Adventure Gear 3 - (Item Card Deck)


Accessories


Hello all,
Well... the title of my thread is “Adventure Gear 3”
So here’s the reason:
Just want to find out the interest level in other Piazo customers on the *Adventure Gear* series of Item Cards.

I ordered a few sets of the Rise of the Runelords Item Cards (just received them today)
-- and I got to say... there great! (as usual in Paizo fashion)… however, I was the *most excited* to see they included a few cards of “Mundane items/Adventure Gear” of sorts (the items cards with the blue checkered background) in the Runelord deck--- yay!

Anyhow... what I wanted to find out is:
Would people be as interested as I would, in Paizo producing a third set of Adventure Gear Item Cards?

Adventure Gear 2 is scheduled to come out in Feb 08... And I compin’ at the bit for those!

It thought it would be great to see Paizo either up the Adventure Gear 2 set to a 110 cards set (like they did with Dragon’s Trove), or set in motion a separate new set “Adventure Gear 3”.

I just love the mundane character equipment item card stuff - can’t really have enough “standard/mundane gear"...

So- what do you guys think?

Thanks for listening,

-JM

Dark Archive Contributor

JM wrote:

So- what do you guys think?

Thanks for listening,

Thanks for posting!

We'll be watching this thread with interest, I tell you what. :)


Ok, so I totally "get" the magic item cards so far, in fact I not only "get" them but I get them, I buy them, all of them. I love em. But the mundane items I don't really "get." I'm not really sure how to use them. I mean, it's cool to have PCs hand me the cards when they use them up, but that would require multiples and I'm not really into having to buy three of the same deck so I can have three torches or what have you.

Don't get me wrong, the cards are beautiful and if you are using them only to spark your imagination then awesome, but for me, it doesn't take a lot of imagination to picture a flask, or a piton. Now when it comes to magical items the cards are invaluable! :D


At first, I was a believer in the handout cards for magic items only routine too
But then I saw the light!
I purchased 8 sets of the Adventure Gear, and now I hand out ALL treasure received in a small brown craft envelope. (the good, the bad, the ugly, the magic and the mundane) plus this way the players don’t really know right off what’s magic and what’s not (detect magic is not 100% accurate in my campaign – sometimes gives false readings)

Now with using the Adventure Gear cards, our group doesn’t even write down our equipment on the character sheets
If you need 3 ropes tied together to climb down the chasm... you besta got those 3 rope cards handy. Or the old... no torch card huh... Wellll it’s dark... real dark... you can’t see- notta! (you’d be surprised how excited players get the next time they find or buy a “mundane” torch card)

There’s no more of this: Well, uh, I thought I wrote it down... (we have ALL been there)
Also, if I don’t have an actual Paizo card to represent a specific item (like a specific holy symbol or whatever), I just use a blank 3”x5” card that I cut in half, and write what the item is on the card, and put it in the loot pile.

And it’s not really the “picturing” of a flask or what ever- it’s more of; the players gets to “own/possess” the “actual” (so-to-speak) item, not just write it down (or more likely- forget to write it down) on paper.

The players get all warm & fuzzy when they get these envelopes just STUFFED with “actual” loot.

So- my vote is Hella ya!! I’d be interested in more of the standard equipment stuff.
The best would be if they could increase that Adventure gear 2 to the larger 110 card deck – I was elated when they did that with the dragon treasure deck!!

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

By now anyone who follows the item cards threads knows I'm in for as many mundane sets as Paizo can put out. For set 3, I'd really love some more regular looking weapons and armor.

As to the concern about what to do with mundane cards, first, I agree that treasure should come mixed and let the PCs figure out what is mundane and what is magic. Second, who says which cards are mundane and which ones are magic? You do! That mundane rope ... a Rope of Climbing. That mundane sack ... a Bag of Holding. Etc. Somewhere around here I've got a post where I tried to come up with a magic item for every "mundane" item in the set.

So bring on Adventure Gear 3!

Edit: Found it. It's probably easier just to repost it than create the link -
Adventure Gear, Set 1
01 Acid - maybe acid is just hard to come by?
02 Alchemical Fire - Alchemists' Fire
03 Alchemical Stone - Thunderstone
04 Backpack - Heward's Handy Haversack
05 Bag - Bag of Holding, Bag of Tricks, Bag of Devouring
06 Bag of Marbles - marbles that re-collect themselves and jump back into the back when a command word is uttered
07 Bedroll - a bedroll that guarantees a restful night sleep regardless of conditions, or one that bestows 8 hours of sleep in only 4.
08 Bell - Chime of Interruption, Chime of Opening, a bell that summons and unseen servant
09 Blanket - same as bedroll, or a Blanket of Security that gives +2 save vs Fear
10 Block and Tackle - can lift tremendous weights by itself
11 Bottle of Wine - really good wine?
12 Caltrops - multiply and cover a large area when one is thrown on the floor
13 Candle - Candle of Invocation, Candle of Truth, Everburning Candle, Candle of Bug Repellent
14 Chalk - Passwall Chalk where you draw a door and it appears (like in Pan's Labyrinth)
15 Crowbar - Crowbar of Opening
16 Deck of Cards - Deck of Illusions
17 Dice - lucky dice that the player gets to reroll once per day and take the best of the two rolls 9for in-game die rolling situations ONLY)
18 Disguise Kit - masterwork disguise kit
19 Flask - Iron Flask or just one that is always full with one's alcohol of choice
20 Grappling Hook - ?
21 Hammer - Silent Hammer that makes no noise when used, or a Maul of the Titans in disguise
22 Healing Kit - masterwork healing kit
23 Holy Symbol - masterwork holy symbol [note: I think holy symbols should come in +1-+5 varieties too.]
24 Holy Water - holy water
25 Ink and Quill - a quill that takes dictation or records conversations all by itself
26 Lamp Oil - oil that, when burned, casts Dispell Invisibility within its range
27 Lantern - Lantern of Revealing, Everbright Lantern
28 Lock - ?
29 Lute - masterwork lute
30 Magnifying Glass - Glass of Minute Seeing
31 Manacles - have some sort of planar biding spell on them
32 Mirror - ?
33 Parchment - ?
34 Piton - a piton that duplicates itself when driven into a wall (so you hammer it in place, and its clone stays but you can take the original and hammer it in somewhere else)
35 Poison - maybe poison is just hard to come by?
36 Pole - telescoping pole
37 Pouch - Pouch of Holding
38 Rations - rations that never go bad or keep refilling themselves
39 Ring -
40 Rope - Rope of Climbing
41 Sack - Sack of Endless Grain
42 Saddle - nobody ever falls out of this saddle, or it gives bestows Animal Empathy
43 Saddlebags - Saddlebags of Holding
44 Scroll Tube - delivers any scroll or map stored within without having to search
45 Spellbook - a spellbook
46 Spyglass - allows user to see really, REALLY far
47 Tankard - everfull
48 Tent - provides resistance to the elements, and it's waterproof
49 Thieves Tools - masterwork thieves Tools
50 Tinderbox - starts a fire even when windy or wet
51 Torch - not Everburning Torch 'cause it's out
52 Waterskin - Waterskin of Endless Water
53 Whetstone - makes weapons Keen for the next few rounds
54 Whistle - wasn't there a whistle that animated zombies in Sunless Citidel?


When I first started looking at the Item Cards, I figured that they would be great for the magic items only.

But then I started thinking about it and my opinion started changing. Although I'm still more on the Magic Items/Special Items side of things I can certainly see where it would be beneficial to have a graphic representation of much of an adventurer's equipment.

I think I'd like to see two or three "basic" sets that would have more of the commonly encountered mundane items (although not entirely mundane) and the rest of the sets focus more on the "Special" or "Magical" items...but I'm flexible that way.

In a couple weeks, I think I'm going to track down more of the Item Pack One set..."just in case."


I would love to see mundane versions of weapons, armour and ammunition. I'd easily snap up several packs of these if such a thing existed.

Paizo Employee Chief Technical Officer

hellacious huni wrote:
I'm not really into having to buy three of the same deck so I can have three torches or what have you.

I say if you're buying all of the other cards, you could ask your players to each buy their own Adventure Gear decks. (And, while they're at it, some Cheetos for the table.)

The Exchange RPG Superstar 2010 Top 16

For the most part, I don't use the cards, because I really want to avoid the "no proxies" spirit of Magic: the Gathering. (Sorry, git-gilt, no offense intended; but we have different styles. If my PC's have money and want to buy rope or a torch, I don't think they'd have to find a "rope" or "torch" card. And if there aren't any "hammer and spikes" cards, I'd still like 'em to be able to buy a hammer and spikes.

I do use poker chips for potions, magical ammo, and other expendables. But I'd rather playeers imagine what some things look like.

(Best bit there was in "Red Hand of Doom" when the bad guys wised up and started sacrificing "random encounter" mooks to the party, armed with poisoned "healing potions." One character was wondering why a fe of the CLW poker chips had red lines around the edge. I told him that those potions smelled a little different.)

Scarab Sages

I would definitely be interested. The item cards often help me to remember what gear my character is actually carrying. I usually don't forget what kinds of magic items I'm carrying. But, I often forget that I'm carrying 5 pieces of chalk, a small steel mirror, etc. You may not use these items often, but they sure come in handy sometimes!


For the mundane gear, how about more of the 'kit' cards?

We have a lockpicking kit, disguise kit, and a healing kit.

How about:

Outdoor survival kit
Climbing kit
Camping kit
Cooking kit
Court clothing
Scribe kit
An undead fighting kit.

or whatever. The variations on an individual kit are endless - but there's a certain base level that could be part of the description.

IOW: I'm not generally going to individually track tinder, flint & steel, a waterproof tinderbox _and_ the torches. A general 'Dungoneering Kit' plus a pile of torches would imply the flint though. So make the 'non-consumables' part of kits.

As a separate issue, it might be worthwhile to make full decks oriented towards the four "main" character types. Or orient individual decks on a theme - dungeoneering, spelunking, underwater, city adventuring, whatever.


JM wrote:

Anyhow... what I wanted to find out is:

Would people be as interested as I would, in Paizo producing a third set of Adventure Gear Item Cards?

Yes! My players and I would love to see more adventure gear item cards. We've already decided that item cards are going to completely replace equipment tracking on character sheets, so the more mundane items Paizo creates, the better imo! As for items that have typically high volume counts, such as arrows, caltrops, food units, etc, why not have a box on those cards to record how many you have of each bulk item? Easy. I'm planning on placing all items cards in sleeves anyway. So yes, if Paizo continues to create item cards, I vote for mundane sets in a big way! :-)


A penny sleeve and a sticky-note can go a long way to keeping track of items in quantity.


MetalMaiden wrote:
The item cards often help me to remember what gear my character is actually carrying. I usually don't forget what kinds of magic items I'm carrying. But, I often forget that I'm carrying 5 pieces of chalk, a small steel mirror, etc.
Varl wrote:
As for items that have typically high volume counts, such as arrows, caltrops, food units, etc, why not have a box on those cards to record how many you have of each bulk item?

Two VERY good points above:

The 1st point (from MetalMaiden): Players... players are the ones who will truly benefit and are the ones who appreciate the Item Cards most of all.
DMs that are still unsure of using Item Cards- buy some cards, issue them to your players and there will be NO turning back! Your players will be thrilled, and will truly appreciate the newfound ease of tracking equipment.

The 2nd point (from Varl): A checkbox on the back of consumable/high-volume Item cards – Brilliant!
Paizo could (very easily) put a series of checkboxes on the back of consumable/high-volume Item cards to track the quantities easily and quickly.
A DM could issue a “Rations” or “Arrow”, etc. card with ten checkmarks on the back = ten days of rations, ten arrows or whatever. Players could erase a checkmark each time a unit (ration, arrow, etc.) is used.
Paizo- time to get the design team in on a meeting (:


Hi all

Although i am a fan and a dm. I have one obvious problem with the sets in general.

The magic item cards are fantastic however the mundane equipment cards are just ok.

Here is why ? There simply not game friendly. How many people need to track a candle over say rations. Or how many players are likely to need a backpack card as opposed to a piton. In my view and i have a good few years of running games it should be obvuious what cards there should be more of in a set.

I agree with earlier posts about having tick boxs on the back of certain cards however that seems to go against the whole point of buying the cards.

Currently i would need six sets of basic cards to gaurantee covering all my players likely choices.

Also i think there needs to be some variations just to spice up this basic equipment


Boggle wrote:

Currently i would need six sets of basic cards to gaurantee covering all my players likely choices.

.
Also i think there needs to be some variations just to spice up this basic equipment

Why not ask your players to purchase their own packs of basic cards? If you're DMing and going through the added expense of acquiring the cards to represent magic items (or other significant treasures), I think that most players should be pretty willing to pick up one or two boxes to help enhance their own experience.

Now, if you're running for your kids...that's a bit of a different issue as all the money is likely to come from you anyway. There's not much I can suggest that would help there.

Still, I wouldn't mind seeing a double-sized (or perhaps larger) "Player's Pack" of cards that would handle all the basics for each player.


Pinky Narfanek wrote:
Still, I wouldn't mind seeing a double-sized (or perhaps larger) "Player's Pack" of cards that would handle all the basics for each player.

Perhaps by the main classes: Wizard Deck, Fighter...


Y'know, I almost posted that very same idea...except I used the word "kit" and was a bit more vague (i.e. Warrior Kit, Spellcaster Kit, etc.).

I thought I was pushing it a bit far, but I guess I'm not the only one doing so!

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