The 8th Dwarf wrote:
Yes they were, they also carried rifles in to battle. They were some of the few folks that the Czars let own personal firearms and many carried black power muskets. The swords were mostly for parade and terrorizing the local population. They operated as skirmishers, Dragoons (Mounted Infantry), border guards, shock troops, and terror weapons. By the way allot of my family fought in WWI for Russia, Austria, and Germany. Including my great Grandfather who according to family legend brought his elephant gun, and hunting dogs in to battle. I find the era fascinating.
DeciusNero wrote:
"Call reinforcements and artillery they are killing every one!..." "Who? Who is killing every one the Germans?" "No there are only four of them and they have powers, there not human we can't stop them tell my wife I love h......." "General Tolski! Are you there? Are you there? Ivan come in! come in!" "Err..Hi..." "Who are you?" "My name is Lem and sorry about your men there was a big misunderstanding.."
I am kicking around an idea of having my Shattered Star game happen AT THE SAME TIME as the first 3 APs and tying them in together. For Example: Spoiler:
The group of Gray Maidens In the Curse of the lady's light are not in exile they are the advanced vanguard of an invading army. Ideas comments suggestions?
Mark Garringer wrote:
Assault, Pits, and Mists are all great for new GM's I would also add to the list: The Frostfur Captives (for the fun with Goblins) and The Hydra's Fang Incident (Yarrr there be pirates in this one aplenty) Both are great fun for players and the GM.
bugleyman wrote:
You both missed and made my point. Pathfinder and D&D 4th are 2 different games. They have split and gone in very different ways. That is a GOOD thing. D&D is not the industry. It is part of the industry not THE industry. It's like asking what will PAIZO do because of Mutants & Masterminds 3rd, Hero 6th (yes there on the 6th ed), or Savage Worlds Deluxe?
My 2 copper: I am going to make a bold statement. WHO CARES WHAT WOTC DOSE, IF THERE IS A 5E OR NOT, IF THEY MOVE EVERYTHING ON LINE OR NOT! You need to ask your self a few question. Will it kill RPGs? No. Will it affect PFRPG? No. Will folks still play the version of D&D (1E, 2E, 3E, PF, 4E) that they enjoy? Of course they will. Thats all I have to say on this.
Tacticslion wrote:
My folks were like that growing up. So I ended up playing Call of Cthulhu, and Palladium while in High School and they were fine with that. :)
Oliver von Spreckelsen wrote: Perhaps another series of modules akin to the Osirion arc (J1 and J4)would fill this need? You are looking for a second campaign arc, but not an Adventure Path. This is something I would love to see more of. Linked modules that are not APs or PFS. Hint hint...Nudge nudge...Poke poke.....
I agree the mods this season are too long. I am enjoying the length but I also run like Quentin Tarantino on an all night bender. Most GMs are not going to be able to get it all in the time alloted for your average convention. Also after about 4 hours with out a 30 minuet break players start to loose focus, and that really makes things un-fun when the players start to get fatigued. Just my 2 copper. PS: Well said Scribbling Rambler well said. +1
A Man In Black wrote:
Thanks now I can never unsee that. :) |
