Rosie Cusswell

extinct_fizz's page

Organized Play Member. 70 posts (806 including aliases). No reviews. No lists. 1 wishlist. 1 Organized Play character. 6 aliases.



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I really love a lot of the suggestions in this thread.

I want to add that I really love the idea of Inspire Courage leveling like a cantrip. I really love it, so very, very much. It makes total sense and synergizes with the 2E cantrip system so well: bravo.

I love that Counter Performance (& other Compositions) uses the Spell Point system, making it much easier for multiclassing options and not having to reinvent each class feature as some new name for the same stuff.

I welcome the addition of more Muse options in further splat books; as it stands, I think the base three here are good ideas. It would be really, really cool to use the Muse selection to choose between the different class spell lists:

Lore --> Arcane
Maestro --> Divine
Polymath --> Occult
??? --> Primal

I wish there was a way to see all the composition cantrips/performances on one table, but I totally understand that page count is a factor.

I wish Versatile Performance got more powerful as it leveled (gaining other ways to use Performance checks in place of other Skill checks) but that is my own prejudice toward loving PF1e's Versatile Performance.


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Crumbs to this whole thread. I love the idea of using the cool racial feats or alternate race traits from PF1e as the Ancestral feats. I love the idea of starting out as "any elf" and becoming a Paragon of Elvishness during your adventuring career.


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Kodyboy wrote:
I find this concept dumb as well. Just give every class three racial feats/traits at first level.

I really do love this idea as a solution. The modularity introduced in 2E is winning me over wholeheartedly, but the ancestry feats have been feeling lackluster. I built my first 2E character for a playtest campaign today, and while building (gnome) I simply couldn't decide which Ancestry feat to pick.

The feats themselves feel.... underpowered, or underwhelming? While I haven't perused the other ancestries as deeply as Gnome, it would have been much more fun to choose 3 or so out of the feats (with maybe one at lvl 5 and one at lvl 10 after?). I'll echo the other sentiments that it feels ...odd to chop up so much of what is loved about each race to dole out over 17 levels.


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Thanks for starting this thread Digriz. Here's my quick thought on Goblin:

I really wish Goblins had +Dex/+Int or +Dex/+Con or +Con/+Int with -Str, like the other small races. I think +Dex/+Con definitely makes the most sense for the race, overall, but with their reputation for craftiness and inventions (as well as the iconic being Alchemist) I could definitely see a +Int as well.


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Here's some aspects of the character sheet I would improve:


  • Please, please have some way to reference the proficiencies modifier on the actual sheet. I like the way Micheal Smith's idea sounds, above.
  • I would like for there to be more room for inventory on the sheet somehow. Maybe reduce the amount of room "magic" items get?
  • On a similar note, I wish I could list what armor I'm wearing near the AC slot, like how the attack area leaves room to write what weapon/spell is doing the damage. As it stands, I have to write it in the equipment spot.
  • Maybe put a "Bulk" checkbox near the AC items and attacks on the first page, as well?
  • I personally prefer portrait to landscape, but that's a minor nitpick.
  • The "Spell Roll & DC" box was really difficult to understand for some reason. I think a solution might be moving the DC to where it doesn't look like it should be added into the Spell Roll calculation.


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Christopher Dudley wrote:
Ashiel wrote:
I really always liked Binders from 3.5's Tome of Magic. Though I haven't read any of the playtest stuff (previous playtests made me realize there was no point in bothering), your description of having vastly different abilities that are swapped out in the place of class features sounds very binder-y.

I didn't do the playtest either, but when I read the OP on this thread, I thought of Binders as well. I loved that class, but never got to play it, or see it in play. Most of the souls (Was that what they were called?) didn't seem that powerful, though, and from reading through it, I doubted the Binder could keep up in power level to the other classes. They had a few other abilities, but they didn't seem on par.

Crusader's post has me eager to see the book come out.

The Playtest Guide is still up for download if you want to look it over. I think it's pretty cool (but I love the Harrow deck theme anyway).


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Wayne Reynolds wrote:
LazarX wrote:
How does the Arcanist keep her cloak on?
Enora's cloak is held on with "Hook and eye". (Extinct_Fizz 's breakdown of the costume in another thread is correct.) The "shoulder flaps" of Enora's cloak has hooks on the inside. The eyelets run down the sides of that white "V". Enora's hair covers any visible signs or stitching of the hooks on the outside of the cloak.

I am so excited that you read, remembered and referenced my thread. This is a huge honor. I appreciate the time you're taking to answer questions!

On the subject of Enora, is that "white 'V'" metal or cloth (or stiffened cloth?)?


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Getting X to Y

You'll probably want to take traits or feats that help you use your higher modifiers in place of less-high modifiers, if you can.

Wisdom in the Flesh. This one is perfect since it requires worship of Irori. Pick one Str, Dex, or Con based skill and use your Wis mod instead, and it becomes a class skill.

Armor Expert is always good if you're wearing armor. Might be especially good for you, since your Str is a low stat.


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For transportation, we keep all our hardcovers in magazine-size storage boxes. Something similar to this. I'm sure it would work for softcovers too.

One box fits 18 Hardcovers.

List of Books, since some are different sizes:

Core Rulebook
Advanced Player's Guide
Advanced Race Guide
Advanced Class Guide
Ultimate Combat
Ultimate Magic
Ultimate Campaign
Ultimate Equipment
NPC Codex
Monster Codex
Bestiary
Bestiary 2
Bestiary 3
Bestiary 4
Mythic Adventures (should probably go after Ultimate Equipment, but we rarely use it)
Inner Sea World Guide
Inner Sea Gods
Gamemastery Guide


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Erik Keith wrote:

Oh that's going to be awesome! I definitely second Robot's idea to use snaps as needed, those things are as close to magic as you can get without using double sided tape or sock glue. Your plan to make the costume as three separate pieces sounds great. I would personally paint on the white trim and decoration on, mixing various types of paint with fabric paint can result in different finishes and I know theres plenty of tutorials online.

And finally, while it has nothing to do with the cloak, I love this tutorial.

I'm so glad you popped in! I was planning to do the fabric painting for the trim with my boyfriend's help; he just finished painting the gold thorn design for the tabard on his Seltiyel cosplay and I'm excited to learn how to do it myself.

And thanks for the tutorial! I had originally thought of just using "bare feet", but that one looks much better!


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Rynjin wrote:
thegreenteagamer wrote:
Rynjin, your GM must be a extremely harsh, 'cause I find Silent Image to be the most-used first level spell in the game when taken over the course of a character. It's just so versatile it's ridiculous.

I've used Minor Image to some effect (turning myself invisible and sending "myself" ahead in the hallway), but that's about the extent of it.

Silent Image especially gets screwed because, well...it's silent. About the best thing you can do is make a wall or something with it, and even then, most of the time even the hired goons are going to be like "Why is there a wall here?"

Making a wall is super-useful!

Say you're fighting a bunch of ranged mooks. Cast silent image, but flavor it to appear like you're casting a spell that uses the surrounding earth to make a wall. So yeah, the mooks know you cast a spell, but until they get close enough to touch or shoot through the wall, they think you used a spell that actually makes a wall and will act accordingly (try to move around, most likely, giving your party time to plan).


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Sissyl wrote:
Well, that is a challenge. To top it off, it seems the pics show different solutions. However, going by the class presentation pic, it seems the cloak is folded at her neck. More, it seems folded or sewn into the back of the neckline of the rest of the dress. It certainly doesn't seem to be only one blue fabric involved. I would guess one light blue in her cloak, one dark blue outer layer of the dress, beneath that a brown one, beneath that a lighter blue again, then white furthest in.

This is how I think it's laid out: 10,000 hours in Photoshop


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Love the artwork; love the character concept.

However, I'm reproducing her outfit for a cosplay, and I've got to know how her cape/capelet/cloak attaches to her body. She's pretty clearly wearing a long-sleeved dress seperate from the cloak, but there's no visible attachment points or even a cord to connect it across her collarbone.

These are the only Paizo-made illustrations I can find of her*, and here is her Reaper Mini. Can anyone provide guidance, or even an alternate picture that I've overlooked?

Apologies if this is the wrong forum for this question.

*(Source: Advanced Class Guide; Advanced Class Origins; Advanced Class Guide)


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Oh! Oh!

Don't keep your familiar in a jar: keep it in a familiar satchel!

Paizo SRD wrote:

FAMILIAR SATCHEL
Price 25 gp; Weight 6 lbs.
This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.

Since the corks can keep air in while underwater, it seems easy to think that they keep water in while on land. And your precious little bundle of spells gets total cover! Yay!


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I've always liked the hated Book of Erotic Fantasy from 3.5 because of the notes about pregnancy. Who can get who pregnant, what are the odds, gestation times, symptoms and how they affect stats... I think that stuff is vastly interesting. I think the not-steamy part of sex is just as fascinating, if not more so, when it comes to tabletops.


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<sarcasm>

No, you guys don't understand. If she orgasms during the sex that she had to be charmed into doing, it wasn't rape.

</sarcasm>

This thread is a sad reminder that I am just extremely, extremely lucky.


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Here she is! With two real Sailor Soldiers for those unfamiliar with it.


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MrSin wrote:
137ben wrote:
Well, I tried to get everyone at the table, but the murder oboes, murder obos, and murder hobos killed everyone!
Oh my, your players were murdered by oboes? My condolences.

How do you get two oboists in tune?

Murder one.


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Oiling up a contestant for a wrestling match.

Preparing a skillet to fry eggs.

Fun trap: a length of string or twine attached to two pitons across a doorway, with grease in front of the doorway just in case the first part doesn't trip him.

Grease the side of a hole to make it harder for something to climb out.

Hair conditioner.

Coat something that reacts poorly to water, like whatever the Golarion equivalent of alkali metals are. (not sure if this would actually work, but in theory...)

Make your own slip-n-slide, for fun parties and fast getaways!

If your plan involves tying up an ally, and you don't have breakaway chains, you might want to grease them beforehand.

Help keep your armor from rusting in the rain!


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Umbriere Moonwhisper wrote:
i just want a loligoth iconic or 3 for the Weeaboo in me. something animesque and cute, that isn't a gnome or halfling and is not half-naked. my problem with most of the current female iconics, is their costumes are either very skimpy and revealing, or very skintight and formfitting,

Yes, you want a loligoth. That is very, very apparent.

However... The representation of female iconics seems to be pretty well done. You have women in armor (that is very specifically not boobplate) in the Paladin and Cleric. The Barbarian and Inquisitor are both wearing appropriate attire that is not sexualized. You have petite women without any boobs or butt in the Rogue (she wears "skin tight" leather.... But you can't see anything of her figure because she is covered in knives. That doesn't count as cheesecake and you know it) and the Druid. You have women who don't wear much clothing, true, in the Witch, Oracle, and Sorcerer, but there's nothing wrong with that. Their poses are also specifically done in a manner to where they are strong and confident in their abilities, not the seductive boobs-and-ass poses that so many other companies go out of their way for.

I mean, keep asking for your kawaii anime iconic, but please don't misrepresent the facts.


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I'm new here, so I honestly didn't realize that there *wasn't* a women's cut shirt option. It's one of those things that seems like such an obvious "of course they have it" that I hadn't even checked.

Anyway, voicing support.