might need as she pursues what she's believes she's supposed to. In this particular case, he's just got an aptitude for magic.

Can't argue that being able to cast both divine and arcane spells is nice, however can't cast with armour on since it disrupts Arcane spell casting, however it does mean he gains the ability to use wands without a use magic device check and scrolls if I remember.


Me'mori wrote:

Yay! Multiclass! Edan's going into Wizard. As a story point, I suppose he's going to have to spend some time at the temple of Nethys, as well as the library, and the logistics of getting a spellbook will most certainly be interesting to see how they play out. =3

Actually that is a good question. Edan's going to be pressed for spells until he can acquire some. Same thing for the Arcane Bond, too. *ponder* This ought to be interesting.

HP:1d6+1

Cleric/Wizard? Really?

Sorry just don't like that mix personally, but might be more powerful later.


Kiptera Stiresong wrote:
[heavy sigh...]

I know dear, I know *rolls eyes*


Roll hitpoints? If so: 1d10 + 1 ⇒ (7) + 1 = 8


Me'mori wrote:

A bit of advice for you that keep getting your posts eaten. I don't know what the timeout limit for Paizo is, but it helps if you type it up elsewhere first (I use Notepad), and then cut&paste. It'll save you the pain of hitting "submit", and seeing it go to the store frontpage.

Incidentally, I have to say, "wow".. We're on practically the same posting schedule.

Well I was staying up late. About 1am I made some of those posts before heading to bed at 2.

I usually copy the post before posting it, but that one time I forgot.


Me'mori wrote:
*smiles at the compliment* Why thank you, but you know it takes two to have a consistent exchange, so half of that praise is yours. It's nice to find someone that works with the character. I've run across precious few that are willing to go into the amount of detail needed to maintain an exchange like we have.

True, very true. Would love to see the scene where Ushari would have to teach Godelina a bit about "the birds and the bees" and how she's try to interpret it when trying to win Edan's heart. She'd be very confused and not sure what to do.


Me'mori wrote:
overfiend_87 wrote:
Thought you would've bought a holy symbol?
Nah.. been making summoners and sorcerers and inquisitors lately... It honestly slipped my mind. Iomedae's symbol is a longsword, though. Since there's no standard size, he'll have a wooden one on a cord around his neck then. There is a symbol on his shield, though.

heh, I really like you're roleplay btw. Very talented. Would like to see how the relationship between the paladin and the cleric flourishes.


Me'mori wrote:

Huh. It occurs to me (now) that clerics need a Divine focus.. I forgot to check with the DM to see if the longsword that he carries would suffice as such.. Or would it have to be masterwork before it would count?

If not, Edan will have to say he lost his somewhere.

Thought you would've bought a holy symbol? You can easily get a wooden one, not too expensive and I'm sure the DM won't mind if you add it. Afterall you need the focus to channel energy.

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