Covent |
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Anyone know where I can find a full list of what's in a spell component pouch?
SPELL COMPONENT POUCH: A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for components that have a specific cost, divine focuses, and focuses that wouldn't fit in a pouch. Most spell component pouches are waterproof and can be strung onto a belt or bandolier.
So anything that does not have a specific cost such as wish or stoneskin, or is a focus or divine focus that will not physically fit in a pouch..
In short everything.
Also:
Focus (F): A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. As with material components, the cost for a focus is negligible unless a price is given. Assume that focus components of negligible cost are in your spell component pouch.
Material (M): A material component consists of one or more physical substances or objects that are annihilated by the spell energies in the casting process. Unless a cost is given for a material component, the cost is negligible. Don't bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch.
Basically non-gp cost focuses or components are fluff as most intelligent casters will keep several pouches on them at all times.
Links:
Edit: Ninja'ed!
Aziraya Zhwan |
It has an unlimited amount of any component that doesn't have a cost listed under the spell description or is a focus.
In case you're looking for it for a joke (or other similar reason) though, I'm not sure where you would find it if some quick search-fu didn't yield any results. Perhaps it's time to sit down for a few hours going through every spell list and listing the components of every spell in a handy document?
Matthew Downie |
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Yeah, someone ought to do that. For example, butter (for Grease) is one of the components you have an 'infinite' number of, so if the GM ever tells you you're out of food, you can say, "I eat some butter from my component pouch". A complete list of everything you can get in there might lead to other useful / amusing possibilities.
Wheldrake |
1 person marked this as a favorite. |
Presumably, it only has components for spells on your spell list that you could theoretically cast, if you took the trouble to memorize them one morning. Components for spells you don't have wouldn't be in there because the PC wizard wouldn't have taken the trouble of rounding them up and putting them in there.
Wow, second thread on this subject, live. Don't people even look at the active threads before posting?
DeathMvp |
As a house rule I make it have a fine magic sand that can work as a subsutite for spell material components and focuses needed for spellcasting, except for components that have a specific cost, divine focuses. This is good for 100 uses before you must replace it. (Yes makes them keep buying more). Or 5 copper per spell cast.
If you get the actule items need for the spell that the pouch would normaly carry the DC of the spell is +1.
Tarantula |
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I'm hoping this will fit, I'll spoiler it. I just used perrams spell card generator to pull a wizard list of all spells, and sorted the components line out for spells without a listed GP cost.
Here's whats in the component pouch.
1 drop of devil blood or 1 dose of unholy water
a 3-ft.-diameter circle of powdered silver
a ball of bat guano and sulfur
a ball of pitch
a basilisk eyelash and gum arabic
a bat's tooth
a bit of bat fur
a bit of cloth made wet with saliva
a bit of eggshell
a bit of fleece
a bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin per caster level
a bit of gauze and a wisp of smoke
a bit of horse hair
a bit of sponge
a bit of sponge, damp with tears
a bit of the chosen element: earth, water, air, or fire
a bit of wool or a small lump of wax
a bone from an undead creature
a bone needle and sinew thread
a brass doorknob
a brass key
a broken tool
a bullet
a bundle of sulfur wrapped in cloth
a chameleon scale
a chili pepper
a chip of granite
a chip of mica
a chip of stone, sand, a drop of water, and a wood splinter
a chunk of dried lava
a clay model of a ziggurat
a clear crystal or mineral prism
a cocoon tied with string
a coiled length of copper wire wrapped around the palm
a coin
a copper piece
a copper rod
a crystal prism
a crystal sphere
a crystal sphere and a pair of small magnets
a cup of water
a damp piece of cotton
a dead wasp
a dragon scale
a drop of acid and a black glass sphere
a drop of blood
a drop of blood from each creature to be affected
a drop of blood mixed with earth
a drop of mercury
a drop of molasses
a drop of oil and a small piece of flint
a drop of paint and a ball of clay
a drop of sweat
a drop of water and a glass bead
a few drops of liquor
a few drops of oil and water
a few hairs, or a pinch of dung, from a bear
a few hairs, or a pinch of dung, from a bull
a firefly
a fish scale
a forked metal rod attuned to the plane of travel
a forked twig
a glass or crystal bead
a grasshopper's hind leg
a hair, scale, or feather from your familiar
a handful of clay, crystal, or glass spheres
a handful of copper coins
a handful of crystal marbles
a handful of earth
a handful of ghoul's teeth
a handful of metal pellets or handful of cold iron, silver, or adamantine pellets; see descriptions for cost
a handful of sand
a Harrow deck
a hollow metal sphere
a humanoid thumb bone
a hummingbird's feather
a lantern
a leaf
a leather glove
a leather glove coated in dried embalming herbs
a leather loop or golden wire bent into a cup shape
a leather loop studded with lodestones
a length of wire bent into a circle
a live spider
a locust
a lodestone and a pinch of dust
a lump of alum soaked in vinegar
a metal or ivory horn
a metal pin
a miniature cloak
a mixture of oil and water
a needle and a dried eyeball
a page from a dictionary
a part of the animal
a pickled predator's eye
a piece of bone and a piece of raw meat
a piece of cured leather
a piece of fletching
a piece of iron from an iron golem, a hero's armor, or a war machine
a piece of lava rock
a piece of lemon rind
a piece of metal cut from a shield
a piece of mirror and a miniature brass hearing trumpet
a piece of phosphor
a piece of phosphora crystal prism; see text
a piece of quartz or rock crystal
a piece of rubber dipped in glue
a piece of spent thunderstone
a piece of string and a bit of wood
a piece of the creature whose form you choose
a piece of the creature whose form you plan to assume
a pinch of ash
a pinch of brimstone
a pinch of dried toadstool
a pinch of dust for lower water or a drop of water for raise water
a pinch of dust, embers, wind-blown sand or drops of water, depending on the genie type
a pinch of powdered fool's gold
a pinch of powdered iron
a pinch of powdered moonstone
a pinch of sand from the Spellscar Desert
a pinch of sulfur and a single shuriken worth 2 sp
a pinch of sulfur and powdered garlic
a pinch of wool or similar substance
a poppy flower
a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects
a prism
a pugwampi's hair
a rabbit's foot
a rose petal and a drop of perfume
a rotten egg or cabbage leaves
a scale from dragon that produces the energy you seek to absorb
a scale of the dragon type you plan to assume
a scrap of parchment
a shard of mirror
a shaving of licorice root
a sheet of lead, a piece of glass, a wad of cotton, and powdered chrysolite
a shred of raw meat and a splinter of bone
a silver piece
a single link from a spiked chain
a single piece of ammunition
a small block of granite
a small crystal bead
a small crystal or glass cone
a small crystal sphere
a small horn or a glass eye
a small iron ring
a small knife
a small loop of leather
a small mirror
a small piece of a map
a small pulley
a small silver mirror
a small square of silk that must be passed over the object that receives the aura
a small stalagmite-shaped crystal
a small, straight piece of iron
a snake scale
a snake's tongue and a honeycomb
a soft glove
a sprinkle of flash powder
a square of red cloth
a stick of incense or a crystal rod; see text
a stirring spoon
a stone, a twig, and a green leaf
a swan feather
a tangle of multicolored threads
a thorn
a tiny bag and a small candle
a tiny ball of tar
a tiny bell and a piece of very fine silver wire
a tiny piece of matter of the same sort of item you plan to create with minor creation
a tiny shard of a mirror
a tiny silver whistle, a piece of bone, and a thread
a tool
a tuning fork and a quartz crystal
a twig
a vial containing a bit of the caster's breath
a white ceramic cone or prism
a white feather
a wing feather
a wishbone
a wren's egg
an ape or monkey paw
an empty paper cartridge
an eyelash encased in gum arabic
an item from the selected creature or creature type
arrow or crossbow bolt
ash made from burnt thorns
bat fur and a piece of coal
black powder
burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blooda small silver rod
butter
chain link
chameleon skin
chunk of rotten meat
clay and water
clay, loam, sand, and an iron blade
cloth and twine
cloth from a ghoul or earth from a ghoul's lair
coal dust
dire wolf tooth
dust and water
earth from a grave
either a pinch of dried carrot or an agate
eye of a mundane salamander
eye of newt
feathers or droppings from an eagle
feathers or droppings from an owl
fine copper wire
fine sand, rose petals, or a live cricket
fur and a glass rod
fur and two glass figurines
fur from a bloodhound
goose down
ground mica
hairs or dung from a fox
handful of fine sand cast into the air
handful of snow, earth, or gravel
hoof shavings from a mule
hot pepper soaked in oil
iron filings
lime, sand, and a drop of water stirred by an iron spike
lime, water, and earth
lodestone and iron filings
lump of wax
mercury, gum arabic, and smoke
miniature broken hourglass
obsidian and ash
octopus or squid tentacle
one fire source
one hard metal bar or rod, which can be as small as a three-penny nail
one melee weapon you are proficient in and you are holding
parchment rolled into cone
phosphorus for the warm shield; a firefly or glowworm for the chill shield
pieces of shaved metal
pinch of cat fur
pinch of powdered iron or iron filings
pinch of saltpeter
pinch of soot and salt
powdered corn and a twisted loop of parchment
powdered herring scales and a vial of will-o'-wisp essence
powdered iron
powdered lime and carbon
powdered peas and an animal hoof
powdered quartz
powdered silver
puppet strings
rabbit fur
red, yellow, and blue powder or colored sand
rubber tree sap
salt and a copper piece for each of the corpse's eyes
sand, lime, and water
scrap of pickled flesh
sesame seeds
short reed or piece of straw
small wooden replica of an archery target
soft clay
spider web
spittle
strip of rune-inscribed parchment
sunstone and fire source
talc and powdered silver
tallow, brimstone, and powdered iron
tattooing needle
the chest and its replica
the element you plan to assume
the heart of a hen or a white feather
the original material, which costs the same amount as the raw materials required to craft the item to be created
the skin of a toad
three nutshells
tiny fruit tarts and a feather
tiny shovel
two eggshells from two different creatures
two flies
valuable o!erings; see textone gold coin
wine stirred with an owl's feather
Matthew Downie |
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So when the GM says you're out of food, you can make a meal out of the following ingredients from your component pouch:
butter
chili pepper
a pinch of dried carrot
powdered corn
powdered peas
powdered garlic
powdered lime (warning: possibly the mineral, not the fruit)
lemon rind
an animal hoof (can be turned into gelatine)
locust
molasses
raw meat
pickled flesh
rabbit's foot
cabbage leaves
rotten egg (Purify Food & Water will help here)
a wren's egg
sesame seeds
a shaving of licorice root
octopus or squid tentacles
the heart of a hen
salt
plus various kinds of blood & eyeballs
For dessert: tiny fruit tarts
Accompanied by wine stirred with an owl's feather, or a cup of water for teetotalers.
Tiny Coffee Golem |
13 people marked this as a favorite. |
So when the GM says you're out of food, you can make a meal out of the following ingredients from your component pouch:
butter
chili pepper
a pinch of dried carrot
powdered corn
powdered peas
powdered lime (warning: possibly the mineral, not the fruit)
an animal hoof (can be turned into gelatine)
molasses
raw meat
rabbit's foot
cabbage leaves
rotten egg (Purify Food & Water will help here)
sesame seeds
a shaving of licorice root
octopus or squid tentacles
the heart of a hen
salt
plus various kinds of blood & eyeballsFor dessert: tiny fruit tarts
Accompanied by wine stirred with an owl's feather, or a cup of water for teetotalers.
Worst episode of Chopped ever.
Greylurker |
Depends on your setting and how you have magic work.
It could be filled with paper that you paint arcane symbols on when you prepare spells each morning.
It could be filled with Rune Stones that you need to arrange properly when you cast a spell
or, as mentioned, it could be filled with grasshopper legs, eye of newt and other assorted sundries
Marroar Gellantara |
An infinite supply of absolutely everything in the multiverse that either is less than 1 gp in value, or doesn't have a RAW-assigned value. To include little bits of demigods.
You also can't pour into a pile that exceeds 1 gp value.
It is both infinite and finite. A magical sort of contradiction fitting for the fuel of spellcasting.
NobodysHome |
I'm hoping this will fit, I'll spoiler it. I just used perrams spell card generator to pull a wizard list of all spells, and sorted the components line out for spells without a listed GP cost.
Here's whats in the component pouch.
** spoiler omitted **...
I will be forever in your debt. Too hilarious!
Ravingdork |
So when the GM says you're out of food, you can make a meal out of the following ingredients from your component pouch:
butter
chili pepper
a pinch of dried carrot
powdered corn
powdered peas
powdered garlic
powdered lime (warning: possibly the mineral, not the fruit)
lemon rind
an animal hoof (can be turned into gelatine)
locust
molasses
raw meat
pickled flesh
rabbit's foot
cabbage leaves
rotten egg (Purify Food & Water will help here)
a wren's egg
sesame seeds
a shaving of licorice root
octopus or squid tentacles
the heart of a hen
salt
plus various kinds of blood & eyeballsFor dessert: tiny fruit tarts
Accompanied by wine stirred with an owl's feather, or a cup of water for teetotalers.
Love it! :D
Darigaaz the Igniter |
1 person marked this as a favorite. |
Nowhere does it say it has an infinite amount of stuff in it. It says you have all you need for your spellcasting. And I forget if it's in the rules or just a dev comment on the forum, but the idea is that restocking the pouch is something you do automatically off camera while in town or whenever you spot something you can use. Like pooping.
phantom1592 |
So when the GM says you're out of food, you can make a meal out of the following ingredients from your component pouch:
butter
chili pepper
a pinch of dried carrot
powdered corn
powdered peas
powdered garlic
powdered lime (warning: possibly the mineral, not the fruit)
lemon rind
an animal hoof (can be turned into gelatine)
locust
molasses
raw meat
pickled flesh
rabbit's foot
cabbage leaves
rotten egg (Purify Food & Water will help here)
a wren's egg
sesame seeds
a shaving of licorice root
octopus or squid tentacles
the heart of a hen
salt
plus various kinds of blood & eyeballsFor dessert: tiny fruit tarts
Accompanied by wine stirred with an owl's feather, or a cup of water for teetotalers.
All stored in the same pouch as the bat guano....
You sir, do NOT get to cook for me :P
Out of curiosity, Is this what they did in 3.0 or was this generic 'pouch of whatever...' something that Pathfinder did?
2E was pretty specific about the components you need... PF is more 'Ehhhh we included it because people would complain if we didn't.... but nobody wants to deal with the record keeping. It's good for an indeterminate amount of time, then you replace it cheap...'
Snowblind |
thejeff |
It's Batman utility belt magic. Plot device magic. It doesn't have infinite things in it, just the ones you happen to need at the moment.
If you try to dump it out to see what's in it or abuse it for non-spellcasting purposes, it only has a few things left in it. And you're now strictly limited to them.
You collapsed the quantum wave-function, if you will.
Ross Byers RPG Superstar 2008 Top 32 |
phantom1592 wrote:3.5 had it, so it's not just a PF thing.
Out of curiosity, Is this what they did in 3.0 or was this generic 'pouch of whatever...' something that Pathfinder did?
3.0 had it too, because counting crickets legs isn't worth time at the game table. Same as how an Alchemist doesn't have to count how many glass vials he turns into bombs.
LazarX |
Nowhere does it say it has an infinite amount of stuff in it. It says you have all you need for your spellcasting. And I forget if it's in the rules or just a dev comment on the forum, but the idea is that restocking the pouch is something you do automatically off camera while in town or whenever you spot something you can use. Like pooping.
Funny you should mention it. In the spirit of this thread, perhaps we should require all players to make out toilet schedules for their characters.. with appropriate penalties for missed times.
Just remember if you're short of things to wipe your posterior, the wizard's spellbook pages should serve nicely. Maybe even better than the Dead Sea Scrolls. (several of them were used for toilet paper before the significance of the find was realised.)
Ross Byers RPG Superstar 2008 Top 32 |
Ross Byers RPG Superstar 2008 Top 32 |
Milo v3 |
Ross Byers wrote:Actually tracking spell components won't make wizards less powerful. It just makes them more annoying to play, which is bad for everyone at the table.On some of the 3.5 forums they actually have a term for this. Shame I can't remember what it is offhand.
Grod's Law
Snowblind |
Snowblind wrote:Grod's LawRoss Byers wrote:Actually tracking spell components won't make wizards less powerful. It just makes them more annoying to play, which is bad for everyone at the table.On some of the 3.5 forums they actually have a term for this. Shame I can't remember what it is offhand.
That's the one.
Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use.
Ross Byers RPG Superstar 2008 Top 32 |