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![]() amusingsn wrote: I like your focus on making sure your setting is integrated and continuous. It certainly plays a role in compellingly consistent storytelling at the game table. Thanks for noticing. I think this is where I got into trouble with too much history. I want everything to make sense so I develop a consistent back story. But I probably should have included less of it in this particular format. Good luck!Rennie "creepy avatar" Frodo ![]()
![]() Gary Teter wrote:
Gary, Now that the voting is closed, can you un-suppress my post?thanks, Rennie aka Darth "creepy avatar" Frodo ![]()
![]() I was under the impression that we could discuss design decisions as long as it didn't add to the entry. My bad if I misunderstood. But I guess that leaves me with nothing to say. :|
Gary Teter wrote:
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![]() Sorry I haven't taken the time to chime in, I've been reading the other submissions. Let me give a wee bit of feedback as to why I made certain design and writing choices. I had originally started with the crunch at the beginning, but in the guidelines it said that it was okay to try something original. So...
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![]() I have a few questions about the voting process.
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![]() I submitted on Sunday evening and then took a break to watch football. I had a great time with the challenge of making each sentence rich with possibility and hoping that the description elicits a response of the reader wanting to visit, but not building in too much restriction. As far as responding to questions, it seems clear that a discussion of design decisions is encouraged, ie, "I wrote more about x than y because I wanted to emphasize adventure/role play/politics, etc" is encouraged. But saying that "I left out this really neat city that is so cool because blah-blah..." is not. I entered this contest on a lark, even though writing for gaming is one of my loves and is a career choice I have seriously considered, I didn't figure on it going anywhere. The first idea for a wondrous item that jumped into my head was the Beacon of Hope. And I kept thinking I needed something more flashy such as the Brooch of Bard-like Charisma or Really Swank Shoes of Blue Suedeness. But I stuck with my first impulse and here I am. The thing I love most about this so far is the discussion that this has engendered. I have rarely had this much fun around gaming without actually playing. Thanks to the judges, voters and the other winners. I am looking forward to reading the entries.
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![]() Lord Vile wrote: Since were planning on playing the Savage Tide adventure path in a month or two and that it took us 2 years to finish the Age of Worms I'm not worried about 4e as of right now. In fact I view it as the Vista of RPG, I'll give them a year or two to work out the bugs!!! This is my feeling also as we are playing Shackled City. I am excited for the possibilities of 4E, but to use your metaphor, I'm still using XP...and will continue to do so for the foreseeable future. Darth Frodo3.5 for us! ![]()
![]() Secure in the Blessed Embrace of the Eternals The Twisted Lands have suffered through 1000 years of peace. It is a peace that is enforced with draconian laws, countless regulations and swift justice that is dispensed by the powerful Order. The empire of the titans had been a member of the Seven Nations that included human, elf, dwarf, halfling, gnome and giant. But their civil war became the Unspoken War. It grew until it involved every race and covered all of the land. In the end the Titans of Law defeated their brethren the Titans of Chaos and in
Idalia lies on the southwestern edge of the Kuhpil continent now known as the Twisted Lands. It is bordered by Aster on the east and the border is drawn by the mighty Hanahash River which flows to the sea. Calbanor lies to the north and the border is drawn by the low, rugged Ox Tooth Mountains. The rugged cliffs of the Taris Sea create its third border in the west.
The chaos storms that sweep across the Twisted Lands have turned the natural world into a nightmare. The simple beasts have been replaced by monsters, unnatural creatures and supernatural beings that infest the wild spaces between the Living Cities and make travel between these bastions of law and order treacherous and life-threatening. Idalia of the Twisted Lands; AL LN;
Budwiv (large living city): Monstrous; AL LN; Population 22,000 adults; 40,000 gp limit; Assets 15,000,000 gp; Mixed (elf 35%, halfling 25%, dwarf 15%, giant 10%, human 5%, vadween 5%, hidden 2%, other 3%). Government: The demigod Sallajaj the Eternal and a parliament similar to Jadin. Betrath the Forgotten (large town): Conventional; AL CN; Population 3,400 adults; 3,000 gp limit; Assets 1,125,000 gp; (hidden 85%, vadween 10%, other 5%); Government Tribal; Headman Yusi Tcakto (warrior 9). DM Secrets
Beloved is a template that may be added to any humanoid race. Beloved are the warriors that fought for the Titans of Law during the Unspoken War. Transformation is provided by Maladacius to those who have proven their loyalty. While not directly outlawed, wielders of arcane magic are looked upon with disfavor by the Order. There are many laws and ordinances which restrict the behavior of mages and the use of arcane magic. The grumbles of dissatisfaction are growing. The hidden are humans that were subjugated by the Titans of Chaos to serve as their warriors in the Unspoken War. They were given the ability to shapechange in order to take on the characteristics of creatures. Many hidden are tiring of the persecution and isolation. The vadween are a race of elves that have embraced the elements. The zephyria, aligned to elemental air, are the most common in Idalia. Some whisper that the vadween are tied to the origin of the Eternals. Oppression breeds rebellion. Stagnation breeds chaos. ![]()
![]() This item is one of my favorites. I can really see this being used by a bard. I only wish they didn't disappear after use. Leaving behind a paper figure as a calling card has nice role-play flavor. I agree with some of the posters that I probably would have kept the bonus in line with other books, say a +5 and made each spell a different DC. But it still works as written and I'm glad it is a keeper. Good luck on your country Mauricio!
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![]() Well thought out item. This has come up in oh so many games I've been a part of. I could even see a use for those times when your rogue has been executed and you are given the right of burial. Place him in the crypt. Take the shroud home and poof, Mr. or Ms. Hand in the Cookie Jar is back!
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![]() I had considered Status as a core spell of the item, but it seemed as though that would make it a Cleric-specific item that you would attune to your party on a regular basis. The Beacon was intended to be a type of magical transponder, such as they have on lifeboats(except for the magical part), that anyone can make use of. And because it alerts *any* Friendly creature within range, the item may end up alerting a non-party member. I liked the role-play implications of that aspect.
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![]() I am pleased that folks appreciate the simplicity; it is a guiding principle of my design philosophy.
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![]() This delicate amulet is crafted in the form of a beacon lantern. Through a simple divine ritual the amulet is attuned to the bearer’s deity so that when the bearer falls unconscious or is dying, friendly creatures within 600’ can sense their location without error.
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![]() hanexs wrote:
SCAP is a GREAT urban campaign, BUT it is centered around an "evil demon prince has gone mad from being imprisoned and wants to use this city as a gateway" arc soooo...you can't get away from that here. But Ptolus seems to have much more in-depth coverage of the different factions and power groups in play in a sprawling city and although I haven't read all the way through the campaign, it seems well thought out.The other resource I've been digging around in is Cadwallon from Rackham. Very nice city setting that is worth a look. peace, Darth Frodo |