jpomzz's page

74 posts (253 including aliases). No reviews. No lists. No wishlists. 2 aliases.



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Yikes, this thread got really out of hand, I was just looking for mechanical ways to have the monk and fighter do stuff out of combat. I ended up killing them off and now they're playing a ranger and barbarian respectively, they are having much more fun now.

As a side note, my group never gets into issues with roll play vs role play, they usually role play their stats, but if they say something clever or something similar I'll give them a relevant bonus.


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I really like the long lived tieflings. I just wish they didn't take so long to mature.


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Ubercroz wrote:

Naw martial classes are boss. And who cares about balance. I saw people arguing realism, and when we establish that its real enough people complain about balance. I am not competing at the table, I'm having fun. I like rogues because when played right they can get out of a lot of trouble. They are not less effective than other classes, just different effective.

I don't care if my fighter is less powerful than the wizard at 17th level, I had fun playing him the whole way regardless.

It has not been established that it is real enough. Quite a few people still believe they are excessive.


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Blue Star wrote:

Having worn some of the heaviest armors made by man, both new and old, I've come to the conclusion that the ACPs being as big as they are is just silly, at least if the armor was made for you. The plate armors in particular have ludicrously high ACPs. Maybe I have lots of levels of fighter, the endurance feat, and I've only ever worn masterwork armor, but somehow I don't think so.

I'm not even going to get into why they have max dex modifiers, that's absolutely ludicrous. I can see them having dex penalties based on weight, but if you know how to operate a suit of armor well enough, you can function almost as well as you can without the armor.

Here's a thought that makes ACP look incredibly silly: The heaviest modern armor is worn by bomb-squad units, who use disable device to turn off bombs, disable device is a skill affected by ACP.

Furthermore: do you really think a suit of full plate, made for him, would slow Jackie Chan that much? Think about it.

Watch the show jackie chan adventures. He does some crazy flips in armor.

Edit: Before this is quoted against me, it is a joke.


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Tiny Coffee Golem wrote:
Real Armor (not modern armor made for show) is not mobile. Its heavy and cubmersome as crap. Often knight's needed cranes and otther apparatus' to get on their horses. A step ladder at the very least.

That's jousting armor or bulletproof armor. Not armor commonly used in combat.


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Lemmy wrote:

Actually, While I haven't worn armor, I've more than once seen people do it.

In fact, I've seen people performing cartwheels while wearing armor. And chances are, they were not trained warriors.

I'd rather remove all ACP's, except Stealth.

I don't have a problem with armor being penalized. I have a problem with it being penalized twice for the same thing.

How unbalancing would it be to remove those ACPs? It's not like people are always saying ("hey, the fighter is too powerful! He suffers no ACP!"

I throw them out in my games except for the stealth one, and it doesn't cause an issue at all. Martial classes are penalized enough, and armor doesn't have much going for it as is, so it doesn't change too much.


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I'm buyin it, I love your company.

Edit: The swordstaff made it all worth it


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wraithstrike wrote:
jpomzz wrote:
Gorbacz wrote:
jpomzz wrote:
I got a question. Are there any actual rules saying your character can't take any actions when it's dead? One of my players pointed this out to me.
Is this a serious question?
Yes. He pointed out to me that without houserules, there is nothing to stop him from continuing to play his character while dead.

I am sure you read my previous answer to this post. With that said the NPC's follow the same rules as the PC's. :)

With that having been said I suggest you refer to my last post and use RAI and/or common sense when RAW fails.

Dear lord that's an awesome idea. Next time anyone tries to pull that I'm going to have the npc's do the same thing.


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Animation wrote:

Ultimate Magus

A close second would be Master of Many Forms or Shifter. I also like the Arcane Hierophant.

As for a base class I miss: Warlock.

Warlock is actually an easy conversion. up the health to d8, increase eldritch blast to 1d6 every other level, DR /cold iron every level you don't get blast damage, and make it get one invocation per level. It won't quite be on par with magus or alchemist, but it works. It you wanna make it more pathfindered increase the fiendish resilience, the energy substitution, and throw it some bonus feats.