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If an Arcanist, for whatever, doesn't have a spellbook, can they replenish their spell slots without changing their spells prepared, keeping the previous day's spell selection?
Are there any races descended from humans that have the proper anatomy for reproduction (some Changlings and Planetouched don't) that explicitly are not fertile with humans? Tieflings, Aasimar and Half-Dragons explicitly can, and I presume Changelings and Dhampir can as well since there's sorcerer bloodlines for them. I don't know off-hand anything about Half-Elves being fertile with humans in Pathfinder, but I'd presume they're fertile given their prominence I'd expect it would have been mentioned by now if they weren't.
Any advice on this? Got interested after noticing the following. Quote: Martial Performance (Ex): The bard chooses one weapon belonging to a fighter weapon group that is associated with a Perform skill he has selected with versatile performance (see below). He gains proficiency with this weapon. If the bard is already proficient with this weapon or later becomes proficient with it, he gains Weapon Focus with that weapon as a bonus feat instead. In addition, the bard’s effective fighter level is equal to 1/2 his bard level for the purpose of qualifying for feats that specifically select weapons from those Perform skills’ associated fighter weapon groups. The types of Perform skills and their associated fighter weapon groups are: Act (close, double), Comedy (flails, thrown), Dance (monk, spears), Keyboard Instruments (hammers, siege engines), Oratory (heavy blades, light blades), Percussion (close, hammers), Sing (close, natural), String (axes, bows), and Wind (monk, thrown). That unlocks Weapon Specialization, +2 damage per attack, which is a decent feat for archers. This stacks with the damage boost from Inspire Courage. A Tuned Bowstring solves the problem with holding a string instrument and shooting at the same time, though that comes late (but ultimately doesn't matter since the important bardic performances don't care about your skill check, so you can dance or sing untrained). Thoughts on this build?
Any archetypes this would work well with? It wants Inspire Courage's boost high and needs versatile performance left intact, but otherwise doesn't depend on other bard features.
Quote: An amentum is a long leather thong that attaches to a standard javelin. Before throwing, the amentum is wound about the javelin’s shaft. You then throw the javelin while gripping the amentum, imparting spin on the weapon and greatly improving its range. Attaching an amentum to a javelin is a move action, and winding it is a full-round action. Javelins can be stored with amenta already wound about them. A javelin wound with an amentum is considered a martial weapon That last sentence seems to indicate it's just an accessory rather than its own weapon. Is that correct?
I saw a thread on this for Starfinder. I don't know of any equivalent for Pathfinder, so I thought I'd make a list myself since it's always one of the biggest time sinks in character generation for me. I’ll only use core and UE for simplicity (I’d include the class’s native book if I knew Gunslinger or Occultist well enough to include an example for them). Basic stuff (45.05GP)
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Martial contingencies (26.2 GP) Quote:
Stuff to split with group (non-PFS) Quote:
Class specific (pick applicable) Quote:
Your choice of primary weapon (Martial weapon users) Good options wrote:
Sample setups 175GP Martial (Fighter, Paladin, Ranger, Cavalier, Samurai, Warpriest, Vigilante)
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121.25GP+cost of chosen weapon 175GP Archer build
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173.25GP 140gp skill monkey (Rogue, Ninja)
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126.25GP 140GP Cleric/Inquisitor
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127.25 140GP Magus
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121.25GP (116.25 for strength based) 105GP Martial (Bloodrager, Barbarian)
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104.25GP 105GP Bard/Skald
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96.25 (101.25 GP if require an instrument) 70GP Druid (this one is special because of their armor restrictions and weird proficiencies)
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55.07 70GP Wizard/Sorcerer/Arcanist (and Witch even though it gets more GP because it doesn't really need anything else.)
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53.05GP I didn't miss anything obvious here did I?
These were briefly mentioned in Pathfinder. Decided I'd do a quick writeup. Before Android emancipation, many Androids were built with bodies that resembled children, but fully developed minds. These Androids were used for purposes such as undercover bodyguards, human interaction, and maintenance crew for narrow areas. Some were even used for subterfuge and wetwork, as their appearance made them beneath suspicion, and most opposition would hesitate to harm them. These patterns are manufactured to this day, either because the foundry that created them continues to produce the same designs it always has, or in areas where android emancipation is not recognized. A Child Android's ability score adjustments are +2 Dexterity, +2 Charisma and either -2 Strength or -2 Wisdom. Child Androids are one size smaller than normal (minimum small). Additionally, Child Androids nearly always have the Impersonation Matrix alternate trait.
Genie-Touched Companion gives you an animal companion that functions as a horse (so still intelligence 2 and animal type) but gains the special abilities of the genie-touched horse type you pick. For Zefaheen this gives air walk as an SLA to the horse itself. Problem is, per Air Walk's description, an animal companion needs a trick to use air walk. Does a Zefaheen really need to blow a trick to learn how to use its own ability?
Quote: Additionally, you receive a 5% discount on all nonmagical merchandise in your area of expertise when purchasing it in the same city as your shop, rounded to the nearest gold piece. Quote:
A: Discount applied on raw material for crafting B: Discount applied to item, then raw material is 1/3rd the discounted costC: It doesn't apply.
The intended use of inferior materials (except for gold) is to arm primitive humanoids or to say a piece of treasure is really ancient. Has anyone used them for anything else? Once masterwork Obsidian and Stone are a bit lighter and cheaper in exchange for being weaker against sundering, but carry weight doesn't matter much.
What races (and ethnicities in case of human) are capable as consuming milk and cheese? Dwarves of Golarion says that dwarves harvest milk and consume cheese as a staple. Elves of Golarion says Cheya Dumplings, a magic elf food, use milk in their dough. Halflings of Golarion mentions Halflings cooking with milk, but that's in reference to making it for a primarily human population. Gnomes and orcs have nothing mentioned in their books. For human ethnicities, there's ample mentions of dairy for Taldane/Chelaxians. Vudrani are listed as consuming dairy in ISWG, Tian-Las consume milk in DEG, Varisians are willing to steal milk in ISR. I'd expect Garundi, Tians aside from Tian-Las (and maybe Tian-Mins) to lack lactose tolerance, but have no evidence of this beyond real world parallels. I'd find it weird if non-mammals (Kobold, Nagaji) were lactose tolerant. Anything I missed? Any devs willing to comment? Also: I think "milky white" in books I checked outnumbers references to actual milk.
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Challenge has three level dependent properties 1:"The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level."2:The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level." 3:The bonus (or penalty in a handful of cases) to challenge gained from one's order, which typically "increases by 1 for every four levels the cavalier possesses." I can see three ways to argue this
Champion's Banner is similar while explicitly saying 2 isn't increased. Is this reminder text or exception? The banner is slotless for the same price, which should mean it's less powerful, but strictly better items with unusual effects aren't unheard of. It also still isn't clear on if 3 increases. Quote:
The following line was in the first book of Iron Gods
Fires of Creation wrote: Child Androids: On the planet of their origin, some androids were created with child-sized bodies but fully realized intellects. These child androids had caretaker “parents” who were unable to conceive, and their true nature was often kept from them. These androids are Small-sized and use the rules for young characters on page 194 of Pathfinder RPG Ultimate Campaign. Child-bodied androids never grow up, and their ability score adjustments remain the same throughout their lives. Was this ever used in SF, even on an NPC? I haven't really checked the system since launch.
Battle Herald is intended to be entered with a combination of levels in Cavalier/Samurai and Bard (though Bard may now be replaced with Exemplar Brawler, Sensei Monk, Oath of the People's Council Paladin or, GM permitting, Ocean's Echo Oracle). Thing is Bard is an arcane caster and Battle Herald wants heavy armor, so the Bard's spellcasting is largely unusable (though you still can use wands without issue), but they still have two first level spells to pick. What spells work around this best?
Druid/Range spells via Voice of the Wild:
Any other suggestions?
Basic Pyrokinesis wrote: You can use your inner flame to reproduce the effects of a flare, light, or spark cantrip, except that the light you create with light produces heat like a normal flame; using any of the three abilities ends any previous light effect from this wild talent. light wrote:
As I see it, this essentially sets any object on fire, except it's not actually fire and will survive without oxygen. While anyone with this talent will have a better source of damage than turning the enemy's clothes into an electric stove burner. I can't think of anything but abuses for this, since you can't use it for light without fire resistance.
Quote: Spell Trigger: Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity. Does a dragon that doesn't yet have casting, such as a very young red dragon, need UMD to activate spell trigger items or is its RHD not a class?
The iconics are intentionally not optimized. Many are anti-optimized, picking badly mismatched styles or bad weapons. What do you think are the strongest despite this? Sorcerer and Wizard have relatively strong spell selection.
Anti-optimized:
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Can a Unseen Servant go through a narrow passage? For example could it go under a door and lift the doorbar out? Pick up the tiny man on the deck of a ship in a bottle?
Non-PFS player reading the Field Guide Quote: In the event that you are captured and forced into slavery, the faction mounts a rescue operation, freeing you from servitude without any material or physical effect. Any cost or penalty normally associated with being enslaved (including magical effects such as dominate person) is negated at no additional cost to you. Is there any published 1E scenario (Don't need names, just a confirmation and ideally a number of scenarios you know of that have it) where being made a slave is mentioned as a possible result of failure? It seems like a very unlikely thing to be mentioned, especially if excluding being forced into slavery as a possible result of getting arrested in a slave holding nation.
Quote: Beginning at 3rd level, the pathwalker may expend his psionic focus as part of a charge attack and he may make a full attack at the end of this charge. At 8th level and every five levels after, attacks made during this charge attack inflict an additional 2 points of damage. Can this ability be used when using a maneuver that calls for a charge attack, such as Bronze Lancet Charge, or when using a maneuver with the Martial Strike feat?
Dead God's Hand Description wrote: Based on Pathfinder Publisher Erik Mona's multi-year, multi-group office Pathfinder campaign, The Dead God's Hand takes new players and Game Masters on a deadly adventure filled with dungeon exploration, ancient mysteries, and phantasmagoric tests that see them reliving events from the life of Aroden, the dead god of humanity whose murder triggered the beginning of the current age! (On a side note with Dead God's Hand and the descriptions of the second 2E AP, it looks like we'll learn more about Aroden. Neat.) Who do you think did it? Why then? Aroden had a lot of deities who would benefit from his death and many enemies of deity power. Asmodeus gained the most from his death. The Aboleth still have a grudge against Azlant as far as I know. Do they have a deity? For why then, I think it's just that a god could be literally anywhere, but this time they knew where Aroden would be.
Gods and Magic wrote: Followers are forbidden from using imbue with spell ability (or similar spells that grant spellcasting abilities) on targets who cannot normally cast spells or use spell-like abilities; it is considered an unworthy sharing of blessed magic Inner Sea Gods wrote: Priests of Nethys use imbue with spell ability to teach apprentices how powerful magic feels; sorcerers and wizards who worship Nethys may learn it as a 4th-level spell, and bards may do so as a 3rd-level spell. Nethys’s followers are, however, forbidden to use spells that grant spellcasting to share magic with those normally unable to cast spells or use spell-like abilities. How do Oracles, who are given their abilities, work with this? Does Nethys consider himself above this rule? Does he not have them (like Apsu)?
The Divine Source mythic ability makes you like a deity, which is neat on its own, but also gives one domain spell of each level (up to your tier or tier+1 with Seat of Power) as an SLA. What's good domain picks to abuse the SLA part? The typical way to abuse SLAs with your choice of spell is to pick something with expensive components and/or a long casting time, which isn't common in domains.. Magic with Rites subdomain is a standout. Free Permanency (and Magic Mouth) every day is really good, while the Divine domain gives Bless Water, Resurrection and Miracle. War with Tactics gives free Greater Planar Ally, but comes really late (what are your Planar Allies anyways?). Souls for Repose gives Animate Dead. Luck with Fate gives free, standard action Augury, which is easily abused, and is another source of Miracle. Healing with Resurrection gives some free rezs, but is otherwise useless. Glory with Honor has more standard geas and free gate. Artifice gives Fabricate (which is broken without components, though in which way isn't clear) and Limited Wish with construct. Death gives a bunch of free undead making. Outside of the standard abuses: Liberation/Strength's Self-Realization gives Paragon Surge without race restrictions, which is pretty good, especially on a spontaneous caster. Nobility with Leadership gives Brilliant Inspiration, which is normally unusable only by 16th+ level bard, and is another source of standard action Geas. Any I missed?
Quote: Devilbane gazes can be selected beginning at 3rd level as options for the mesmerist’s bold stare improvements. They tend to be more limited in their scope than standard bold stare improvements, but cut to the core of an outsider’s being. When a devilbane gaze is used against a creature with the outsider type, double the hypnotic stare penalty applied by the devilbane gaze improvement (but not the Will save penalty the original hypnotic stare imposes). Quote: Devilbane Impediment: The target of your hypnotic stare must succeed at a concentration check (DC = 15 + the level of the spell) to activate any of its spell-like abilities (but not standard spellcasting). If the target fails the check, the spell-like ability doesn’t function but is still expended. What's doubling the penalty here? I'd use doubling the DC since that's the only way this is even a threat to outsiders (who tend to have pretty high charisma scores) with relevant SLAs that auto-pass the default check, but it's not very clear.
I recall seeing rules for enchanting spellbooks for protection, including waterproofing them, but don't remember where it was. May have been from 3E though. Anyone know where it was from? Any other advice for protecting spellbooks? It's generally a bad move to target spellbooks (just like sundering anything but component pouches/holy symbols), but I was looking for environmental stuff.
Is Numeria supposed to be cold? It's as far north as Alaska, I vaguely recall (but don't know from where) mentions of smoke and dust blocking the sun, and he environment section for many stat-blocks in Land of Fallen Stars lists things like cold plains or cold desert, but I don't recall any art that showed it as cold. Everyone seems to be dressed for temperate weather at best (most barbarians less so), and never saw a hint of snow.
Sapphire Ooze can be worn as a mithral breastplate that grants a +4 against fear saves. Cassisian Angel can be worn as a helmet that grants a lesser protective aura. Spirit Oni can be worn as a mask that grants a +2 insight to perception. Tattoo Guardian can be worn to use it shield other effect. Are there any other creatures that can be worn as items with special effects (not just mundane items like Raktavarna)?
A pouch with 10 bullets weighs 5 pounds. A belt pouch is half a pound, so each PF bullet weighs over 7 ounces. A quick check of the internet shows Roman bullets were 1.7-2 ounces. I know D&D and PF have some crazy weapon weights (Made a bit better if one assumes they come with a solid wood sheath), but I think this the furthest off in percentage of correct weight.
In the Kingmaker game there's an NPC lawyer who was cursed (infertility) by Pharasma for defending a necromancer in court. While the source of this is very dubious (priest of a chaotic evil deity) there's no option to say it's out of character for her. Is this something she'd actually do? It seems a little petty given the books establish her feelings against necromancy don't effect her when judging souls of actual necromancers.
Most classes (read: Not Monk, those literally poor fools) have 70-175 GP to spend on starting gear. What do you typically take beyond basic armor (studded leather or scale mail, 25/50 GP), and your main weapon (0-15 GP)? You've got at least 70 GP leftover, so what do you get? The obvious answers for most campaigns (ones that start urban can skip the bedroll, tent and blanket) are backpack, bedroll, blanket, torches, (half a medium) tent, waterskin and rations. Assuming 5 torches and 5 days of rations that's 19 GP+a few coppers for the torches. I like to add a .5 GP poncho and .4 GP waterproof bag add some weather resistance. Past that I like an extra pair of clothes (~1 GP) and a grooming kit (1 GP, maybe some coppers for more soap) so you don't look like the hobo part of murder hobo. Someone will need the Spark cantrip or flint+steel (.25 GP split). For any character that isn't a low BAB pure caster, an alchemical silver light mace and dagger at 27 GP. A sling and small pouch of ammo is only .1 GP and adds a ranged option and combined with the Light cantrip it's an effective signal at night. I really like having a bunch of lantern oil (.1 GP each) at low levels. Not necessarily to feed a lantern, but because it's the only effective way to kill swarms. Prerig it for throwing if the GM lets you. Splitting an 8 GP donkey and 5 GP pack saddle with the party lets you carry 225 pounds of stuff back to sell. Replacing the pack with a cart costs 10 extra GP (5.75 four ways) but can increase capacity to 1125 pounds. That can quickly return its investment if you're facing humanoids, who typically wear armor with very poor gp/weight ratio at low levels that you wouldn't otherwise take. It's slower but still quick against many other foes. All that is ~53.4 GP. There's still ~20 GP left for goods. A bunch of different colored chalk and sacks of flour have near neglibible cost but help with dungeoneering and invisible foes (plus you can eat the flour if desperate), but past that I'm not sure what to add. Maybe a 12 GP hooded waterproof lantern.
Is there a list of all the ways to live forever without the GM handing it to you (i.e., artifacts, mythic)? Undead don't count. Ones I know of Immortality: Take Wizard all the way to 20 and pick this as your final bonus feat. Easy.
Quote: Celebrity Perks (Ex) (Ultimate Intrigue pg. 11): The vigilante is a celebrity in his area of renown, and adoring fans are all too eager to shower him with the fundamental necessities. While within his area of renown, he can always receive common meals or lodging (worth up to 1 gp per meal or night) for free, and can avoid paying taxes or bribes of 1 gp or less. If he wants a particular nonmagical item worth 1 gp or less, he can spend 1d10 minutes interacting with people in his area of renown to receive the item from a fan (if he ever sells such a gift from a fan, he loses this social talent permanently). If he has the great renown social talent, he can receive gifts of up to 5 gp, receive fine food and lodgings (worth up to 10 gp per meal or night) for free, and avoid paying taxes or bribes of 10 gp or less. If he has incredible renown, he can receive gifts of up to 25 gp, receive exquisite food and lodgings (worth up to 100 gp per meal or night) for free, and avoid paying taxes or bribes of 100 gp or less. A vigilante must be at least 5th level and have the renown social talent to select this talent. Can this talent be used to obtain services? Can the "gifts" include animals? For that matter, is a slave a valid "gift" (Your evil vigilante is so famous people will willingly enslave themselves to you just to serve under you!)? They're under "Black Market Items" in Adventurer's Armory.
Ideally well designed and not just stupidly OP.
Blistering Invective gives a two-fold boost of letting you mass-intimidate (while using the actual demoralize action, which lets it stack with some abilities) as a standard action and boosts that debuff by setting them on fire. Bladed Dash is a spell so well made it should have been reprinted in the APG just to put it on the Bloodrager list.
Despite half-dragon being as iconic a template as half-fiend or half-celestial, they never got a planetouched equivlent, either in D&D or PF. The only reason I know what to call them is one buried in d20 Modern's Urban Arcana called "Dragonblooded Human" (they're OGL). It seems like a easy design space, yet has gone untouched. Anybody know why? (I'm aware of the Dragon Magic races and Spellscale. They're truebreeding races. Planetouched aren't.)
Problem with low level adventures is most of the cheap stuff is things the PCs may have bought at character creation, expendables very exact items a character sorely needs (masterwork weapon) or junk that's going to be sold at the first opportunity. Any suggestions here? Two ideas I had
Spoiler:
An appraise or perception check, with a bonus for any character proficient with warhammers and further bonus for any feat specializing in them (Weapon Focus ect.), reveals it is in fact an alchemical silver warhammer. A masterwork one if using this at higher levels. Its actual value is 102 GP (sell for 51) or 402 (sell for 201) but PCs may want to keep it because it's a useful backup weapon. A sturdy wooden box wrapped in cloth. It contains a length of bronze jewelery chain that has hit with continual light.
How does Glamered armor work with hiding objects on your person?
Quote: Upon command, a suit of glamered armor changes shape and appearance to assume the form of a normal set of clothing. The armor retains all its properties (including weight) when it is so disguised. Only a true seeing spell or similar magic reveals the true nature of the armor when it is disguised. Alice has a +1 Glamered full plate and hides a dagger under the chainmail "skirt" protecting the waist. She activates the Glamered and makes the full plate appear to be a bikini (to make this example as absurd as possible). What happens to the dagger? Is it still concealed? What if it's a Glamered Haramaki and used to make the armor appear like a pickpocket's outfit? Does it get the bonus to conceal an item?
If Charisma gave you the ability to reroll a save after the roll but before success/failure is revealed once per day per point of charisma bonus (possibly starting at 1 so there is a difference between 8 and 10 charisma), would Charisma be worth taking for non-Charisma based classes? Would this make Sorcerers, Oracles and (especially, since they already have charisma to saves on top of two good ones) Paladins too hard to take down? Would making it only apply to things with PC class levels be sufficient to contain its use by enemies? There's already things that consider racial HD+NPC levels and PC levels seperate like maximized first HD. Should it just be PCs only like traits and diplomacy immunity?
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