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Paizo Employee Creative Director

alchemicGenius wrote:

So, a character idea I was going to run was going to be a musetouched aasimar who's celestial bloodline was inherited from a lyrakien azata. One of their character quirks was going to be a fixation on coming as close as they can to becoming a lyrakien azata. After reading the entry for Polymorph Any Object, it seems that this spell could be used to achieve this goal. The math adds up to a permanent duration (Same kingdom, same class, same or lower int (assuming the character's bast int is 14), and related (aasimar with lyrakien blood to lyrakien)). Of course, I'll be talking this over with my DM when I use the character, but I would like to know your thoughts on the matter.

So, my questions are:

1) How would this transformation effect my stats? (Here I assume the easiest way would be to look at other polymorph spells and apply the changes acquired for transforming into a tiny creature, resulting in +4 dex, -2 str)

2) What abilities would I gain? (Starlight Blast, Traveler's Friend, Spell Like abilities, etc)

3) Can this spell be used to used to turn someone into something that doesn't exist in the book? For example, if turning into a full azata is impossible, would it be possible to do something like reducing the character's size to tiny but otherwise retain all of the other abilities of the character's race?

All of this is stuff you'd need to talk over with your GM. I would recommend looking at the demon transformation ritual in Lords of Chaos as a start though, and then use that as inspiration for the mechanics. Obviously, the flavor text would need to change entirely.


James Jacobs wrote:
Blackbot wrote:

Alright, time to dig up an old question and ask a new one!

1. About a year ago someone asked about the Linnorm Kings. The question was whether you have to kill a Linnorm on your own to qualify or if you're allowed to gather a hunting party or something alike. Understandably, you referred to the Campaign Setting book about the Lands in question; however, I didn't find anything concerning this special issue. From what I read between the lines I concluded that it doesn't "count" if a band of heroes sets out to slay a Linnorm. Does this indeed mean that the king has to live through the battle all by himself with nobody to interfere before the battle is over?

2. How do you describe a rogue disabling a magic trap in your games? While I can think of lots of ways to describe the disabling of mechanical traps (blocking mechanisms, snapping wires...) I cannot think of good ways to disable a trap with a trigger like alarm.

Also, take this Godzilla-sized muffin, baked in the forges of Five Kings Mountains, as an offering, o mighty one!

1) The king to be must survive the battle, and must be the primary combatant. The more aid he receives in prep and during the battle, the more chances there are that his claim will be disputed. Of course, if all those who helped end up not surviving... then the surviving king gets to write history how he wants, doesn't he?

2) Depends entirely on the trap. But usually, I describe it as the rogue noticing a line of tiny magical runes and using her tools to adjust or deface or erase key runes.

NOM

1) How would people find out about the amount of help received? (say your allies are good enough friends to not talk too much and/or twist the truth?)

Paizo Employee Creative Director

Guy St-Amant wrote:
James Jacobs wrote:
Blackbot wrote:

Alright, time to dig up an old question and ask a new one!

1. About a year ago someone asked about the Linnorm Kings. The question was whether you have to kill a Linnorm on your own to qualify or if you're allowed to gather a hunting party or something alike. Understandably, you referred to the Campaign Setting book about the Lands in question; however, I didn't find anything concerning this special issue. From what I read between the lines I concluded that it doesn't "count" if a band of heroes sets out to slay a Linnorm. Does this indeed mean that the king has to live through the battle all by himself with nobody to interfere before the battle is over?

2. How do you describe a rogue disabling a magic trap in your games? While I can think of lots of ways to describe the disabling of mechanical traps (blocking mechanisms, snapping wires...) I cannot think of good ways to disable a trap with a trigger like alarm.

Also, take this Godzilla-sized muffin, baked in the forges of Five Kings Mountains, as an offering, o mighty one!

1) The king to be must survive the battle, and must be the primary combatant. The more aid he receives in prep and during the battle, the more chances there are that his claim will be disputed. Of course, if all those who helped end up not surviving... then the surviving king gets to write history how he wants, doesn't he?

2) Depends entirely on the trap. But usually, I describe it as the rogue noticing a line of tiny magical runes and using her tools to adjust or deface or erase key runes.

NOM

1) How would people find out about the amount of help received? (say your allies are good enough friends to not talk too much and/or twist the truth?)

1) Depends on how good your helpers are at keeping secrets, and how remote the fight was, and lots of other things. But remember... there's plenty of other ways to find things out—divination spells, speak with dead on the linnorm, mind reading, etc. If you want to have as strong a claim to your crown as possible, you'll want to minimize the cheating!

Silver Crusade

Okay, another one!

1) We have established that prophecies are dead, dead, dead. "A band of four will gather and slay the red dragon of Black Mountain when the red moon's light falls on the oldest tree's last leaf" might result in a glorious victory or in a feast for the dragon, right?

2) You also said that some forms of divination are unaffected by this. Augury and Divination obviously work. So do Harrow Cards, so instead of the prophecy up there a fortune teller might read the cards and say something along the lines of "I see fire in your future, lots of fire, on big wings...it brings death, but to whom I cannot tell" - is this also correct?

3) What about god-given prohpecies? One Module features a vision about what will happen to the characters in the course of their adventures, and it's pretty clear about it. Doesn't that break the whole "There is no prophecy anywhere because PCs break them anyway"-rule? It seems odd to me that (relatively vague) prophecies are blocked, but very clear visions are still good to go. Or is this a case of "Mortals cannot see the future, gods can to an extend?"

Module:

Spoiler:
The module in question is Broken Moon.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ross Byers wrote:
Mogaru or the Tarrasque?

We cannot have both?!

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Ross Byers wrote:
Mogaru or the Tarrasque?
We cannot have both?!

As it turns out, you already do have both. SO yes. You can.

Paizo Employee Creative Director

1 person marked this as a favorite.
Blackbot wrote:

Okay, another one!

1) We have established that prophecies are dead, dead, dead. "A band of four will gather and slay the red dragon of Black Mountain when the red moon's light falls on the oldest tree's last leaf" might result in a glorious victory or in a feast for the dragon, right?

2) You also said that some forms of divination are unaffected by this. Augury and Divination obviously work. So do Harrow Cards, so instead of the prophecy up there a fortune teller might read the cards and say something along the lines of "I see fire in your future, lots of fire, on big wings...it brings death, but to whom I cannot tell" - is this also correct?

3) What about god-given prohpecies? One Module features a vision about what will happen to the characters in the course of their adventures, and it's pretty clear about it. Doesn't that break the whole "There is no prophecy anywhere because PCs break them anyway"-rule? It seems odd to me that (relatively vague) prophecies are blocked, but very clear visions are still good to go. Or is this a case of "Mortals cannot see the future, gods can to an extend?"

Module:
** spoiler omitted **

1) You can give prophecies all the weight and accuracy you want in your game. In official published adventures, though, if a prophecy ends up being accurate, it's coincidence. And since it's very difficult to drive that point home, we generally just completely avoid using prophecy in any of our storylines at all.

2) Divinations are not prophecies. Telling the future is not a prophecy. A prophecy is a SPECIFIC type of prognostication, one that the genre has overused as a crutch for lazy storytelling. THAT'S why we don't use them. It's to force us to avoid using a crutch for storylines. Furthermore, prophecies do not work in games like Pathfinder, since the player characters are so good at doing things in ways other than the adventure writer or GM predicted, and because once players get wind of railroading (aka Prophecies they're supposed to fulfill) they tend to go against the prophecy/railroading.

3) Don't confuse threats with prophecies, I guess. A god is perfectly capable of saying "If this event doesn't happen, I'll do something," and then following up on it. That's very different than a strange couplet written on a scroll that seems to predict a future or present event.


1. In Kingmaker, how would I be able to promote a culture? For example, say I have my nation be an Arshean theocracy.

1a. Wouldn’t promotion be difficult given how front-and-center Erastil-worship is?

1b. Sex outside of marriage aside, how would I promote such things as hair removal and daily bathing? The locals seem, to paraphrase Merisial, backwoodsy if the inside covers are anything to go by.


AlgaeNymph wrote:

1. In Kingmaker, how would I be able to promote a culture? For example, say I have my nation be an Arshean theocracy.

1a. Wouldn’t promotion be difficult given how front-and-center Erastil-worship is?

1b. Sex outside of marriage aside, how would I promote such things as hair removal and daily bathing? The locals seem, to paraphrase Merisial, backwoodsy if the inside covers are anything to go by.

Indoctrinate the female children, the males will follow.

Scarab Sages

Seannoss wrote:

Ooops, yes, I was asking from the flavor of the new movie which I knew that you enjoyed so I thought that it would have captured elements like that from older things. But it differs from a lot of sci fi where humans are what is destroying the earth, so we should be balanced.

Godzilla as a druidic totem does sound pretty cool.

Hmm...now I need a question. I'm about to start Skull and Shackles. What are some good tips on how to keep so many NPCs fresh, organized and distinguishable?

Seannoss, these two spreadsheets for tracking NPCs were a lifesaver to me running Skulls and Shackles. I downloaded them from somewhere on here, but I don't remember where. I printed the one that was just the basic list of the NPCs and gave a copy of it to the players, because then they self-tracked what they remembered about each, etc. I uploaded them here:

Google Drive

Hope it helps.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Blackbot wrote:

Okay, another one!

1) We have established that prophecies are dead, dead, dead. "A band of four will gather and slay the red dragon of Black Mountain when the red moon's light falls on the oldest tree's last leaf" might result in a glorious victory or in a feast for the dragon, right?

2) You also said that some forms of divination are unaffected by this. Augury and Divination obviously work. So do Harrow Cards, so instead of the prophecy up there a fortune teller might read the cards and say something along the lines of "I see fire in your future, lots of fire, on big wings...it brings death, but to whom I cannot tell" - is this also correct?

3) What about god-given prohpecies? One Module features a vision about what will happen to the characters in the course of their adventures, and it's pretty clear about it. Doesn't that break the whole "There is no prophecy anywhere because PCs break them anyway"-rule? It seems odd to me that (relatively vague) prophecies are blocked, but very clear visions are still good to go. Or is this a case of "Mortals cannot see the future, gods can to an extend?"

Module:
** spoiler omitted **

1) You can give prophecies all the weight and accuracy you want in your game. In official published adventures, though, if a prophecy ends up being accurate, it's coincidence. And since it's very difficult to drive that point home, we generally just completely avoid using prophecy in any of our storylines at all.

2) Divinations are not prophecies. Telling the future is not a prophecy. A prophecy is a SPECIFIC type of prognostication, one that the genre has overused as a crutch for lazy storytelling. THAT'S why we don't use them. It's to force us to avoid using a crutch for storylines. Furthermore, prophecies do not work in games like Pathfinder, since the player characters are so good at doing things in ways other than the adventure writer or GM predicted, and because once players get wind of railroading (aka Prophecies they're...

How do you feel about the more subtle act of foreshadowing as opposed to prophecy?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Which Pathfinder chariot from Ultimate Combat would better represent these kinds of chariots: Light or Medium?

Chariot description:
A war chariot was constructed mainly of wicker with iron-rimmed wheels and was drawn by a pair of horses. The main body was suspended from the axle by a rope, giving a rudimentary suspension and allowing it to travel quickly over uneven terrain. Each chariot carried two men, a driver and a warrior. The driver delivered the fighter into the action and then came back to make a pick-up; the warrior threw javelins and then leapt off to fight in close combat. Julius Caesar provides the most famous description of chariot warfare as he faced British chariots during his invasion of Britain in 55BC: “…they display in battle the speed of horse, the firmness of infantry; and by daily practice and exercise attain to such expertness that they are accustomed, even on a declining and steep place, to check their horses at full speed, and manage to turn them in an instant and run along the pole, stand on the yoke, and thence betake themselves with the greatest celerity to their chariots again.”

Shadow Lodge

I've recently learned that characters can take languages based on ethnicity rather than based on the region they're from, after 3 odd years of playing PFS.

Looking at the Inner Sea World Guide in the Inner Sea chapter, I can't figure out what ethnicities are located in several regions.

Which ethnicities are prevalent in the Mana Wastes (Alkenstar), the Steaming Sea (Promise) and the River Kingdoms?

That's just a few I need; I'm having trouble knowing what to look for to figure this out for other regions.

Scarab Sages

Can you wear Mock Armor on top of light armor (medium?) or just if you are unarmored?


Blackbot wrote:
James Jacobs wrote:
Blackbot wrote:


1. About a year ago someone asked about the Linnorm Kings. The question was whether you have to kill a Linnorm on your own to qualify or if you're allowed to gather a hunting party or something alike. Understandably, you referred to the Campaign Setting book about the Lands in question; however, I didn't find anything concerning this special issue. From what I read between the lines I concluded that it doesn't "count" if a band of heroes sets out to slay a Linnorm. Does this indeed mean that the king has to live through the battle all by himself with nobody to interfere before the battle is over?

1) The king to be must survive the battle, and must be the primary combatant. The more aid he receives in prep and during the battle, the more chances there are that his claim will be disputed. Of course, if all those who helped end up not surviving... then the surviving king gets to write history how he wants, doesn't he?

Which of course means that there very well might be a king who murdered his party members to claim the title for himself, telling stories about his lonely fight against the linnorm...that's an awesome plot hook.

Thanks!

I was the one who originally asked the question I think (My character has since killed a Linnorm, but while he's acknowledged by the population he doesn't consider himself a Linnorm King because he had help and actually doesn't even know if it was his blow or the archer's arrow that felled it, since they were simultaneous). And now there's a bigger issue to take care of before clarifying it. Anyway, any added clarification is nice to hear, and the latter comment there is certainly possible; Opir Eightfingers' claim is tenuous as it is.


James Jacobs wrote:
friluftshund wrote:

Good [insert localised time of day] Mr. Jacobs!

You have previously stated that the mystery of Aroden's death will most probably never be revealed.

My question is, do you, as creative director know what happened? If so, do you sometimes revel in the fact that you do know?

Afternoon! :)

In fact, the mystery of Aroden's death will NOT be revealed.

Yes, I do know what happened. I have to, since we often build side effects or repercussions of that into our adventures. So in theory, if we DO reveal the truth some day (we won't!), folks can look at all the other things we've done and say, "oh! That makes sense!"

And yes.... I do revel.

Thank you for your answer!

I in fact, love perpetual secrets.

My follow up question is this.
Are there more of you that know the secret? Do you share a secret handshake, or meet in a lodge perhaps?

Do you maybe enjoy a bit of rock cutting on your spare time?

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32

Hello JJ, I have a few questions about the ecology and society of true elementals (i.e. water, fire, air and earth elementals):

Elementals do not eat, breathe, etc. but is it necessary for them to sometimes be in contact with the element they're composed of to survive? (To get energy, matter, whatever they need to live/exist.) Or can they survive indefinitely even in places where the element doesn't exist?

Do elementals multiply by splitting into smaller elementals, by copulating with others of their kind, or are they spontaneously born in magical areas where their element is abundant?

Some elementals have human-level intelligence. How do they spend their days? What do they like to do? Do they have human-like ambitions, e.g. to become more powerful, or to conquer more territory?

Have all big elementals once been small elementals, or are they born big?

Thanks!


1 person marked this as a favorite.

What was your favorite stand by food for eating few calories but staying full?

Verdant Wheel

I trying to make a celestial host with regular angel christian hierachy. I don't know if Paizo is willing to make them as creatures or not, but which creatures that already made into bestiaries would be good for:

1 - Seraphim ?
2 - Cherubim (Celestial Shedu ? Lamassu ?) ?
3- Ophanim ?
4- Thrones ?
5- Dominions ?
6- Virtues ?
7 - Powers ?
8 - Principalities ?
9 - Archangels ?
10 - Angels (not all of them, a especific one to represent the original concept) ?
Edited 11 - Putti ? (The baby/toddler cupid-like angels)


James jacobs wrote:

I don't see how this is a problem. You worship the deity you know and believe in. Your prayer and worship doesn't randomly go to some similar god you've never heard of. It goes to the deity you DO worship. And if you don't know the deity you worship... you're first of all not a cleric, but second of all not really all that much of a worshiper at all. It's not even lip service at that point.

You get to choose where your faith goes, in other words. It's not something that all the gods out there can poach or snatch up. Your faith directs where your faith goes.[

Orc cults:
Tribes of this faith revere a pantheon of nameless

deities who embody those ideals most dear to orc hearts
and minds, such as the War God, the Fire God, the Dark
Mother, and so forth. Collectively, this form of worship
is known as the orc cults.

Most non-orc theologians believe that these orc
“gods” are not actual deities, but rather concepts that
are fulfilled by various gods. Some scholars go so far as
to say that the same “god” worshipped by different tribes
may in fact be completely different gods responding to
the orcs’ prayers. An orc god called the Destroyer might
be a combination of Gorum and Rovagug for one tribe,
while three different fiendish lords fill the same role
for another tribe. Conversely, one tribe’s Blood God
and a second tribe’s War God, two different gods in
the eyes of their worshipers, might both be the demon
lord Kostchtchie. Orc shamans, for their part, not seem
to care one way or another—someone, or something,
answers their prayers and grants them their spells, and
that’s all that matters.

So is this another mistake or something different or?
PS I suck at formating.


Draco Bahamut wrote:

I trying to make a celestial host with regular angel christian hierachy. I don't know if Paizo is willing to make them as creatures or not, but which creatures that already made into bestiaries would be good for:

1 - Seraphim ?
2 - Cherubim (Celestial Shedu ? Lamassu ?) ?
3- Ophanim ?
4- Thrones ?
5- Dominions ?
6- Virtues ?
7 - Powers ?
8 - Principalities ?
9 - Archangels ?
10 - Angels (not all of them, a especific one to represent the original concept) ?
Edited 11 - Putti ? (The baby/toddler cupid-like angels)

Umm... Ophanim & Thrones are the same order (& another alternative - in some sources - would be Galgallim). Erelim seem similar, but were usually listed separately from ophanim/thrones in those "angel hierarchy lists" in which they are named, so...

Just a BTW.


Pathfinder Adventure Path Subscriber

What are other ways to keep mid to high level characters 'on location' and adventuring? Other than time limits and anti teleport zones, those are ones that I see used most often.

(and thanks Duiker!)


Hi James!

1. Congrats on the weight loss! Looks great!

2. Have you read "Desperation" by Stephen King? If so, do you think the entity in the novel is an avatar of Nyarlathotep?

3. Did you read 11/22/63? What did you think?


Does a Archon that serves Abadar look different then a Archon that serves
Iomedae?

in the same way that Demons that serves Baphomet have the head of a beast or Demons that serves Deskari will have locust body parts that was described in Baphomet's and Deskari's deity articles.

so why did Inner Sea Gods not explain the Physical difference between a Archon that serves Abadar and a Archon that serves Iomedae?

Verdant Wheel

Seventh Seal wrote:


Umm... Ophanim & Thrones are the same order (& another alternative - in some sources - would be Galgallim). Erelim seem similar, but were usually listed separately from ophanim/thrones in those "angel hierarchy lists" in which they are named, so...

Just a BTW.

Yeah, i thought so, but Brazilian tradition is a bit different. But thanks anyway. Lets not confuse Mister Jacobs more with side discussions.

NEW QUESTION:

There is a class of creatures that represent horrors and fears of humanity ? Like aracnophobia, ophidiophobia etc... ?


James,

would there be a Great Old One or Outer God particularly more inclined to teach its followers to create undead?

I am trying to link both themes in an adventure that I am currently DMing.
Perhaps Nyarlathotep in one of his guises would work?

What do you think?

Thank you in advance!

Paizo Employee Creative Director

AlgaeNymph wrote:

1. In Kingmaker, how would I be able to promote a culture? For example, say I have my nation be an Arshean theocracy.

1a. Wouldn’t promotion be difficult given how front-and-center Erastil-worship is?

1b. Sex outside of marriage aside, how would I promote such things as hair removal and daily bathing? The locals seem, to paraphrase Merisial, backwoodsy if the inside covers are anything to go by.

1) By having the character who wants to promote that culture be part of the kingomd's social roles, and by doing roleplaying during the adventure to promote the culture. For example, encouraging all temples built to be ones devoted to Arshea.

1a) Not at all. The religion of choice for the PC kingdom is up to the PCs. Erastil's worship is traditional in the area, but that's more of a relic of previous settlers than anything else.

1b) Through roleplay. You can also establish edicts and laws and the like. They wouldn't all necessarily influence your actual kingdom's stats, but that's fine. You can institute things like "All citizens of Me-Land must bathe 3 times daily." Your GM may rule that these edicts and the like might cause unrest if they're outlandish.

Paizo Employee Creative Director

LazarX wrote:

How do you feel about the more subtle act of foreshadowing as opposed to prophecy?

We use foreshadowing all the time in our adventures.

For example... in Burnt Offerings...

Spoiler:
...the PCs encounter a giant hermit crab that's made its home out of a rune giant's helmet.
Countless other examples exist.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

Which Pathfinder chariot from Ultimate Combat would better represent these kinds of chariots: Light or Medium?

** spoiler omitted **

Drawn by a pair of horses... that makes me think you need to use stats for a heavy chariot, since neither light nor medium chariots use 2 horses.

Paizo Employee Creative Director

1 person marked this as a favorite.
Avatar-1 wrote:

I've recently learned that characters can take languages based on ethnicity rather than based on the region they're from, after 3 odd years of playing PFS.

Looking at the Inner Sea World Guide in the Inner Sea chapter, I can't figure out what ethnicities are located in several regions.

Which ethnicities are prevalent in the Mana Wastes (Alkenstar), the Steaming Sea (Promise) and the River Kingdoms?

That's just a few I need; I'm having trouble knowing what to look for to figure this out for other regions.

First of all, you can play any ethnicity in any region. As a player character, you get to be an oddity.

That said, we don't really say on a per-region basis what ethnicities are the dominant ones in a region. You'll need to read the writeups in the first chapter and extrapolate. For the Mana Wastes, the primary ethnicity would be Garundi. For the Steaming Sea (Promise) it would be any ethnicity, due to the fact that Mengkare draws folks from all over to live there. For the River Kingdoms, it'd mostly be Kellids and Taldans, but that region's a big melting pot so any ethnicity would be fine.

Paizo Employee Creative Director

Mike Lindsey wrote:
Can you wear Mock Armor on top of light armor (medium?) or just if you are unarmored?

I don't know what mock armor is or where it's from, but this sounds like a rules question, and as such should be asked on the rules forum or in the proper product page forum so it can be FAQed.

Paizo Employee Creative Director

friluftshund wrote:


Are there more of you that know the secret? Do you share a secret handshake, or meet in a lodge perhaps?

Do you maybe enjoy a bit of rock cutting on your spare time?

Yes. Several folks at Paizo know the secret.

Paizo Employee Creative Director

Serpent wrote:

Hello JJ, I have a few questions about the ecology and society of true elementals (i.e. water, fire, air and earth elementals):

Elementals do not eat, breathe, etc. but is it necessary for them to sometimes be in contact with the element they're composed of to survive? (To get energy, matter, whatever they need to live/exist.) Or can they survive indefinitely even in places where the element doesn't exist?

Do elementals multiply by splitting into smaller elementals, by copulating with others of their kind, or are they spontaneously born in magical areas where their element is abundant?

Some elementals have human-level intelligence. How do they spend their days? What do they like to do? Do they have human-like ambitions, e.g. to become more powerful, or to conquer more territory?

Have all big elementals once been small elementals, or are they born big?

Thanks!

They need not be in contact with their element to survive, but most of them are at an advantage when in contact and a disadvantage when they're not.

They spontaneously form on the elemental planes. They don't reproduce on their own.

Those who are smart enough likely spend their time meditating or communing with their elements, get in philosophical discussions, wage war, or explore.

Big elementals were "born big."

Paizo Employee Creative Director

Cheapy wrote:
What was your favorite stand by food for eating few calories but staying full?

That's not how the diet worked. I actually never really felt hungry on the diet, because it's about eating what you need to stay full while still maintaining ketosis. It wasn't about counting calories at all, and in fact, the coaches/nutritionists suggested that I don't bother counting calories because that's a lot of extra clutter and stress that isn't entirely accurate for how the diet works anyway.

Paizo Employee Creative Director

Draco Bahamut wrote:

I trying to make a celestial host with regular angel christian hierachy. I don't know if Paizo is willing to make them as creatures or not, but which creatures that already made into bestiaries would be good for:

1 - Seraphim ?
2 - Cherubim (Celestial Shedu ? Lamassu ?) ?
3- Ophanim ?
4- Thrones ?
5- Dominions ?
6- Virtues ?
7 - Powers ?
8 - Principalities ?
9 - Archangels ?
10 - Angels (not all of them, a especific one to represent the original concept) ?
Edited 11 - Putti ? (The baby/toddler cupid-like angels)

I wouldn't use existing creatures at all for these. I'd make entirely new ones.

Paizo Employee Creative Director

Winfred wrote:
James jacobs wrote:

I don't see how this is a problem. You worship the deity you know and believe in. Your prayer and worship doesn't randomly go to some similar god you've never heard of. It goes to the deity you DO worship. And if you don't know the deity you worship... you're first of all not a cleric, but second of all not really all that much of a worshiper at all. It's not even lip service at that point.

You get to choose where your faith goes, in other words. It's not something that all the gods out there can poach or snatch up. Your faith directs where your faith goes.[

** spoiler omitted **

So is this another mistake or something different or?
PS I suck at formating.

That's all outdated text that's been clarified on page 187 of Inner Sea gods. The orc gods are actual gods.

Paizo Employee Creative Director

Seannoss wrote:

What are other ways to keep mid to high level characters 'on location' and adventuring? Other than time limits and anti teleport zones, those are ones that I see used most often.

(and thanks Duiker!)

Have multiple goals that are all located in the same location, so that the PCs have to be on location to do those goals. And have an implied order to the way the goals should be completed, so that if the PCs try to skip ahead, they get in over their heads.

Paizo Employee Creative Director

MeanDM wrote:

Hi James!

1. Congrats on the weight loss! Looks great!

2. Have you read "Desperation" by Stephen King? If so, do you think the entity in the novel is an avatar of Nyarlathotep?

3. Did you read 11/22/63? What did you think?

1) Thanks!

2) I have! I do not think so. Nyarlathotep in King's world is pretty obviously Randall Flagg.

3) I have! It's one of King's better books. Very good book and one of the better time travel novels I've read.

Paizo Employee Creative Director

xavier c wrote:

Does a Archon that serves Abadar look different then a Archon that serves

Iomedae?

in the same way that Demons that serves Baphomet have the head of a beast or Demons that serves Deskari will have locust body parts that was described in Baphomet's and Deskari's deity articles.

so why did Inner Sea Gods not explain the Physical difference between a Archon that serves Abadar and a Archon that serves Iomedae?

He'd dress different and use different weapons, probably, but he'd still look pretty much the same if he were naked.

Inner Sea Gods didn't do that because it was written by a different author than Lords of Chaos.

Paizo Employee Creative Director

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Draco Bahamut wrote:
There is a class of creatures that represent horrors and fears of humanity ? Like aracnophobia, ophidiophobia etc... ?

Not yet, but that's a cool idea.

Paizo Employee Creative Director

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Ral' Yareth wrote:

James,

would there be a Great Old One or Outer God particularly more inclined to teach its followers to create undead?

I am trying to link both themes in an adventure that I am currently DMing.
Perhaps Nyarlathotep in one of his guises would work?

What do you think?

Thank you in advance!

Absolutely. I would nominate Mordiggian, a creation of Clark Ashton Smith, since Mordiggian is closely associated with necromancy and is known as the Charnel God.


James Jacobs wrote:
Cheapy wrote:
What was your favorite stand by food for eating few calories but staying full?
That's not how the diet worked. I actually never really felt hungry on the diet, because it's about eating what you need to stay full while still maintaining ketosis. It wasn't about counting calories at all, and in fact, the coaches/nutritionists suggested that I don't bother counting calories because that's a lot of extra clutter and stress that isn't entirely accurate for how the diet works anyway.

Which diet was this? You've peaked my interest.


James Jacobs wrote:
Draco Bahamut wrote:
There is a class of creatures that represent horrors and fears of humanity ? Like aracnophobia, ophidiophobia etc... ?
Not yet, but that's a cool idea.

I had an idea about a kaiju spider called Mother Arachnophobia.

Paizo Employee Creative Director

Tels wrote:
James Jacobs wrote:
Cheapy wrote:
What was your favorite stand by food for eating few calories but staying full?
That's not how the diet worked. I actually never really felt hungry on the diet, because it's about eating what you need to stay full while still maintaining ketosis. It wasn't about counting calories at all, and in fact, the coaches/nutritionists suggested that I don't bother counting calories because that's a lot of extra clutter and stress that isn't entirely accurate for how the diet works anyway.
Which diet was this? You've peaked my interest.

Ideal Protein


James Jacobs wrote:
Winfred wrote:
James jacobs wrote:

I don't see how this is a problem. You worship the deity you know and believe in. Your prayer and worship doesn't randomly go to some similar god you've never heard of. It goes to the deity you DO worship. And if you don't know the deity you worship... you're first of all not a cleric, but second of all not really all that much of a worshiper at all. It's not even lip service at that point.

You get to choose where your faith goes, in other words. It's not something that all the gods out there can poach or snatch up. Your faith directs where your faith goes.[

** spoiler omitted **

So is this another mistake or something different or?
PS I suck at formating.

That's all outdated text that's been clarified on page 187 of Inner Sea gods. The orc gods are actual gods.

Thanks James! I noticed it not being there in isg but didn't know if it was a lack of space or intentional. :) I love the little details!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:

Which Pathfinder chariot from Ultimate Combat would better represent these kinds of chariots: Light or Medium?

** spoiler omitted **

Drawn by a pair of horses... that makes me think you need to use stats for a heavy chariot, since neither light nor medium chariots use 2 horses.

Huh. I didn't think that one was the best choice given the stats for the heavy also say that it can carry a ballista, and I don't know how you'd fit a ballista on this. Now I'm confused.


James Jacobs wrote:
xavier c wrote:

Does a Archon that serves Abadar look different then a Archon that serves

Iomedae?

in the same way that Demons that serves Baphomet have the head of a beast or Demons that serves Deskari will have locust body parts that was described in Baphomet's and Deskari's deity articles.

so why did Inner Sea Gods not explain the Physical difference between a Archon that serves Abadar and a Archon that serves Iomedae?

He'd dress different and use different weapons, probably, but he'd still look pretty much the same if he were naked.

Inner Sea Gods didn't do that because it was written by a different author than Lords of Chaos.

Baphomet's and Deskari's deity articles where in the Wrath of the Righteous Adventure Path

So do Archons get naked often?


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James Jacobs wrote:
Seannoss wrote:
I'm not a Godzilla historian so I'm wondering if this is explained at all. Why does Godzilla protect humanity? Or your own theories?

That varies from movie to movie. Indeed, in several of the movies, such as the original Gojira and in "Godzilla, Mothra, and King Ghidorah: Giant Monsters All-Out Attack," Godzilla is in fact a force of destruction, and is VERY much the bad guy of the film.

In the most recent Godzilla movie... ** spoiler omitted **

Kaiju Cults. You really gotta work that into an Adventure sometime.

Speaking of which, are we ever gonna get an Adventure Module, Linked Modules, or Adventure path which will let players take a Colossus into battle against other Colossi, Behemoths, Kaiju, or other similarly humongous monsters?


Since polymorph is a 4th level Adept spell can there be wands of it?

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32

James Jacobs wrote:
Serpent wrote:

Hello JJ, I have a few questions about the ecology and society of true elementals (i.e. water, fire, air and earth elementals):

Elementals do not eat, breathe, etc. but is it necessary for them to sometimes be in contact with the element they're composed of to survive? (To get energy, matter, whatever they need to live/exist.) Or can they survive indefinitely even in places where the element doesn't exist?

Do elementals multiply by splitting into smaller elementals, by copulating with others of their kind, or are they spontaneously born in magical areas where their element is abundant?

Some elementals have human-level intelligence. How do they spend their days? What do they like to do? Do they have human-like ambitions, e.g. to become more powerful, or to conquer more territory?

Have all big elementals once been small elementals, or are they born big?

Thanks!

They need not be in contact with their element to survive, but most of them are at an advantage when in contact and a disadvantage when they're not.

They spontaneously form on the elemental planes. They don't reproduce on their own.

Those who are smart enough likely spend their time meditating or communing with their elements, get in philosophical discussions, wage war, or explore.

Big elementals were "born big."

Thank you!

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