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Zartust wrote: anthonydido wrote: Zartust wrote: Here is a sample calendar I've put together to help me better figure out when the different events in the AP occur.
https://app.fantasy-calendar.com/calendars/cd7eb7c3ecfb284f7b6e5b50333c98f8 Have you built this calendar out any further yet? I am hoping to get it all filled in once I receive the last physical copy of the AP Is it built any further than your original post? I just started running my campaign and the hardest thing I'm having trouble with is the time aspects and when to run certain encounters. The AP doesn't give much guidance.
Zartust wrote: Here is a sample calendar I've put together to help me better figure out when the different events in the AP occur.
https://app.fantasy-calendar.com/calendars/cd7eb7c3ecfb284f7b6e5b50333c98f8
Have you built this calendar out any further yet?
Thanks everyone. Since it seems the concesus is that it coincides with the feats (and I can see the reason why), I think I'll rule it that way in my campaign.
I appreciate your input.
I think it's going too far to assume it means a specific item as you say (longsword, heavy shields). That's why I said weapons OR armor.
My thinking is that if it was meant to directly correlate to the feat then why would the discovery not just say "choose a magic item creation feat"?
I am running a campaign and the wizard crafter wants to take the Arcane Builder discovery. If you are unfamiliar with the discovery here it is:
Arcane Builder wrote: Benefit: Select one type of magic item (potions, wondrous items, and so on). You create items of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or other checks, as appropriate) to craft items of this type.
Special: You may select this discovery multiple times; its effects do not stack. Each time you select this discovery, it applies to a different type of magic item.
I am curious what others think but he is assuming that when it says "select one type of magic item.." that it is meant to sync with the specific crafting feat (i.e. craft arms and armor) so he can choose "arms and armor" as a type. I am of the opinion that it is NOT meant to sync with the feats and when it says type it specifically refers to the type of item, for example weapons OR armor. What are other's thoughts? Thanks in advance.
Thanks for the brains. They are always yummy. And thanks for GMing Wednesday and Monday too. The games were a lot of fun.

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How are those of us that are looking to play certain scenarios at certain times or wanting to play with friends supposed to get into our games. How many people weren't able to get games? Is it really that many that you have to leave out 2 seats PER TABLE for them? I was planning to play the 10-11 soldier tier for the special with a friend but now I can't even sign up cause it's capped at 24 slots (6 tables I assume). Seems like you're alienating a good portion of your ticket base by capping the tables at 4. My buddy happened to get in and sign up as soon as it went live and I can't join him at ANY of the games he's in because they are all capped at 4 and there was only one table at the time slot. Why punish those of us who already bought tickets and want to plan ahead? This doesn't make a whole lot of sense to me.
This goes against every PFS coordination that I've ever seen. Anywhere I have played there is always some sort of system in place that you have to sign up for games. If you don't sign up you're not guaranteed a spot, period. Everyone should know this by now and if you don't then you don't play PFS very often. Why are people who essentially aren't signing up for games being given a pass or being coddled to at the expense of those of us who are trying to sign up? You aren't going to please everyone but you could at least please the majority that know they have to sign up to guarantee a spot. Especially since this is how it was always done at every Paizocon I have been to and I've never heard of an exorbitant amount of people not being able to get into something as a walkin. I'm sorry, but you shouldn't be able to pick and choose to the extent that you are making it if you fail to sign up and just walk in to play.
To my knowledge, after the initial blast, if they are on fire there are no subsequent reflex saves. If you faled the initial save you are considered on fire and follow the normal rules for such to extinguish the flames: full-round action to "drop and roll", cast Create Water, etc.
There's a pun in there somewhere about being "hammered"
There are certainly enough variables that this would probably fall in the table variation category. I can see reasons for and against a surprise round.
In this case, it doesn't matter where the rogue's initiative falls as he is the only one who would get the surprise round.
So, surprise round for rogue...then start normal rounds with initiative.
If one of the bad guys had been aware of the rogue then those two would go in the surprise round in initiative order before normal rounds started.
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Since I'm not able to make it to Paizocon this year I may try and make it up there again. I'll let you know soon.

It's pretty simple really. Try not to focus on the Overrun reference as it just confuses things.
Basically, the trampling creature takes a full-round action to move over and through creatures at least one size smaller than it. The affected creatures get two options: they could take an AoO with a -4 penalty and take full damage from the trample or they could forego the AoO to try a reflex save for half damage. The trampling creature must end its movement in open spaces (it can't stop on top of the creatures).
Hope that helps.
Trample wrote: Trample (Ex) As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 creature's HD + creature's Str modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
Format: trample (2d6+9, DC 20); Location: Special Attacks.
Now that it's official I'd like to announce that we have our first 5-star GM in New Orleans, LA (and probably the entire state), Walter Helgason.
Congratulations Walter and thanks for all that you do for PFS in our community.
These are awesome Brian! Have you written any past level 7 yet?
I'm gonna go with a standard human bard. I haven't played a bard yet.
FYI. since there was a lot of interest in my 6-21 game at 1:30. James Hazel offered to drop out and run the same game at noon so if anyone is interested in playing it a little sooner you can jump in his game. It's on the Warhorn page.
So does anyone already know what they will be playing for this? I have no particular preference and can make a character to fill in where needed.
Long time VL Brett Carlos got a well deserved promotion to VC for Baton Rouge, LA.
Congratulations and thank you for all that you do for our community.
Yeah, seems to be working now.
Has it been shut down again? I starting signing up for games and the buttons grayed out on me.
Leg o' Lamb wrote: Does achieving my fifth star Friday, February 13 2015 at our local con count? Well then, an early congrats then to ya. We'll celebrate at Paizocon.
Leg o' Lamb wrote: Duncan7291 wrote: We will be there. Platters of beer, bourbon and other libations to follow. Most of us will be getting there early (May 20th) anthonydido wrote: We're coming! Get your liver ready! I am indestructible. My liver is always ready.
I am running the GenCon special at 7-11 this year. I would love to gm you all again if you'll have me.
I'm arriving early morning on the 21st most likely. Travel plans are not quite finalized. I may try to smuggle a bottle of breakfast bourbon (Maple and Bacon infused Bourbon) onto the plane. I would be most happy to share with y'all. I guess that includes a very important person now as well. He can have some too, along with the bottle of beer I'll have for him.
Getting excited! I'm sure we can make that happen. All of us GM so we should all have characters in that range. I'll be bringing some of my own concoction that I'll be sharing sparingly to "good" GMs. :)
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Leg o' Lamb wrote:
Oh, no....
Where are the New Orleans people? We're coming! Get your liver ready!
Hail Grandmaster T.....er, um, nevermind. You heard nothing.
Sneak attack is not a variable of the spell. It is separate damage. It does the same type because of the source of the attack. You can only maximize variables that are defined in the spell itself, which sneak attack is not.
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Umbranus wrote: Is the any time from this ability meant to be any one time or is it every time? In other words can the target reroll all the D20 rolls or just one?
I would read it as any one time.
I don't see how it can be interpreted that way. It clearly says "any time the target rolls a d20". It doesn't say "the next time the target rolls a d20" or "any one time the target rolls a d20".

If you really want a FAQ you may want to have a clear and concise question. Your original post doesn't really ask the appropriate question for the answer you are looking for.
FAQ procedures wrote: What's the best way to get a FAQ answered?
A short, concise question is much more likely to get a FAQ than a post that is a page of supposition, links to other discussions, with no actual question presented or with a question buried in the middle of a paragraph.
A post with one question on one topic is much more likely to get a FAQ than a post with multiple questions, especially if they are about different topics. This is because the staff can't clear a FAQ-flag for just part of a post, which means they have to answer all questions in that post to clear it, and some of those questions may be harder to answer (meaning “takes more research and time”) than others. In other words, the most difficult or complex question in a multi-question post tends to slow down getting any questions in that post answered.
Just throwing it out there. I would like an answer to this debate finally too as it keeps popping up in the threads with folks on both sides of the fence claiming their interpretation is the correct one.
Cap. Darling wrote: Depending on the situation there May be a reasonable limit to how many different folks that Can help in one task. This...but yes, they do stack.
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This is the rules forum not the homebrew forum so please stick to actual rules and not how you would run it.
Here is what the Mercy class feature says (bolded mine):
Mercy wrote: Mercy (Su): At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition. It specifically calls out healing so any mercies a paladin has cannot be used when using LoH offensively.
Mercies only work when using LoH to heal.

ryric wrote: anthonydido wrote: Secane wrote: If a weapon's combined enchantment and special abilities is worth a +6 or above, then it can penetrate DR/Epic. This is incorrect.
In order to bypass DR/Epic a weapon needs to have a +6 enhancement bonus which can only be given by GM approval. A modified +6 bonus (due to special abilities) on a weapon DOES NOT bypass Epic DR. The only other way by RAW is with a paladin's smite evil. Well that actually depends on whether you're using Mythic or not - the CRB rules on DR/Epic are as you say, but the Mythic rules are as Secane says - and yes, that means that under the Mythic version you could have a weapon that penetrates DR/magic and DR/epic but not DR/silver.
Under the mythic rules a +3 bane weapon penetrates Epic DR if attacking the right creature type. Interesting. I just saw the difference in the two definitions. Since Mythic Adventures was released after the CRB I would assume it takes precedence but that's still weird. I'm guessing whoever wrote the mythic version didn't know the original definition or they wanted to change it and forgot to make an errata to the CRB.
Secane wrote: If a weapon's combined enchantment and special abilities is worth a +6 or above, then it can penetrate DR/Epic. This is incorrect.
In order to bypass DR/Epic a weapon needs to have a +6 enhancement bonus which can only be given by GM approval. A modified +6 bonus (due to special abilities) on a weapon DOES NOT bypass Epic DR. The only other way by RAW is with a paladin's smite evil.
Kydeem de'Morcaine wrote: Can you use a metamagic rod on a spell you are casting via a wand or staff? There's a FAQ for that (sort of):
FAQ wrote: Metamagic: When casting a spell from a scroll, wand, or staff, can I apply one or more of my metamagic feats to that spell?
No.
It doesn't specifically answer your question but if you can't use the feats that you have the inherent ability to use then I would assume the answer is also no for rods.
Dragnmoon wrote: I am thinking it is a VO thing only because I am not seeing it on my created events. Hmm, maybe so.
In that case if your VO created the event then they could delegate you as a reporter.
Only the owner of the event (creator) can see it and delegate others. I'm pretty sure it's not just visible to VOs but I could be wrong.
It should be at the very bottom of the page when you create/edit the event.
The distinction is if someone is using crafting to increase your enhancement bonus then you just pay the difference. If you are having to buy one (and thus sell off your old one) then you pay full price.
Hawktitan wrote: Mythic introduced Mythic DR. Epic DR has been around for some time. Ah, ok. I thought I may have been mistaken.
EDIT: Are you sure about that mythic DR? I just browsed through the Mythic Adventures PRD and saw no mention of a DR/mythic, only DR/epic. It could be hidden in a feat or something that I missed.
Why resurrect a 4+ year old thread?
There is no "epic" game term that describes creatures in that manner. You can have an epic encounter if the CR is APL+4 but how epic it will be depends on how suited to handle it the party is.
DR/Epic was introduced with the mythic rules (I think) and is meant to be a step above DR/-. The ONLY way to bypass DR/Epic is with an epic (+6 enhancement bonus) weapon and you can only get one of those if the GM allows it. Just having DR/Epic doesn't necessarily make the creature "epic" but it is a good indicator of how difficult a creature could be to kill.
I'm failing to comprehend the relation between murder, alignment shifts, and the smite evil ability still.
If the paladin smites something, whether it worked or not, he has taken an aggressive act and the target is now acting in self-defense if they didn't act aggressively first. So, yes, I suppose he has to have a good reason for acting in that way towards a non-evil creature or he'd risk falling.
Emmanuel Nouvellon-Pugh wrote: Does trying to murder a paladin constitute an alignment shift? Trying to murder anyone could constitute an alignment shift since murder is an evil act.
Though I don't see how that relates to this discussion.
I think you misread LazarX's post. He said WOTC discussion, not WotR. He never mentioned any specific succubus, just used it as an example.
Besides, she is a "special" creature. Sometimes they make creatures that break the rules a little...especially in a mythic campaign that pretty much breaks all of the rules.
EDIT: Or it's a typo. There are plenty of them in that AP.

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Bigdaddyjug wrote: The question that needs to be answered is, in regards to "if the creature is evil", does that mean a creature with an alignment of either LE, NE, or CE, or does it mean a creature with one of those alignments or the evil subtype?
If "evil creture" means a creature with an evil alignment, then the succubus Lazar suggested would not be affected by Smite Evil. But it "evil creature" means evil alignment or the evil subtype, then the succubus would be affected.
Here is the relevant info as it pertains to this side-discussion:
evil subtype wrote: Evil Subtype: This subtype is usually applied to outsiders native to the evil-aligned outer planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields are evil-aligned. So it works just as LazarX states.

Green Smashomancer wrote: Zahir ibn Mahmoud ibn Jothan wrote: LazarX wrote: To look at this in anotehr way. A succubus is redeemed by Sarenrae and she takes class levels as a Paladin.
She can then be smote by both Anti-Paladins, because she's now lawful good, and by Paladins, because she retains the evil subtype.
Sometimes redemption is hard. Err, I'm not sure I agree with this. As she is now LG, she is no longer a valid target for Smite, despite having the right subtype. This argument seems to follow a similar line of thought as mine:
1. Smite evil works on evil creatures, dealing +1 damage per level to them on each attack, as well as other bonuses.
2. Outsider with evil sub-type is called out separately as taking +2 damage from first strike of Smite Evil. However, the paladin gains no other bonuses because they are not listed here. That is not how smite evil works though. You are reading that line out of context. Those creature types take extra damage than all the other evil creatures on the first strike. Everything else is the same. That line doesn't negate the other things smite evil does.
I quoted the relevant line earlier but maybe you missed it so I'll quote it again:
smite evil wrote: If the paladin targets a creature that is not evil, the smite is wasted with no effect. It either works or it doesn't. There are no gray areas or partial bonuses.

Umbranus wrote: Quote: If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. The outsider is called out as needing to have the evil subtype (not needing to be evil) the dragon is called out as needing to BE evil aligned and the undead just states undead.
So an outsider with the evil subtype will be a legal target even if non-evil. And an undead will be a target even if nonevil. You're taking that sentence out of context. Yes, if the smite works (the target is evil) and the target is one of those specific creaures then it takes extra damage on the first hit.
But if the target isn't evil to begin with, the smite doesn't work.
Smite Evil wrote: If the paladin targets a creature that is not evil, the smite is wasted with no effect. @OldSkoolRPG - ghosts are the only undead that I know of that aren't always evil. They are generally evil most of the time but not always.
ghost wrote: Although ghosts can be any alignment, the majority cling to the living world out of a powerful sense of rage and hatred, and as a result are chaotic evil—even the ghost of a good or lawful creature can become hateful and cruel in its afterlife.
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There is really nothing to read into here. Smite evil only works on evil targets. If the target is not evil you get no benefits from the ability...period.
I think an easier explanation is to say that the same action doesn't provoke more than once. In this case they are two separate actions provoking (I am not using the word action in the sense of the game mechanic for actions). One is "moving from a threatened square" and the other is "moving into an opponents square".
Do you mean activating them after the aoo?
If so, I don't see a problem with that.
Remember though if you do that then they will be there until the creature's turn that you activated them on comes up again (1 round later).
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