Taergan Flinn

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3/5

Well, an automatic 3 stars just for not being unrelentingly dark in color. There are nice silvers, greens, blues and golds on this mini.

This is all the good.

The sculpt isn't one of my favorites. The sword is, of course, a flimsy noodle that stays bent up. The shield is .. serrated? I'm honestly not sure what it was going for, but it didn't work for me. The mini is in a black body stocking, near as I can tell, that goes all the way up her neck. That or her skin just wasn't painted there. The face doesn't look very nice to me.

Overall, it stays at 3 stars and is just OK.


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Keep the beat and dance along

3/5

More fascination with dark colors do no favors to this mini. It is an OK sculpt marred by a muddy paint job. Her sheathed sword was a bent noodle against her side. A black bow and dark brown violin just add to the dark colors of her clothing, leaving much to be desired. It is an OK mini, but I'd love it to be brighter.


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Put him on the altar!

2/5

Do you like black and bluish grey? Well that is what you get with this mini. An average to poor sculpt along with a dark (yes, again) paint job means a dark mess on the table. The dagger and skulls on its outfit give minimal pops of other colors, but not enough to drag this beyond a meh rating. A 2 1/2 or so mini.


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One Two Three Four!

3/5

Not a great sculpt but not bad either. Mine isn't hunchbacked as described in another review, but rather the bard has a lyre strapped to his back in case he loses his drum. The problem is the lyre should be painted another color as it is the same color as his vest.

Overall the face isn't bad, although as a dwarf his facial hair means there is less face to judge by; that said, his eyes and nose and mouth seem to be in the right places. An average paint job overall, and an average sculpt, that could have been better with a little love.


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Hello. Can I help you?

4/5

A nearly five star mini (let's call it a four and a half) that shows off a great sculpt and a simple but gorgeous paint job in silver and black. This mini shines -- literally! All the spikes are sharp so be careful. The only thing that would make this sculpt even better is if it were dynamic instead of just sitting quietly, like you might see with the gargantuan chromatics. Nevertheless, this is a great piece and I'm glad to have a good dragon in my collection.


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Time to die!

3/5

I like this mini, despite the average rating. I'd have liked to have seen the armor a little more bronze so that it pops and the dark legs and loincloth (or whatever) don't do it any favors. But the weapons are not floppy messes and are actually meaty and substantial. The face is OK -- nothing spectacular but gets the job done -- and overall the piece does it what it needs to do. A good job with a bad paint job.


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Charge!

4/5

I'm very happy to have this miniature available and my only real complaint is one that has cropped up on this set -- it is just too dark! A shade or two lighter on the fur would have made this a five star mini; it is darker than the image on this page would indicate, nearly as dark as the saddle. Still, this is a great riding dog and a sorely missed piece that I am glad to have in my collection. A great sculpt that just needs a little lightening up.


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Yer money or yer life!

3/5

A three and a half star mini that can sub in for any number of characters -- I'm not sure I'd immediately think "cutpurse" if I saw him. The sword and dagger are a little floppy and need to be straightened, and his face is adequate. His hair is a bit too dark which tends to draw the eye away from his face and you lose some details, but thankfully he wasn't clad in all dark clothing. It is an OK utility piece that can sub in for PCs and a variety of NPCs and isn't bad, but isn't extraordinary either.


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Dare you dance with me?

3/5

A three and a half star mini, really, given that it can easily sub in for a player character or Varisian. The sculpt itself starts out good, but is a little weak in places near the face and hands. The gold of the earrings and bracelets gets lost against her skin tone. However, the face isn't bad and the miniature is actually tasteful and well colored. A good utility piece.


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Yes Master

3/5

An average mini that manages not to be too dark. The pink on the inside of the mouth is a nice touch, as is the holes/tears in his shirt. The face is a little hard to make out, which is sad because the miniature is very dynamic, looking as if it is rushing the party. The grey skin as well as light colored shirt make it easy on the eyes and allows it to stand out a bit on the table, especially in a tomb-like setting.


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Freeze!

4/5

A four and a half star mini really, brought down by dark colors again. Still, the sculpt itself is very nice and the tattoos on the arms and chest are amazingly well done. The shading on the blues is nice and it is a shame that the clothing is just blobs of black. And his staff -- see how it isn't a floppy mess? -- this is what I'd like to see on all characters who have weapons! A nicely done sculpt with a bit of a dark problem but overall still well done. The tattoos are an added bonus.


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Out of spells? I have knives!

3/5

A good piece that I'd have actually pegged as a rogue rather than a wizard. It suffers from the "we have a lot of dark paint, let's use it all!" style of painting that seems to be going around. The eyes are fine on the mini, although the mouth is hard to see. And for a gnome is sure isn't very colorful! Hair is mundane, robes are dark and so on. The sculpt and pose are fine, and its utility give it an average rating.


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I have their scent.

3/5

Well, the good news is that the skin color is a shade lighter so I can make out details on the face, which looks fine -- eyes and mouth in the right place and all that jazz. The rest of the mini that isn't skin is a mass of dark, with only the quiver not being a shade of black. It just all blends into an unpleasant mess but the mini is functional and I can see its face, so it gets to get an average rating.


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Bring me their heads!

2/5

I wanted to like this piece but I really can't. The face is a mess, and the eye patch doesn't do it any favors. You get two colors for this mini -- blackish armor and brownish skin in very few cases. Not to go on like a broken record but there needs to be more than DARK as a color. The mini just sort of does nothing on the table and is a lump. To round out the cons is the limp french fry thing of a sword -- far too thin, it bends and doesn't come across as a sword but more like a flag or something. It's not a good look. Overall this is a one and a half star mini that needs some serious repainting, resculpting, and a real sword.


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Egads! Peasants!

4/5

Another nice piece that gets an extra star for being able to fill many roles, including that as a player character. His face is not too bad, although his mouth isn't strongly defined but the muttonchops are a nice touch. The colors are alright, although I could use a bit less dark browns -- seriously, lighten up the colors! It' OK! In any case, a good utility player for your collection.


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May the god protect you.

3/5

Overall not a bad piece, but not wonderful either. A very limited selection of colors -- blue, silver, whitish, flesh -- and that's all there is to the piece. Most of the head and face are hidden but what you can see doesn't look too bad. That thing on his back over the cloak -- not sure what to call it -- but it is ugly and should go. It looks like he's got a weird growth. And he suffers from Floppy Sword Syndrome, as another noddle-like weapon is included. I'd have preferred it a bit thicker and even connected to the base so that it wasn't bent. An OK piece, but nothing extraordinary.


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Are all these ale for the dwarf?

3/5

A solid three and a half star mini. The colors are nicely applied and the silver on the tankards pops out well. The face on the mini is well-done and there is nothing wrong with the mini, it's just an average piece. Worth having for your bar though!


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I fear no paladin!

3/5

The march of dark on dark on dark painting continues with the ghoul champion. The skin color is a little lighter than the ghoul monarch here, but after that we've got little else to liven up the mini other than the white on the skull. What I can see of the mini is fine, nothing remarkable, and instead of one very limp stick-thing that minis often have, he has two. These seldom work out well and tend to look all bent up. I'd love to see things like spears and staves slightly more rigid so they don't come out like bad noodles. An average mini brought down by a dark on dark paint job.


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Bow to me!

3/5

*sigh* Can we get a moratorium on dark on dark on dark minis? While I realize that some characters wear black and have dark green skin tone, you've got to give us something to focus on. What you can see of the mini is OK, but the face is hard to make out any details on at all. The three silver pops are a good start but this needs something else to help it. And to wrap up, the right arm is at a weird angle -- I though it was broken till I looked it over better. If dark colors don't bother you then this is an OK mini, but otherwise you're players are going to wonder what they are facing.


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Are you sure I cannot tempt you my friend?

4/5

An overall average to good mini that gets an extra star due to utility; this mini could easily sub in for an alchemist NPC or PC for example. A decent job on the sculpt and painting, although I wish the vest and belt/pouches were in two less similar colors so that each was distinct. The face is done well and has no problems.


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Rats. Why did it have to be rats?

4/5

Ratfolk rejoice the kirrix is here! While it loses a half a star mostly for not having the exaggerated whiskers mentioned in its entry -- although in fairness they'd have broken off in the box -- this is a good entry and perhaps indication that a rat mount is on the way? This mini is mostly black with color on the muzzle, paws, ears and tail and a burst of dark red in the open mouth. I'd have liked to see some highlights done in the fur to relieve some of the overall darkness of the piece, but it is still well done.


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WhoooRAR!

5/5

A HEAVY miniature, I'll say that right off the bat. I could tell when I got my second one by the weight of the booster. Don't drop it on your foot! The colors are very nice, with shadings of browns that make it less of a lump on the table and allow it to stand out. There is a brushing of white from the bottom of the head down the chest on the feathers, a nice touch there. Like others I'd have preferred a different pose, but not enough that it bothers me overly. the face is very detailed, better than most humanoids that we see. A great owlbear mini!


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I reckon the crops are OK.

3/5

Another average mini with OK but not stellar paint and sculpting. What is there is fine, with the eyes appearing in the right place and the colors nice and whatnot. It does its job and nothing more.


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I foresee adventurers!

3/5

The is the definition of average in a miniature. The sculpt is OK and there isn't a lot to it. It could use some other color besides orange, although there was some shading and dirtying up on the robes. The mystic chose an orange cloak to go with their orange robes; I assume bugbears aren't good at fashion choices. The face is OK, although some detail is lost. I got four of these in my purchases and they all are the same, so the consistency is there, it is just average is all.


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Hand over your loot!

5/5

A well-done mini from the mold to the colors, with no bleed at all. The details are picked out well -- the skull and crossbones on his head really stand out and the parrot is distinct and well colored. His face is a delight, with a demented smile. No problems at all with this one, and he'll fit in with any pirate crew.


Full Name

Ueto Haruto

Race

Spells:
Sorcerer 2/6 | Oracle 4/6

Classes/Levels

Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

Gender

HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0

Size

M

Age

19

Alignment

CG

Deity

Desna

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 11
Charisma 18

About Ueto Haruto

Medium Chaotic Good Humanoid (Kitsune, Shapechanger) Oracle 3/Sorcerer (Nine-tailed Heir) 3

FCB Sorcerer: 3/6 Magical Tail

Saves
--------------------------------------
Reflex 5 = 1 Base + 3 Dex + 1 Res
Fortitude 3 = 1 Base + 1 Con + 1 Res
Will 4 = 3 Base + 1 Res

Attacks
--------------------------------------
BAB 1
Bite +1 1d4 | 20/x2
Dagger +1 1d4 | 19-20/x2

Initiative 3
Speed 30'
CMB 1 = 1 BAB

Defenses
--------------------------------------
HP: 21/21
AC: 13 = 10 + 3 Dex
Touch: 13 Flat-footed: 10
CMD 14 = 10 + 1 BAB + 3 Dex
Resist Acid & Cold 5

Skills
--------------------------------------
4 + Int/level
Diplomacy 10 = 3 rank + 4 Cha + 3 class
Know (planes) 8 = 3 rank + 2 Int + 3 class
Know (arcana) 8 = 3 rank + 2 Int + 3 class
Spellcraft 8 = 3 rank + 2 Int + 3 class
Know (religion) 8 = 3 rank + 2 Int + 3 class
Acrobatics 8 = 3 rank + 3 Dex + 2 racial

Feats and Traits
--------------------------------------
Simple Weapon Proficiency
Light and Medium Armor Proficiency
Shield Proficiency
Eschew Materials
Magical Tail X3

Traits:
Touched by Divinity (Luck domain, true strike)
Birthmark

Magic
--------------------------------------
Sorcerer Spells Known (CL 3rd; concentration +7)
0th level: Detect Magic, Read Magic, Resistance, Prestidigitation, Ray of Frost
1st level (6/day): Magic Missile, Mage Armor, Comprehend Languages

Oracle Spells Known (CL 3rd; concentration +7)
0th level: Mage Hand, Ghost Sound, Light, Stabilize, Mending, Virtue, Purify Food and Drink
1st level (6/day): Cure Light Wounds, Bless, Protection from Evil, Color Spray, Doom

Tail Spell-Like Abilities:
Dancing Lights 3/3
Disguise Self 2/2
Charm Person 2/2
Misdirection 2/2

Racial Traits
--------------------------------------
Low-light Vision
Chage Shape
Agile
Kitsune Magic
Natural Weapons

Languages:
Common
Sylvan
Celestial
Tien

Equipment
--------------------------------------
Desna's Amulet of Stars : A simple silver butterfly pendant, with a single onyx set in the center.
Explorer's Outfit
Cold-Weather Outfit
Cloak of Resistance +1
Journal
Ink
Inkpen
Masterwork Backpack
Dagger
Alchemist's Fire (2)
Acid (2)
Wand of Magic Missile (15)
Oracle's Kit:
bedroll
belt pouch
candles (10)
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (5 days)
waterskin

878.9 gp
Weight Carried: 43 lbs
Light Load: Medium: Heavy:

Amulet of Stars:

Desna's Amulet of Stars-

A simple silver butterfly pendant, with a single onyx set in the center.
The pendant is loose, moving around and swinging about as its wearer moves, yet it never comes off unintentionally. The amulet miraculously dodges any attempts to sunder it, the amulet seeming to have the favor of Lady Luck herself. The amulet is non-functional unless used by a worshipper of Desna.

At first level, the amulet provides a +2 Divine bonus to AC, to-hit, Charisma, or skill checks, decided at random via rolling 1d4 at the start of every day.

At third level, the amulet tends to miraculously get in the way of attacks. Once a day, when the amulet's wearer would be hit by an attack that would knock them out or kill them, the amulet can reduce the severity of the attack, allowing the wearer to survive at exactly -1 hp and stable.

At fifth level, the amulet's other patron shows itself, the onyx in the amulet growing until it consumes the entire amulet, leaving flecks of diamond scattered throughout the gem, black as space with stars in between.

Whenever the wearer is blinded, the wearer doesn't take a penalty to AC, and adds half their level as a luck bouns to AC. All other penalties from being blinded remain.

At seventh level, the amulet bolsters the blessings the wearer has. Interstellar Void and Spray of Shooting Stars can be used an extra time per day. Coat of Many Stars can be summoned and unsummoned at will, with no limit on duration. Lure of the Heavens increases your land speed as if you always had the slipstream spell active, but your fly and swim speed are uneffected.

At ninth level, the wearer of the amulet can't be caught flat footed, dodging through miraculous strokes of luck. When the wearer is blinded, they gain blindsense out to 10 feet.

At eleventh level, the wearer rolls twice the Divine bonus gained from the amulet's first level ability, and takes both results. If the same result is received, it stacks with itself.

At thirteenth level, once a day, the wearer can transform into a swarm of butterflies for one minute as per the spherewalker class ability. Whenever this ability is used, the wearer can choose a swarm of normal butterflies, or a swarm of shadowy butterflies. If a normal butterfly swarm is chosen, it works as normal. If a shadowy swarm is chosen, the swarm entangles instead of nauseates, and gains improved evasion.

At fifteenth level, the wearer of the amulet can hold their amulet aloft as a full round action. While the amulet is displayed this way, darkness creeps along the ground at a rate of 10 feet per round- this does not actually cause the area to get darker, simply turning the ground and any other surfaces black. Any enemies within this darkness are targeted by a meteor from Spray of Shooting Stars at the start of your turn. Allies are immune to damage caused by these. This darkness advances by 10 feet at the start of every turn thereafter, to a maximum of 100 feet, so long as the amulet continues to be displayed as a full round action. You must be no more then 20 feet away from the ground to use this ability.

While using this ability, you can, starting on the second turn, at the start of your turn, do any combination of three of these things-

Create a shadowy duplicate within the area of darkness that allies can flank with.
Attempt to entangle an enemy within the area of darkness (Reflex save DC 10+1/2 level+con mod negates)
Give an ally 20% concealment (stacks with itself up to 50%)

Or, you can neglect to do any of those things and cast 1 spell of 4th level or less.

At seventeenth level, the wearer grows an extra fox tail. If you already have nine tails, this tail causes all of the others to turn silvery white, with the new tail larger then the rest, and it appears to be a portal into the night sky.
With this tenth tail active, the wearer is considered always under the night sky.
Whenever the wearer is damaged by a creature of 1/2 their hit dice or less, the wearer can force them to make a fortitude save (DC 10+1/2 level+cha) or be devoured by the void between the stars, dying instantly and leaving no trace.

The wearer can, as an immediate action when he takes damage, sacrifice a daily use of a racial spell-like ability to negate 3 times the sacrificed spell's spell level in damage.

The tenth tail can be left out, or incorporated into the other tails, turning every other tail starry, however the wearer seems to keep them.

At level nineteen, Once a day, when using the fifteenth level ability, the darkness can be made to instantly expand to it's maximum size.

In addition, all creatures of 1/2 your HD or less that enter into the darkness caused by this ability can be forced to make a Fortitude save (DC 10+1/2 charecter level+cha) or instantly be stolen away by the black butterfly.

Class Features
--------------------------------------
Oracle
Heavens Mystery:
*Coat of Many Stars
*Lure of the Heavens
Haunted Curse

Sorcerer
Eschew Materials
Celestial Bloodline:
Heavenly Fire 4/7
Celestial Resistances
Magical Tail

--------------------------------------
Personality
Haruto has a tendency to seem... distant, unfocused. It's as if his mind is often elsewhere. Still, he is kind and caring to those he meets... though beneath it all waits an iron will that refuses to yield to evil, even if he must use violence.

Background
Haruto has always been a dreamer. His parents say he was born gazing off into the sky, and he's often found in that same pose even now. His father is always quick to point out the odd patch of white fur Haruto has had since birth--a spot on his forehead in the shape of a butterfly. It's not hard to draw a connection from that to Desna--who wanders in dreams as well as stars.

As he grew up, Haruto would often talk about his dreams. He dreamed of sea and stars, of peoples and nations, of past and future. Some listening who had been to other lands would remark on how similar his dreams were to other places--at which his father would just smile and point out how many stories of distant lands the young kitsune loved to hear. Sometimes he would dream of dancing in the stars with butterflies... but these dreams he did not share.

His father was a powerful sorcerer, a five-tailed kitsune who had wandered widely across Tian Xia before settling down with Haruto's mother. Haruto himself showed signs of magical talent from a young age, using simple tricks to entertain himself and others or help out with his chores. For all this, however, his childhood was fairly quiet.

The worship of Desna came naturally to him, given the mark on his forehead and his father's love of wandering. Of course, this meant that he wanted to travel--something his father was perfectly willing to prepare him for, but wasn't quite ready to let him do yet. So Haruto practiced his magic and learned all he could of travel and adventure, waiting to be old enough to go on his first big journey

When he turned sixteen, things changed. First of all, Haruto grew a second tail. While very uncommon among kitsune, his father had five, so it was not entirely unexpected. What was more worrisome was how strange things started happening around him. He would set a teapot down on a shelf, only for it to slip off and break without being touched. Strange gusts of wind would tug on his pack when he was trying to find something in it. Once he dropped a chopstick only for it to land perfectly flat on the table next to his bowl... in spite of the fact that he'd dropped it on the other side of the bowl.

Stranger still was that he developed new magical powers--powers of healing and blessing, divine rather than sorcerous powers. Yet somehow they seemed to complement his sorcery, as if the two powers were intertwined.

And then, he had a dream. Unlike his normal, happy dreams of far-off lands, this one was dark. He saw people dying, trodden down or ripped asunder by laughing demons. The land itself seemed broken and ill, as if the demons were killing it, too. Haruto felt sick looking over the devastation... but then a butterfly fluttered by, and his gaze followed it to where a number of people were fighting back against the demons.

One of them was him.

The dream's message was clear. He had a destiny to fulfill. He told his parents--who were, of course, against it.

So he ran away. He left in the middle of the night with nothing but the stars to guide him, and headed north, to the Crown of the World. The crossing was difficult, but he was able to sign up with a caravan who appreciated someone who could both heal and harm with his magic.

Once across the Crown of the World, it wasn't hard to get signed up for the crusades. He stayed in human form, wary of how a two-tailed fox person might be viewed in the tense atmosphere of Mendev, but his magic won him a place in the fight against the demons. Kenabres is his first assignment... and, he feels certain, the first step towards his destiny, for he feels certain he has seen these streets in dreams before...

Appearance
In his true form, Haruto looks like a humanoid fox with two tails and a spot of white fur on his forehead shaped vaguely like a butterfly. In his human form he looks like a Tien man with a an odd butterfly-shaped birthmark on his forehead. In both forms he's about 5'7" tall and fairly slender in build. In either form he's very handsome and moves with uncanny grace.