I just go with what i feel like, i don't like giving weird personalities because then i'd feel "bound" by it, so i just like playing sone morally average guy who i can relate to and be myself with. I often start the character creation by just reading through the classes/archetypes until i can visualize a character i feel like playing, i like either high point buy (20/25) or rolling for stats, i find 15 and 10 just a bit depressing, like "you give me the power to choose, but nothing to do with it"
My players just faught themselves, they had controversial characters, the clerica wanted to bully the mad sorceror into lawfullness abd they anded up fighting each other, stalking and tricking, until the sorceror was captured, handed to authorities and executed (his fellow bard went to jail), so now the players have made new characters and seem to be getting along, though with that pain in the butt cleric i doubt it'll hold up (our ranger has already grappled with him once because he was being stopped when trying to get some scrolls)
I think the shield master feat is badly worded, i'm pretty sure their intention was to remove only TWF penalties, but it covers everything, so even debuffs, shaken, blinded... Althpugh it feels a bit abusive and unrealistic, but it's all written there, i probably would still take penalties from effects, so it's up to you/your gm
Shield master does remove ALL penalties, maybe they weren't thinking about it when they wrote the shield champion. When you throw your shield you're making ranfed atks, so you can use deadly aim, rapid shot... With no penalties because of shield master. About the flanking i don't know what they meant
Ok so first things first: this is my first post ever on a nerdy forum thingy.