Secure in the Blessed Embrace of the Eternals
The Twisted Lands have suffered through 1000 years of peace. It is a peace that is enforced with draconian laws, countless regulations and swift justice that is dispensed by the powerful Order. The empire of the titans had been a member of the Seven Nations that included human, elf, dwarf, halfling, gnome and giant. But their civil war became the Unspoken War. It grew until it involved every race and covered all of the land. In the end the Titans of Law defeated their brethren the Titans of Chaos and in
the aftermath the world became known as the Twisted Lands. The forces of chaos that had been unleashed brought change to every living thing; creatures and plants in equal measure. The only means of survival is through adherence to the strict laws and regulations laid down by The Twelve, Titans of Law that through victory have achieved the status of demigods. Known as the Eternals, the titans have each grown their own living city. Remnants of the Seven Nations plus two races that had come into being during the war, the vadween and the hidden, were invited to inhabit them. Spread across the Twisted Lands, the Living Cities each hold sway over their immediate surroundings. Chaos reigns in the great stretches of wilderness between.
Idalia lies on the southwestern edge of the Kuhpil continent now known as the Twisted Lands. It is bordered by Aster on the east and the border is drawn by the mighty Hanahash River which flows to the sea. Calbanor lies to the north and the border is drawn by the low, rugged Ox Tooth Mountains. The rugged cliffs of the Taris Sea create its third border in the west.
Two Living Cities share the country of Idalia. In the wild, temperate forests of the northeast stands the modest Living City of Budwiv, its inhabitants giving fealty to Sallajaj the Eternal. Far to the west, in the mountains overlooking the Taris Sea stands the grandest and richest of the Living Cities, Jadin. The city is ruled with brutal efficiency by the Parliament in the name of Maladacius the Eternal.
There are several communities of hidden, the largest being Betrath the Forgotten which is built into the mountainsides 300 kilometers north of Jadin.
Nomadic tribes of vadween travel the wilds hunting, trading and scavenging the ruins of fallen empires.
The chaos storms that sweep across the Twisted Lands have turned the natural world into a nightmare. The simple beasts have been replaced by monsters, unnatural creatures and supernatural beings that infest the wild spaces between the Living Cities and make travel between these bastions of law and order treacherous and life-threatening.
Idalia of the Twisted Lands; AL LN;
Government: All the countries of the Twisted Lands including Idalia have autonomous city-states and independent communities rather than centralized governments. Each city and settlement has its own ruler.
Cities & Settlements:
Jadin (living city metropolis): Monstrous; AL LN; Population 40,000 adults; 100,000 gp limit; Assets 37,500,000 gp; Mixed (giant 35%, elf 20%, human 10%, gnome 10%, halfling 5%, dwarf 5%, vadween 5%, hidden 5% other 5%).
Government: Theocracy ruled by the resident demigod Maladacius the Eternal. The daily business of ruling is handled by the Parliament whose members are selected from three powerful organizations. By far the most influential of these three groups is the Order. This is a select group of high-level clerics led by Hierophant Ubimor XIV, stone giant (cleric 16). The Cartel is a small group of wealthy merchants that control the extremely dangerous but highly lucrative trade with the other Living Cities of the Twisted Lands. The chief representative of the Cartel is Habjar Duli, high elf (aristocrat 12). The Craft is a large but politically weak alliance of the many trade guilds in the city. They currently have 15 members in parliament, but each is awarded only one-third of a vote, keeping them in political check by the Order. The chief representative is Abuyar Jist, halfling (expert 8), master of the Humble Guild of Potters.
Militia: Patrols of Beloved generally consist of a myrmidon captain (fighter 8) and three hoplites (fighter 4). Select patrols also include a Hand of Maladacius (cleric 4/fighter 2/HoM 2).
Budwiv (large living city): Monstrous; AL LN; Population 22,000 adults; 40,000 gp limit; Assets 15,000,000 gp; Mixed (elf 35%, halfling 25%, dwarf 15%, giant 10%, human 5%, vadween 5%, hidden 2%, other 3%). Government: The demigod Sallajaj the Eternal and a parliament similar to Jadin.
Betrath the Forgotten (large town): Conventional; AL CN; Population 3,400 adults; 3,000 gp limit; Assets 1,125,000 gp; (hidden 85%, vadween 10%, other 5%); Government Tribal; Headman Yusi Tcakto (warrior 9).
DM Secrets
Clerics receive their spells from the patron Eternal of the city where they are trained. Other religions are not allowed in a Living City although it is rumored that cults worshiping other Eternals and other gods exist.
Beloved is a template that may be added to any humanoid race. Beloved are the warriors that fought for the Titans of Law during the Unspoken War. Transformation is provided by Maladacius to those who have proven their loyalty.
While not directly outlawed, wielders of arcane magic are looked upon with disfavor by the Order. There are many laws and ordinances which restrict the behavior of mages and the use of arcane magic. The grumbles of dissatisfaction are growing.
The hidden are humans that were subjugated by the Titans of Chaos to serve as their warriors in the Unspoken War. They were given the ability to shapechange in order to take on the characteristics of creatures. Many hidden are tiring of the persecution and isolation.
The vadween are a race of elves that have embraced the elements. The zephyria, aligned to elemental air, are the most common in Idalia. Some whisper that the vadween are tied to the origin of the Eternals.
Oppression breeds rebellion. Stagnation breeds chaos.