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Hello, The spell description says: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient's equipment as well. Since it doesn't say anything about "per caster level", I was wondering if the "at 7th level" and the "at 11th level" don't take caster level into account?
Thanks for your help
I lost a player recently just when I was about to start RotR. Do you guys think it's possible to run this AP with only 3 players without tweaking everything?
I was thinking about using the 20 or even 25 points buy method to help them a bit. Do you think it would be enough? Too much? Thanks for your help
"You apply your character's Intelligence modifier to:
One of my players is doing a human paladin with 7 INT.
So he has 2 base skill points from his class minus 2, but can't get less than 1 skill point so 1. Then +1 for human for a total of 2
?? Would be weird if he correct answer is the second option because he would be getting the same amount of skill points if he was playing a race without a skill point bonus... Also, if you can't get less than 1 skill point per level, is it just me or lowering INT isn't enough penalizing?
Thoughts? Thanks for your time Patrick
Anyone from Canada has checked Amazon.ca this week? It seems like they removed every stock of their PF books.
Same thing for FFG games like Dark Heresy and Rogue Trader. Anyone has any idea what's going on?
"Learn a Language: Whenever you put a rank into this skill, you learn to speak and read a new language." Seriously?
This seems a little excessive... Anyone has made some house rules about this skills? I'm thinking maybe giving a new language for every 5 ranks or something like that.
If there is one thing I hate about PFRPG it's the possibility to cast detect magic at will lol If you use meld into stone and someone cast detect magic, will he be able to see you?
Anyone has some house rules about detect magic?
Thanks
Anyone has some ideas of special random encounters for any part of Kingmaker instead of just rolling and fighting a random encounter? Or any ideas for things found in hexes besides what's in the AP? I remember seeing some ideas while reading the hundreds of messages on each part of the AP but I can't remember them... Thanks
"Benefit: You deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus." Critical hit modifier = critical hit multiplier? Thanks
One of my players just asked me if he could take the skill Profession: Philosophy to make money with teaching lessons and selling books. I never thought about philosophy in a D&D world that way.
Also, he's a cleric. I'm having trouble picturing a cleric talking about some random theories(because he wants to teach a bunch of different ones) instead of talking to people about his god. Any ideas how to integrate this in a D&D campaign? Thanks
Got those books on my shopping list and would like to know how good they are. If I can't buy them all right now, which one should I buy first? -Pathfinder Chronicles: Book of the Damned Volume 1- Princes of Darkness
How useful is "Guide to the River Kingdoms" for someone about to start the Kingmaker AP? Is the "Classic Treasures Revisited" only about 10 magic items? Right now I only have those books:
Is there any "must have" books that are not on my list? Thanks
I know I can't ask much from the D&D economy, but I need to talk about it, it's just so stupid! Let's say I'm the son of a rich family and my father gave me 6 000gp or maybe I'm a retired level 5 adventurer with 6000 spare gp. Then, I open a small stall in a market and put a sign that says:
This way, you'll easily spend your 6000gp.
Just switch you sign for this one:
Do this a few more times and you'll be ready to put your 2 signs up at the same time and make stupid amount of money doing nothing.
Maybe everything should just cost a lot less and treasures be a lot smaller...
AD&D 2nd was way better for magic items (well, for me).
I know it's more fun for the classes with magical items crafting skills now...but it's still stupid (IMO) Anyone came up with some house rules for this? |