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![]() Dark Sasha wrote:
I live in the UK so it would be much easier (and cheaper) if I could buy it in PDF. Asked bill questions via email but he gave me the minimum of answers like a cleric's divination. ![]()
![]() James Jacobs wrote:
or as the book says: "Ancient Azlanti could be introduced into a game via a number of different methods, such as by released from a temporal stasis effect, restored to freedom from an imprisonment, or even resurrected by powerful artifacts or ancient magic capable of restoring life to someone thousands of years dead. There could even be pockets of pureblooded Azlanti dwelling still in remote and well-hidden locations." Also Rise of the Runelords had Thessalonians still alive and kicking after all those years (admittedly only skimmed over the pages of the AP whilst posting up conversions online.) so there could indeed be some secret city hidden inside a mountain of somekind, using powerful illusion magic to block any and all entrances or even might have fled to another dimension like the Elves did during the age of darkness. ![]()
![]() Dempthal wrote:
I'm pretty sure +2 on every stat removes the normal human's +2 to any stat. Also that's a very good point as the other stats don't help a ton. Probably could mage a mystic thurger if allowed to lower scored but as you said, you don't let your players lower any scores. ![]()
![]() Atlanti, pureblood are a powerful race where they add +2 to all ability scores. What I'm curious about is would you allow one if you allowed all core and other slightly powerful races like Tiefling, Aasimar, Tengu and ect? I'm just asking about a balance issue not if you'd allow it due to them all supposidly being dead when Aroden fell. ![]()
![]() Dot Don't mind me, just having a look in as I'm currently on the second part. I love the intro you've done for everyone, very nice and I did the same things with my players. Here is something of a suggestion: DM only, no peeking: I found with Gaedren Lamm's hide out it's not mentioned where the entrance to his little lower ground area is, yet it states that the half-orc and other friends do sit with him. No where does it say how they get down there so I assume you could add description of a trap door that leads down with a ladder, or they climb down the rope that's tied to the bucket, usually filled with items from his Lamms. Just trying to help as it seems to be a oversight of the AP. ![]()
![]() DM Wellard wrote: Chances are if you refuse to explain something or restrict her she'll Google it and that could result in a traumatised child. Yeah reason when I got older and started to believe if I had kids I wouldn't censor them is because of that and with the stuff you can get under a google search. I agree with DM Wellard that you should tell her or atleast explain it only very slightly explain it as he suggested: Tell her Necrophilia is doing evil things with dead people and she'll probably accept it. ![]()
![]() mdt wrote:
Yeah I agree, sounds a lot more like that than my origonal comparison. ![]()
![]() Viktyr Korimir wrote:
the whole highlighting of monster makes this senario sounds like one from Dr Frankenstein and about his monster. Where as with Frankenstein's monsters it was a unintelligent construct, this was a intelligent creature who was indeed begging for mercy and as Viktyr missed, the guy said it was her child that she was forced to bear which petrified the monk. Now I'm not saying it was a incredibly evil act, it was slightly evil since the creature was surrendering and had nothing to do with the combat, but I'm not taking into account her background. It's still evil to kill someone who is surrendering, but not enterily unpresidented as she may decide to turn on them being a inheritantly evil creature, but also it might decide to attack innocent civilians at a later date so evil...yes, but not alignment changing evil. Like I said before, would only change alignment if he has done many other morally questionable things. ![]()
![]() I can see the thinking behind this and commend it. Touch AC it total bullshit, especially with how innaccurate the type of weapons they use are historically and only magical weapons with brilliant energy can hit touch AC. I'm sure everyone has heard this argument 50 times before. Id be all for a much nasier crit and flatfooted as bullets should be far harder to dodge, though so are crossbows so I'd instead say they hit normal AC, but get a far nastier crit. This is a big problem because of Numerian technology. As the picture shows in the inner world sea guide you see a large robot, both firing two machine guns and a laser weapon on it's scorpion-like tail. If these old fashioned weapons hit touch AC, then what advantage above the old guns would these alien and futuristic weapons have? I can assume energy weapons would have the effect of brilliant energy as the picture of the Technic League Captain has a glowing green energy sword. I also suggest that only energy weapons, both mellee and ranged should hit touch AV like the Druid's flame blade spell. That's one of the big issues that I'd just realised is that how do you make the futuristic weapons more powerful if these old fashioned and quite weak weapons aim for tough AC already? ![]()
![]() Abraham spalding wrote:
I agree with you. From the sounds of this he's just beating the crap out of a defenceless woman who hasn't harmed him and has been harmed from being forced to bare a mutant child and burned horribly, now she bows down, begging for mercy and gets a angry monk beating the crap out of her. If it were a Coup de Grace I'd be fine with it as it would end her suffering and put her into a better place, but as the poster said, he jus started pummelling her making this a slow and painful death. Evil, but not so evil as to be an alignment change, unless he's done other questionable acts that would stack with this. ![]()
![]() Arbot Wulfiron wrote:
Will have to wait for the DM as he hasn't specified. ![]()
![]() I'd say gnomes simply because: A: Gnomes are known to be a lot more open in any sexual situation where as Dwarfs are often always inside and very private. B: Gnomes are less muscular physically and have a much more slender body where Dwarfs appear to be built rock hard like the very stone they carve. C: Gnomes gain +2 to Charisma whilst Dwarfs have a -2. D: Gnomes are far more outgoing and Dwarfs often guarded about saying anything to anyone unless they get to know that person. Those are my arguments :D. Gnomes FTW! ![]()
![]() markofbane wrote: So... more of a taunt, then? Okay, I can see that. :) lol, nah I just love talking about new stuff I get, plus I have one of those fancy titles too. Mostly just working on posting up monsters for d20pfsrd. Posted loads in the conversion queue, but of course they're AP related so shhh..can't talk about those. ![]()
![]() Just thought I'd say, wahoo, pathfinder adventure path subscriber :D Starting with this: Pathfinder Adventure Path #43: Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG) ![]()
![]() DM Wellard wrote:
yeah I've already replied as William. I'm on the discussing thread but not given a link to the main game if there is a existing thread. ![]()
![]() Can't speak for Xealot since he has dissappeared but I'll have to decline. The game had us overpowered and the encounters hadn't been altered and there were far too many people in the group to have any fun and it made waiting for my turn and when I woke the next day there were several people waiting for my turn. Not to mention the single ability point every 2 levels and feat every level made us all too powerful. Sorry if I sound like I'm being rough, but you also need to spend more time with the roleplaying so I became instantly bored with no real conversation with Oleg and Svetlana. I knew nothing about why we were even there and had very little to motivate my character for even being here. I suggest looking at DM Alex K's kingmaker and you'll see what I mean. ![]()
![]() Smerg wrote: I go where the story goes, Ven. That is why I like ttrpgs (table top role playing games) instead of computer ones. The freedom to change the story and make it your own. Agreed! I have actually heard from someone who made his own top 10 list online that there was this old PC game where you had total freedom. You could if you wanted go into a dungeon and spend your life grinding or go with the story. You had unlimited options from the sound of it and with Fallout 2 you could do whatever the hell you wanted after the game was completed and even though there was a main story, you could go about it any way. There's no mission I found for freeing the slaves in it, however I saved them anyway because I like being a good guy and saving them. Seems that video games have been taking steps back, but Bioware have been trying to take them back forward with great story lines and gameplay. Been recently playing a old PC game, Planescape:Torment. Certainly pretty powerful in this game, more so than in Baldur's gate. ![]()
![]() Kiptera Stiresong wrote:
Yeah I agree. I'll keep watching it and perhaps use Denis later for something else. ![]()
![]() Mercy Ülricsdottir wrote:
No thanks, soon to start running a second campaign that's a published adventure and I'm in a few already including this one. Personally I'm happy as long as we get exp for "defeating" the enemy which doesn't nessacerily mean killing them. ![]()
![]() Me'mori wrote: It's a bit meta for the choice, but I'm writing it off as Edan trying to anticipate what Godelina might need as she pursues what she's believes she's supposed to. In this particular case, he's just got an aptitude for magic. Can't argue that being able to cast both divine and arcane spells is nice, however can't cast with armour on since it disrupts Arcane spell casting, however it does mean he gains the ability to use wands without a use magic device check and scrolls if I remember. ![]()
![]() Me'mori wrote:
Cleric/Wizard? Really? Sorry just don't like that mix personally, but might be more powerful later. ![]()
![]() Me'mori wrote:
Well I was staying up late. About 1am I made some of those posts before heading to bed at 2. I usually copy the post before posting it, but that one time I forgot. ![]()
![]() Me'mori wrote: *smiles at the compliment* Why thank you, but you know it takes two to have a consistent exchange, so half of that praise is yours. It's nice to find someone that works with the character. I've run across precious few that are willing to go into the amount of detail needed to maintain an exchange like we have. True, very true. Would love to see the scene where Ushari would have to teach Godelina a bit about "the birds and the bees" and how she's try to interpret it when trying to win Edan's heart. She'd be very confused and not sure what to do. ![]()
![]() Me'mori wrote:
heh, I really like you're roleplay btw. Very talented. Would like to see how the relationship between the paladin and the cleric flourishes. ![]()
![]() Me'mori wrote:
Thought you would've bought a holy symbol? You can easily get a wooden one, not too expensive and I'm sure the DM won't mind if you add it. Afterall you need the focus to channel energy. |