mgcady Venture-Lieutenant, Massachusetts—Boston |
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PFS might not be right for you, ChaosTicket… because you seem to not enjoy it (based on your complaints on the constraints.
RPG rules exist so that in our [insert genre here] game of cops & robbers doesn't degrade into a never ending cycle of "bang bang, you're dead… no I'm not." (And from some of the rules lawyer conversations I've seen over 20 years… that's not a guarantee.)
Organized play rules, whether it's PFS or whatever Wizards has now for D&D, or Fellowship of the White Star, Demon Hunter, The Camarilla (or whatever the new version of the V:TM LARP is), etc, allow more people to play across larger player pools because the additional rules keep us all on the same page.
It means that both players and GMs have those constraints.
As to your list above-
1) Reward from trying: if you don't complete a scenario, you do get rewards based on what you did do. It's in the Roleplaying Guild Guide.
2) Level capping exists because honestly, the story world and Pathfinder Society within that world isn't set up to deal with an influx of characters that will be stronger than the Decemvirate, the semi-divine beings who live on it, and eventually the gods themselves. Just as there aren't thousands of insanely wealthy trillionaires in this reality.
That being said… there are a number of scenarios and modules for post retirement play.
3) I hate it when I feel railroaded by a scenario too. I also hate it when I'm railroaded by my everyday life because of things like physics, biology, and economics.
I also know, play with, and run for, a group who likes to steal the tracks, melt them down, and build whatever the best tool is at the time to destroy the scenario. It's a challenge, especially as the GM, to make sure that that group still has a great time… but it's not impossible. Some GMs are better at it than others… just like some actors are better at improv than others, but that doesn't mean that a GM who isn't as good at that is a bad GM… they can still provide a good experience if you're willing to have one.
One of the most important things is if everyone at the table, real or virtual, is having fun: this includes the GM and all of the players.