dfinan's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.


RSS

Liberty's Edge

1 person marked this as a favorite.

Not thrilled with Alignment, and Champions, Sorcerors and several other classes dissappearing. Ill admit I am old school, and loved the champion/ holy warrior idea. Ill reserve judgement till I see what they end up with.

Liberty's Edge

Simple question is anything from the lost omen world book allowed in society play?

Liberty's Edge

David knott 242 wrote:

Hasn't it always been Memorial Day weekend?

I dont know, if that is when they generally do it that would be great. I can start making my plans.

Liberty's Edge

I was wondering when they will announce the dates for the next PazioCon. I have decided I am going to go to the 2020 convention as I have never been to this con. I wanted to start looking into airplane rates and such as soon as possible. I know GenCon just finished and I had a blast playing and running Pathfinder First and Second edition.

Liberty's Edge

So with GenCon next week, when will do you expect to have the new Pathfinder Society Guide ready for the new season?

Liberty's Edge

Well I moved into a new house recently and virtually all my adventure certs are gone (along with all my pathfinder books do to a misunderstanding with goodwill donations). I can see what scenarios I played I have a character saved electronically I know from the log my last game played was Special: Ruins of Bonekeep—Level 3: The Wakening Tomb at Gencon 2014. How do you handle this in organized play?

I know this probably has come up and been answered before so if you want to just point me to it thats fine as well.

Liberty's Edge

I have lost most if not all my certs, I can see that I played this one by my log. Is there anyway to get a replacement cert?

Liberty's Edge

Good information and looking forward to the details. Additional info on what the plans are for Gencon, ending season 10 and the old pathfinder ver 1, starting the new version 2 info would help. I am actually going to gencon this year and want to make sure I am ready for the changeover. So any advance info on that would be a big help.

Liberty's Edge

Zephyre14 wrote:

This is actually my first reasonably leveled character so I am not too experienced with PFS and my opinion is based on "I can only smite 1 guy at a time and a +2 for the whole group I am fighting is better than just the 1 presumably tougher guy I am smiting"

Is that not prevalent enough in PFS to be important? (I mean crusading does only last 1 minute also, but I have rarely if ever seen a combat last more than 10 rounds)

I went with crusading for several reasons, first its a +2 bump as a sacred bonus to AC that I am only having to pay for on my armor as a +1 bump.

next it is a sacred bonus, not to many things provide that so it fills another stack slot.

Finally as the person above mentioned its a +2 against all the things in the fight not just my smite target, and if it meets the right criteria its a +3 bonus.

In a recent mod I played as an 8th level pally at tier 10-11, (Rats of round mountain part 1). I had to face off against the big bad at the end (no spoilers). After three rounds of talking I had buffed and declared smite and as sword and board was a 43 AC. I managed to get through the fight without taking a hit from the big bad. (Dm did roll exceptionally bad which helped). So with pallies its a question of time and stacking to get the AC, if I had dropped the shield and gone 2H weapon I would have been a 39 AC wich still gave a good chance of getting missed.

Liberty's Edge

Trevor86 wrote:

Hey everyone,

Recently i've ran into some problems with my paladin's armor class in the higher level modules (10-11 range of the 7-11's). My character is a 9th (soon 10th) level human paladin (uses nodachi/power attack crit build) with a base ac of 24 (+1 fullplate, 1 dex, 2 am. Natural armor, 1 ring of deflection). Additionally, he makes heavy use of umd wands to among others cast shield in fights. If both smite evil/angel bond and shield are up then his ac is effectively 31. Most of his gold was spent on improving saving throws and his weapon. Using rage would drop it to 29 (one level bloodrager dip).

Up until now this ac combined with optimized lay in hands (mercy/feywild foundling) has always been more than enough to get by. However, ive noticed that enemies at the 10-11 range get dramatic boosts in both their accuracy, damage and attacks per round. There was a dragon in one of the recent modules that attacked 6 times per round with +27ish to all attacks which basically meant it almost couldnt miss me even with full buffs and no rage. Even if i'd spent all my gold on 3 extra ac, that still would have hit on a 7+. Its damage output was around 80-100 per round which one rounded everyone in the party except me (and it did, the 35 ac kensai also had a bad time). In that fight, im fairly sure i would have died if there hadnt been a cleric healing me for an additional 50-60 hp per round.

An somewhat related concern is that ive also recently seen a 95 damage crit from a monster outright killing another player even though he was at near full hp.

I currently have around 18 k gold ( was saving for a bracers of the merciful/avenfing knight since id had advance warning that ac would be less valuable at high levels) with around 22 k after next session which will be a level up.

So... What should i do with this money and the next level up to be more survivable?

I can see a few options:
- bite the bullet, spend the money on improving loh and soon after charisma and constitution but not ac. This would...

I play a pally as well, but went sword and board. I just added Crusading to my +1 plate as I have stacked Charisma. As a swift action I can activate the crusading for a +2 sacred bonus to ac (+3 vs evil outsiders, evil dragons and undead). Its only a +1 bump cost wise to the armor. And its a sacred bonus so stacks with all your other ac buffs.

Liberty's Edge

So far I like the new Ultimate Combat book, been playing a Gunslinger at Gencon and its workign out real well.

One question when you guys get a chance, I think I have found a typo on the firearms chart.

It shows a pistol as having a range increment of 20, and a double pistol as also having a range increment of 20.

The musket shows a range increment of 40, but the double musket only shows 10' range increment. Is this just a typo or is this by design?

Thanks and keep up the good work.

David

Liberty's Edge

I was toying with making a Gunslinger character, and was wondering how the far shot feat worked with the class if at all?