[PBP Gameday IV]4-11: The Disappeared (Inactive)

Game Master Crashwheeler

Map
Ventilation Shaft



dot away.

Dark Archive

Male Wayang Investigator (Empiricist) 1 Hp:10/10 AC:17 T:14 FF: 14 Init: +5 Perception: +6 Fort:+2 Ref+5 Will+2 Inspiration: 4/4

Here for delicious dots.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

dot dot dot

Dark Archive

Human Psychic 7

.

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

"Sagart, reporting as ordered..."


So what do we have so far? Then I can choose what might most suit this game. :)


So far it looks like we have investigator(empiricist) 1, rogue(swordmaster, trapsmith) 2, psychic 1, and fighter 1.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Hello

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

I could also play a lv 1 cleric if we need a healer, Tanna Giantsmite.

Dark Archive

Human Psychic 7

I leveled yesterday, am now lvl 2.


Master of Gaming and Grognardia Current map

Think I'll play my Gunslinger. He's focued on using his Musket :D

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

When I is this game starting?


Male Human

So I introduced Tanna on the gameplay tab, but she was developed and registered as core, so I believe that it would be better if I play my standard registered halfling cavalier Beau instead. Any issue with that Crash?


No issues. I'll make sure not to report her at the end, only Beau for you.


Taicho, we are waiting on you in the gameplay thread.


You too, Aron.

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder

sorry, just digging Jan out now. Making sure I've got everything up to date.

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder

Right, updated him with more ammo:

Jan Westhaven
Human (Taldan) gunslinger (musket master) 1 (Pathfinder RPG Ultimate Combat 9, 50)
LN Medium humanoid (human)
Init +6; Senses Perception +6
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+1/19-20) or
. . longsword +2 (1d8+1/19-20)
Ranged musket +5 (1d12/×4)
Special Attacks deeds (deadeye, quick clear, steady aim), grit (2)
--------------------
Statistics
--------------------
Str 12, Dex 19, Con 12, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +2; CMD 16
Feats Deadly Aim, Gunsmithing[UC], Point-blank Shot, Rapid Reload
Traits alkenstar defender (mana wastes), reactionary
Skills Acrobatics +1 (-3 to jump), Craft (alchemy) +5, Knowledge (engineering) +5, Knowledge (local) +5, Perception +6, Ride +5, Survival +6
Languages Common, Dwarven
SQ gunsmith
Other Gear leather armor, adamantine firearm bullet (5), alchemical cartridge (paper) (10), black powder (15), black powder (15), dagger, firearm bullet (20), longsword, musket, silver firearm bullet (5), bandolier, belt pouch, crowbar, masterwork backpack, powder horn, powder horn, trail rations (5), 867 gp, 7 sp
--------------------
Special Abilities
--------------------
Alkenstar Defender (Mana Wastes) +1 trait bonus on all rolls to confirm critical hits with ranged weapons.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

I'll update his profile soon, but first post in discussion and gameplay.

Grand Lodge

Male
CæLIN:
Companion Wolf 2 | Med | Init +6; Senses Low-Light Vision, Perception +8, Stealth +6, Scent, DEFENSE AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 nat) HP- 18/22  Fort +6, Ref +7, Will +2
Halfling Cavalier - 1 | AC 19 T 14 FF 16 | HP 4/13 | F +5 R +4 W +2 (+2 vs fear) | CMB=3 CMD=15 | Init +5 | Perc +4

GM, who has the the 'shiver', how does one ingest or imbibe, and what are the effects of the 'drug'?


I think it would be whoever picked it up. So the first person who chooses to use it as a bribe is the one that did.

Dark Archive

Human Psychic 7

Lets enter a quiet area so we can 'talk', then.


I am giving Suejo until Halloween to post before I put his token to the side. When/If he comes back, he can still get some credit.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Seriously this dice roller is going to kill me.


Please post the following

Player Name:
Character Name:
PFS#:
Faction:
Day Job:


Boon Rolls:
GM: 1d20 ⇒ 3
Not rolling for areed since he has not been on for over a month.
Carla the Profane: 1d20 ⇒ 5
Cyrus9553: 1d20 ⇒ 12
G'Boar Hulighan: 1d20 ⇒ 19
overfiend_87: 1d20 ⇒ 20
The.Dragon.Reborn: 1d20 ⇒ 10
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

Congratulations Jan! I will send you a pm with your choice of boons! I will also need your email address.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Player Name: Cyrus9553 
Character Name: Cyrus Geitus PFS 
PFS#: 62762-2 
Faction: The Grand Lodge 
Day Job: None

Grand Lodge

Male
CæLIN:
Companion Wolf 2 | Med | Init +6; Senses Low-Light Vision, Perception +8, Stealth +6, Scent, DEFENSE AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 nat) HP- 18/22  Fort +6, Ref +7, Will +2
Halfling Cavalier - 1 | AC 19 T 14 FF 16 | HP 4/13 | F +5 R +4 W +2 (+2 vs fear) | CMB=3 CMD=15 | Init +5 | Perc +4

Player Name: Mike Garlington
Character Name: Beau Underbough
PFS#: 174784-9
Faction: Grand Lodge
Day Job: None

Dark Archive

Human Psychic 7

Player Name: Carla the Profane
Character Name: Captain Lee
PFS#: 129690-10
Faction: Dark Archives
Day Job: -

Dark Archive

Human Psychic 7

OH, and thank you for running GM Crash! I enjoyed it, although that chair at the end was pretty dangerous and had me biting my toenails.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Player Name: Kris L
Character Name: Taicho Munetoshi
PFS#: 147934-3
Faction: Sovereign Court
Day Job: None

Thank you for running the scenario.

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder

Player Name: Aron Marczylo
Character Name: Jan Westhaven
PFS#: 82068 - 18
Faction: Silver Crusade
Day Job: craft alchemy: 1d20 + 5 ⇒ (14) + 5 = 19

Looking over the boons now. Will reply soon.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

So are we done with this Scenario? If so can we get our chronicles please.


Sorry, I've been busy again. Here you go, let me know if there are any mistakes.
Beau Underbough
Captain Lee
Cyrus Geitus
Jan Westhaven
Taicho Westhaven

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Thanks GM Crash


Male Human

Thanks for the run Crash!

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Awesome ... looks good on my end. Thank you for running the game Crash

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder

It certainly was fun. Shame I couldn't do much in that scenario due to DR :p

Dark Archive

Human Psychic 7

Hardness* ;)

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder
Captain Lee wrote:
Hardness* ;)

Actually the Imps had DR :p in some cases as it was a 1d12 I'd do no damage unless I used the silver bullets, which I did.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Hey GM Crash can you please make this campaign inactive so it not longer shows on my list of active campaigns. Thanks

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