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![]() Velcro Zipper wrote:
They already have that with the Pathfinder Paper Minis line...all of ROTR, most of Kingmaker, and a good start at SS and LOF... ![]()
![]() OmegaZ wrote:
Actually, both groups I ran through Into The...thought it was a great first module. There are some great comabt encounters (especially the end and the standing stones...), a mystery to solve (an actual whodunnit with clues they can follow), some great roleplaying hooks (the mystery, the encounter by the river, the PITA sherriff, and even Estle the witch), a decent group of enemies to overcome, some Golarion history to interact with, and some cool, very minor named items that are fun to use and won't upset game balance by letting the heroes keep them. (That armor is cool, but I have the BREASTPLATE OF SACRED FIRE!) And all of the encounters and combats and taverns take place on the Paizo Map Packs (Inns) and Flip Mats (Woodlands)and ALL of the items can be found in the Elements of Power card set, so you can hand the items to your players. (And you find a breastplate that looks EXACTLY like...THIS!) This is one of my favorite starer adventures as it's quick, fun, combines RP, combat, and skill use, has a mystery, and doesn;t advance the palyers so far that they'll be too high level to handle other 1st level adventures... ![]()
![]() In the game I'm running, the heroes kept the artifacts. (As they were tricked into getting them in the first place, they didn't feel obligated to give them up.) Actually, as Cachee gave them the Vial of Pure Water in trade, it belongs to them. And the fact that the heroes were the ones to give the druid his final rest made them feel like they'd earned them. And the Sheriff was not too keen on taking on the party once they returned with the artifacts in tow. Though they did let the sage examine them for a few days. With 6 initial characters, I made Brightflame into part of the Panapoly as well, along with the melee weapon the final opponent uses. I made them leveling artifacts, with minor abilities that gradually increased once the heroes possessing them acquired enough magical karma (leveled up). They increase at every 4 levels (4,8,12,16). Initially: (Level 1) Brightflame: +1 Dagger. Grants DR: Fire 5 Vial of Pure Water: Once per day, user can fill it with ANY liquid. It will turn the liquid to Pure Water (great way to get rid of Unholy Water and Poisons) Spirit Staff of Narwen: +1 Staff. +2 Damage vs Undead. Non-coporeal Undead are treated as if they were coporeal. Wand of Earth's Ire: Burning Hands at wielder's level (up to 5d4). 50 Charges. May be recharged as a staff. Breastplate of Sacred Fire: +1 Breastplate with Continual Flame (can be tunred off). Reduces Armor Check Penalty by -1 and increases MAx DEX by +1. Codex of the Firmament: Holds 6 levels of Divine Spells (like a Scroll). Initially came with 3 spells (1 lvl 1, 1 lvl 2 and 1 level 3). Once the spells are cast, the caster can "refill" the empty spell levels by Using Scribe Scroll to store the spell. This uses up the caster's spell slot for the day, but costs no GP. Staff Spear of the Protector: +1 Staff. User can change it at will to a +1 Spear. At level 4, Brightflame gained +1d4 fire damage, The Vial can be used 1/ day to store a level 1 potion (Caster makes a spelcraft vs 15, though this does not use up the spell slot) The Breastplate gained an additional +1 to all of the modifiers Etc. ![]()
![]() Kolokotroni wrote: I think there is room for ACTUAL chaotic neutral character, but I agree that often its picked because its the 'no-strings' alignment. In my opinion you can have interesting characters who are not good or evil, but have a dislike for authority or tradition. I have played characters that would not have made sense in other alignments. +1 Your first sentence puts it all on the table. There is nothing inherhently wrong with CN characters, if played correctly. Its just that most gamers I've met who play CN do so to get the "no strings attached" benefits. ![]()
![]() I've used a simple weather system for my games since the 80's. 2d6: Adjust temp for Season 2: Brutal Storm -3 to next roll
In deserts, sandstorms are more prevalent than rain. Plains might hav tornados. Lakeside areas might get lake effect snow. Etc. But it's quick and easy and makes it possible to have a trend. ![]()
![]() I think that it depends on your GM as well and what he thinks of as Wealthy and Very Wealthy. Depending on era - A lord with a mansion (without fortifications) might expect to have: Butler
The Coachman, Footman, (and sometimes Stbleboy and Butler) would act as "guards" for the household (War 1). Almost everyone else would be either commoners (maids) or experts (cook, groundskeeper, and maybe the valet, butler, and housekeeper) Butler and Housekeeper (and often Cook and Valet) would have their own rooms. The stableboy might sleep in a room in the stables (and might be an expert for the Blacksmithing skill). A Nanny might room with the miads but a Governess would probably have her own room as well. The others would be roomed in common rooms: 2-8 each, segregated by gender. (in the case of a married couple acting as servants, they would probably have their own room and their offspring might be younger maids, etc.) I would imagine that all of these would make for excellent plot devices and dependents to be helped and/or dealt with. Then add in the PCs and you can have some real chaos. The cost of living expenditure should be worth it just for the additional roleplaying alone... ![]()
![]() Dorgar wrote:
I like them all, though Big Game Hunter seems to have lost some of the Heroic feel of Hunter of Legends. We have 2 different characters (in 2 different campaigns) that are Hunters of Legends and they go after every Big creature in the area. (It has also led me to naming every local monster. The giant Crab in the bay is Clakerclaws. The Owlbear that haunts the forest trail is Scarbite. Vig the Underdoom is the Ankheg that has been stealing sheep, etc.) But the rest are good. (I have been having difficulties with the older Varisian Tattoo. I like your version better.) ![]()
![]() stringburka wrote:
So, it sounds like you have one skill rank in each of these. (Maybe 2 or three in Engineering and Bartending.) As an Eagle Scout myself, I'd say that being a boy scout gives you 1 rank in Knowledge Nature and Survival. At best. And one rank in Poetry and cooking. So, you'd be about a 2nd level commoner. Or Expert. (with actual school training in Electrical, I'd go more for expert.) |