Goblin

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Organized Play Member. 189 posts (191 including aliases). 2 reviews. No lists. No wishlists. 9 Organized Play characters. 1 alias.


Shadow Lodge

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I have started to do a video blog series on RPGs. Just put up my top 10 D&D settings. Enjoy my countdown.

Top 10 Best D&D Settings.

Shadow Lodge

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Will there be information on what the diplomatic modifiers are for the various countries in the Inner Sea?

Because I may be running a Kingmaker game and if my players want to make a treaty with Taldor having that info will be helpful.

Shadow Lodge

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The 8th Dwarf wrote:


Cossacks were crazy people with swords, at very common in Russia.

Yes they were, they also carried rifles in to battle. They were some of the few folks that the Czars let own personal firearms and many carried black power muskets. The swords were mostly for parade and terrorizing the local population. They operated as skirmishers, Dragoons (Mounted Infantry), border guards, shock troops, and terror weapons.

By the way allot of my family fought in WWI for Russia, Austria, and Germany. Including my great Grandfather who according to family legend brought his elephant gun, and hunting dogs in to battle. I find the era fascinating.

Shadow Lodge

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DeciusNero wrote:


I am already imagining the hilarious 'updates' the Russians are yelling into thier radios, notifying thier superiours about "crazy people with swords." XD

"Call reinforcements and artillery they are killing every one!..."

"Who? Who is killing every one the Germans?"

"No there are only four of them and they have powers, there not human we can't stop them tell my wife I love h......."

"General Tolski! Are you there? Are you there? Ivan come in! come in!"

"Err..Hi..."

"Who are you?"

"My name is Lem and sorry about your men there was a big misunderstanding.."

Shadow Lodge

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The monster creator is one of the most best parts of a great product.

It also checks your math so your monster's CR is where it should be,

Now I can use ANY d20 Monster in HL you folks rock!

Looks at Monster Manuel III...Cackles....

Now if we cold get a Template creator......

Shadow Lodge

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So yea I have a tad bit of experience in this matter.

May I point you at the Aberrant and Adventure! D20 both of which are a 3.5/D20 Modern mix. They have a good list of Skills and Feats that are a great base to pull over from Modern to Pathfinder.

Shadow Lodge

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I am kicking around an idea of having my Shattered Star game happen AT THE SAME TIME as the first 3 APs and tying them in together.

For Example:

Spoiler:
The group of Gray Maidens In the Curse of the lady's light are not in exile they are the advanced vanguard of an invading army.

Ideas comments suggestions?

Shadow Lodge

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Dose this have anything to do with some one getting bit by a radioactive Goblin?

Shadow Lodge

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Extra Arms (4 RP):
Prerequisites: None;
Benefit: Members of this race have 2 more arms and 2 more off hands.
This may be taken more than once and it's effects stack.

This allows one to make a staple of fantasy the multi armed creature.

Shadow Lodge 3/5

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Mark Garringer wrote:
WalterGM wrote:
I'm thinking Assault on the Kingdom of the Impossible or the Slave Pits of Absalom. Both of those were a blast for both me and the players.
Assault is one of my favorites too. Mists of the Mwangi is a very straightforward scenario to run.

Assault, Pits, and Mists are all great for new GM's

I would also add to the list:

The Frostfur Captives (for the fun with Goblins)

and

The Hydra's Fang Incident (Yarrr there be pirates in this one aplenty)

Both are great fun for players and the GM.

Shadow Lodge

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bugleyman wrote:
dartnet wrote:

My 2 copper:

I am going to make a bold statement.

WHO CARES WHAT WOTC DOSE, IF THERE IS A 5E OR NOT, IF THEY MOVE EVERYTHING ON LINE OR NOT!

I care -- both because I curious what they might cook up, and because I'm interested in the potential effect on the industry.

You both missed and made my point. Pathfinder and D&D 4th are 2 different games. They have split and gone in very different ways. That is a GOOD thing. D&D is not the industry. It is part of the industry not THE industry. It's like asking what will PAIZO do because of Mutants & Masterminds 3rd, Hero 6th (yes there on the 6th ed), or Savage Worlds Deluxe?

Shadow Lodge

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My 2 copper:

I am going to make a bold statement.

WHO CARES WHAT WOTC DOSE, IF THERE IS A 5E OR NOT, IF THEY MOVE EVERYTHING ON LINE OR NOT!

You need to ask your self a few question.

Will it kill RPGs? No.

Will it affect PFRPG? No.

Will folks still play the version of D&D (1E, 2E, 3E, PF, 4E) that they enjoy? Of course they will.

Thats all I have to say on this.

Shadow Lodge

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Tacticslion wrote:
Zaranorth wrote:
After a bit I might run an AP for him, especially if he gets some friends into it ... although I'm extremely cautious of that. With today's litigious society I'd rather all parents be there. Plus, at least in my extended family, there's still the ZOMG! Satanists! Reaction from some.
Actually, I've had that reaction from some of my family, although I find that since I use the term "Pathfinder" much of the issue goes away, as it's only "Dungeons & Dragons" that was accused (and Pathfinder's even published by a different company!). But that's just what's worked for me.

My folks were like that growing up. So I ended up playing Call of Cthulhu, and Palladium while in High School and they were fine with that. :)

Shadow Lodge

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Oliver von Spreckelsen wrote:
Perhaps another series of modules akin to the Osirion arc (J1 and J4)would fill this need? You are looking for a second campaign arc, but not an Adventure Path.

This is something I would love to see more of. Linked modules that are not APs or PFS.

Hint hint...Nudge nudge...Poke poke.....

Shadow Lodge

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Looks very solid on the first go through. I do like the part on how it interacts with the different senses.

I will take a longer look and give some more detailed feed back later.

Shadow Lodge

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3 words Goblins with Flamethrowers.

The only thing scarer than Goblins with Guns.

Shadow Lodge

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Now that we have 4 Blackros Museum modules...I demand a Museum flip mat!

And monkeys.

That is all.

Shadow Lodge 3/5

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As for real life Venture Captains I have to tip my hat to JP for doing a great job on building the Denver group in to the Denver horde. Then I shake my fist at him. :)

Shadow Lodge 3/5

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I agree the mods this season are too long. I am enjoying the length but I also run like Quentin Tarantino on an all night bender. Most GMs are not going to be able to get it all in the time alloted for your average convention. Also after about 4 hours with out a 30 minuet break players start to loose focus, and that really makes things un-fun when the players start to get fatigued.

Just my 2 copper.

PS: Well said Scribbling Rambler well said. +1

Shadow Lodge

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James Sutter wrote:
Golarion's moon definitely gets covered. Also the sun.

Best place for a high level game ever! The SUN!

+5 :)

Shadow Lodge

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A Man In Black wrote:
Tiny Coffee Golem wrote:
Maybe "off camera" they braid each other's hair, and paint toenails, talk about twilight, and all that crap. I bet wolverine thinks the werewolf from twilight is "dreamy."
You mention that...

Thanks now I can never unsee that. :)