I would love to see a Players Guide to Numeria: Nuff said. Time Travelers Handbook : A guide to time traveling in Pathfinder. Rules for traveling to the past and future of the Inner Sea. Include some alternate timelines, and stampunk tech rules. Templates of Golarion: Because who doesn't love Dire, Man Eating, Advanced, Half-Dragon, Chickens. A big book of random table for character generation. I loved the tables from Koblods of Golarion.
Pan wrote:
You sir it would appear have not seen my you tube channel yet. You are not alone. ;)
MarkusTay wrote:
That is EXACTLY why I rated those 2 setting the way I did!
The 8th Dwarf wrote:
Yes they were, they also carried rifles in to battle. They were some of the few folks that the Czars let own personal firearms and many carried black power muskets. The swords were mostly for parade and terrorizing the local population. They operated as skirmishers, Dragoons (Mounted Infantry), border guards, shock troops, and terror weapons. By the way allot of my family fought in WWI for Russia, Austria, and Germany. Including my great Grandfather who according to family legend brought his elephant gun, and hunting dogs in to battle. I find the era fascinating.
The 8th Dwarf wrote:
Sorry to but in BUT! Radios were the one thing the Imperial Russian Army had in overabundance and use of telephones and runners were frowned on as a waste of time. However the Russians used illiterate peasants as radio operators (it was a job most officers saw as below there station) and the messages were sent unencoded or "in the clear". This meant that the Germans could hear orders in real time and react. The best example of this was the Battle of Tannenberg in 1914.
DeciusNero wrote:
"Call reinforcements and artillery they are killing every one!..." "Who? Who is killing every one the Germans?" "No there are only four of them and they have powers, there not human we can't stop them tell my wife I love h......." "General Tolski! Are you there? Are you there? Ivan come in! come in!" "Err..Hi..." "Who are you?" "My name is Lem and sorry about your men there was a big misunderstanding.."
Dear Owen K. C. Stephens, I have a few questions. Please forgive me if they have been asked before. 1. Will you be using archetypes? 2. Will we be seeing new and more modern skills? 3. Will the PSI system be a new one or one like the 3.5 one? 4. Will the gun rules look more like the ones in UC or Anachronistic Adventures? 5. Will I be able to play a mutant turtle? Thanks in advance I look forward to this.
OMG! That rocks good sir! Of course with the running joke here in Denver about the VC reminding most of the lodge like the NPC in question..... Seriously this is something I can really get behind as is makes it feel like a very large home game and not just a bunch of somewhat related modules that don't mean any thing.
Don Walker wrote:
+5 sir well played...Flumphs for the win!!!!! There needs to be adventure with Flumphs. A module with Flumphs and Dinosaurs. One with orcs riding dinosaurs.... It should be done! Honestly this is why I scare my VC among others. ;p
My quick vote. 1.) Dragons - More 2) Goblins - Less (Unless there gunslingers) 3) Orcs - More 4) Drow - Lame 5) Dinosaurs - We need a lost world adventure with LOTS of dinos, and/or a dinos loose in big city mod. 6) Undead - Less 7) Swarms - Unless it's an swarm based mod NO MORE SWARMS! 8) Outsiders - About the same. 9) Humanoid NPCs - Have us face some new organizations like the Church of Razamir or the Grey Gardeners. Suggestion - Themed mods using the monsters from the Classic Monster Series.
I am kicking around an idea of having my Shattered Star game happen AT THE SAME TIME as the first 3 APs and tying them in together. For Example: Spoiler:
The group of Gray Maidens In the Curse of the lady's light are not in exile they are the advanced vanguard of an invading army. Ideas comments suggestions?
Sgmendez wrote:
You beat me to it. Well played sir, well played.
FallofCamelot wrote:
Made of Win sir made of Win. I call BA. I pity the fools. Now to get a Mohawk. :)
the Haunted Jester wrote:
Remember Female Gelflings have wings. :)
One of my favorites from 2ed that never got a fair shake in 3rd (other than Dragon Magazine) The Tortle are Turtle folk they appear in the Red Steel Champaign setting. Tortle
From the description "This definitive sourcebook for the Pathfinder Roleplaying Game provides tons of new character options for all seven “core” player character races, from archetypes that allow elf characters to explore their connection to nature and magic to feats and spells that let a dwarf character carry on the legacy of his multi-generational clan or a gnome explore her connection to the First World or delve deep into her weird obsessions." Sounds like there is going to be plenty for PFS here. The race building part is about 28 pages long in the play-test form. If the ARG is as long as Ultimate Combat then we are looking at a 256 page book. So there is allot of space for some good stuff the PFS. Also no one is saying the book is required. BTW the book is $39.95 not $60. :)
About YaosFemale half-elf (Chelaxian) summoner (master summoner) 9 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Ultimate Magic 80)
Ranks/ Modifier Diplomacy 1/+12, Handle Animal 1/+12, Knowledge (arcana)1/ +5, Knowledge (geography/history/ nobility)1/ +5, Knowledge (local) 1/+5, Knowledge (nature/dungeoneering)1/ +5, Knowledge (planes/religion)1/skill focus/ +8, Linguistics 3/+5, Perception 1/Racial Modifiers +2/+6, Ride 1/+7, Spellcraft 8/+12, Use Magic Device 4/+15;
Languages
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Eidolon- Red Wing Avian Base form Statistics Size: Small
AC 15 Touch 13 Flat footed 12 Attacks 2 claws (1d3+1);+6 to hit BaB +3 Ability Scores Str 13, Dex 17, Con 13, Int 7, Wis 10, Cha 11. HPs 33 Current 30 Darkvision (Ex) The eidolon has darkvision out to a range of 60 feet. Link (Ex) A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item. Share Spells (Ex) The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells. Evasion (Ex) If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw. Bluff (Cha +0) 1 rank =+4
Feats [2] Weapon Finesse, Skill Focus (Disable Device) In addition, at 1st level, the summoner can choose 4 additional skills [Noted *] to be class skills for his eidolon. Note that eidolons with a fly speed receive Fly (Dex)
Evolutions- 7 evolution points Free Evolutions Claws, flight, limbs (legs). Limbs Arms 2 pt evolution An eidolon grows an additional pair of limbs. Here, arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient. 5 Selections of the Skilled Evolution [1 point each] giving +8 to the skills Disable Device, Perception, Use Magic Device and KS Cosmology and Geography Equipment Mithral Shirt +3 10,100 AC bonus +7, Max dex +6, armour check- nil Cloak of Resistance: +3 9,000 gp handy haversack 2k headband of alluring charisma +4 16,000 Ring of Protection +1 Hat of Disguise Wands both 1st level spell, lvl 1
Potion of Lesser Restoration (x2
Masterwork Survival Kit 50 Elven trail Rations 10 days 20 Heavy Mace 12 Dagger 2 Sling + 20 bullets 2 SP Masterwork Thieves Tools, small size, carried by Red Wing 100GP Heavy Warhorse [Hell] Military Saddle, Hide Armour Barding [+4 AC] 420 GP Gold retained 795 GP 8 SP Total 40,000 Familiar Air Wysp CR 2 Pale Wing XP 600
DEFENSE AC 20, touch 16, flat-footed 12 (+4 Dex, +2 size)
OFFENSE Speed fly 100 ft. (perfect)
STATISTICS Str 10, Dex 19, Con 12, Int 10, Wis 13, Cha 13
SPECIAL ABILITIES Living Battery (Ex) As an immediate action, a wysp can kill itself to cause a creature benefiting from its resonance to heal 2 hit points for each of that creature's HD. If the wysp uses this ability, its death can't be prevented, and its life can't be restored by any effect less than true resurrection, miracle, or wish, even if such an effect can normally revive an outsider. Resonance (Ex) A wysp's natural resonance strengthens the power of its element. The wysp grants a +2 competence bonus on attack rolls and damage rolls to all creatures within 30 feet with an elemental subtype that matches the wysp's, and to the DCs of all racial spell-like, supernatural, and extraordinary abilities of such creatures (as usual, this does not include creatures assuming an elemental form). Kineticists within 30 feet who share the wysp's element gain a +1 competence bonus on attack rolls and damage rolls. The wysp's statistics already include these bonuses. Servitor (Ex) A wysp is a natural servitor. When it uses the aid another action to assist a creature benefiting from its resonance, the wisp can grant that creature a +4 bonus instead of +2. No other effect can increase this bonus beyond +4. History Yaos Called Yaos Hellbringer or The Red Widow. Yoas was born as the younger daughter of a lesser noble house, the product of a mixed marriage between a human and elf. She attracted the notice of Norin Battori, the younger son of the far more powerful house of Battori. She assisted Norin when he was attacked as a result of one of the many feuds to which he was prone, probably saving his life. Seeing her chance to rise in the world, Yaos set about charming Norin, who soon found himself hopelessly smitten. His parents opposed the match initially, Yaos's family was insufficiently powerful and influential and she is half-elven. Norin was insistent and his parents eventually relented. Erratic, eccentric and prone to feuds, and possibly mentally ill, the plans to find a wife for Norin that would lead to an alliance with a more powerful house were going nowhere. His parents hoped that marriage would lead to Norin behaving more responsibly, or perhaps Yaos would be able to perform some of his responsibilities for him and keep him out of trouble. Initially, all indications were this was succeeding. In the early months of the marriage Norin was too preoccupied to get himself into much trouble and his more stable and capable spouse assisted him with, or performed, many of his duties. Inevitably, the marriage soon became very troubled and Norin's genius for making enemies re-emerged. Yaos, well aware she was supposed to keep her "beloved" out of trouble, tried to deal with her husbands enemies by placating some, warning off others and even murdering a couple. Finally, three of Norin's most venomous enemies combined to attack Norin and Yaos's home. The assault killed most of the couple's armed retainers, some of their servants and Norin. The house was damaged and set afire. Then, seeing their raid as successful, they fled before a horde of conjured creatures. This proved to be a mistake as Yoas was badly injured but not dead and managed to capture two of the attacking foot soldiers alive. These were ... persuaded to talk. Pavel, Norin's father and the patriach of House Battori, was white with rage at hearing of his son's death, possibly as much to do with the assault on and offence to House Battori as fatherly love. Yaos entered a period of mourning, though it seems she was not the only one to shed tears. The bodies of a man and a woman, both showing signs of torture and having been executed in the manner known as the blood-eagle, were found on her husband's tombstone. Then the three behind the death of Norin disappeared. Few know this, but the head of one and the chained, living bodies of the other two were delivered to Pavel by Yaos. What was done to them she does not know. Yaos has returned to favor with Pavel and his wife. While they had initially blamed her for Norin's death, they have realised that Yaos had done all she could. Yoas was even Pavel's mistress for a time, after Norin's death for those prone to gossip. The liason was short lived and ended on good terms. Yaos's beauty and the thrill of bedding his daugther in law made Yaos irresistible. But ultimately he prefers less spirited, more controllable and less lethal women. Yaos acts on the House Battori's behalf in various ways, her beauty and social skills serving in some capacities, her magical ability and total ruthlessness in others. Yaos's involvement in the planned Cheliax expansion was initiated by Pavel. He wanted House Battori to be involved of course and successfully. The enterprise is also obviously very dangerous. Of his children, only two or three have the experience and capabilities for such an enterprise. None of these are free of commitments and more importantly Pavel is unwilling to place them in such a risky situation. |
