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![]() OOOOOOOK! Here's a first attempt, there's still a lot of blank space on the sheet.
character:
Sky Arkham
N Medium Male Anthrosian Gestalt Class (Gunslinger/Ranger) 3 Init +9; Senses Perception +3 -------------------- DEFENSE -------------------- AC 21, touch 16, flat-footed 15, (Dex +5, Dodge +1, Armor +5, +10) VP 20,WP 28,DT 14,BO Fort +5, Ref +8, Will +4 Special Nimble +1, DR 4/Armor -------------------- OFFENSE -------------------- Spd 30' Melee Masterwork Shortsword +9 (1d6+2/19-20) Ranged Masterwork Musket +11 (1d12+1/x4); +12 (1d12+2/x4) within 30'; resolve against Touch AC within 40'; reload as move action with cartridge, as standard action with powder; misfire on 1-3 with cartridge, 1-2 with powder Special Grit 3/3, Deeds (Deadeye, Steady Aim, Fast Musket, Quick Clear, Gunslinger Initiative, Pistol-Whip), -------------------- STATISTICS -------------------- Str 14, Dex 20, Con 14, Int 13, Wis 16, Cha 12 Base Atk +3; CMB +5; CMD 20 Feats Gunsmithing, Precise Shot, Endurance, Rapid Reload (Musket), Point Blank Shot, Weapon Focus (Musket), Weapon Finesse, Skill Focus (Stealth) Skills Acrobatics +8, Athletics +5, Bluff +9, Knowledge (Local) +7, Knowledge (Technology) +5, Linguisitcs +3, Perception +9, Persuasion +9, Profession (Sailor) +7, Sleight of Hand +10, Stealth +13, Survival +9 Traits Reactionary, Black Powder Bravado Favored Class Ranger +3 skill points Languages Common, Rha'lis, Orenic, Asyri, Eridani SQ Favored Enemy (Giants), Track +1, Wild Empathy +4, Combat Style (Archery), Favored Terrain (Urban) Gold 1150 --------------------
SPECIAL ABILITIES:
Gunslinger(Musket Master) Class(archetype) Heroic Distinction 3rd: Offensive Training (Musket) 4th: 5th: 6th: 7th: 8th: 9th: 10th: 11th: 12th: 13th: 14th: 15th: 16th: 17th: 18th: 19th: 20th: Racial Traits Ability Score Racial Traits: Size: Medium Base Speed: 30' Languages: Common, Rha'lis, Orenic, Asyri, Eridani Bonus Racial Trait (7 RP): Focused Study, Silvered Tongue -------------------- Skill Details:
Total Ranks: LEVEL(Rank+INT+misc.) = 27 Class Skills * denotes a class skill. Extra Bonuses * for each bonus (e.g. racial bonuses or feats etc.) *Acrobatics(DEX) +8=1+5+3-1 Appraise(INT) *Athletics(STR) +5=1+2+3-1 *Bluff(CHA) +7=3+1+3 *Craft(Alchemy)(INT) *Craft(Electronics)(INT) *Craft(Explosives)(INT) *Craft(Mechanical)(INT) *Craft(Structural)(INT) Drive(DEX) Escape Artist(DEX) Fly(DEX) *Handle Animal(CHAR) *Heal(WIS) Knowledge(Arcana)(INT) *Knowledge(Dungeoneering)(INT) *Knowledge(Geography)(INT) Knowledge(History)(INT) *Knowledge(Local)(INT) +7=3+1+3 *Knowledge(Nature)(INT) Knowledge(Nobility)(INT) Knowledge(Planes)(INT) Knowledge(Religion)(INT) *Knowledge(Technology)(INT) +5=1+1+3 Linguistics(INT) +3=2+1 *Perception(WIS) +9=3+3+3 Perform()(CHAR) *Persuasion(CHA) +7=3+1+3 *Profession(Sailor)(WIS) +7=1+3+3 *Sleight of Hand(DEX) +10=3+5+3-1 *Spellcraft(INT) *Stealth(DEX) +10=3+5+3-1 *Survival(WIS) +9=3+3+3 Armor Check Penalty (ACP) = -1 -------------------- Equipment Details:
Equipped/Worn Head: Torso: Masterwork Chain Shirt Neck: Back: Belt: Wrists: Hands: Feets: Ring R: Ring L: In Inventory
Total Weight Carried Light lbs, Med lbs, Heavy lbs, Lift lbs, Push/Pull lbs -------------------- Background, Physical Description & Personality: ***Character Details*** Name: Sky Arkham Race/Ethnicity Human (Anthrosian) Age 20 Gender Male Alignment: N ***Background*** ***Physical Description***
***Personality*** ![]()
![]() So I did a random roll on the Ultimate Campaign background generator and came to the Conflict section... I got; committed Mass Murder of Leaders for Justice... that works, would definitely explain how come he's kind of laying low now...
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![]() Incidently, Mbebe Nwodo is the name of a doctor who works in the local ER. Hey, what's the rule with multiclassing; could I be a (Gunslinger/Ranger)2 then (Spellslinger/Ranger)1, for character level 3, Gunslinger2/Spellslinger1/Ranger3? Yeah, either way I'll have a Gunslinger/Ranger ready in just a few, make a version for both ways. ![]()
![]() reflex save: 1d20 + 1 ⇒ (14) + 1 = 15 C'mon nat 20! Hey, what are naming conventions like in the different countries? Should I just go with standard fantasy fare; "Mizzen the Slinger" or something more earth ethnic; "Vladimir Alexidrovich" or "Nigel Smythe" or "Mbebe Nwodo"... Or, ultimately, does it not matter? Edit: I just noticed the little parentheses enclosed comments about culture, as I'm planning to be an Anthrosian, I will choose a greek or roman style name. ![]()
![]() Well, one idea I've had for quite a number of years involved a mage killer type. Uses non-magical equipment and grapple attacks and things. When he could afford it would get an amulet of antimagic aura. I originally had him being a half-giant (this was 3.5), but maybe a northman fighter/monk or fighter/ranger. Know anyway to get large bonuses without magic? I'll re-read the story info to see if any other ideas jump at me. ![]()
![]() What if I was a drone orc who was from a group assigned to midden/sewer duty. It was there that he saw the natural world from the side of the "clean-up" crew, so to speak. He saw that it was only through the death and decay of some things that new things were able to live and grow. Could be human too, probably better mechanically to be human, but I was reading the orc bit and thought that as a slave race there would be some set to the disgusting tasks no-one else wants to do. About the combat stances, what happens as you go up in level...the big advantage to power attack is that as you go up so does the benefit. ![]()
![]() What do you consider to be an optimiser or min-maxer? If I have a fighter is putting most of my points in Str and Con and taking weapon focus and power attack an optimiser or min-maxer choice, or is it just logical for that character type? At what point does making a good choice ruleswise become wrong? If I'm playing a character who uses a scimitar and is a dervish...is dervish dance a min-max choice? What's wrong with having someone who plays the games rules as they are in the book? If I can role play a character, in depth, emotionally, why shouldn't he also be able to kick ass on the map? Does thinking tactically mean you can't also speak as a character? ![]()
![]() Allen was born in the Varisian city of Korvosa not long after his mother and father moved there from Andoran. As the son of halfling merchants Allen was fairly well-to-do and had many opportunities to learn and do whatever he wanted. When he was still a child he encountered a dirty, homeless traveler who claimed he had recieved a vision from the Silver Mountain in Numeria. He babbled, mostly gibberish, about visitors from the stars who bring wonders beyond imagining. This chance encounter changed Allen's life. Instead of focusing on the mundane day-to-day world, he set his sights at the sky. He convinced his parents to buy him a telescope and it was during a night of stargazing that a few clerics of Desna found him. The Goddess of the Stars found favor in the young boy and he focused himself in her service. He began to see how the chance encounters in his life were actually Desna's hand guiding luck. As a young adult he is a xenophile, loving to meet new people, see new places, and encounter new creatures. Numeria has long been a place of wonder for him, and he has spent many hours reading and talking to people to find more about it. Once he heard of the Torch going out he knew it was his chance to go there and try to help. He knew that many people would be in need and there would be many chances for him to experience something from another world. Allen is a cleric of Desna with the Domains Travel and Luck, he has the traits Stargazer, Rich Parents, and Scholar of the Great Beyond with the Naive drawback. ![]()
![]() GM Viskous wrote:
How about a cleric who is facinated by the idea that other beings live in the sky and is excited about the opportunity to go and meet the "things" from Numeria and the Silver Mountain. Since the torch in Torch went out he wants to go find out more about the workings behind it and also to help the people of the area with his divine abilities. He is a good, helpful guy, though a bit naive when it comes to new things and people. ![]()
![]() And here's the animal companion.
Spoiler: Ogromma Male Mammoth 2 HD N Medium Animal Init +2; Senses Low-light vision, scent; Perception +6 ---------------- Defenses ---------------- AC 16, touch 12, flat-footed 14 (Natural Armor +4, Dex +2) hp 18 (2d8+2) Fort +4, Ref +2, Will +1; ---------------- Offense ---------------- Speed 40 ft Melee Gore +3 (1d8+3/x2) or Gore +3 (1d8+2/x2) and Slam -2 (1d6+1/x2) ---------------- Statistics ---------------- Str 14, Dex 14, Con 13, Int 2, Wis 13, Cha 7 Base Atk +1; CMB +3; CMD 15 Feats Toughness Skills Perception +6 ![]()
![]() Here's the build so far.
Spoiler: Utrosk Male Half-Orc Arctic Druid 1 N Medium Humanoid (Human, Orc) Init +1; Senses Darkvision 60; Perception +3 ---------------- Defenses ---------------- AC 17, touch 11, flat-footed 16 (Armor +4, Shield +2, Dex +1) hp 14 (1d10+2) x1.5 for first level. Fort +5, Ref +1, Will +5; ---------------- Offense ---------------- Speed 30 ft; 20 ft w/ armor Melee Shortspear or Club +3 (1d6+3/x2) Bite +3 or -2 (1d4+4 or +1/x2) Power Attack Shortspear or Club +2 (1d6+5/x2) Ranged Shortspear +1 (1d6+3) ---------------- Statistics ---------------- Str 16, Dex 12, Con 14, Int 12, Wis 16, Cha 7 Base Atk +0; CMB +3; CMD 14 Feats Endurance, Power Attack Traits Overprotective drawback, Scholar of the Great Beyond, Northern Ancestry, Magical Knack; Alternate Racial Traits: Toothy, Shaman’s Apprentice Skills Handle Animal +2, Heal +7, Know (Nature) +5, Linguistics +2, Ride +5, Survival +9 Languages Common, Orc, Druidic, Skald, Giant Other Gear Shortspears (5), Club, Hide Armor, Heavy Wooden Shield, Cold Weather Outfit, Cleats, Druid’s Kit, Animal Harness, Healer’s Kit, 52 gp Favored Class Druid, +1 Skill Point ![]()
![]() Ok, his mom was taken for a short time during an orc raid of the Realm of the Mammoth Lords, she survived until he was around 8. They spent most of his childhood in Hillcross, trading what little they could with merchants from the south. After her death, though, the people of the town had little to do with a half-orc child, so he was encouraged to leave. He ranged into the Thunder Steppes where he was found by a druid who showed him the ways of nature and how the harshest experiences can give the most strength and no matter the environment you can always survive. They traveled around the Steppes, from Hillcross to Tolguth, and he learned much about not only tundra creatures but the warmer habitat around Tolguth. His mentor was killed recently leaving him a bit of a loss about where to go. He returned to Hillcross where he learned of odd weather occurences in the south, particularly Taldor where unseasonable areas of frozen conditions have happened. He decided that he could lend his services to the area and help restore the natural balance. Now he is getting close to the town of Heldren, after weeks of travel. |