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Tell me what you think about this. I have devised a house rule for people to identify people with class levels. It is a Knowledge check based on the knowledge that are listed as class skills for that class. The thought there is if it a field of study and you have done things in that you are likely to be known among that circle. The DC is set at 25 minus the level of the person indicating the more you have done the more likely you are known. The DC to know specific details about them as far as equipment used or weakness falls back to 10 + CR gaining more information for every 5 pts you exceed the DC. I use this in conjunction with a title system that gives every level a title.
For example; The man before you seems weathered from many travels, his armor and sword have seen much action. (pc's ask to identify him roll and succeed but fail to know specifics about him)
You recognize him to be a Shield Sergeant (8th lv) with the Crossed Swords Guilds his name is Istaban Greenfields, however you don't recall much more than that.

This gives PC's and NPC's a way of identifying each other or estimating the other persons level.


Razz wrote:
I believe MagicDealer settled the issue just now.

I am going to start with I know this is an old thread ,but it still shows up on searches so. With the exception of invisibility and hide in plain sight you cannot make a stealth check. That being said however to make a stealth check it requires concealment( darkness, fog etc..), or cover( solid object that partially blocks or fully blocks line of sight(effect). You can make a stealth check while being observed with a successful bluff check, the stealth is at -10.

So if the guy is wearing concealment he can hide if he bluffs while being observed, GM call: remove -10 because he doesn't have to move quickly to get to cover. Fairness in the rules, it requires him to make two successive skill checks, doubling his chance for failure.
On a note of realism yes if a guy is blurred, shadowy or otherwise concealed the mind has a natural ability to make him seem invisible to the observer if it believes what it is seeing is unreal. Much like show magicians can make optical illusions of things disappearing before your very eyes. example :http://io9.com/5877244/this-amazing-optical-illusion-video-will-make-a-man s-head-disappear
thats just the first one I found took me 2 seconds. That isnt even using supernatural powers or fiction to accomplish.
Also on a bright sunny day i'm sure someone could hide in a fog


Jason Bulmahn wrote:

As of the current rules, you cannot use Vital Strike as part of a charge. Vital Strike is an attack action, which is a type of standard action. Charge is a special full-round action (excluding partial charge). You cannot currently combine the two. The preview was in error. Alas I did not catch it until weeks later, and by then, there was no point in digging up old topics.

Hope that helps...

Jason Bulmahn
Lead Designer
Paizo Publishing

The problem is you simply state that an attack action is a standard action, but under the combat section it clearly indicates under the special attacks section, that attacks made as either a full-attack action or standard attack action are attack action while all other attacks such as attacks of opportunity are just attacks. However some actions do specifically call for a standard action such as cleave or grappling, those actions cannot be combined with actions that specify attack action since you are committing to an standard action not an attack action. If you intend to maintain that vital strike is a standard action and not the attack action as originally printed you should update the wording to match. Because the word full in full-attack action after reading the text is merely an adjective that indicates you cannot use a move action as well.


Just have to throw my two cents in. Monks cannot use natural weapons while using flurry of blows simpley because the rules state it is treated as TWF. I would argue that a monk willing to forego Flury of blows and use the rules that apply to everyone he may add natural weaons to an attack sequence like the guy above demonstrated. On a side note the difference on a primary natural weapon and secondary is damage and nothing else. Primary attacks do more damage based on the size of te creature and get full strength to damage secondary use a smaller die value and use half strength.


I think the fluff tells you how to use crunch. Thereby remove the limitation of effort and use weapons as such. If you are a medium sized creature with a Huge great sword i starts out as a -4 and you get a 3d8 weapon. Ironically the average damage difference is 8 5.5>13.5 the same as if your power attack feat were to increase your weapon damage. Not really gamebreaking. Even if you use the example of the 36d6 attack (126 dmg)compared to an arcane trickster casting a second level spell searing ray (sorcerer / rogue build) 4 rays doing 4d6+8d6(sneak attack each) 48d6 damage, and this character isnt even supposed to be the main damage dealer.We could specialize the build by doing a dragon/elemental primal dual blooded and get +96 damage to boot. I think the barbarian deserves to do as much damage as the rogue mage.


It was awnsered in the arcane trickster it says damage is of the same type and can not be mulitplied by crits and is reduced by saves. Thereby your ability says add 1 for all x type of damage aka if you have a 5 d fireball with 3 dice of sneak attack damage you are rolling 8d fire damage +8 from your ability.


but really if youre just trying to get more attacks in with sneak attack damage two weapon fighting and rapid shot gives you that. Just requires you to use thrown weapons such as shurikens or take drop ammo feat then go double sling sniper style.


I think you all are overlooking the biggest change in flurry of blows. If a monk attacks with a one handed melee weapon or two handed melee weapon, that happens to be a monk weapon, he would have a penalty of -4/-4.