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![]() I actually really appreciate the card choices in the new Core Set + Crimson Throne. Almost everything gets used by some group configuration. As far as the Noticula card goes, I love the 'similar' idea behind Dream Spider where you can set the amount of blowback you get. Especially with Varain's role card that replaces the d4's with d12's. I also like that a lot of the new heroes use Alchemical cards really well, there's a lot of great level 0 boons in that category. ![]()
![]() Hello, 1 of my copies of Gozreh's Growth arrived damaged in our new core set. The top is incredibly worn (looks a bit splayed apart with white cardboard showing all along the top) and bulges out a bit which is very visible when in a location. How should I go about getting the single replacement card? ![]()
![]() Forgot I even had an account here, despite having subscribed to the PACG back in 2014/2015. I've introduced 4 groups to the Core Set + Curse of the Crimson Throne. All 4 now have their own copies and are confused about expansion content since it's not super clear to them when looking at the previous releases. Some want Skull and Shackles due to theme, but don't want to have to convert cards / play with mismatched looking cards. As someone who bought everything for Skull and Shackles and Rise of the Runelords, I would honestly want a 'new' version of these adventures to combine with the Core Set. I really loved S&S and miss having the Oracle on my team. Also, for new players coming in, having versions that easily combine with their new core set seems ideal. The PACG is in an awkward place between die hard D&D/Pathfinder players and casual board game audiences. While the die hards probably don't mind a little fiddling to combine older sets, the more casual crowd won't bother. For my group, we'd just want content that goes on for an exceptionally long time. Like adventures in the 12+ difficulty, perhaps even starting after an existing adventure like Curse. Would be neat to have more generic role cards like BlackJack, even ones that add on (and not replace) a character's existing role card. ![]()
![]() Theryon Stormrune wrote:
I don't see the point in the ability being equal to his craft check then. Since you would only use the check to restore the spell (spells that don't have the attack trait don't care about your divine/arcane skill until recharge). I figured Alahazra would be able to since it said encounter, I'm very confused about Damiel. Thematically I completely agree with you, just the way it's worded it would make no sense for him to need the ability if they're one shots. ![]()
![]() For S&S and the class decks, I'm seeing a lot of characters that gain spellcasting abilities for specific times. For Flenta (fighter class deck)
For Alahazra's Tempest role
For Damiel
How do these last two abilities work with displayed cards? (Blizzard / Speed or Strength for Damiel) Do they get banished since the step or encounter is over and the spell checks to recharge at the end of the turn? ![]()
![]() cartmanbeck wrote:
How long does it take for them to email back, I emailed them when you posted this and again a few days ago with pictures. Never heard back at all ![]()
![]() Explosive Runes. That card is so unbalanced when you first come across it. Sure, each character has that one "bad stat". But if you're bad stat happens to be dex, you get messed up pretty often. Falling Bell is another one of those, but something about the damage from explosive runes makes it stand out to me. On my Kyra I always have the Staff of Heaven and Earth and just pretty much ignore all the barriers. ![]()
![]() Mike Selinker wrote: Good point. I will fix that example. Oh and Mike absolutely fantastic game, I have gotten three people to purchase it just by having them try it. This combines pretty much everything we love about tabletop gaming, a very brilliant idea. The errata and rules clarifications have had zero impact on our enjoyment, I've played each scenario probably a good 5 times each with different groups and just today realized I could cast cure on other people's turns (I play a lot of Lem and Kyra). We have just kept a tablet around with the FAQ section up and a tab for the forums to search, hardly ever becomes an issue. If you guys ever release a pdf of a more comprehensive rulebook, that would be more than enough (everyone has a smart phone). My only complaint at all has nothing to do with the errata but with the release schedule (two months per release is a little odd). I feel people will lose interest when it takes an entire year to finish the adventure. I do hope you guys are looking at more adventure paths from the pathfinder series to expand on this product, the gaming world needed this. ![]()
![]() Mike Selinker wrote: If Lem discards a Cure to heal himself, and then uses his power to swap a spell in his hand with that Cure, he can use Cure to heal himself again. wait, so Lem can use a cure before he triggers his effect to swap cards, then use it again? I thought it could only be used at the absolute beginning or end of his turn. |