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Shouldn't someone at paizo give Scorp a job soon?

Input from the Scorizscar fight:

My group:

2 Paladins of Iomedae, one part oracle for AC, and wielding Radiance, the other riding a pegasus. Both have legendary weapon

Suboptimal Cleric of Sheylin, plays a fox because it seemed like a fun thing to do

Tiefling Wizard with more mythic points than Hercules

The details:

Started with having them spot several destroyed caravans, playing up huge bite marks and a lot of acid melting. In the end they heard the woundwyrm in the distance one evening, and decided to make their way over their in hoped it would be asleep during they day.

No one managed a Knowledge check high enough to know it was a woundwyrm, the closest they got was acid breathing dragon that might have been corrupted by the abyssal energies of the worldwound.

They buffed up on the outside, aware of some sort of spacial anomalies floating around, sparks flying once in a while (energies associated with the warping effect)

Upon entering the cave both paladins and the pegasus got teleported to the left, while the wizard landed next to the shed skin of a silver dragon, while the cleric ended up bottom right.

Right off the bat, pegasus and wizard got stoned (hue hue hue), one paladin saved, and the other got temp HP.
It was a further round before the dragon emerged, and the group had moved somewhat together towards the middle. Divine bond and radiance lighting up.

Cleric failed a caster level check against the stone effect, and the oracadin had moved further away from the rideadin owing to impossible speed. (I had made all the ground inside the cave difficult terrain due to debris from all sorts of spoils of war.

Then Scorizscar appeared out of her pocket realm and full attacked the rideadin for a considerable amount of damage, almost enough to one-shot him, and grappled.

The oracadin turned and almost managed back to join the fight, getting just close enough to get hit by a bite AOO.

next round, still no luck getting the wizard unstoned, and iirc the cleric got some nausea or stunned or something.

rideadin caught a major break when Scorizscar rolled 1 on her third attack, which stopped all following attacks.
oracadin managed to hit on two attacks, activated foe-biting, litany of righteousness (which I forgot needed to beat SR)and managed a great deal of damage. I can't remember if that was her first damage, but I quickly doubled her HP to 450 just to stay alive one more round.

In the end the oracadin critted, almost killing Scorizscar, making the dragon forget about killing the rideadin and focusing all her attacks on her would be killer, putting him in the ground. then the wizard got better through Break Enchantment and tried a dimension door that took off a lot of HP, before he got sick or stunned again.

The rideadin managed a hit that killed Scorizscar, got him sprayed with acid almost at zero, and the following round he became confused and knocked himself out...

The cleric managed to raise the oracadin before being disintegrated, and the wizard turned back to stone.

So yeah - a great session!
I will say that this is a very fluid group with all from 4 to 7 players in attendance, so their friends will probably happen upon them come next session, including their other cleric who is far from suboptimal, but still too late for breath of life.
(I also made it clear to the fox that if he felt like playing a different character, I would be fine with that.)

My comments

I must say that what I most enjoyed about this encounter was the random effects along with the dispel at the beginning. It was enough to fool my players into thinking they couldn't re-buff because it would get stripped from them again and again.

Another lovely detail was the acid coming off Scorizscar on each hit with a weapon, that caused a lot of concern from the melee.

So if I could get a wish in, more of the encounter/terrain difficulties, and not only boosting the bad guys. Making for more tactical fighting where you need to know what might happen in the locales you will be fighting.
I guess fighting in the Abyss would be a great place to introduce more warp wave effects.

Thanks again for your work Sc8rpi8n_mjd!

UnArcaneElection wrote:

So, what happens when a goddess loses her faith?

Perhaps it spawns a mythic adventure path ;)

James Jacobs wrote:
friluftshund wrote:

Good [insert localised time of day] Mr. Jacobs!

You have previously stated that the mystery of Aroden's death will most probably never be revealed.

My question is, do you, as creative director know what happened? If so, do you sometimes revel in the fact that you do know?

Afternoon! :)

In fact, the mystery of Aroden's death will NOT be revealed.

Yes, I do know what happened. I have to, since we often build side effects or repercussions of that into our adventures. So in theory, if we DO reveal the truth some day (we won't!), folks can look at all the other things we've done and say, "oh! That makes sense!"

And yes.... I do revel.

Thank you for your answer!

I in fact, love perpetual secrets.

My follow up question is this.
Are there more of you that know the secret? Do you share a secret handshake, or meet in a lodge perhaps?

Do you maybe enjoy a bit of rock cutting on your spare time?

Good [insert localised time of day] Mr. Jacobs!

You have previously stated that the mystery of Aroden's death will most probably never be revealed.

My question is, do you, as creative director know what happened? If so, do you sometimes revel in the fact that you do know?

Sprain Ogre wrote:
I plan on giving the demon lords 6,666 hp. You know, because...


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magnuskn wrote:
I literally got no good advice to give.


At least no advice on how to deal with bigots that wouldn't land you in jail for a long time..

Frozen sushi

Winter is coming...

Dotting this for shameless stealing for NPC adventuring groups

I could have been clearer. All deserty inspiration is welcome, Egyptian/Arabian/Persian/North African/Middle East/Mediterranean

The list:

The Mummy
The Mummy Returns
The Mummy: Tomb of the Dragon Emperor
The Scorpion King 1/2/3
Kingdom of Heaven
Prince of Persia
Indiana Jones
Asterix and Cleopatra
Prince of Egypt
Joseph: King of Dreams
Lawrence of Arabia


Under the Pyramids / Entombed with the Pharaohs - H.P. Lovecraft
Fane of the Black Pharaoh - Robert Bloch
1001 Arabian Nights
The Holy Bible (Genesis, Exodus)
The Epic of Gilgamesh
Pathfinder Tales: Death's Heretic - James L. Sutter
The Anubis Gates - Tim Powers

Aladdin OST
Scheherazade Symphonic Suite - Rimsky-Korsakov
Prince of Persia OST
The Best of Lisa Gerrard - Lisa Gerrard
Passion: The Last Temptation of Christ - Peter Gabriel
Dune OST
300 OST
Symphony No. 2 in A Major: II. Allegretto - Ludwig van Beethoven

The Half-dead City wrote:

Sebti the Crocodile, rises to her

feet and looks over the crowd. Sebti seems surprisingly
young to hold such a distinguished position, but she has
a confident air of authority. After calling for silence, she
begins with an invocation to the Lady of Graves

Does anyone have a nice invocation that's thematically and location specific?

The list:

The Mummy
The Mummy Returns
The Mummy: Tomb of the Dragon Emperor
The Scorpion King 1/2/3
Kingdom of Heaven
Prince of Persia
Indiana Jones
Asterix and Cleopatra


Under the Pyramids / Entombed with the Pharaohs - H.P. Lovecraft
Fane of the Black Pharaoh - Robert Bloch
1001 Arabian Nights
The Holy Bible (Genesis, Exodus)
The Epic of Gilgamesh
Pathfinder Tales: Death's Heretic - James L. Sutter

Aladdin OST
Scheherazade Symphonic Suite - Rimsky-Korsakov
Prince of Persia OST
The Best of Lisa Gerrard - Lisa Gerrard

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It will be a good while until I start running MM, but would like to prepare and get aligned with the theme and locations of this adventure.

Any and all suggestions for other material to reference would be appreciated. Will try to keep the list updated regularly.

The list:

The Mummy
The Mummy Returns
The Mummy: Tomb of the Dragon Emperor
The Scorpion King 1/2/3
Kingdom of Heaven
Prince of Persia




Nice compilation!


Death knell is a favourite of mine.. Really adds insult to injury (literally)

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When you draw Radience, scream "chaaaaarge", and total exactly -7 on your Ride check, with 0 ranks in Ride...

She or he will have a follower who does the introductions.

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My god, if a player of mine had come up with that scheme to "introduce" vampires to a disbelieving population via a burning bloodsucker at high noon...

I don't know, I think I would have stood up and applauded, or thrown xp at him.

Sounds brilliant, hope your GM rolls with it, If not I think you'd need to roll over to a new GM

Counterspell, spell turning, and antimagic field should still do the trick?

I wouldn't use it in every fight. Let the mythic heroes play with their toys.

If all else fails, have Eustoyriax get returned by Deskari. The upgraded version found here must be his strongest ally. Possess the sorcerer and have fun

That's something along the lines I'm thinking, with a tab for each character - and perhaps one tab for the town official doing their own building parallell to the PC's.

It's frustrating not having the skills to work in excel, as I have no shortage of ideas for a working downtime sheet.

- I'd like it to have dropdown boxes for buildings (since my players graduated from rooms real fast, I guess that got too micro managing)
- I'd like it to be able to take into account faster build time by expending more Labor
- I'd like to tie it to the Golarion calendar so that it could project earnings ahead of time, and ideally mark off when it'd be finished.

Sounds like a fun idea.

Get the other players and the GM in on it, and perhaps some of the other players want in on the idea of developing more than just level based rewards.

Should be a story heavy setting/group though who think this kind of self-gimping is cool, and not disruptive.

I used some very unsexy excel sheet for key areas, and the rest I just described off-map.

It seems I need a tutorial on where to input data

You know perfectly well there is another interpretation that is valid, yet you choose to ignore it in favor of your own point.

That's why we have impartial rules people looking at these things I guess

Thank you!

I posted the question in general

Will check it out in detail tomorrow.

I don't claim to have any answers, and discussing without being prepared to change ones own viewpoint isn't discussing, it's just shouting.

A point I've wondered about is, if the power is not recharging spells every two hours, what is the point of it at all? What are you supposed to use the remaining 7 hours of the night/rest period? I doubt anyone would dish out mythic power to be able to craft an additional 7 hours in one day

Marthkus wrote:
friluftshund wrote:
The idea that a poorly written couple of lines supersedes the fundamental theme of praying to the sun at sunrise is not what I'd go for.
Poorly written is not what I would call it. The ability is explicitly clear in its wording.

You don't have a view on the rest of my post?

Marthkus wrote:

friluftshund wrote:

What about them? Does Recuperation make the sun rise every hour?

Good point!

That thoroughly dispels the idea that 1 hour = 8 hours being the reason arcane caster can re-prepare spells.

This means that mythic recuperation is simply a specific rule that overrides general rules.

It explicitly says you regain spells. Any rule that would prevent this is overwritten.

Interesting interpretation, not one I would go for.

The idea that a poorly written couple of lines supersedes the fundamental theme of praying to the sun at sunrise is not what I'd go for.

BlueAria wrote:
friluftshund wrote:

By that logic barbs get x rounds per day of rage there for they do not get more rage because they only get x per day dont bring dictionary definitions to the game world there is not a mechanical limit on geting per day or daily abilitys back because the are named as such

There has always been a limit to spells per round to prevent abuse and droping 3 or more spells a round is a fqr cry from getting extra castings a day for an hour of rest and an hour of prep

Absolutly no one with an ability to read english would suggest that recuperation cannot restore uses of daily abilities such as rage or smite because they are "daily" but some people who for some reason dislike casters or just arn't good enough gm's to deal with caster are lookilling for a way to nerf them because hevon forbid the party buffer gets the same treatment as the beat stick

Wow, you hate punctuation, don't you?


The issue being discussed doesn't really relate to being able to read english or not, it whether this rule is a specific rule that supersedes several general rules throughout the entire Magic chapter of the Core Rulebook.

One other mention of this is the Divine spellcasters

Divine Spells wrote:
Time of Day: A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, she must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells.

What about them? Does Recuperation make the sun rise every hour?

Looking forward to the FAQ answer myself.

Although it seems there are two questions that frequently get muddled together, namely recent casting limit, and daily spells.

Preparing Wizard Spells wrote:

Rest: To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells.

Recent Casting Limit/Rest Interruptions: If a wizard has cast spells recently, the drain on his resources reduces his capacity to prepare new spells. When he prepares spells for the coming day, all the spells he has cast within the last 8 hours count against his daily limit.

Some feel the mythic power overcomes recent casting limit quite fine, but that it still doesn't negate the daily part of preparing spells (daily, after all, meaning once a day).

Merriam Webster wrote:


adjective \ˈdā-lē\

: happening, done, made, used, or existing every day
: published every day or every day except Sunday
: of or relating to one day

Others feel it resets the whole mehanic, recent casting limit as well as the daily rule.

My personal feeling is that when casters don't get a second spell through amazing initiative, Pathfinder won't give them new spells every hour.

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Silent Saturn wrote:
To whom it may concern: I hope this missive finds you in good health. There is a matter I wish to bring to your attention.

Dear Respected One,


Permit me to inform you of my desire of going into business relationship with you. I got your contact from the International web site directory. I prayed over it and selected your name among other names due to it's esteeming nature and the recommendations given to me as a reputable and trust worthy person I can do business with and by the recommendations I must not hesitate to confide in you for this simple and sincere business.


Being unfamiliar with building/rebuilding a city, I was wondering if anyone has come across, or developed a calculator/spreadsheet where one could input a room or a building (Ultimate Campaign, Downtime), and it would calculate cost and time in an efficient manner?

Could perhaps also be used for tracking income from said rooms/teams/buildings?

I started jotting the stats for rooms found in Ultimate Campaign, but very quicly realized that my powers of coding in excel are woefully absent.

While obviously being able to do it by hand, having 4-6 players and a NPC commander who all want to build as much and as fast as possible, a calculator would certainly speed things up.

Lochar wrote:
friluftshund wrote:

That made for an interesting fight, especially since the glaive babau's only task was to move up after Staunton had moved and attacked and teleport him out of full-attack range of the PC's.

Unless you've houseruled it, demon's greater teleport is 'Self plus 50 lbs only'

Indeed I did, more to mess with my players than anything. I doubt it will occur again, so chalk it up to the blade summoning "special" babau demons.

I found that grouping into larger combats made for a bigger bump in the road. Not to mention my dislike for an adventure where the guys in the next room waits patiently and refuse to enter combat because it would be unbalancing for the PC's.

I also had Staunton get another pair of minotaur guards and that fight included 4 babau demons, one from his glaive, 4 half-fiend minotaurs and Joran and Nurah. That made for an interesting fight, especially since the glaive babau's only task was to move up after Staunton had moved and attacked and teleport him out of full-attack range of the PC's.

Later I got annoyed by the demon's apparent lack of ranged attackers, so I reintroduced the Arrow Demon from 3.5. That helped wex the Wizard PC.

Cheers, always looking to improve on my GM'ing, but still I couldn't have dragged that fight out much longer than midnight on a work day

If I had anticipated the length it would take I'd just have the planetar banish Eystoyriax so that he could return later, on the weekend perhaps...

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Scaevola77 wrote:

This is comparable to me getting "kidnapped" by my friends for a surprise party, then after we arrive at the location, I pull out a knife and try to stab him. Why on earth would I do that? Why on earth would I not expect retaliation for that?

This is a priceless image!

After you get "kidnapped" and get handled and the hood comes off

Friends: SURPRISE!!!
You: Whaaat?
Friends: Pop-quiz! Do you redeem Demon Lords, or kill them?
You: Wha.. where... What are you doing with those 20 short swords guys?
Friends: Just answer the question, and don't disappoint us, oh and this is just a pleasant surprise, enjoy the scenery while we stab you

Dammit, I could have killed them all! :p

(thanks for the info)

My group just finished the Eustoyriax fight, and it was a nice one if just a bit unsettling in one regard.

These fights will just take longer and longer as the amount of power rises. I ended up having Eustoyriax doing moves that really didn't befit his intelligence or cunning just so that I didn't have to break a session in the middle of a fight.

In the future I might have to stall and break just before the big fights to allow for 3,5-4 hours of one fight...

Anyway, thank you for the revisions once again, it helps greatly - and possession is something I definitely need to watch out for in upcoming battles.

Eustoyriax managed to get into the head of the fighter with a great sword and vital strike, and he nearly dropped the rest of the group until the wizard managed a hold person (the cleric with Relentless Healing really shone in that fight). At that point Eustoyriax had already left the fighter as he was out of mythic points, and had just managed a possession of the wizard when they chrushed the Nahyndrian crystal look-alike that functioned as the Magic Jar.

After that it was a matter of burning him down with flame strike and ungodly amounts of damage.

Sebastian Hirsch wrote:
waltero wrote:
Has anyone given any thought to having Iomedae suffer the pain when an incorrect answer is given? Maybe reflecting Baphomet's corruption seeping into her realm.

It is quite the charming idea, maybe corruption would be a bit much, considering the circumstances (the herald is, at this point not completely corrupted) but a bit of pain, some cracked windows, a dark shadow in the corners, maybe some corridors twisting to a more maze like pattern…. could be a very nice idea.

I suspect, it would depend on the general mood of your player characters. If they are already seasoned veterans, ready to go and invade the domain of an enemy (rather than infiltrating the domain of a demon lord that doesn’t really care about visitors), then yeah, letting the players meet a weakened Iomedae should motivate them greatly.

Not a bad idea to foreshadow some maze abilities and confusion, but I hesitate to make Iomedae weakened directly by this.

Her Herald is absolutely a nice messenger and a symbol of her station, but he is by far her greatest minion (Planetars and Solars among others), so I don't think it should affect her physically (deifically?)

But have the characters transported to a section of heaven reserved by the Herald instead of her cathedral. That should eliminate a bit of the shock and awe thing she so doesn't need.

Walking through the airy temple or gardens, the air suddenly reeks of foul stench (wet dog, or wet minotaur), and bushes in the gardens seemingly hint at a maze structure until Iomedae waves her hand to dispel them.

I might steal this inspiration, thank you

Going with a traditional elemental dream:

- How many other worlds
- 5 (Earth, Water, Air, Fire and one jet black planet to resemble negative energy)

- How many moons
- X (as many as the major deities revered, one for each realm)

- How many additional suns (close-proximity stars)
- 0 (one is enough for the positive/negative relationship, and binary systems wouldn't hold planets in any case)

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Ask her?

I'd tell him to stop it, stop acting on the knowledge when it's apparently out of character, or find somewhere else to spend the time you are playing.

After all, if he's allowed to get away with it, why shouldn't everyone else? And where would the fun be in that?

Which universe would you want, one where mortals were needed to rise up against evil or one where everything is taken care of by outsiders?

I for one would rather stay at home than come to a session where the GM tells me what happens and all I get to do is listen..

Mudfoot wrote:
Reperi Magum better equates to "Meet a wizard".

An excellent name for the inn where all the wizards convene after an arduous day of studies in the tower

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#1 sound interesting, I'll vote for that

+1 @indagare for the doomsday cult idea of wakening the "world"

Staunton will have deflection bonus from Smite Good which he uses liberally in my encounter.

Big thanks for this!

The refined Staunton has definitely proved a headache for my players already.
(Although HP is still a concern, he got dropped from one hit and one crit by the paladin wielding Radiance.)

Luckily there was a Babau at hand to teleport him to safety where his brother could heal him

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Personally I'm conscious of the fact that designing games must be difficult, and that no two gaming groups are alike.

My take on this event


- Humility
- Inspiration
- Awe
- Resolve
- Emotions (love)

I'll start off with a visitation. They were visited before after the Grey Garrison in their dreams, so Iomedae will do so again. Is this a dream, or is it reality? It will soon become apparent that it is indeed reality.

Once transported to Iomedae's cathedral, they will find themselves on the steps to the altar, gazing at the most magnificient structure they have ever seen, with stained-glass windows depicting the Acts (foreshadowing to question #1, angelic attendants among the pews, a soft sound of a choir rehearsing, although there is more than a tinge of sorrow in their harmonies.

Iomedae will move up behind them, below them and move a few steps up while they admire the building.

"I am glad you approve of my cathedral, for it is sustained but through the prayers of my loyal followers." Giving a small measure of thanks to any Iomedaen followers in the group.

"It is, however, also my prison." Pause for effect. "There is a matter of greatest urgency and the utmost difficulty I would impart upon you, and it is my sincere hope that the many trials you have endured up to this point have been enough to bolster your resolve and to strengthen your arms. I would grant you three tasks to test your mettle before setting out on your next voyage, that of running the labyrinth of the Demon Lord Baphomet in search of my abducted Herald."

After a pause, and to allow any Iomedaen followers in the group to regain their composure and to take in these news she gestures toward the closest stained-glass windows which shift from one of the acts to a scene of a more recent battle.

"A little history if you wish." (PC may resist the effect with a DC40 will save (harmless))

The group is pulled into the window depicting a bloody battlefield and crusaders in disarray. They appear behind a cleric in battle vestments kneeling on the ground, head touching earth while the battle rages on all sides. It is apparent this is a battle on the tipping point between victory or defeat, a battle against a host of demons. The battle of Raliscrad.

As the group can do nothing but stand in witness, they realise the cleric is calling out for help, and it is indeed a powerful cry, for before him, shimmering in the air a being of purity appears, swords circling his head, a fire in his eyes. "Your call has been heard faithful one, what would you ask of me?"
The cleric slumps forward, utterly spent after the calling. "Help us please, in The Inheritor's name!"

The Herald would tip the battle in the crusaders favor, it would be a decisive win, were it not for the shadow being cast across the Herald's face. Unable to turn around, the heroes are powerless to face this new opponent, but it is apparent the Herald does, and it is with a mix of rage and despair. "You!" is all he manages before coils of shadow and dark, demonic energy shoots across his form, and a strange dual laughter issues from behind the PC's as the writhing form of the Herald is pulled from the plane they are on.

And the group is pulled from the stained-glass window, back to the cathedral, feeling like they've ran several hundred yards in heavy armor.

"This is what face you, brave heroes." Iomedae has moved to a chair off to the side of the altar, mostly reserved for the attendants to priests holding sermons. Looking quite unlike all the depictions of her, The Inheritor has obviously suffered a heavy blow from the events at Raliscrad.

"Can you do it? Can you really travel to the heart of a Demon Lord's realm and free my captured servant?" Iomedae asks as much herslef as the heroes, but any affirmative answer draws a smile from the goddess.

As I said, I would test you my heroes of the fifth crusade, to steel you against the coming storm. "Join me in history"
She extends her arm towards the heroes and the cathedral grows bright until all vision is blocked out.

Next they find themselves on a hill, surveying a land under heavy clouds and thunder. The heroes stand amongst horses and knights unaware of their presence. The Inheritor moves between the horses, showing a sense of kinship with the beasts of war, moving up tp the head of the formation who are at a stand still.

At the front is a young lady, flanked by two knights, all with their helmets off. The older advisers to the young Iomedae seem hesitant about their quest. broken conversatins are heard through the rain and thunder. "...What if we fail my Lady, what then of the rest of teh campaign?" The other adviser is of like mind to the first. "I don't think we have the strength to break this enemy now."

The mortal Iomedae turns in her saddle and smiles, favouring her troops a smile, and her eyes seem to find the ghostly presence of the heroes yet to come.
raising her voice she bellows. "My knights, my knights! Are we not the Knights of Ozem?! If not we, then who shal stand against this foe, and the other foes to come?! History will judge us no matter what we do, but you know as well as I do, history favors the Bold! Join me in battle, join me in death and we shall taste the fruit of glory, and all will remember us!"

All thought os hesitation swept aside by the charismatic commander, the host of knights starts a charge toward the enemy lines, crying as much to Iomedae as to Aroden.

Left behind, The Inheritor seems lost in thought for a moment before turning towards the heroes. "History does indeed favor the bold, remember this my heroes. Now to the test. You must abchor your mind when facing a Demon Lord, for they are vaunt to make you forget who you are. Know you history and use it as a beacon to stay true to yourselves. Which enemy do I face here, which enemy did my Knights vanquish at this place?" (per the first question - Erum-Hel, Lord of Mohrgs at the Battle of Three Sorrows, the Fifth Act of Iomedae.)

If no one knows this, she enlightens them and prays they will research the history of the crusades and use it as an anchor. Shen then transports them back to the cathedral and presensts them with the Chalice of Ozem.

"Now to the second test.
You have a hero’s bravery. You have proven that you can survive the horrors of the Abyss, and this marks your courageousness as surely as any feat. But also you have learned that not all those in the Abyss are your enemies. Some are creatures whose nature can be used as a tool to defeat greater evils. So tell me, when evil assumes a fair form, and when weak villains beg for their lives, are they due mercy? Or are the wages of their villainy always death and oblivion?”

Should the group fail to reach a consensus, she will show them their acts of compassion throughout their adventure on the stained-glass windows and quiz each hero about their motivations for that kindness, and remind any hero that hesitates that every redeemed demon is one less piece on the enemy's board.
She grant the Atonement ability with the hopes that they will be able to save souls for the light, and deny the darkness its due.

"The final task then. How will you outwit the Lord of Minotaurs in his own labyrinth, how would you strike against such a foe? How will you defeat a Demon Lord in his own realm?"

If none of the heroes seem confident or willing to risk their lives she will gently shake her head while smiling. "You have already learned this lesson, you have already placed youselves in danger uncounted times, you are heroes, my heroes of the fifth and final crusade. If you don't have faith in that, know at least that I have faith in you!"
She draws a string off her cloak, and offers the heroes the Stole of the Inheritor

The goddes moves to stand in front of her throne.

“Strike evil in the name of the good and right, and redeem those you can from folly. With the blessing of Iomedae, you shall vanquish evil, and your names shall ring with glory, for even if you fail in this righteous task, your just rewards will await you in the Great Beyond! Take then this, my final gift to you! With it, you shall always be but a step away from home, yet know that the path it opens to safety
will save you but once before it returns to me — save such flight for a last resort.”

The tone of The Inheritor's choir changes dramatically flavor, and the song is now one of hope and valor, and some heroes might just catch snippets of lyrics incorporating their names into this mythic event.

“You are worthy to champion me against Baphomet, for mandate
prohibits the interaction of the divine in even such matters as
personal as the loss of a herald. I charge you as worthy souls to
go into the darkness of the Abyss, into the Ivory Labyrinth of my
enemy, and seek out my herald. If he be dead or worse, I trust
you shall finish things as befits those of your boldness. Heed the
advice I have given you. Go forth on a road of honor, swiftly and
with great justice, to defeat Baphomet and return or avenge my
herald. In so doing may you find the strength to face the true
peril that lies ahead. Deskari always watches, and the time shall
soon come when the Worldwound must be closed forever lest it
consume your world.”

With that, the cathedral flashes white once again, and
an instant later the PCs have returned to where they left
the Material Plane. Yet in each of their hands is a simple
token: a bronze holy symbol of Iomedae. Each PC knows
that he need but hold the symbol in a fist and concentrate
to be transported into the Ivory Labyrinth, one final “gift”
from Iomedae to speed them on their way. Beyond this, she
cannot aid them in the trials to come.

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