Any cool optional quests or encounters?


Kingmaker


Anyone has some ideas of special random encounters for any part of Kingmaker instead of just rolling and fighting a random encounter?

Or any ideas for things found in hexes besides what's in the AP?

I remember seeing some ideas while reading the hundreds of messages on each part of the AP but I can't remember them...

Thanks


I might spread a plague in one of their cities resulting in a zombie outbreak after they've expanded their empire a bit.^^

Kill all the zombies or find a cure without turning a zombie. :)


gorrath wrote:
Anyone has some ideas of special random encounters for any part of Kingmaker instead of just rolling and fighting a random encounter?

Did you want interesting fights or just things to run into.

I'm going to have my players run into a traveling minstrel hopelessly lost.

For fights a pack of wolves that really utilizes teamwork makes a great encounter at low levels. Why would a pack hunt such difficult prey as PCs? That's for you to decide but there are many possibilities.

Quote:
Or any ideas for things found in hexes besides what's in the AP?

Yes I filled every hex with something. Some I came up with and others I took or converted from lists online.

One thing I put was a hibernating black bear with two cubs in one of the hill hexes. But that will only come up in winter. I'm running it in Eberron so in other hexes I've placed Dragonmarks. Think odd natural formations or even straight up symbols appearing on Landmarks. I've tried filling the empty hexes with things hinting at my BBEG. For my campaign that's basically a god of insanity that is held beneath the land by many magical seals so many of the hexes will have something relating to those seals. In one a crazy man will be trying to stack a bunch of stones atop one another and mumbles about how "she broke them" and he needs to put it back the way it was or... or...

I've found corpses are always fun to find. Players get paranoid (expecting something to still be around and about to attack or watching) and many love trying to puzzle out what happened.

Quote:


I remember seeing some ideas while reading the hundreds of messages on each part of the AP but I can't remember them...
Thanks

Yes I took a few ideas from those as well.

Here's one still on the Kingmaker page. http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePa th/kingmaker/kingmakerExpansionFillingThingsOut

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePa th/kingmaker/ambientEncountersInTheStolenLands


I made a table of 20 random encounters using things appropriate to the AP (either using the table in #31 or things that made sense in my head). It was broken down as such:

1: Big bad encounter that the PC's may have to run from (max CR for level 1 or something with hard SQ's to overcome)
2-7: Level appropriate combat encounter
8-13: Non-combat, yet interesting events (I have a stand of trees that appear to be constantly weeping blood instead of sap, or the signs of a troupe of bandits that have been savagely mauled by something)
14-19: Challenging encounters that the PC's will need to either talk their way out of, sneak past, or think a little about their actions in combat.
20: Super awesome benevolent encounter (I had a wounded and worn out master craftsman lost in the woods that will set up shop at the PC's base of operations if they find him and save him. His presence will attract other high quality craftsmen to the area and give the players something cool for their burgeoning kingdom)

For my nasty encounter I statted up the Tooth Fairies from Hellboy 2. They aren't super turbo charged on CR, but they are a new and creepy fey enemy my group hasn't seen before. Plus I love swarms in general.


Grrrr!!

I was trying to create some new events to replace some encounters I don't really like in "Stolen Land".
I saw someone's idea of making Svetlana very pregnant and thought that was a good idea that I could use.

So, I thought about making some dudes, from a cult to Lamashtu or something like that, steal the baby while they were spending the night at Oleg's.
Then they would bring it in the forest at some good deity shrine to sacrifice the baby to complete a ritual to desecrate that shrine or something like that. (Would be the 8th and final baby sacrifice needed to do so, so a bunch of baby skulls would be laying around the shrine just to pissed off my friend's girlfriend who's gonna play a RPG for the first time)

But then, I started reading "Rivers Run Red" and saw the Event #3 about that Gyronna cult stealing babies in the PCs kingdom...

WTF...I really didn't think baby stealing would be something I would find in a published module!
Great job Paizo! lol

I'm wondering if it could be idea to play my idea even if there's something similar coming?
Could be a recurrent theme? lol


So, by making things extra-special reprehensible to welcome a new player to a table I take it you either dislike your friend, or you want to ensure that females or at least that particular one are discouraged from playing RPGs or have them think that the people who play it are sadists.

Nothing necessarily wrong with the scene you are describing save that you are doing it to "piss off" a player who is going to play a "RPG for the first time." I would think that if someone wants to have a healthy table, they'd try to be sensitive to the interests and mores of their tablemates. But I suppose everyone runs their own game in their own special way.


Bah...maybe "pissed off" was a bit exaggerated.
But it's always funny to see how girls are always angry when you talk about something cute getting hurt.
(Last week, she cried after seeing a dead cat on the highway!)
Like a few years ago when the website www.dead-baby-joke.com was very popular.
Most of the jokes could be about old people instead of babies and nobody would care, but people were getting mad about those jokes because they were involving babies.
And that was exactly the goal of those jokes.

I've known his girlfriend(well, his wife now) for like 10 years and I know she won't be mad for real but it's gonna be a lot of fun to see her reactions in this part of the adventure.

It's also gonna be funny when she sees the dead unicorn because she LOVES unicorns! And this one is actually part of Kingmaker! lol


gorrath wrote:

Bah...maybe "pissed off" was a bit exaggerated.

But it's always funny to see how girls are always angry when you talk about something cute getting hurt.
Like a few years ago when the website www.dead-baby-joke.com was very popular.

I knew a girl who loved dead baby jokes. I thought they weren't funny when you always knew the punchline.

Quote:
(Last week, she cried after seeing a dead cat on the highway!)

Holy crap! I can't believe she gave a s@+$ about another living creature dying senselessly. What the hell is wrong with her?

Anyways you know your players better than we do. Just try to remember the game is meant to be fun for everyone and not just to amuse yourself.


Shady314 wrote:


Quote:
(Last week, she cried after seeing a dead cat on the highway!)
Holy crap! I can't believe she gave a s#~% about another living creature dying senselessly. What the hell is wrong with her?

I never said she should not care about other beings dying.

I just think crying is a bit over the top.

And I don't think crying when you see a dead cat and not giving a s%!# when you see a dead marmot(not just a theory, she actually doesn't care) has anything to do with sensibility.
It's the same absurdity as for the dead babies joke.
If it's cute and it dies, it's a bad thing.
If it's ugly and it dies, it doesn't really matter.

Shady314 wrote:


Anyways you know your players better than we do. Just try to remember the game is meant to be fun for everyone and not just to amuse yourself.

Well, my games are always dark and gritty and my players love this.

I'm not about to change our way of playing because a girl wanna join the group.
English isn't my first language so my other post might not have sounded like it was intended to.
I didn't plan this encounter FOR that girl player.
I've known she's gonna play since only a few days and I've already planned this encounter.
I'm just gonna add more details now that I know she'll be there so that her character feels more involved personally. She'll probably be pissed at this cult and gonna want to kick their asses next time she hears about them.


Well, back to topic now.
Just thought about some more details to add to this event.

The cult is going to be lead by a man but all his followers will be pregnant girls and woman(all made pregnant by that same guy).
If they succeed with their rituals (if the PCs are too slow or fail to stop them), not only will they have desecrated the shrine to Erastil, but the area will now be a strong source of Lamashtu influence.
All babies born inside the shrine area will be tainted by Lamashtu and be either deformed or monstrous.

If they stop them, then I could use the cult in the event in RRR to complete this ritual and start kidnapping pregnant woman in the PCs kingdom to make them give birth in the Lamashtu shrine.
I think it would add a lot of unrest in their kingdom when more and more deformed kids start walking around their cities.


I'm not a big fan of the mites in this adventure.

I think I'm gonna replace them with goblins.

Instead of the big Sycamore, I'm gonna use a ruined tower built there a long time ago in an effort to establish a trade road or something there(this hex is in the middle of the path to the three bridges so it's not a bad spot for a random tower lol).
I'm gonna write a bit of background on that tower.
After it's been abandoned, a wizard could have made it his new home but he died somewhere else. Bandits and goblins would have pillaged the tower since then, but didn't find the hidden door leading under the tower where the wizard kept his most valuable things guarded by a golem or something.

The PCs could wipe the goblins and find that hidden door (trapped) and might come back later when they are strong enough to bypass that trap or to kill the guardian(if they can bypass the trap right now).


gorrath wrote:

I'm not a big fan of the mites in this adventure.

I think I'm gonna replace them with goblins.

Instead of the big Sycamore, I'm gonna use a ruined tower built there a long time ago in an effort to establish a trade road or something there(this hex is in the middle of the path to the three bridges so it's not a bad spot for a random tower lol).
I'm gonna write a bit of background on that tower.
After it's been abandoned, a wizard could have made it his new home but he died somewhere else. Bandits and goblins would have pillaged the tower since then, but didn't find the hidden door leading under the tower where the wizard kept his most valuable things guarded by a golem or something.

The PCs could wipe the goblins and find that hidden door (trapped) and might come back later when they are strong enough to bypass that trap or to kill the guardian(if they can bypass the trap right now).

Mites are flavor, and i think you should keep them. They are there because they are fey. It is your call though. :)


Goraxes wrote:
gorrath wrote:

I'm not a big fan of the mites in this adventure.

I think I'm gonna replace them with goblins.

Instead of the big Sycamore, I'm gonna use a ruined tower built there a long time ago in an effort to establish a trade road or something there(this hex is in the middle of the path to the three bridges so it's not a bad spot for a random tower lol).
I'm gonna write a bit of background on that tower.
After it's been abandoned, a wizard could have made it his new home but he died somewhere else. Bandits and goblins would have pillaged the tower since then, but didn't find the hidden door leading under the tower where the wizard kept his most valuable things guarded by a golem or something.

The PCs could wipe the goblins and find that hidden door (trapped) and might come back later when they are strong enough to bypass that trap or to kill the guardian(if they can bypass the trap right now).

Mites are flavor, and i think you should keep them. They are there because they are fey. It is your call though. :)

That's true but still...really don't like them! lol

Just took a look at the list of feys on the PFSRD and saw one that I didn't know...the Redcap!!
Really looks like a fun and interesting monster!
I might fit some of those later somewhere to keep the fey flavor if I remove the mites.


I get the flavour point but really, Mites suck :)


stuart haffenden wrote:
I get the flavour point but really, Mites suck :)

They are supposed to suck.

spoiler:

The Whole point is that they are annoying and suck. The Party will HOPEFULLY help MikMek and turn the kobald encounter in to a role play encounter. If they don't, then they miss out on a quest. My party LOVES the kobalds i have in the campaign (Black in the Sootscale tribe, Blue in the Radish patch).


gorrath wrote:

Anyone has some ideas of special random encounters for any part of Kingmaker instead of just rolling and fighting a random encounter?

Or any ideas for things found in hexes besides what's in the AP?

I remember seeing some ideas while reading the hundreds of messages on each part of the AP but I can't remember them...

Thanks

If any of my players read this... Stay outta the spoiler box please.

quest:

Kobald Quarterly This week posted Dire Beaver stats. Being from Canada there is no way for me not to use it. I am planning of having a Treant that they can have join as a leader... and I am gonna introduce Him by having him comming to the party to ask for there help dealing with a group of Dire Beavers that swam up from the River Kingdoms to hunt him.


In the river's run red book. I set up a small side event where the king had to solve the town's problems and multiple people would come to him and he would have to solve thier problems similar to something in dragon age awakening.

Some of the problems included:
2 women who made claims to the same baby.(My games are kind of campy and silly)
The warden who caught a deserter and wanted to put him to death to show make sure others don't become deserters. The warden is LE.

The Exchange

sir_shajir wrote:


Some of the problems included:
2 women who made claims to the same baby.(My games are kind of campy and silly)

Of course, if the players have read I Kings 3, they know the answer to this one - it's a classic.


sir_shajir wrote:
In the river's run red book. I set up a small side event where the king had to solve the town's problems and multiple people would come to him and he would have to solve thier problems similar to something in dragon age awakening.

I've been doing something similar. In order to placate the players in my group who want a little more roleplaying, I set up a roleplaying encounter/situation for each kingdom building turn, which I run immediately after that turn.

So far, there's been:


  • a drunken NPC accused of stealing a pig, smoking it improperly, and selling it at the market, resulting in several cases of food poisoning.
  • a depressed gnome who has been convinced to take up beekeeping. (little do my players know this is a set-up for Realm of the Fellnight Queen)
  • the discovery that a PC's mistress was not who she said she was and who several other PCs sent on her way with a pouch full of gold after they wrote a breakup letter (this has nearly become the focus of my soap opera of a Kingmaker campaign as the player of the jilted PC is using this as the trigger for his slide toward the diabolist PrC). This is a set up for Carnival of Tears, but I'm not sure if I can get the timing right to make it effective without advancing the adventure several levels (at least it's a low enough level that advancing the encounters will be easy).
  • Chief Sootscale's ever-increasing demands for more and more moon radishes in exchange for "manning" the silver mine.
  • Several interactions between the neighboring kingdoms and the PCs (I'm setting up Varnhold early to make the Varnhold Vanishing that much more startling)

To make this easier, I enlisted my players and asked them to create three NPCs for the kingdom each in exchange for a bribe (basically additional Action Points). Five of the NPCs are filling roles within the kingdom with varying degrees of success (they have a Warden with an 8 INT, which is too enjoyable to pass up), while the others serve as a stable of NPCs for me to torment and annoy. And since the players made these NPCs, they're more attached to them than if I had created them myself.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Kingmaker / Any cool optional quests or encounters? All Messageboards

Want to post a reply? Sign in.
Recent threads in Kingmaker