isaic16 wrote:
Overall, I largely agree. However, I have to disagree on your weapon point. Specifically, you talk about how more and smaller dice make it less likely to get the maximum on the die. The upshot of that is that more and smaller dice have a higher average (1d12 averaged 6.5, 2d6 averages 7, and 3d4 averages 7.5). Essentially, with smaller dice, you're trading potential for reliability, which does make sense for the lower-power setting this seems intended to demonstrate.
The barrier to add a location is certainly interesting, but I think they made a good call not using it at this point. It's new technology, and sometimes good to explore the more basic features before really digging into the crazy potential. The other consideration is how an additional location could potentially change the difficulty much more substantially depending on the size of the party. It's an interesting concept, but one that probably needs a lot of testing.
let's not forget also that more dice mean higher minimum values, e.g.
min(1d12) = 1
min(2d6) = 2
min(3d4) = 3