Ed Reppert wrote:
And while I use reddit, it's not quite the appropriate place for things like the Paizo forums. Not to mention the DECADES of GREAT content here that would be a crime to lose. (And Discord is where information and discussion goes to die and be forgotten. It's a terrible place for basically anything.) Topic/Vendor/Site-specific forums are the best of how it can be done.
Mark Moreland wrote: But the Chopper's Isle you linked to is fine, mostly. You said it's fine and then proceeded to describe how it's not at all fine at all. I don't care about it then/past. I care about it *future*. Your new policies entirely prohibit such content. No more "expanding adventure paths". Part of the vibrancy of Paizo's APs (or at least the 1e ones; I don't really pay attention to 2e) is the huge community around making each AP as much as it can be, far more than what's in the book. (And of course the tools, but that's been discussed quite at length in this thread.)
TriOmegaZero wrote: I don't see the things in that thread being against any policy. I already listed multiple examples. Let me direct link to one of them: Chopper's Isle
Mark Moreland wrote:
Just pointing out again that this is a generally bad policy, both for the community AND for Paizo (that gets great benefit out of said community). Stuff like this thread (https://paizo.com/threads/rzs2i3wa?Community-Created-Stuff) is basically impossible with the new policies. These things shouldn't need to be on Infinite (at any price, even 0) to exist. Things like Tsuto's journal, or other updated/expanded handouts, or even the Chopper's Isle drop-in that so many people use in Chapter 1 to round-out Sandpoint. Paizo has this hammer (Infinite) and is now treating literally everything as a nail to be smacked with said hammer.
Terminalmancer wrote: Second, as I'm such a grognard, I'm splitting off a local group to run PFS1e adventures using mostly PFS1e rules (sans reporting, don't worry VOs!)--but we have to make some changes to enable sustained play. If I put those up on a website for everyone in my little home group to read, am I running afoul of the updated rules? What you and your own group do for your own games in your own little circle is never, and never has been, of any concern of anyone or any company. (And don't ever let anyone try to convince you otherwise.)
Peacelock wrote: I’d like to add that I very much hope free community conversions are still allowed under the revamped policy. The existing community is a huge value add to the PF2E brand and generates Paizo revenue by promoting sales of PF1E books by PF2E GMs. Limiting free fan conversions to Infinite prevents the crowdsourced collaboration that allowed many of the existing conversions to be created in the first place, and the new ban on OGL material makes converting certain adventures via infinite extremely difficult. An OGL-less WOTR would be essentially an entirely different adventure for example. The reverse (that is upgrading the PF2 APs to PF1 rules) is even more important (because it's so much harder), but is totally forbidden under the new policies. So few have been done. I was still buying some of the PF2 APs (even though I despise the rule set) for a while, but don't anymore.
Feylin wrote:
I don't think the wiki maintainers would mind at all, sadly, if they had to. They already mucked up the wiki replacing all instances of "half elf" with whatever that incomprehensible nonce word Remaster has adopted is. As for if it could be done, yes. Such a glossary (should it be just a glossary) would not require any permissions of any sort from Paizo or anyone else. And they got rid of "pit fiend" as a word? Whyyyyyyyyy. Argh.
redeux wrote: The OGL vs ORC thing is just a convenient excuse. They are also gutting their Community Use Policy, and now Infinite products can't be released under OGL vs ORC. So they're funneling all their content into Infinite but want to say "mine mine mine". Yes, it matters a lot that they are shoving people into the walled garden of Infinite. Paizo gets a cut of it. An unearned, unnecessary, undue cut. Plenty of us saw this coming from miles away when they announced Infinite originally. I miss the "founders in charge" era... Paizo used to be such a wonderful company by and for gamers that cared about community, actually cared about open gaming, and operated at a human scale. Heck, now there's not even a "who works here" page anymore! AND this whole thread and debacle are filled with misconceptions. Like the "sell your creations" thing in the original post: you always could. They were your own creations. And Paizo couldn't prohibit them before. But now they "graciously" allow you to do something you always could. (And you couldn't before, and still can't, directly use their own images, etc.) To deny fan art, wow... That's Margaret Weis levels of delusion to think that fanworks must be licensed. (I pick her name explicitly because she's the grandmother of the whole false idea that you need a license to make a compatible product or say, "This works with that.")
KyleS wrote:
And one could hope that introducing this tagging system could open them to once again exploring the full range of our emotions and experiences.
PaperNinja wrote: I would appreciate it if you do not imply that the work people done is not ... well work. ... If you feel that presenting new rules, new character options, new adventures, new NPCs, and the whole host of options on Pathfinder Infinite or Pathfinder Compatible Products could be considered micro-monetization... then I'm not sure this is the thread for you anyway. I did not imply it wasn't. But I did greatly question whether it's something that should be sold. I remember RPGs before the great "everything must be monetized!" and, frankly, it was better. These $1 things here and $5 things there should be $0 blog posts with a tip jar. And, as for you telling me to go away: it's of great concern. Since Pathfinder Infinite came along and started locking things up, there are people putting their things only there, even if they needn't or shouldn't be (because they're not using Golarion lore/characters/etc). The topic of this blog post is only going to make it worse. Just like Paizo set the example of "subscription model" stuff during the era of PF1 (which left many products in stupidly weird states with innumerable sub-editions, or only a couple chapters released and not finished, or with no meshing between chapters), Paizo's setting examples here to make things locked up and tied to closed, and encouraging use of Paizo lore/art/etc to keep it that way.
"In fact, as of the publication of this FAQ, you are expressly prohibited from releasing any content in your Pathfinder Infinite or Starfinder Infinite product as Licensed Material under the ORC." Um, that's pretty seriously BAD. I knew Pathfinder Infinite was a bad thing and would lead to worse down the road -- and this 100% confirms it. Glad I've done no browsing there at all. Embrace a gosh-darned open system -- the very thing that allowed Paizo to exist in the first place. Trying to become like those Seaside Mages that live just down the road, are you? Otherwise, I hope people properly abandon Infinite and release things ORC themselves. Or better yet, people return to just posting things free on the Internet for the joy of it without attempting to micro-monetize/turn their hobby into a side-gig.
emky wrote:
(Replying to myself since it'd be multiple others otherwise.) Yes, I'm aware of the de-OGLification and stuff. The 8 schools aren't really copyrightable anyway, but that's besides the point. My main point is: I'm really surprised Paizo didn't explore this during Pathfinder 1e [the game I still play and prefer]. I really wish they had, and have no idea why they didn't.
D&D 2e's alternate schools systems was one of the neatest things done. It was also dabbled in D&D 3rd edition. I'm surprised Paizo never did for Pathfinder. Tossing out the "Traditional 8" didn't need to be done to explore alternate schools/categorizations of magic. It's nice to see you exploring it finally though.
Totally Not Gorbacz wrote: This means I'll finally get into Starfinder, because I had no interest in keeping two similar but not quite rules systems in my head at once. I'm not sure where you got the idea that they are similar. Starfinder is essentially Pathfinder 1e with shake-up. Which is only related to Pathfinder 2e in name.
This is disappointing. I'd hoped Starfinder would remain its thing and not get "2e"-ified. I really don't like the core design of Pathfinder 2e at all. I guess I'll finish getting what is coming for SF1 and... that leaves me nothing at all Paizo releases anymore except maybe a map one in a while. It's a shame. :(
Is it me, or are the Kingdom rules just... useless? Even basically playing with it on a scratch pad makes it obvious how off they are. And then I see threads about the feats all being broken, and others agreeing with how math gets out of whack. I'm playing this AP, the Kingmaker 2e revision, but with PF1e for all the characters/combat/normal Pathfinder play. I decided to go with the Kingmaker 2e rules since it was one less thing for me to convert and I thought, "well, they'll have improved it, right?" -- having heard about some or problems the 1e version had and liking the expanded events list. But my players are already boring of it. The kingdom is still level 1 after 2 sessions. They're maybe half-way to 2nd level, and most of that is only because I moved Grigori to a 1st level encounter (and considerably dropped his DCs -- not that even a 4th level kingdom has a reasonable chance of winning the DC 22 trial [minimum it can be dropped to by the rules, itself a huge endeavor] when you're going to have about a +8 to the check if you're lucky and have one of the relevant skills for that trial. (Extraordinary unlikely to have boosted one of those to Expert by 4th level). The town can't grow beyond the first 4-squares until kingdom level 3. Which is forever away. Adventuring doesn't really give kingdom XP enough to make up for it. But even if it did, it's just making it so in the future they'd have to sit back and wait for the kingdom to catch up. Kingdom XP sources are basically non-existent (1000 XP to level up; 10 XP per turn claiming a hex -- they'll sooner have claimed every hex on the map than having leveled up much) and 30 XP per event (50% chance a turn). They're basically out of things they can spend RP on for any benefit at this point, so let's assume that all goes into XP too so about 10+15+16 (that's +1 hex, 50% event -- sometimes it goes longer, but then there are a couple hexploration ones that give it, and 4d6 RP, plus 4 from sold commodities every turn, minus a couple from incidental expense)... so about 41 XP a turn. That's TWENTY FIVE turns to level up. There are a couple trickles of XP from "firsts", but they're effectively inconsequential, especially in the grand scale of things. EDIT: We get about 5 turns in per session, in between actually playing Pathfinder, RPing the events ever so little, and how much overhead there is for this. The math of DCs going up while your ability to do things don't really go up much. Other threads fix this by throwing away kingdom checks and having PCs and NPCs count as having the skill. You *need* most of the skills too, since untrained checks are total wastes. Even at 1st level. What should I do? Doing the "Kingdom Building" was part of why we wanted to play Kingmaker. But it's extraordinarily badly done, from the XP/leveling, the skill limitations, to the DCs, and the town development too. And it's a bore since it's not involving the characters (let alone the players except the one who's managing the constant erase-rewrite). Do I read, learn, and convert to the 1e rules (and convert the 2e AP stuff to appropriate... so much conversion already! Any fixes to the 1e rules somewhere?) Is there enough of a fix to stick with these somewhere? Anyone else annoyed that no only were they not playtested, but they weren't even "napkin math" tested?
Jacob Jett wrote: Personally, I feel that this is all happening because of Hasbro and their directives to WotC. So they're really the ones at fault. Nothing from that area is making Paizo make a new edition of the game. They've just CHOSEN to do that. They could -- should -- have taken the slow path of "de-OGLing". And de-OGLing doesn't require major rules changes and rebalances to things. This is 100% Paizo's poorly-timed choice.
They can't just call it "Pathfinder Second Edition". This is an edition change from everything discussed in the live stream. It might retain backwards compatibility, but it is an edition change. It's not just errata and formatting changes. This is entirely akin to what WotC is doing with their "backwards compatible certainly is not sixth edition" D&D thing. They just think that announcing an edition change is too damning to come out and say so.
Let's hope this doesn't hit Starfinder. "slightly different mix of monsters, spells, and magic items, the rules remain largely unchanged" That's some weasel wording there. Why a different mix? There shouldn't be. Either it's changed, or it's not. "largely" is also an out for "ok, so there are changes [beyond errata]!" Also, generally not a fan of a Player and GM split on books. Paizo's always done right with the CRB being one and all, then separate bestiary only. Now if you pull out the bestiary, you have all the extra baggage that isn't monsters, for instance. The "GM" book is a system-hacking baseline, and how-to-manage-people guide, really its own thing. Et cetera. Removing alignment is also a mistake.
WatersLethe wrote:
Owlcat's games have been distributed (with great success) on friendly platforms like GOG, outside of the Steam anti-consumer system. But looking at BKOM's website, it looks like they specialize in licensed, mostly mobile device, cashgrabs, so maybe it won't be a loss.
I hope so! But I'm pretty sure they were cancelled because paperstock and shipping prices skyrocketed, and pawns use a lot of paper and are heavy to ship relative their price. That, and Paizo seems to overstock things relative to their sales levels. With the doubling-down on the Wizkids miniatures, and the introduction of the VTT tokens... I sadly doubt it.
ckdragons wrote:
I just posted my review (after some play at low levels), check it out. It's just a bestiary (which includes traps). And not a well-done/balanced one. Expect constant need for GM interpretation and adjustment, even of the statblocks. The non-statblock stuff needs you to do it entirely on your own and is NOT in this book.
TriOmegaZero wrote: Yeah, at this point I see print and PDF as separate products. You wouldn't expect to get a code for a free product with any product in any other store. Only the fact that it's the same content in a different format makes anyone think of it differently. Except TONS of publishers do give free PDF with physical products, including those purchased in FLGS and not directly. Have you really never encountered Bits and Mortar? As for other products: Innumerable Blurays come with free redemption codes for streaming. Buying CDs often come come with digital downloads. I've done novel preorders that included epubs as well. It's not at all uncommon or unusual. Tons of media comes free digital with a physical purchase, and [at least among publishers active in the US], Paizo is in the minority, alongside, WotC, for not doing it.
SheepishEidolon wrote: But personally I think the digital store here rather has a convenience problem than a pricing problem: Downloading multiple PDFs could be much more convenient. It took me literally most of a week to download everything, and I'm *still* in the process of unzipping/renaming it all like a month later.
Odd. Paizo was already (from my perspective) at the top-end of PDF pricing for books, especially when buying a hard copy doesn't include the PDF gratis like basically everywhere else. This was the single biggest thing that kept me from adopting PF1 until the last couple years of its life. I understand raising prices. But Paizo really needs to stop being the outlier on "buying the book doesn't get you the PDF". Even if just through your own store and not universally like through Bits and Mortar. The price drops for the digital maps/pawns is necessary, considering they're not very useful. The pawns are too low-res to print (not that I would -- that's not a very maintainable activity, especially in comparison to the preprinted ones that I already dearly miss getting new ones of!), and don't include the images separated for useful online use. Ditto the maps, which also only come as a PDF rather than zip of image files.
Richard Lowe wrote: Not that recent... as your own quote outlines. Beyond that, mountains don't (typically) move much, forests move over the course of decades and centuries (even accounting for increased growth). ... Even forests would move in the time period. Let's not forget this is a fantasy setting, and that this particular region has strong ties and influence to the First World. Also, my snippet was from a part that also discussed how plants in the area can change easily. So, yes, even forests would move at that rapid pace.
PossibleCabbage wrote:
They'd have to be super recent. Part of the schtick about the River Kingdoms is that the rivers are constantly shifting, even within just one or two generations. That's why there are so many wetlands and why hills are so valued, and why the area is so fertile. From Guide to the River Kingdoms (in the section about geography, swamps and waterways in particular): "This constant change means that maps drawn a decade ago may contain significant errors regarding wilderness areas and those from a century before may be all but unrecognizable except for the names of the settlements." [p4] These play into the major meta-plot of the AP (the whole fae part).
CorvusMask wrote: Anyway, they were pretty clear from start that 1e and 5e bestiaries were just that, bestiaries of the new statblocks (or for statblocks that didn't exist in 5e, thats why we now have zomok in 5e too). Kingdom rules don't really need conversation, you can use original ap treasure for most parts and honestly as I said elsewhere, SKill DCs with some glitches do actually match up between editions. (40 is level 20 dc in 2e, 1e dcs usually go int he range of 10-40. DC for climbing really hard to climb wall in both editions is actually the same :'D ) Nah, I'm not buying it. I spot checked some DCs between the two and the values were pretty different, and I've seen plenty of discussion that PF2 DCs tend to go much higher. As for "just use 1e treasure", did you miss the part where the new version has hundreds of new pages of content, including an entirely new chapter, which spreads out some of the existing content to higher levels, too? There's no 1e to look at for these. As for "it was just going to be a bestiary": Quote: Play along in the new and updated encounters with this helpful conversion guide featuring back-converted stats for the entire Kingmaker campaign, plus other rules conversions, tips and tricks to run the campaign smoothly. There's technically "tips and tricks", but there's the bare minimum. "other rules conversions" is just the traps/hazards (which are just statblocks too). I can also point out that the 5e conversion book is 45 pages longer than the PF1. They could have gone for page parity and fully supported their own game!
Edit: I guess it's in the PF1 Bestiary 2. So anything that's in any of the bestiaries appear to be omitted. Carbuncle was in the original Stolen Lands bestiary chapter, but was reprinted in B3, so omitted from the Kingmaker 2e PF1 Bestiary. Still weird they changed one of the key monsters that was kind of "highlighted in the art" and very memorable ("it's a plant dragon!") with something else
As someone who got it hoping finally to have a paper copy to use to play PF1 (since the PF1 6-chapters have been out of print for forever; and because I liked the idea of all the added side quests and 7th chapter)... It does not meet that goal. The PF1 conversion guide is basically just monster/trap/NPC stat blocks. There are only 4 pages (minus 1.25 pages for images/renamed monsters chart -- so 2.75 pages of text) in the PF1 book that isn't statblocks.
Sadly, I have to give this an F at being a useful PF1 product. I'd have to spend way more time doing a conversion than I'd like to. Which is made all the worse because the majority of it had already existed as PF1 content! Sure, I have access now to the PDFs of the PF1 chapters... but I run from paper. If I were happy with the unpleasant experience of reading and running an AP from PDFs, I wouldn't have bothered with this in the first place. The whole point of buying was for having books. I guess I'll try to find a place to print the PDFs and start on a massive conversion project? Or maybe convince my players to do another AP instead of the one we all want to do. I guess at least I was able to get pawns and maps?
Why weren't these just in the book to begin with? Seriously -- was it not ready when the book went to the printers? Were 22 pages out of the budget to go into the book? If it was written as "part of the book", but cut for some weird meta-puzzle, that's pretty feels-bad for everyone (aka, most people) who don't get all in on "puzzles" like that. It looks like this is the conclusion of a seriess of mini-adventures that are in the book? I know if I'd purchased an adventure and the ending were not included. Maybe I just don't "get" it. The board game Gloomhaven did a similar thing where a major part of the content was excluded from the game box behind a meta-puzzle and then provided as a downloadable thing (and, for board game pieces, print-and-play doesn't work so it was even worse than this, that's just another adventure you can work in.) I'm also glad "web enhancements" have largely gone away.
NielsenE wrote: Its also part of the pivot/strategy, I think, of avoiding "GM-only" books and trying to ensure all books are marketable/interesting to players and GMs. Meh. That just makes it harder browse/find/remember-where things. PF/SF being completely OGL with online reference helps that a little bit, but not entirely. Leon Aquilla wrote: Since when does the success or failure of a franchise depend on how many Bestiaries they make? It's often a side of troubles when companies go canceling long-running lines of products, which this post and thread has lots of. (I wish they'd said for Pawns instead "paused until paper and shipping issues make it affordable again", or if they truly thing it's a worthless product.)
Aaron Shanks wrote: There are no more Bestiary or Alien Archive books planned. There will be new creatures. There are no plans for new pawns. Paizo is keeping the basics in stock for as long there’s enough demand. EEK! I didn't know Paizo was doing that poorly. I thought Starfinder was being moderately successful.
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