Sample starting equipment.


Advice


I saw a thread on this for Starfinder. I don't know of any equivalent for Pathfinder, so I thought I'd make a list myself since it's always one of the biggest time sinks in character generation for me. I’ll only use core and UE for simplicity (I’d include the class’s native book if I knew Gunslinger or Occultist well enough to include an example for them).

Basic stuff (45.05GP)

Quote:

Grooming Kit 1gp

Pathfinder’s Kit 12GP
Mess kit .2sp
Gear Maintence Kit 5gp
Scrivener’s Kit 2GP
Ink 8GP
Journal 10GP
Scholar’s Outfit (or other extra clothes) 5GP
Poncho .5GP
3 Torches .03GP
3 oil flasks, primed for throwing .3GP
2 chalk .02

Martial contingencies (26.2 GP)

Quote:

Alchemical Silver Light Mace 25GP

Sap 1GP
Cold Iron Club Free
Sling Free
20 bullets .2 GP

Stuff to split with group (non-PFS)

Quote:

Half medium tent 7.5GP

Donkey 8GP/Number of PCs
Pack Saddle 5GP/Number of PCs
(10.75 GP for group of 4)

Class specific (pick applicable)

Quote:

Haramaki 3GP (Arcane caster)

Studded Leather 25GP (Light armor)
Scalemail 50GP (Medium/heavy)
Lamellar 60GP (non-dex based light armor, an option over scalemail if you want a low level martial to move at full speed)
Longspear 5GP (Simple weapons only martial character)
Thieves Tools 30GP
Holy Symbol 1GP
Spell Component Pouch 5gp
Rope 1GP (High strength character that can afford the carry weight)

Your choice of primary weapon (Martial weapon users)

Good options wrote:

Glaive 8GP

Lucerne Hammer 15GP
Longsword+Heavy Shield 22GP
Longbow+40 arrows 77GP
Greatsword/Katana 50GP
Scimitar 15GP
Rapier 20GP

Sample setups

175GP Martial (Fighter, Paladin, Ranger, Cavalier, Samurai, Warpriest, Vigilante)

Quote:

Basic stuff

Scalemail
Martial contingencies

121.25GP+cost of chosen weapon

175GP Archer build

Quote:

Basic stuff

Studded Leather
Martial contingencies
Longbow+arrows

173.25GP

140gp skill monkey (Rogue, Ninja)

Quote:

Basic Stuff

Studded Leather
Martial Contingencies
Thieves Tools

126.25GP

140GP Cleric/Inquisitor

Quote:

Basic stuff

Martial contingents
Holy Symbol
Scalemail
Longspear (or favored weapon)

127.25

140GP Magus

Quote:

Basic stuff

Martial contingencies
Spell Component Pouch
Studded Leather
Rapier (Scimitar for strength based)

121.25GP (116.25 for strength based)

105GP Martial (Bloodrager, Barbarian)

Quote:

Basic Stuff

Martial Contingencies
Studded leather
Glaive

104.25GP

105GP Bard/Skald

Quote:

Basic stuff

Martial contingencies
Studded Leather

96.25 (101.25 GP if require an instrument)

70GP Druid (this one is special because of their armor restrictions and weird proficiencies)

Quote:

Leather armor

Sling+bullets
Basic stuff

55.07

70GP Wizard/Sorcerer/Arcanist (and Witch even though it gets more GP because it doesn't really need anything else.)

Quote:

Basic Stuff

Haramaki
Spell Component Pouch

53.05GP

I didn't miss anything obvious here did I?

Scarab Sages

I think you did though i cant place my finger on what... Also summoners are a sort of dual class martial and caster.

Silver Crusade

Backpack
Blanket
Bedroll
Waterskin
Rations

Scarab Sages

PCScipio wrote:

Backpack

Blanket
Bedroll
Waterskin
Rations

Those are are all in the pathfinder kit they listed under basic equipment. However i figured out what was bothering me if I remember right the pathfinder kit has string and thread but no rope which no adventurer should be without.


I put rope under class specific stuff because 10 pounds is a lot for anyone that doesn't have a positive strength mod... which is most characters (also, for the record, a dagger is also in the kit).

Summoner would be something like

Quote:

Basic stuff

Studded Leather
Material component
Sling (and longspear if strength based, but strength summoners are super rare)
Whatever weapon(s) you want your eidolon to wield (if you are going for a weapon wielder)

For a total 75.05GP+whatever weapons you want

One of the advantages of breaking down the stuff to components is most classes don't really need much work beyond what's listed.


1 person marked this as a favorite.
Quote:
Cold Iron Club Free

Hold up now.


It's legit!

Scarab Sages

Ah thats why i didnt see rope in basic stuff. Also if witch has gp left over may irecommend a masterwork backpack which adds 2 to your strength for carrying capacity.

Contributor, RPG Superstar 2010

deuxhero wrote:
I didn't miss anything obvious here did I?

Having price is great, but also having weight would be very helpful.

Great work on getting all of this in one place!


May I suggest a kunai? It works as not only a backup weapon with two damage types, but as a crowbar and a piton as needed.


Basic stuff weighs 43 pounds. Dumping the bedroll, 5/7ths the rations, gear maintenance kit and extra clothes on a donkey lowers it by 18 pounds to 25. 9 strength is sufficient to carry that, and 8 would be too if not for the weight of the clothes on your back. For a small character, basic stuff weighs 16.5+6 with the same split. A minimum of 8 strength is needed to avoid encumbrance.

Martial contingencies weighs 19 pounds (9.5 for small), but 10 of that is from the bizarrely massive sling bullets that weigh half a pound each (In reality they're closer to 8 grams). If the GM insist/PFS, give the BSF 18 or so of your bullets to reduce it to 10 (5) pounds.

With studded leather that's a total of 55 (!) pounds for medium characters and 31.5 for a small character (neither including clothes). Replacing the studded leather with lammalar cuirass drops this to 43 and 25.5 (Basically strength isn't remotely as dumpable for dex fighters at low level as people think)


Never buy rope.


deuxhero wrote:
I put rope under class specific stuff because 10 pounds is a lot for anyone that doesn't have a positive strength mod... which is most characters (also, for the record, a dagger is also in the kit).

String or twine then.

Also, I consider a stretcher to be essential equipment. You drag a stretcher. You can drag 5X what you carry, and a stretcher can hold 300#. I'd get stretchers before I'd get a donkey.

I'd use candles and a candle lamp for lighting.


String and twine are in the pathfinder's kit.

Scarab Sages

However you get it, its still rope.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Sample starting equipment. All Messageboards

Want to post a reply? Sign in.