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http://www.d20pfsrd.com/magic/all-spells/c/command

"You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options."

In our game last night, I was telling another player he had to choose from the list of command words in the spell description but he was saying since it only says "may" and not "must" that they were only examples and that he could choose any word he wants.

Who was right?

Thanks


8 people marked this as FAQ candidate.

Hello,

The spell description says:

This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient's equipment as well.

Since it doesn't say anything about "per caster level", I was wondering if the "at 7th level" and the "at 11th level" don't take caster level into account?
For exemple: Would a 7th level Paladin gets a resistance of 20 since he is 7th level or only 10 since his caster level is only 4?

Thanks for your help


I lost a player recently just when I was about to start RotR.

Do you guys think it's possible to run this AP with only 3 players without tweaking everything?
They'll level a bit faster since xps will be divised only by 3, but I'm not sure if having like 1 more level would compensate for having one less player.

I was thinking about using the 20 or even 25 points buy method to help them a bit.

Do you think it would be enough? Too much?

Thanks for your help


"You apply your character's Intelligence modifier to:
•The number of bonus languages your character knows at the start of the game. These are in addition to any starting racial languages and Common. If you have a penalty, you can still read and speak your racial languages unless your Intelligence is lower than 3.
•The number of skill points gained each level, though your character always gets at least 1 skill point per level."

One of my players is doing a human paladin with 7 INT.
7 INT gives a -2 penalty.

So he has 2 base skill points from his class minus 2, but can't get less than 1 skill point so 1. Then +1 for human for a total of 2
Or
2 base skill points +1 for human minus 2 from INT for a total of 1 skill point

??

Would be weird if he correct answer is the second option because he would be getting the same amount of skill points if he was playing a race without a skill point bonus...

Also, if you can't get less than 1 skill point per level, is it just me or lowering INT isn't enough penalizing?
8-9 INT = 2 points minus 1 point for a total of 1
7 INT = 2 points minus 2 points for a total of 1
But you get 2 additional stat points when lowering your INT to 7. Just getting an additional -1 to INT skills isn't all that bad. Kinda like CHA but even less of a drawback since there is way less useful skills in INT for a class with low INT anyway.

Thoughts?

Thanks for your time

Patrick


http://www.fantasygrounds.com/

Anyone has tried playing PFRPG with that program?

Does the fan made stuff for PFRPG work well?

How good is Fantasy Grounds?
Is there better program out there?

Thanks


What are the best Paizo modules (3.5 and PFRPG)??

Thanks


Anyone from Canada has checked Amazon.ca this week?

It seems like they removed every stock of their PF books.
There is not a single one in stock except for the GM screen.

Same thing for FFG games like Dark Heresy and Rogue Trader.

Anyone has any idea what's going on?
It would really sucks if they stop selling RPG books...


"Learn a Language: Whenever you put a rank into this skill, you learn to speak and read a new language."

Seriously?
So, if you put one skill point in this skill at every level until level 20, you're gonna be able to speak and read 20 language + your base languages?

This seems a little excessive...

Anyone has made some house rules about this skills?

I'm thinking maybe giving a new language for every 5 ranks or something like that.
The player would also needs to study this language for a long while as well.


If there is one thing I hate about PFRPG it's the possibility to cast detect magic at will lol

If you use meld into stone and someone cast detect magic, will he be able to see you?
I'm guessing yes because detect magic always seems to f**k everything lol
But today, it happened and I didn't let the PCs find the hidden dude in the stone.
Was wondering if it would work or not?
Anyway, the dude in question could have taken a potion of non-detection or something similar lol

Anyone has some house rules about detect magic?
I'm really tired of my players doing this all the time.

Thanks


Anyone has some ideas of special random encounters for any part of Kingmaker instead of just rolling and fighting a random encounter?

Or any ideas for things found in hexes besides what's in the AP?

I remember seeing some ideas while reading the hundreds of messages on each part of the AP but I can't remember them...

Thanks


I'm looking for some ideas for the pranks done on the PCs by the faerie dragon and the grig.

What did you do to your PCs?

Thanks


I keep seeing references to the First World in the Kingmaker AP and was wondering in which book I could find more informations on the First World?

Thanks


"Benefit: You deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus."

Critical hit modifier = critical hit multiplier?

Thanks


One of my players just asked me if he could take the skill Profession: Philosophy to make money with teaching lessons and selling books.

I never thought about philosophy in a D&D world that way.
Would it be a viable profession?
I'm thinking unless you're in a big city with some nobles interested in philosophy, you won't make any money with this profession.

Also, he's a cleric. I'm having trouble picturing a cleric talking about some random theories(because he wants to teach a bunch of different ones) instead of talking to people about his god.

Any ideas how to integrate this in a D&D campaign?

Thanks


Anyone has a list of the minis they are using for Kingmaker?

I haven't touched my minis since 2 years and it's gonna take me a while to remember which minis would be good for every fights.

Thanks


Got those books on my shopping list and would like to know how good they are. If I can't buy them all right now, which one should I buy first?

-Pathfinder Chronicles: Book of the Damned Volume 1- Princes of Darkness
-Pathfinder Chronicles: Classic Treasures Revisited
-Pathfinder Chronicles: Classic Horrors Revisited
-Pathfinder Chronicles: Guide to the River Kingdoms
-Pathfinder Chronicles: Gods & Magic

How useful is "Guide to the River Kingdoms" for someone about to start the Kingmaker AP?

Is the "Classic Treasures Revisited" only about 10 magic items?

Right now I only have those books:
-Pathfinder RPG Core Book
-Pathfinder Bestiary
-Kingmaker part 1 and 2

Is there any "must have" books that are not on my list?

Thanks


Is this worth buying even if it's not using the PFRPG rules?

Is this mostly a fluff book or is there a lot of things I would need to adjust to the PFRPG rules?

Any PFRPG Gods & Magic revised edition planned?

Thanks


I know I can't ask much from the D&D economy, but I need to talk about it, it's just so stupid!

Let's say I'm the son of a rich family and my father gave me 6 000gp or maybe I'm a retired level 5 adventurer with 6000 spare gp.

Then, I open a small stall in a market and put a sign that says:
"We buy your magical items for 55% of the selling price"

This way, you'll easily spend your 6000gp.
Let's say you get 5 +1 weapons.

Just switch you sign for this one:
"We sell magical weapons with a 10% discount"
You sell your 5 weapons and make a profit of 3500gp.
Must take a lot more time for other kind of merchants to make that much easy money.

Do this a few more times and you'll be ready to put your 2 signs up at the same time and make stupid amount of money doing nothing.
Just need to be in an area visited by a couple of adventurers party and you'll see them often because you pay more for their stuff and sell for less.

Maybe everything should just cost a lot less and treasures be a lot smaller...
That way, maybe the magic items merchants wouldn't be able to buy themselves a bunch of castles.

AD&D 2nd was way better for magic items (well, for me).
They were hard to make and hard to find.
Was hard to make a living as a magical items crafter when you needed a 8th level spell and a CON point to make one single magic item.
As well as some different rares ingredients for each items.

I know it's more fun for the classes with magical items crafting skills now...but it's still stupid (IMO)

Anyone came up with some house rules for this?


In the Kingdom building section it says the PCs gain XPs when they reach some milestones in their kingdom.

e.g.: Reaching a kingdom size of 5: 1600 xps

Is this a reward for each PC or a party reward that needs to be split between all PCs?

Thanks