![]() ![]()
Playing a similar themed character in a homebrew. Here's what I've done. Class: Oracle
Alternate racial traits: Lost Promise: While many view aasimars’ beauty and celestial powers as a gift, in some communities an aasimar might be persecuted for being different and fall into darkness. The forces of evil delight in such a perversion of their celestial counterparts’ gifts. As long as the aasimar retains an evil alignment, she gains the maw or claw tiefling alternate racial trait. This racial trait replaces the spell-like ability racial trait. Scion of Humanity Some aasimars’ heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype. I chose claws with Maw or Claw from lost promise. Used Scion of Humanity to qualify for my Level 1 Feat, Racial heritage: Kitsune Oracle's Wrecking Mysticism curse for a tail at every even level. Trait: Mutant Eye One of your parents was exposed to uncontrolled magic or arcane pollution before you were born, causing you to develop a minor mutation that has marked you as different all your life. Benefit(s): You have a third eye on your forehead. As long as it is uncovered and open, you can get a clearer sense of the emotions of those you see, granting you a +2 trait bonus on Sense Motive checks that increases to +4 on checks to notice whether a character is under a mind-affecting effect. However, the eye is unsettling, and you take a –1 penalty on Bluff and Diplomacy checks against humanoids who can see it. Some of the flavor text for Agathion-Blooded (Idyllkin) Aasimar is posted below. This open up several more body parts. Idyllkin often possess bestial qualities such as dragon scales, fish scales, fur, manes, or talons. Slit pupils, pronounced canines, and furry ears are all common indicators of an aasimar’s agathion background. Just as agathions take on different traits depending on their animal aspect, so too do idyllkin. Descendants of avorals often possess feathery hair and enjoy wide-open areas such as plains, while the progeny of leonals are aggressive and often have sharp, clawlike fingernails. Many idyllkin, regardless of their animal aspect, feel called to walk the path of the druid, and idyllkin are among the most likely aasimars to become such protectors of nature. Level 11 feat: Angel Wings Couple character details. Currently level 11 so just got my wings. GM has let me incorporate mutations into my curse and since it's homebrew, he's amplified my curse into having more horrible effects on myself and those around me in the world. I chose the drawback where animals are afraid of me for added curse flavor (warded against nature). Mainly because that type of aasimar chose is supposed to close to nature and the curse's effects bleed into all aspects of life. Has evil alignment to keep Claw or maw active from Lost Promise, but doesn't play as active evil. In a good party. More like the curse just being an evil influence. Lore oracle with spirit guide archetype, choosing life as the spirit each day. Support/heals. Tons of body parts. Been a super fun build. ![]()
Just started a new campaign with my core group of friends and decided to mix it up for once. We put the power gaming aside and decided as players to take our stats 3d6 straight down, no rerolls but min stat of 6. No fudging, no rerolls, no feeling bad for any player who happened to get pooped on during the dice rolls. Gotta say it's been fun this far for both the players and DM. For once it adds a real sense of danger that your character sometimes misses in the world of power gaming. Also gives our DM a ton of flexibility with drops and character wealth due to weaknesses. Especially since out of 6 players we had only 1 person roll a 10 con. Most of the party was con 6-8. It really seemed to get everyone really geared up to play each week and I'd definitely recommend giving it a shot sometime. Or maybe I'm only saying that cause I go lucky. 15
Wanted to play a paladin going in and can't believe the dice rolled so well in favor. ![]()
Thanks for the feedback. As I said I did some through reasearch on the topic before posting. I read most of the FAQ on the paizo site here as well as some forum browsing. If anyone has a link to a FAQ thread or a thread where a dev may input his 2 cents it would also be appreciated so I can show it to our group. ![]()
I have tried doing some searching for a clear answer to a problem plagueing our group but I can't seem to find an answer. Here's the scenario... so bad guy has a couple undead under his control guarding the entrance to his cave. The bad guy is not exercising a telepathic link to the undead, nor is he present at the entrance to the cave to give the undead verbal commands. PC uses control undead feat and undead fails it's will save and falls under the control of said PC. We know to refer to the rules for multiple people establishing mental control and charisma checks are forced when orders conflict. Easy, no problem. So PC beats the bad guys opposed charisma check and has the undead attack the other undead guarding the entrance, again easy, no problem. The issue at hand is how do future checks play out in following rounds? Undead control rules state that orders must be given verbally (or telepathically I would assume if the control possesses that ability). So if the bad guy is not there to give another order, does the undead follow every order the PC gives until the bad guy shows up to give it another command? If this is not the case, is there an opposed charisma check every round to control even if the original master is not present? When does this roll take place? Giving an undead an order is a move action on your turn if I've read correctly, but one would assume both the PC and the bad guy can't each give an order on their turn or else the undead would get 2 turns in a round. I'm sure this has had to come up for other people and I'm looking for clarity. DM is starting to get butt hurt because he thinks control undead is wrecking an encounter but there's a milion other save or lose effects so I don't see a huge issue. I'm not the necromancer in the group so I don't care either way, but I'm tired of rules discussions slowing our game. Thanks. ![]()
I once played a bard to prove my friend wrong about how they couldn't deal damage. He played the worlds worst bard in the campaign previous. Always complained about how we couldn't deal damage. I ran an archer bard. Our groups fighter (different guy) always said he could beat me, he would get quite angry when I used my bard powers on his terrible will save. So the fighter and I joined an arena battle and finally got matched up. I think I went first and tossed up blink and pulled out my weapon. After he charged all I did was 5 ft step and full round for a few turns and was able to tank the fighter and take em down after some lucky rolls. Never let em live that one down. Got tanked by a bard. Was so awesome. ![]()
Hodor is a great example of an int 3 creature. I do think that it is too far fetched for an ape to start swinging around a longsword. Maybe in a certain circumstance it may pick up a blunt object or something. But if I ask my int 3 tiger to go pick up my shoes it should have no problem doing that without a handle animal check. Same goes for defending an area or alerting master of trouble. Basic commands and simple common sense for int 3 should not be a problem. ![]()
From Paizo blog: Almost everything you wanted to know about intelligent animal companions This is incorrect. This is a blog about intelligent animals. Not about animal companions. There is a huge difference between the two. My DM tried to reference this for my druid... Doesn't make any sence. This guy who posted that seems like my GM, lol. The title is called FAQ on intelligent animans. Not FAQ on intelligent animal companions and yet the word companion made it into his post on the article. When an animal companion is given int 3 they receive sentience. This fact is sited in the books, however I don't have the reference in front of me. Which unlocks everthing that comes with it. (I think this may have been from the paizo animal compendium or w/e it's called) ![]()
I have a druid I have been playing since level 1 and our group hit level 6 this session. Been drooling over level 6 ever since we started cause I'm playing a melee focus druid. I realized level 6 would be beastly since the get go, but after our first combat I think my GM already wants to kill my PC. Just the power at these levels is silly, I found myself pouncing at +19 on 3 attacks as dire tiger. +4 BAB, +6 for STR, +2 charge, +2 flanking, +2 for our bard buff, and just 1 round of buffs. I cast GMF for +2 and the pally cast bless for a final +1. Of course +19 at level 6 leaves me hitting just about everything. I just give my companion and pally a round to get dirty then I hop in and mop up everything. It's just gross. Next level I'll pick up heavy armor prof so I'll also have the best AC in group. Been pinching pennies and saving everything for wild armor. Before rolling 4d4 and 4d6 for all hits plus rhino hide I had an auto 33 damage. And grab attacks... Makes me wish I wasn't a fool and took the Aug. Summoning chain and had power attack instead... ![]()
I have a druid I have been playing since level 1 and our group hit level 6 this session. Been drooling over level 6 ever since we started cause I'm playing a melee focus druid. I realized level 6 would be beastly since the get go, but after our first combat I think my GM already wants to kill my PC. Just the power at these levels is silly, I found myself pouncing at +19 on 3 attacks as dire tiger. +4 BAB, +6 for STR, +2 charge, +2 flanking, +2 for our bard buff, and just 1 round of buffs. I cast GMF for +2 and the pally cast bless for a final +1. Of course +19 at level 6 leaves me hitting just about everything. I just give my companion and pally a round to get dirty then I hop in and mop up everything. It's just gross. Next level I'll pick up heavy armor prof so I'll also have the best AC in group. Been pinching pennies and saving everything for wild armor. Before rolling 4d4 and 4d6 for all hits plus rhino hide I had an auto 33 damage. And grab attacks... Makes me wish I wasn't a fool and took the Aug. Summoning chain and had power attack instead... ![]()
That's funny, my level 8 sorc just got a wish a few weeks ago. Instead of asking for something powergamed I asked for something fun, kinda off the wall. i asked for an ability to be able to powerscan other people, similar to like a DBZ scanner. Dragonball Z. So now I can look at people and distinguish their class and get a power reading of... I would obliterate them, I would thrash the, I should win, even fight, tough fight, i would get thrashed, or I would get.obliterated. It's a super fun semi-origional ability. And my DM being the ass he is made the dijinn steal the ability from another npc, who we later had to kill. He was not happy about.losing his.sweet ability. ![]()
Before my gm made a ruling we wanted to be sure it was not in the books. After getting advice here he's leaning toward only having them notice when the suggestion is really against a persons nature, otherwise they would just assume they had made a poor decision. Or if they know that I'm a bard, like the fighter in our group who's mind is mush due to daily suggestions. I call him sloth and I make him call me casty... Very good times there. But this is my go to ability in role play situations so were trying to figure out what we wanna do. As for trying to sway the gm one way or the other, of course I try to. Don't you when you play? Been in the same group for like 8 years with same gm. Gotta try and rules lawyer some things. By the way, was very skeptical about playing a bard, but after a few weeks of sessions realized they make great characters. Off topic, but wanted to throw that in there. Not a little kid either dude... ![]()
A compulsion spell forces the subject to act in some manner or change the way its mind works. Some compulsions determine the subjects actions or the effects on the subject, others allow you to determine the subjects actions when you cast the spell, and others give you ongoing control over the subject. This says nothing about if they know they were charmed. I read over this before. ![]()
I'm wondering if anywhere in the rule book it specifies whether or not people know they are charmed or suggested after the spell wares off. I play a bard who throws suggestions like its nobodys business and my gm wanted people to know I was manipulating them once the spell ended. What is the correct ruling on this. Were looking for rules as written. Thanks. ![]()
So here's the deal. I'm a 7th level bard with limited funds, only a few thousand cash to spend. My party got taken to the thieves den's base/hideout on the rock of bral. They are due for execution soon. I need good ideas on how to get my friends out alive. Also the cells they are in are anti-magic so teleporting in and out is not an option. Plz help. |