![]()
![]()
![]() Southeast Jerome wrote:
I like the idea of simply reorganizing the CRB in a future printing. Make a subset of the core rules be in the first chapters and the rest in some kind of appendix. That way those who want a light (kind of DnD 5) game will just focus on well written few small chapters but the rest of the rules will still be there for those who want more options. That will keep all the current material still being compatible and at the same time we can go back to the basics if we want to. ![]()
![]() Cantrips Suggestion: Please include some cantrips that can be use as a replacement for a light crossbow. It will be nice to have a low level wizard that can use only magic instead of mundane weapons. PD: I like the idea of pathfinder unchained. I hope it also includes rules to make the game simpler for those who want a streamlined gameplay. ![]()
![]() CRB: Any armor heavier than leather, as well as any shield, hurts a character's ability to use Dexterity- and Strength-based skills. An armor check penalty applies to all Dexterity- and Strength-based skill checks. Question: What is the amount of the penalty and where I can read about it (PRD link or CRB page number if possible)? Thanks in advance! ![]()
![]() Maybe you can use the rules for replacing a bonded item! CRB: A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item. EDIT: Maybe not because heirloom are not masterwork ![]()
![]() Father Dagon wrote: But seriously, even tho they often have a low strength, they may likely be in better general shape than standard modern office employee due to a career path that involves travelling all over the place on foot, and very frequent bursts of high-impact physical activity. Carrying a well-adjusted pack with 10-15 pounds of gear in it gets to be second nature very quickly, and distributing that weight around your person in smaller amounts makes it even easier. You made me think that pathfinder's wizards look is kind of assassin creed look. ![]()
![]() Taking a look at Ezren's iconic and the rules it seem too me that a wizard carries too much equipment. I mean this: On RL I usually carry my laptop on its case and if I spend several hours doing that I will feel tired. However Ezren carries a light crossbow that preatty much weight just as a laptop and also carries a spell pouch, expensive components, bolts, scrolls and maybe even his spellbook among other things. Wizards are usually not that strong and also using armor disrupt their spell casting. So I wonder how it is possible that a wizard carries so many items and function properly? There is any recommendation about items to make a wizard look more light yet functional with the current rules? Maybe on future version of the rules the spell components and lighter weapons like weapons like wands could be made in such way that a wizard can travel lighter. Just think of this: when you see of a wizard on most movies they usually don't carry much. Maybe a staff, a wand and sometimes a spellbook. However fighter on the other do carry a lot with them. ![]()
![]() So I should better forget about daze and oppose enchantment and necro with scrolls and bonded item for sleep or other occasional enchantments right? What abjuration spells are usually prepared on slots at level 1-3 besides the ones mentioned by zagnabbit? Since I will drop daze what is my best option for controlling/freezing single and multiple targets at low levels? ![]()
![]() The CRB is a great book once you understand the basics. However for a new player of 3.5 or pathfinder it can be a little hard to follow. I have to agree with you on something the begginer box is more readable since that is what it was intended for. After your done with it go back to the CRB and use it as a reference manual as you play. That way will get deeper knowledge of the game gradually. Maybe in the future we will have a second edition or something like that of the CRB. If that ever happen I hope ,as I have repeatedly mentioned on similar threads, that the rules remains virtually the same as they are now but the wording and the book organization be made more new player friendly. ![]()
![]() Ok! I have chosen a conjurer (teleporter) with necro and abjuration as the opposition schools. Since the PC won't be used or won't survive after level five I discarded abjuration instead of enchantment because I intend on using daze and sleep frequently. So I think it could be practical to use scrolls and a bonded item for abjuration buffs/spells instead. I also tried to take in consideration the limited number of spells that I can prepare per day at those levels. Do that sound like a good or a crappy choice? ![]()
![]() Ssalarn wrote:
If my trigger is when he start swinging his sword toward me, he can not stop the attack at that point! ![]()
![]() Isil-zha wrote:
Because I can ready an attack to trigger before he hits me and move 5-foot as part of the ready action to avoid his attack without provoking AoO. So I will basically gonna be able to hit without being hit! ![]()
![]() RumpinRufus wrote:
In that case a ready 5-foot step can save him against melee, ranged and ray attacks or virtually anything but not AoE! THAT IS A HUGE EXPLOIT!!!! ![]()
![]() RumpinRufus wrote: You can ready against any arbitrary condition or set of conditions. You can ready an action to go off "when I think it should go off." The only limitation is that you have to specify in advance what the action you are going to take will be (so you can't, for example, ready "to trip him if he moves, to attack him if he casts, or to disarm him if he draws a potion.") But you can "ready to attack him if he moves, casts, or draws a potion." So what your saying is: A) I should save my shift for other uses cause I can use a 5-foot instead for dodge. B) Attacking with a melle weapon and casting against me are different types of action so I can not prepare for both! Is that right? Is a range attack with a bow also a different type of attack given the previous explanation? ![]()
![]() So to sum up the general consensus is that both school are good but conjurer is a little better. Now Please tell me if this scenario is legal: Round 5: My wizard is almost dead so instead of attacking I ready an action (shift) to trigger when someone tries to hit me. Round 6: Big bad enemy character Melee attack me and I Shift. My turn is over and so is his but now I go before the bad guy on the next round. Round 7: Since I go before the BG I repit the ready/shift combo escaping from the guy until my party handles him! Is that correct? ![]()
![]() Jiggy wrote:
Thanks Jiggy! So pretty much "yes I can" but them I will generate an AoO. EDIT: This idea born on a different thread, What about if I use 5-foot move instead? Them I will be able to dodge without AoO? ![]()
![]() Roberta Yang wrote:
So if choose conjurer can I ban two elemental schools instead of PHB schools? ![]()
![]() Whale_Cancer wrote:
I understand! However I think this particular one won't work cause I need to see behind the wall and again the 5-foot restriction at level 1 will make it even harder. Even so I liked the grapple and keyhole examples! ![]()
![]() Whale_Cancer wrote: Not by RAW. There are a number of threads about this. Sorry Whale_Cancer! I value your usual wisdom but it seems to me that with all the restriction (5-foot, your turn is over, etc) that shift is only good for RP or flavor at level 1. Please fell free to educate me if I am wrong! ![]()
![]() RumpinRufus wrote:
What about if the PC has the dimensional agility feat? ![]()
![]() This question my look dumb but I fail to see why conjuration is better than universalist at low levels (1-3). Conjuration gets 1 extra spells however pay it with limited access for two schools. Acid dart is not better than hand of the apprentice and Summoner's Charm don't have a huge impact or I am wrong? So why it is better? Again this question assume levels 1-3.
|