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Is it possible to remove an item from my cart/order? Paizo Order # 2969994 I had originally ordered Dunwich Horror Board Game but it did not ship and I thought it had been cancelled from my cart. I ended up finding it at my FLGS and will not need this copy. So, is it possible to remove the item from my cart/order?
Order 2811848 was left on my doorstop yesterday without any sort of plastic covering. As a result, the contents were soaked. This is not a problem for the parts wrapped in plastic (GM Screen, Stalking the Beast, Dungeon, Pawns, Cards in the ROTR:SSM Card Game [the box is shot but it looks like the cards are OK], Bottle Openers, and companion/modules/etc.) and the Tshirt, though soggy, can be washed. However, the Bestiary 4 is water damaged and the pages are water-warped. Along with that, the Promo Card for Blessing of Zarongel is not included (or if it is, its hiding, where would you have packaged it.) What can we do? I can send pictures of the B4 if you need them.
I went to preorder some of the pawns today, and it doesn't offer me the option to ship with next possible subscription order (I know they're preorders, but I assume there will APs and stuff shipping when they come out). This also happened with the sale you're having right now. And I had to email customer service to get my last order combined with my subscription. Is there a reason that, when I order something that is not part of a subscription, that I no longer get the option to combine shipping with the next subscription?
I didn't see anything about this in the Blood for Blood threads, but what if: :
the heroes decide to go out and meet hte invading army attacking Tatzleford BEFORE the army gets to the town. To be honest, a 10th level party, with cohorts and animal companions, seems like an easy match for a few dozen barbarians and mercenaries and a few trolls.
In the same vein, any idea what CR or level you would make the barbarians and invaders. After all, the townspeople can defeat them if organized properly. My players haven;t gotten that far, but if forwarned, they'd definitely be heading out to meet them head on...
nullPlanet Stories Subscriber
gigglestick wrote:
It's been a few days. Any list of what books were in the bundles? You can;t go back and find the bundles now that the sale is over.
Hi, two days ago, part of my order from 1553303 arrived. There were 2 boxes. The first had 8 items, the second had 14 items. Unfortunately, that means that there is at least 1 other box with: Anubis Murders
That has not shown up yet. I figured I'd give it a day or two but still nothing has shown up and my mail is here for the day. So, what now?
Recieved my packages for order 1444320. It was in 3 separate containers. The greyhawk poster by itself shoed up (yay)
The package with everything else was missing a lot. (Invoice said in this package...) What arrived:
Whats Missing:
That's a lot. What do I do?
Just wondering what is holding up my order 1407146? I know there is a lot of stuff in there, so I assume something is waiting to arrive. It's been almost 2 weeks in the pending status. At this point, I'd be happy to have whatever is ready to ship (hopefully the AP and stuff) and put the rest in next month. Thanks.
So, has anyone made...or are there plans to make...a quick refernece of where to find the general articles about certain areas. For example, Magnimar: AP #2, Carrion Hill: Well, Carrion Hill of Course, Kaer Maega: Seven Swords of Sin. Erastil: Kingmaker #2, Beldan's Bluff: Hangman's Noose, etc. As a GM, even with all of the PF books, its sometimes hard to rememeber where the various Golarion places are referenced or described...
OK, so at our last session, the players killed Nualia and Mafeshnikor before we had to stop for the night. So, they basically have the Shadow room and the Crab treasure room left to explore next week. Kind of Anti-Climactic after finishing the two main baddies in the adventure. I'd like this to be more than just a 2-room kill and loot wrapup but don't want to include too much more info on what is happening next. Any suggestions on what to add to the last 2 rooms to make it a more interesting end to Burnt Offerings. (They've already completely killed everything else in Thistletop except the Bunyip.)
OK, I saw a thread on here that asked about Mind Flayers in PF and because they are WOTC IP, they don't exist. Some other creature (Neothids?) kind of fill in for them. SO, my question is, what monsters fit the same niche in Golarion for the WOTC IP creatures like: Mind Flayers Beholders Umber Hulks Etc.
Here are photos of some of the setpiece battles in the ROTR campaign I'm GMing. Taken at Back of the Closet Games and Hobbies in Auburn, NY. The core group is: Verios- Elven Diviner Wizard
and at varios times
and finally replaced by
Take a look at the cool Pathfinder paper goblin minis and other paper mini sets. I'm a prop whore...
OK, so over the last two weeks, we put our ROTR campaign on hold to playtest the new character classes. I allowed everyone to roll up a 6th level character, but they had to pick a single classed, APG character. So, we have: Half-orc Cavalier
Eidolon is Quadruped with Large, Claws, Energy Attack (Claws), Lunge, Increased Armor. Right now, the Eidolon has more HP than anyone else (by almost 15) and, with the Claws (now a primary attack), it has 4 attacks per turn at 12/12/12/7 with more damage than anyone else. The summoner just sits back and shoots arrows. Pretty much, the Eidolon can take on almost any CR 6 encounter they meet by himself! He has more attacks for more damage than the Cav or Inq, moves at speed 40, has a rediculous number of HP, and a huge CMB... The only thing the Eidolon doesn't have is good skills or spells. Now, the other thing we are seeing is that the Alchemist is having trouble in dungeons, where almost all of his abilities and attacks require more space to use properly. Splash and radius attacks work poorly when all of your allies are in BTB melee. I think the Alchemist needs more potion abilites (he's a fragging Alchemist for Aroden's sake!) And Increased Size needs to be more expensive for the Eidolon, claws (and other additional attacks) should have the -5 secondary attack modifier, and the Eidolon should have a cleric BAB. The Eidolon should not be better at fighting than a Cavalier with a magic sword...
gigglestick wrote:
Bump
About Zoé HarmanZoé Harman
Spells:
Allied Spellcaster: Teamwork, +2 on level checks to overcome spell resistance; if ally has same spell, bonus is +4 and +1 CL Orisons Memorized DC 14 1st Level DC 15
2nd Level DC 16
3rd Level DC 17
4th Level DC 18
Physical Description:
Reference Image
Zoé is a moderately tall young woman, possessing long raven colored hair, dark blue eyes and a pale alabaster skin tone. Though not physically strong, she is nevertheless well conditioned and athletically able. Without a shadow of doubt, Zoé is woman of unquestionable allure, though it is a sullen, dark and mysterious beauty she possesses. Her expression is generally demure and rueful, but such coyness is merely an affectation that hides an extremely confident, brilliant and strong personality. In better times, Zoé preferred flowing and luxurious robes of red velvet. The color suited her well, and was also a common color of choice among those of her religious affiliation. She typically adorned herself with tasteful silver jewelry, and only a minimal amount of makeup to compliments her natural beauty. Physical Attribute
Personality:
First impressions of Zoé can be somewhat cool, though the reality is that Zoé is merely just cautious with people she has never met. Allies would describe her as affable though somewhat cynical and occasionally cruel with her wit. Zoé is capable of being extremely outgoing and magnetic when it suits her, which is often when she displays her dark, somewhat morose sense of humor.
More likely though, people would simply agree that Zoé is a woman possessing an exceptional mind. Ever since a young age, Zoé showed signs of brilliance, mastering numerous languages and showing an affinity for her studies. Eventually she turned her attention towards the law, a field of study which suits her logical and legalistic mind well. Background:
Zoé is the younger of two children born to Lord Rémi and Lady Clarisse Harman, an aristocratic family traditionally loyal to House Barca and worshippers of Asmodeus. While the Victor and his descendants now ruled in Talingarde, they had struck a conciliatory note with allies of the Barca in order to ensure peace; this agreement allowed the Harman to retain their wealth and privilege, albeit at the cost of their influence and renunciation of their allegiance to the Dark Prince. While outwardly accepting and supportive of the devout Mitran regime of the Markadian, the Harman family has always harbored sympathies for a return of the Barca, and has even secretly plotted against the Markadian whenever the opportunity has presented itself as it did under during the great purges of Markadian IV.
Being born to the wealthy elite in Glastenhall, Zoé and her older brother Damian were raised with luxury and privilege. As such, Zoé was given many opportunities that many could only dream of, and due to her keen intellect and an affinity for her scholastic studies, she excelled at all of her academic pursuits. While her brother pursued a martial path and was trained in the art of war, Zoé went to college and trained as a barrister and a diplomat, and joined the court of Markadian V with her father. It was at this time she learned of the dark past of her family, her father revealing the true nature of the Harman allegiance to Asmodeus. Never a fan of the Markadians, both Zoé and Damian took to secretly worshipping the Dark Prince as their forebears had, and joined their father in covertly working against the rule of Markadian V. Working within the royal court by day, Zoé and her her brother joined secretly with fellow Asmodeans and those simply fed up with the Markadian to bring back the Barca. Their seditious operations grew in scale and ambition, starting out with simple raids on tax collectors but growing eventually to outright attacks on government institutions and the Markadian family itself. It was during the planning of a particularly ambitious plan to kill everyone in the royal court with an explosion that Zoé and her fellow conspirators were finally discovered. The trial was swift and short; Zoé was pronounced a traitor and a heretic, and was sentenced to be beheaded alongside her brother and fellow conspirators. In order to save the family fortune, her parents disowned them in public, and re-affirmed their allegiance to Markadian and claimed no knowledge of their children’s treachery. While upset, Zoé understood her parents actions, though her brother was less forgiving. Both siblings were sent to different prisons before their sentence would be carried out; Damien was deemed to be dangerous, and was sent to Brandescar, while Zoé awaited her fate in Glastenhall county prison. For Zoé, it was good fortune that she was sent to the relatively low security prison in Glastenhall as opposed to the more fortified Brandescar, for while the authorities consider Zoé to be a low risk for escape from the county jail, they never considered that somebody might try to break her out. On the eve of her execution, a beautiful Mitra priestess with platinum blond hair and green eyes came to visit Zoé, claiming to be her confessor. Being eager to see Zoé repent at her execution, the Markadian guards allowed her meet privately with the lovely Mitran priestess. What they didn’t know was that Mitran was actually a servant of Cardinal Thorn, a devil by the earthly name of Tiadora. In her secret meeting with Tiadora, Zoé was provided an iron circlet, and was given a vile blessing that allowed her to physically blink from one spot to another when in danger. On the morning of the execution, Zoé allowed herself to be led to the chopping block. When given leave to say her last words, she was expected to repent, but instead she simply said with a knowing wink "Praise Asmodeus." With that, Zoé blinked into the crowd that had gathered, and immediately disguised herself using the circlet to disguise herself and slip away. The chaos and confusion she had caused allowed her to escape Glastenhall easily, and she immediately made her way to the Cardinal’s Manor as Tiadora had instructed her. Zoé has spent the last several months working and training alongside Cardinal Thorn, a man to whom she holds in high esteem both for his intelligence, and his strength of faith in Asmodeus. Gaining strength and knowledge in his service, Zoé began to yearn to take the battle to the Markadians once more. On several occasions, she asked the Cardinal to send her to work with one of the Knots, to help the cause in a more hands on way; though he was reluctant to send her at first, he recognized her intelligence and ability and decided she could be of great service alongside the Ninth Knot, who are presently working to raise Vetra-Kali at the Horn of Abbadon. |