![]() ![]()
![]() mortellan wrote: I'm not sure the donkey eared elves will go away. Is it my imagination or do I recall in a chat reading that the authors wanted their elves to be different like that? Unfortunately, I think you’re right (I read somewhere the same thing) - it’s a shame- I love everything about the Iconics except the horrible elf donkey ears. Oh well…![]()
![]() SneaksyDragon wrote: I feel that the Fighter,Rogue,wizard should not be shown up by the Beguiler, Warlock, and Dragon shaman... I feel the same way - I love the core classes. I like how the P-RPG listed the different XP progression... maybe they could do something like that for character advancement in the core book.
![]()
![]() SneaksyDragon wrote:
Well, no one said creating a new RGP was going to be easy. It's very evident from these boards that: some people want more power, and some people want less power. We can have BOTH: Start with your vanilla (low-powered basic) "Core" book.... and then add all the cherry, hot fudge, butterscotch (high powered - options) through "supplements" you want to customize your fun. But don't make high-powered standard issue - once the hot fudge is on... it's a b!+@# to get it off. ....and the kids *ain't* gonna like seeing all that hot fudge just scrapped right off :) ![]()
![]() Joshua J. Frost wrote:
Well, this is what I was hoping, but it still (even with 1.1) seams very slanted to powergaming and min-maxing. There's a real slant towards... well the Fighter/Wizard/whatever is not powerful enough when compared to the Cleric/Druid/whatever..... so let's *power-up* the Fighter/Wizard/whatever - How about we fling ideas at the wall to power **down** the Cleric/Druid/whatever. (or whatever was overpowered in 3.5 – which there are lots) It really seams like the P-RPG is powering things *up* to be equal across the board --- how about powering things **down** to be equal across the board? DMs get much less hassle when they can house rule power *into* the game, rather than house rule power away. ![]()
![]() I thought Pathfinder was going to be a role-players dream – it turns out, I was wrong. OK, it’s now very clear/obvious that the P-RPG will be catering to Powergamers, Minmaxers, Rules Lawyers, and WoW fanatics. hell, I play WoW too- (So my problem is not with WoW - I love the game!) But WoW is not D&D – it’s a video game. D&D is a role-playing game. Stop trying to mix the two – If I want to play WoW, I can turn on my computer, and have a blast powering-up and destroying everything in my field of view. If I want to play D&D, I’ll invite some friends over to hang out, have fun, laugh, and *role-play* (not see who can build the most powerful character, min-max everything, or argue over rules). I’m all for over-powering through *supplemental* books, but when you make the *core* book overpowered you give the DM no choice but to run a power focused game.
When the power ups are in *supplemental* form, you can just not allow that book --- “core book only” – The DM will get *much* less flack. ![]()
![]() Erik Mona wrote:
Hey Eric- Here’s my two cents:On the Essentials box:
I think people want to see *complete* sets of *both* Hero's Hoard and Relics of War.
On the New Beginnings set:
On the Adventure Gear 2:
I think (I may very well be wrong), the vast majority of ideas are not being capitalized on.
With so many great/new products that Paizo is putting out (especially in the last 6 months) – it just feels like the Item Card line is the “the red-headed stepchild” of the bunch. To me, it doesn’t seam like it gets the quality attention it deserves – like the other lines do. And Eric… Thanks for asking the community – hope I didn’t offend/step on toes or insult. Just my honest opinion. ![]()
![]() Amaril wrote:
.....well just like my Momma told me as a lad - if you don't have anything good to say.... (well you know the rest)- But, in light of giving my *honest* opinion, and *constructive* criticism, here goes: I agree with the posters just above:
I've actually purchased 14 sets of the booster displays for Hero's Hoard and Relics of War, so *I* already have complete sets.
Paizo is great and their products are top of the line!
So... You asked for a response, there it is (even if it hurts) just trying to offer my opinion and hopefully some constructive criticism. ![]()
![]() Joshua J. Frost wrote: We've had a small set back with our Item Cards printer and, as such, this news is being indefinitely delayed. I hope to know more by the end of the month and will post once I can spill the beans. Thanks Joshua. So, does this mean the release of the Adventure Gear 2 Deck (scheduled for release in Feb) will get pushed back? ![]()
![]() Are we going to see more Male character iconics?
I know the whole general magazine marketing drill - women on the cover of magazines sell more than men on the cover of magazines, yatta,yatta,yatta.
If not;
D&D groups (D&D players in whole) are at best - 80% male and 20% female.
Please… I am just asking the folks at Paizo (or the powers-that-be, who decided on the 4 women/3 men distribution of iconics) on this one.
BTW Paizo - the way the current women iconics are portrayed in the artwork so far is great!! (real adventuring clothes & gear- no chainmail bikinis). I’d just like a proper representation/ratio. Thanks for listening, GG ![]()
![]() Joshua J. Frost wrote:
Joshua J. Frost wrote: One step left to go before the news. Looks like that news will be next week, though. Sorry, folks. :-/ Has the news on the item cards hit the boards/blog yet- couldn't find anything. Am I missing it somewhere?![]()
![]() MetalMaiden wrote: The item cards often help me to remember what gear my character is actually carrying. I usually don't forget what kinds of magic items I'm carrying. But, I often forget that I'm carrying 5 pieces of chalk, a small steel mirror, etc. Varl wrote: As for items that have typically high volume counts, such as arrows, caltrops, food units, etc, why not have a box on those cards to record how many you have of each bulk item? Two VERY good points above: The 1st point (from MetalMaiden): Players... players are the ones who will truly benefit and are the ones who appreciate the Item Cards most of all.DMs that are still unsure of using Item Cards- buy some cards, issue them to your players and there will be NO turning back! Your players will be thrilled, and will truly appreciate the newfound ease of tracking equipment. The 2nd point (from Varl): A checkbox on the back of consumable/high-volume Item cards – Brilliant!
![]()
![]() At first, I was a believer in the handout cards for magic items only routine too
Now with using the Adventure Gear cards, our group doesn’t even write down our equipment on the character sheets
There’s no more of this: Well, uh, I thought I wrote it down... (we have ALL been there)
And it’s not really the “picturing” of a flask or what ever- it’s more of; the players gets to “own/possess” the “actual” (so-to-speak) item, not just write it down (or more likely- forget to write it down) on paper. The players get all warm & fuzzy when they get these envelopes just STUFFED with “actual” loot. So- my vote is Hella ya!! I’d be interested in more of the standard equipment stuff.
|