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![]() Multiple aspects of this book were very samey. Book 2 ended with PCs quashing a huge ancestor storm. Book 3 opens with PCs quashing a huge ancestor storm. Then you infiltrate and liberate a town, only to immediately infiltrate and liberate another town. One of the things I was most looking forward to about this AP was "borrow[ing] boats able to cross a quicksand sea", but the adventure glosses over this almost entirely. If I were to run this AP, I would remove the first town and replace it with some encounters while crossing the Drowning Sands. ![]()
![]() Prison Break AP! Book 1: PCs are in prison, for crimes they may or may not have committed. One common/shared enemy to tie group together. Maybe a corrupt politician/businessman. Book 1 involves PCs navigating prison politics, planning and executing a breakout. Book 2: PCs are on the lam. They are being hunted by the authorities and must evade recapture while travelling across country to seek revenge against their shared enemy. Book 3: PCs reach city where their enemy is located. They must isolate the enemy from their allies in order to strike at them and clear their names (assuming they were innocent). ![]()
![]() Just finished reading the adventure. I am impressed. This actual feels like the start to an epic quest, and I am excited to see how the rest of the AP pans out. Minimal padding and pointless crap. A manageable number of well-defined NPC companions. Congratz to authors Brian Duckwitz and John Compton on writing what looks to be a pretty great adventure. One question:: Ardax leaves the party at the end of chapter one, but in the closing paragraphs of chapter three he is back again with no explanation. Was this an editing oversight, or did I miss something stating he rejoined the caravan? ![]()
![]() Gladiator AP! Unashamedly rip-off the first movie. Book 1: Players are soldiers or great empire, fighting barbarians or whatever. Somehow end up on bad side of the wicked ruler. Book 2: Players made to fight in colliseum, ally with other gladiators, perhaps garner attention of a noble patron. Book 3: Break out of colliseum, lead revolution to depose wicked ruler. -- 3 part Goblin AP that really leans into how utterly ridiculous a Goblin AP should be. ![]()
![]() The primary reason I would visit the Paizo forums is to read the Story Hour/Campaign logs of other groups playing through the Pathfinder Adventure Paths. With the rise of podcasting and Youtube-ing, this kind of post has taken a nosedive. I used to post a lot of my own session logs too, but as I grow older and have less time, I have not been doing this as much. Also, I found myself gravitating to 5e and other systems, for a variety of reasons. It frustrated and confused me that Paizo did not do more to cross-promote Pathfinder for Savage Worlds. One or two blog posts and that was it. No sub-forum, no nothing. Since you went to the effort of collaborating with Pinnacle on that line, I would have hoped for more. Pinnacle killed their own forums a while back, so there is nowhere else to post about PF4SW, at least for those of us who don't use Reddit/Discord. ![]()
![]() +1 vote for Direct Sequels. I loved how Shattered Star and Return of the Runelords followed on from, and built on the events of Rise of the Runelords. I did not love whatever Curtain Call was trying to do with the whole, janky-ass Nemesis system. IMO, the AP would have been stronger if you had picked one defeated villain (the artwork semed to suggest you favored Belcorra Haruvex, although I would have preferred Barzillai Thrune) and really leant into that, shifting CC from Indirect Sequel to Direct Sequel. I appreciate why you did it the way you did it, I just don't think it was very good. ![]()
![]() James Jacobs wrote: ...but in the end we also have to make each one stand alone, because there are some folks who only run one or two books or use them for other purposes ... Making each volume capable of being self-contained for those reasons results in some sacrifices.... The notion that each entry in an Adventure Path is treated as a stand-alone, self-contained module is very strange to me, and perhaps explains why I have been gradually falling out of love with the AP line. Has this always been the modus operandi, or is it a recent development in line with changes to the business model? Sacrificing campaign cohesion to appease some lunatic who only buys 1 book in a 3/6 part AP is straight-up bizarre. :s ![]()
![]() I have spent the better part of an hour poring through all three volumes trying to work out who sabotaged the gala, before thinking to check here. How the GM is supposed to resolve this without making massive changes to the campaign as written is beyond me. Either Ruzadoya is the mastermind and does not get turned into a graveknight since she knows what's coming, or Zibik is much more hostile and pro-active than presented in the adventure. Either option would require massive re-writes to make sense. I'm flabbergasted this was overlooked. EDIT: Ok, how about this. Ruzadoya is responsible (possibly working with a third party), but her sister Vandalya is not aware of her intent. When the seedbag erupts, Vandalya is killed. Ruzadoya is overcome with rage and guilt, and proceeds with her plan to take over the Wildwood Lodge as written, blaming everyone but herself for her sister's fate. EDIT 2: Maybe Vandalya is the one to come back as a graveknight, working with Ruzadoya without realizing who is responsible for her death. If the PCs can proove her sister's guilt, she fights along the PCs to defeat Ruzadoya. ![]()
![]() Suggestion for the Paizo team: get in touch with Scott McClintock and co over at Quill & Cauldron to see if they are open to doing a ' Doomed Golarion' in the style of the Doomed Forgotten Realms line they have released on the Dungeon Masters Guild. Rise of Vecna
Fall of Vecna
Reign of Rot
Wrath of Zuggtmoy
This team puts out some epic content, and I would love to see their take on a Doomed Golarion where every major AP was failed, resulting in an increasingly hopeless setting. Plus, they will probably let us fight The Whispering Tyrant (properly, not counting the much maligned heroic sacrifice in Tyrants Grasp), which would be awesome. ![]()
![]() How about a three part heist themed AP, akin to Keys for the Golden Vault, but with an over-arcing storyline? Outlaws of Alkenstar skirted the edges of this territory, but never fully committed. You probably wouldn't be able to write it as a conventional AP, requiring more of an urban sandbox to really shine. ![]()
![]() I dropped the catacombs of wrath entirely, as their only real purpose to is to level up the PCs before Thistletop, and foreshadow the larger dungeon crawl at the start of book 5, which I also cut. The campaign did not suffer as a result. The Sandpoint article mentions an abandoned house on Chopper's Isle, previously occupied by the bird-carving serial killer whose name I forget. The party visited the house, found his secret murder workshop and fought the killer's ghost. They also picked up some Pazuzu themed cursed treasure. ![]()
![]() If memory serves, you find evidence of necromantic activity under Hellknight Hill, then follow a secret tunnel to the basement of an inn in Breachill. The tavern owner can then tell you that Voz has been using the tunnel, and I guess the hope is that players will assume she is the bad person they are after. EDIT: last poster beat me to it, by 24 hours, lol. ![]()
![]() Maybe so, but the book doesn't direct readers/customers to the Archive of Nethys. Whether or not you can get your hands on the particular ruleset for (cue jingle) Paizo's BS Subsystem of the Week isn't my main gripe, it's that being bombarded with multiple subsystems per module is exhausting and subjectively bad. ![]()
![]() magnuskn wrote: Subsystems: Paizo loves their subsystems. Only that many of them don't work (Caravan system from Jade Regent) or are terribly unbalanced (original kingdom rules from Kingmaker 1E). Encountering one which actually is not terrible (like the rebellion rules in Hell's Rebels, which are just a bit boring, but functional) is always a big plus. I will - and recently have - marked AP volumes down in review because of what I perceive as an unnecessary and egregious use of subsystems. I'll grudgingly concede that managing a caravan or organizing a rebellion justify the use of a subsystem to keep track of everything across the course of the entire campaign, but recently we have seen subsystems to handle the most trivial bs imaginable. An NPC has information that could help your investigation? Better start gathering Influence points! You're being chased by an angry bloke with a big stick? Let's hope you can accumulate enough Evasion points to escape! Do you want to buy that cool magic item from the skeezy merchant? He's not gonna' sell unless you've collected enough Negotiation points to satisfy his weird and inconvenient compulsion to haggle. ... and so on. Usually followed by a blatant advertisement to buy whatever splat book that particularly subsystem appears within. Sure, I can - and will - cut this stuff out of any AP I actually run, but having to read this [content] on an initial assessment of any module is dull as F. ![]()
![]() It wouldn't be a Pathfinder AP without their signature Convoluted & Unnecessary Subsystems! But yeah, this chapter (and the start of book 2 for that matter) have a weird lackadaisical energy. If I had to run this module, I would have the PCs investigate the shop and learn the bad guys are already searching the marketplace for Merchant with Next Card/s, then have the battle occur in the middle of the market. PCs get more cards, portal to Harrow Court opens, and you're into chapter 2. ![]()
![]() I have attempted to streamline the plot of Mantle of Gold for conversion to Savage Worlds; :
PCs in dwarven city of Highhelm.
PCs meet furtive/hooded dwarf Elbert Glassgrinder (WC), who wants to mount expedition to recover Skysunder (long lost clan dagger of First King Taargick) from the Darklands. (Elbert is really Krohan Veldollow, who was previously exiled for stealing - and losing - the dagger. He hopes returning the relic will end his long banishment). Elbert believes the lost dagger is located in the abandoned gnome enclave of Guldrege, which was abandoned after being destroyed by a giant crimson worm. A dwarven patrol recently went missing near the ruins of Guldrege, the gate guards ask the PCs to keep an eye out.
A: fungi release poisonous/mind-altering spores. Most of the missing patrol have been turned into fungal zombies (2x per PC, plus 2). Fungal zombies explode when they die. B: Survival rolls to navigate winding tunnels and remain on course (Dramatic Task). Success results in an uneventful journey to Guldrege. Failure results in the party getting lost, consuming their rations and arriving in Guldrege Fatigued. The ruins of Guldrege surround a gaping hole in the floor.
Before anything else, the cursed relic must be cleansed. Elbert knows a young priest called Heldin who can perform the necessary rites. During the ceremony, vengeful spirits (1x per PC + 1) emerge from the blade and try to disrupt the ritual. Elbert is possessed, as are any PCs who fail to resist. After cleansing the relic, the party should present themselves before High King Borogrim the Hale. Elbert reveals his true identity and asks for his long exile to be ended. The PCs (and Elga Longbraids) may speak up to sway the King's decision.
The party need a guide to help them find Zogototaru the Avernal Worm, who will lead them to King Taargick's lost tomb. The only guide mad enough to brave the crimson worm's tunnels is a deep gnome called Jirelga. Unfortunately, she is currently in the clutches of the Black Noon Thieves Guild after she attempted to rip them off. The guild is lead by tattooed brute Tuom Molgrade (WC), and consists of many Black Noon Thieves (3x per PC, spread across the area). The guild have set up shop in an abandoned foundry. I am curious how Jirelga is supposed to know the whereabouts of the Avernal Worm though. Is it a case of "Hey, this thing ate you once, where is it now??" I'm guessing it'll be some kinda 'the trauma of being eaten alive formed a strong mental bond with the beast' nonsense, but I suppose we'll find out next week when the PDF drops. ![]()
![]() I've not particularly enjoyed the first two thirds of this AP, although it is not without intermittent and isolated merits. Having read Worst of All Possible Worlds this morning, I started thinking about how I would restructure the AP for play at my table. :
PCs receive Harrow cards and are drawn to Absalom.
PCs gather enough cards to open gateway to tbe Harrow Court. PCs gather some more cards via portals across Golarion. Harrow Court attacked by Raven Nicoletta and the Prince of Wolves. PCs are defeated and forced to retreat. Raven Nico!etta caims their cards and the Prince of Wolves claims the Harrow Court. PCs summoned to the Tree of Answers for audience with the Norns. PCs are given the power to confront Raven Nicoletta and the Prince of Wolves, and the opportunity to sway the Norns from their course. Return to the Harrowed Court (now a desolate wasteground) to confront the Prince of Wolves and rescue the epitomized harrowkin. PCs transported from Harrow Court to the Nexus of Fate (demiplane) for final confrontation with Raven Nicoletta. If the PCs did not sway the Norns from their course, they appear to reclaim the Deck of Destiny as Raven Nicoletta falls, and the PCs must defeat tbem too. I would also dramatically reduce the number of cards in the Deck of Destiny, and by extension, the amount of time the PCs spend on their long ass scavenger hunt, IMO the weakest facet of this AP. Also, the next game I run will defo have a sausage vendor called Wurst of All Possible Worlds. ![]()
![]() Waldham wrote:
No, No, No, Yes, No, No. ![]()
![]() Yeah, I did consider adding "IMO" afrer the fact, but the person below had already quoted me and I didn't want to alter my post again. I completely agree with what you just said, re: subjectivity. My review is written from my personal headspace, with the added caveat that I am reading it as a non-Pathfinder player who is looking for material/storylines to convert to another game system. I completely gloss over the stat blocks and specific rules for traps/hazardous environments, as I will be rebuilding those myself. For these reasons, I found The Seventh Arch to be lacking, but other people will have their own reasons to like or dislike the module, whereas NVM seems to have taken umbrage with my apparent powers of time travel more than anything else. ![]()
![]() The big difference between them being I actually read it before submitting my review. I restarted my subscription following the ORC announcement; received, read and reviewed the PDF copy of this book, then cancelled my subscription because I found it to follow in the recent trend of being, well, bad. But in response to NVM's not-really-a-review, I have adjusted my own review score to 1 star, just to "balance things out". ![]()
![]() MetalProgrammer wrote: Can someone who have the pdf answer some questions. How combat/dungeon heavy is this adventure? Also how linear is it? Some AP can be very linear while others are decently open. My group loves the premise but tend to be a group that values RP. There are 3 small dungeons and a half-dozen set piece combat encounters. It is pretty linear, to the point that it almost feels like the first draft of a Pathfinder fanfic with a few RPG elements thrown in. There are several opportunities for RP, but it mostly feels like you're talking to the train conductor on route to the next story beat. ![]()
![]() While I have dabbled in many different AP, I have only run Rise of the Runelords to completion, so it is only the changes from that adventure that I would consider 'canon' for my ongoing home-interpretation of Golarion; The Heroes of Sandpoint befriended and 'civilized' the goblins of Thistletop. Sandpoint now has a small micro-community of good goblins (called either Hope, or Stinkpoint depending on who you ask). Goblins are now unlocked as a playable race in future campaigns. Ameiko Kaijitsu married dwarf PC Rast Sternhammer and they have a baby called Gara. The Heroes of Sandpoint involved themself in the elections for the new Mayor of Magnimar and saw Haldeem Grobaras thrown out on his fat arse. Leis Nivlandis is voted in to replace him. There is even a goblin on the city council now (and goblin lawyers!). The Broken Arrows are restored under human PC Ben Kotek. The Paradise riverboat is now a floating casino/fortress owned by half-orc PC Grogg. The lost city of Xin Shalast is found and (following the exodus of Xarzoug's giant allies) reclaimed by the yeti. The yeti are unlocked as a playable race in future campaigns. ![]()
![]() My interpretation was that the OGL is now a ticking bomb. Maybe it goes off on the 13th of Jan, as indicated in the leaked documents, maybe it gets delayed to some undetermined point in the future, but sooner or later it is going to explode. If nothing else, this is a wake-up call that Hasbro is out to get you, and severing yourself from the OGL is both urgent and necessary. ![]()
![]() Here is a quote from the Basic Fantasy RPG site outlining what Chris Gonnerman is planning to do about the OGL in relation to his (awesome) product line; Quote:
https://www.basicfantasy.org/forums/viewtopic.php?f=2&t=4596 I imagine Paizo are already doing something similar, albeit on a much grander scale. ![]()
![]() Xyxox wrote: I think they underestimate the fan base, especially where the loyalties really lie. I'm not so sure. Folk posting on this forum were already skewed against WotC, as evidenced in the 'Do you also play D&D?' thread, where everyone shat on 5e. Most people who started roleplaying since 5e hit its stride, and who - in all likelihood - play nothing but D&D5e, won't care one whit what happens to Paizo or other smaller 3P creators. I doubt the majority of those players are even aware of what is happening right now with the OGL. As someone on the EN World forums said, WotC will get maybe a month of moaning online, then it'll be back to business as usual. Obviously that doesn't account for any other predatory practices that are still in the pipeline for 2023 and beyond.
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