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This will be my first archer chracter, and I really want to see what the class is capable of. The build out I have so far is level 1 rapid, persise, point blank shot
This is as far as I have gotten the stats are STR 14
Any one have any advice? ![]()
I am trying to think of a chracter that could really take advantage of the above average states ( thinking of a MAD class that would normally not be as effective) The stats are 16
I want to play an archer type chracter as I have never played one in pathfinder I did in 3.5 and I have heard that archery has been scaled up in pathfinder ( thank you paizo). Any advice from the boards. ![]()
My gm in an upcoming Jade regant game ( skipping to book 4 im told) I will be a level 10 blaster sorcerer ( I know unoptimized but I wanted to give it a try). My gm told me I should take leadership, I informed him that I think the feat is very overpowerd, he said " no its not that bad there are a lot of limits take it" so I pose a challange ( such as it is. How far can we take this? My leadership score should be 18 Lvl 10+8cha mod ( this is with item with out only +5 so 15) Im showing 351st lvl 3,2nd lvl 1 4th 1 5th lvl follower, and a level 8 cohort. How optimized can we make this? ![]()
What is the best way possible to make a blaster sorcerer? I know that blasting is not the best use of casters. That being said with in this concept for fun's sake ( I still have fun launching fireball rolling tons of dice and the bad guys falling over) what is the way to maximize damage as a blaster sorcerer? ![]()
This question came up in my game. The paldin uses two short swords, and wanted to use Lay on hands on him self to heal with out dropping/ sheathing one of them. It is my belief he could not do this, since the ability reads, "Despite the name of this ability, a paladin only needs one free hand to use this ability." Now in my mind this is very clear, a hand that is usign to wield a weapon, definatly not a free hand. I was wondering has there been an FAQ? or a post from JJ or SKR etc on this? ![]()
I have fallen in love with pathfinder it relly is a great system that I have a lot of fun with, as such I want to play in more games ( 2 just isnt enough). Does any one know of any where to sign up for online games? Also I am interested in may doing a Pathfidner society play for the first time, are these available online? ![]()
I just want to make sure I ahev the rules clear on this. A magic item that increases an ability ( say belt of giant str +2) After you leave it on for 24 hours it is considerd a permanent bonus and you may use this bonus to qualify for feats. If you ever drop below that you loost accsess to the feat untill such a time where you have the needed ability score. Is that correct? ![]()
This is rogar my sword and board dwarf STR 18
It was a 25 point buy he is currently lvl 4 ( increase went to wisdom to round it out) This is my planned feat progression Level 1: Two-Weapon Fighting, Improved Shield Bash
I feel like I am missing something ![]()
So to make a a long story short, my initial chracter concept was kind of derailed ( sword and board) as such, I ahve to do a little redesign luckily this happend just as we hit level 4 and I am a fighter so I can retrain a feat my current feats before retraining are, TWF, Improved shield bash, step up, power attack, My initial concept was sword and board eventually hitting, shield slam and shield mastery as I have been told even if I duel wield shields I cant, apply shield slam to all attacks ( only one hand) and I could only every use a light shield in the off hand ( 1d8) I am thinking to simply duel wielding kukeris, my stats are as of the attribute increase STR 18
Race is dwarf. My initial though was to retrain improved shield bash, to weapon focus kukeri, then for 4th level take weapon specilzation kukeri. Is this a decent idea for TWF or am I missing something? ![]()
I am confused by the errata/faq of Can I use the Bonus Feats class feature to retrain a feat that I gained at 1st level (such as Cleave ) to gain a feat that I did not qualify for at 1st level, but do qualify for now (such as Lunge )? Yes. Yes. So long as the feat That You "lose" is Not Used as a Prerequisite for Any Other feat, prestige class, or Other Ability, You Can Gain Any feat That You Qualify for at the time That you retrain it. So long as the feat that you "lose" is not used as a prerequisite for any other feat, prestige class, or other ability, you can gain any feat that you qualify for at the time that you retrain it Does this mean at level 4 you get to drop a feat taken at say level 1 AND get your level 4 feat or do you only retrain? ![]()
This is the text of the shield master feat it seems clear to me that it removes all penalties with your shield if you wield another weapon, such as the penalty on power attack, as the wording of the power attack feat states it is a -1 penalty. etc. Are there any rulings on this paticular feat I should eb aware of, are there penalties it has been FAQd to not remove. Shield Master (Combat)
Prerequisites: Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting, base attack bonus +11. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attacks and damage rolls made with the shield as if it was a weapon enhancement bonus. ![]()
I am gming my first campaign in a long while and I am wondering what spells to watch out for in the gam,e I limeted the books to only core and the apg as this is my first outing gming pathfinder ( having a blast playing btw thanks paizo) ALso if any one has any tips or trick on council of thieves or just gming in general I would greatly appriciate it. Happy holidays jace. ![]()
This is my shield bash build for a fighter and I am looking for some input on it, spcifically I am worried about my to hit bonus and at later levels becoming irrelevant ( even more so than normal for martial classes) Level 1: Two-Weapon Fighting, Improved Shield Bash
Race is dwarf stats are str 18
( currently at lvl 4 ability went to dex from 16 - 17
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This is my sword and board TWF C&c would be welcome. Level 1: Two-Weapon Fighting, Improved Shield Bash
Race is dwarf. Stats are STR 18
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![]() jacetms87 wrote: I just wanted to confirm the number of times that a witch can " cast" a hex perday I am not seeing any limit so they may use them an unlimeted number of times perday? ( obviously not on the same target as most of them state only on single creature once per 24hr time frame) There's only a limit if a limit is stated. ![]()
We had this issue come up, When leveling my fighterI opted for the skill rather than the hp ( we are using heroic HP in this game so I already had 43 at lvl 3...) I have a 7 inteligence for a -2 modifier, but you always get at least one skill. If I opt for the favored class option DO I get two skills? Another player thought the -2 modifier carried over into this as well. Will some one please clear this up for me, or point to where this has already beem addressed. ![]()
I am starting the Council of thieves adventure path this sunday, everyone is really excited about it, ( including my self). I do have a worry that since the adventure paths are built for 4 15 point buy chracters that 3-6 ( depending on who can show up, things come up etc) will simly walk though and have no problem. My question is, how should I scale up the encounters? Do I add more enemies per mob therefore more xp? Do I just increase the difficulty on the existing numbers, and award the same xp? Has any one run into this before? ![]()
I know this request may be met with cries of munchkin but hear me out, my group does not belive that the summoner class is even worth playing ( thinking it very weak since you dont get normal spell progression,) none of them have plyed one and the idea seems cool to me, I want to totally optimize the sommonor however, the number of options are slightly over whelming. I am asking how do you totally optimise the synthesist summoner? I would love a build out to about lvl 10, or just some ideas on how to do it, simply as a learning exersise for my group. ![]()
This will be my first tiem DMing in a few years, and my first time ever in Pathfinder, as such I have been reading up on chracter builds the system etc, I was just wanting to know if there are any builds/tricks that I should be wary of. Players will be starting off at lvl 1 with a 25 point buy, with Standard HP I know it is a high point value but there will only be 3 of them for the council of thieves adventure path ( Thanks PAZIO!!!) ![]()
I ahve read treanamonks guide to wizards, but I confess I am over whelmed with what feats to take, spells for spell slots preferd schools etc. What I want to do is make a lvl 5 wizard conjeration school. It is a 25 pt buy with the following stats at lvl 1 plus level 4 ability increase in int. STR 8
ELF familiar conjuration school. This is the point where I start to get lost. Between how many spells I get a day, spells memorized v spells in spell book etc. Not to mention feats, traits ect. Any hel with a sample build or a better way to tackle this would be greatly appriciated. I definatly want the "god" caster build as the group I am playing with has only ever really played blasters, and I wanted to show them that there are other builds of wizards. Any and all help is greatly appriciated. ![]()
This is my build for the sword and board. The character is a dwarf, to the crit chain is out. Please Let me know what you think. I am very interested to see if people think that the step up chain is worth it. This is my first foray into pathfinder and I am just wanting this as a general guide. Any information you would provide would be very helpful and appreciated. This is a classic sword and board. The build ( 25 point buy after racial) str 17
Level 1: Two-Weapon Fighting, Improved Shield Bash
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