| joefro |
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Playing a similar themed character in a homebrew. Here's what I've done.
Class: Oracle
Race: Aasimar
Variant heritage: Agathion-Blooded (Idyllkin)
Alternate racial traits:
Lost Promise: While many view aasimars’ beauty and celestial powers as a gift, in some communities an aasimar might be persecuted for being different and fall into darkness. The forces of evil delight in such a perversion of their celestial counterparts’ gifts. As long as the aasimar retains an evil alignment, she gains the maw or claw tiefling alternate racial trait. This racial trait replaces the spell-like ability racial trait.
Scion of Humanity Some aasimars’ heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
I chose claws with Maw or Claw from lost promise.
Used Scion of Humanity to qualify for my Level 1 Feat, Racial heritage: Kitsune
Oracle's Wrecking Mysticism curse for a tail at every even level.
Trait: Mutant Eye
One of your parents was exposed to uncontrolled magic or arcane pollution before you were born, causing you to develop a minor mutation that has marked you as different all your life.
Benefit(s): You have a third eye on your forehead. As long as it is uncovered and open, you can get a clearer sense of the emotions of those you see, granting you a +2 trait bonus on Sense Motive checks that increases to +4 on checks to notice whether a character is under a mind-affecting effect. However, the eye is unsettling, and you take a –1 penalty on Bluff and Diplomacy checks against humanoids who can see it.
Some of the flavor text for Agathion-Blooded (Idyllkin) Aasimar is posted below. This open up several more body parts.
Idyllkin often possess bestial qualities such as dragon scales, fish scales, fur, manes, or talons. Slit pupils, pronounced canines, and furry ears are all common indicators of an aasimar’s agathion background. Just as agathions take on different traits depending on their animal aspect, so too do idyllkin. Descendants of avorals often possess feathery hair and enjoy wide-open areas such as plains, while the progeny of leonals are aggressive and often have sharp, clawlike fingernails. Many idyllkin, regardless of their animal aspect, feel called to walk the path of the druid, and idyllkin are among the most likely aasimars to become such protectors of nature.
Level 11 feat: Angel Wings
Couple character details. Currently level 11 so just got my wings. GM has let me incorporate mutations into my curse and since it's homebrew, he's amplified my curse into having more horrible effects on myself and those around me in the world.
I chose the drawback where animals are afraid of me for added curse flavor (warded against nature). Mainly because that type of aasimar chose is supposed to close to nature and the curse's effects bleed into all aspects of life. Has evil alignment to keep Claw or maw active from Lost Promise, but doesn't play as active evil. In a good party. More like the curse just being an evil influence.
Lore oracle with spirit guide archetype, choosing life as the spirit each day. Support/heals.
Tons of body parts. Been a super fun build.