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Scarab Sages 1/5

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Just a note to add that I do to prep. Not only do I highlight, but I color code extensively. Treasures or important items the group needs to have go in blue. Yellow is knowledge checks or other rolls that have specific listings. I use green for encounters (when stat blocks aren't always right there). Also as a side note from the highlighting, if I'm choosing not to use my iPad and combat manager to run a game, I have Bestiary monster stats on index cards or create a word doc and have all the stats on there for easy reference. Usually I do index cards though, so if I come across them later in another scenario/game I can reuse it. If there's important information that only I need to know, like keeping track of something for points or other special information pertinent to just me, I highlight it in pink. I end up with most of the scenario highlighted, but it's really helpful when a player asks a question and I can quickly flip back looking for "giant chunks of green" or something like that!

Also, if there's a lot of treasure or items for the party (I use this more for Adventure Paths or home campaigns) I also write up what they get on an index card. If it's something they have to search for or meet a dc first, then I just quickly add it on if they find it. Sometimes, if I'm feeling really organizey I will even number my treasure cards and put the corresponding number by the encounter/area they get it.

It's not a specific outline on how I prepare, but these couple things help me the most and I find I'm able to run a game more smoothly and quicker when I take the time to go through with a highlighter and index cards!

Scarab Sages

Just wondering if anyone has bought this? Trying to figure out the dimensions so I can look at cases before purchasing it! :) Thank you in advance! :)

Scarab Sages

You're Welcome! XD

Scarab Sages

If you really want to give them to the party, you could always have them find them somewhere when they get above ground. Since the Storm King took Terendelev's body with him, they could've ended up flaking off and landing somewhere in the rubble.

Just an idea.

Scarab Sages

I would say the commander of the army makes the save since he's the one to actually receive the boon. It's stated specifically that the boons applied must be from an active commander in good standing with the army.

Scarab Sages

Under Kenabres there are a bunch on expanding tunnels where they walk for 20+ minutes. In the back is a random encounter chart. You could add more of those, as well as more random encounters wandering through destroyed Kenabres. My party ended up being a little behind experience wise, so I threw a couple random encounters in before they reached Neathholm. They ended up leveling when they rested there for the night.

Scarab Sages

I'm also giving them an extra devotion point for picking up the cultists outside of Neathholm (with the dead fungi creature) and taking them back to the surface for proper burial.

Scarab Sages

Last night they managed to redeem Milorn, partly from the Oracle/Sorcerer healing him to full and giving him back all his stuff that the party looted from him. They're also using him to help carry the cultist bodies found outside Neathholm since the oracle wants to take them back and give them proper burial rights despite worshipping Baphomet.

Scarab Sages

We finally started yesterday!

Shakaar - Tiefling Oracle of Gozra, Abyssal Sorcerer into Mystic Thurge with Riftwarden Orphan, planning on dual pathing Heirophant and Archmage.
Lawrence Crow - Catfolk Paladin of Pharasma with Exposed to Awfulness planning on Guardian.
Magnus - Dhampir Spy (Rogue) with Stolen Fury possibly going into Champion.
Madge - Grippli Warrior of the Holy Light, Paladin of Sarenrae with Child of Crusaders heading into either Marsha or Champion.

So far there's been some interesting party dynamics with the Grippli Paladin being a chatterbox, the Catfolk paladin hiding she's a catfolk (she was raised by Aasimars & has identity issues) as well as being afraid of undead and immediately noticing our Rogue is a damphir. The Tiefling Oracle has a long backstory, but basically he tells people he's a cleric and tries to stay by himself but gets excited when people approach him. I'm looking forward to seeing how the party dynamic will form!

Scarab Sages

I didn't have any issues with the first book, but when I opened number two a few pages fell out. It looks like they weren't threaded in properly.

Scarab Sages

I also read in Ultimate Campaign that if you don't have a kingdom there are ways to substitute other checks in place. So instead of a Loyalty check, you make a will save. The Kingdom Control DC would instead be substituted with the Average Party's Level CR Primary Ability DC (found in the Bestiary on page 291 or here).

Hope that helps!

Scarab Sages

I've written a small session (1/2-1 sessions long) that I'm calling the prologue. My players are choosing to travel to Kenabres for the festival instead of being born there, so I'm going to be running some rp encounters and a few low cr battles to get them situated in the city. I have them arriving about a week before so they can check out the city and get to know some people around and relax.

Spoiler:
There's a shop in the encounters when they come up from underneath Kenabres. I'm refluffing it to basically a souvie shop for the festival. In the prologue I have the party helping the guy since some of his freight was hijacked on the way in. I also have some encounters set up for players to meet or see in passing key people (Irabeth) when getting a room at the inn and other things.

I hope that helps in some way!

Scarab Sages

I've also recently added a lot of the instrumentals from Angel (the Buffy spin-off). There's a lot of good apocalyptic/harrowing situation tracks! :)

Scarab Sages

trawets71 wrote:

That's it. You put them where ever you want. They give the suggestion of putting some in rooms the party cleared but its up to you.

Remember if they have help from Horgus then the first escalation is delayed, so they get one free go back.

Sweet! Thanks so much! I guess I was thinking it was more complicated than it actually was!

Scarab Sages

My question is how do the escalations work? Does the first one happen IF the PCs can't make it through the Garrison in one shot and need to leave to regroup? Then when they come back all the listed under Escalation 1 show up in various rooms?

Scarab Sages

I got mine yesterday as well and I'm a subscriber! Yay! I was on my way to work and opened the door just as the mailman was about to knock. LOL!

Scarab Sages

So far I have some selections from Battle Royale and the Japanese TV Show Maou. Still looking, but those have the tension filled tracks I'm looking for so far! :)

I also might pull some tracks from Beetlejuice. It all depends on if I can find some better tracks!

Scarab Sages

I am going to run the Pathfinder New AP Wrath of Righteousness, but have only really been able to get two people to commit to playing. I'm looking for anyone in or near the Greeley area. As of now, it's looking like we'll be meeting on Saturday afternoon/evenings, but we won't start for a few weeks yet. If you're interested, go ahead and either send me a message or email me at busy_bee44@hotmail.com!

Thanks!
guinluvsc/Stasi

Scarab Sages

Tangent101 wrote:
Use the Redemption rules to move toward LG, and once you get to LG then you can do some type of atonement or the like.

The redemption rules are listed in the Player's Guide. I would talk to your GM to make sure they are also aware of the rules. Then they could possibly add some chances/encounters for you to earn penances throughout the first few parts of the book.

Also, I don't know what your party looks like, but also look into maybe having some sort of back story with another character if they are Good. Maybe they could be your sponsor. (I find that function of the redemption rules nifty and allows for a cool characteristic!)

Scarab Sages

My vote is just Blue (based on the pictures posted). They could look different in person though...

Scarab Sages

There's a lot you can do with grapplers. I would look at a mix of monk and fighter. I ran a villians campaign and the person playing Gaston at one point had two constructs grappled (a wardrobe & chair) with one already grappling another Pc (due to swallow whole mechanics). He took a two level dip in Monk and I believe used the brawler archetype. Some of the style feats available can also aid a grappler really well!

Scarab Sages

I actually just subscribed starting with this AP. I read the Worldwound book (thanks to a 20 at Tacticon last year) and really enjoyed it. I've been trying to learn a lot about the Worldwound lately. Super excited for Season 5 btw!

Anywho, is there any other reading material besides what's listed above I should check out to better prepare myself? I really want to make it as awesome (which I know the AP will be) as possible for my players!